So in laggy situations heals go through, but damage as a whole stops.
What if siege damage was prioritised line heals? Would it lend to much advantage to defenders or the numerically superior? Maybe it'd make the lag less of an issue?
The lag is also clearly related to the 1.3 lighting change. Pop caps have been going down ever since. #Revertlighting.
They officially announced during one of their ESO live sessions that in private testing they reverted the lighting changes to see if that helps, and it did not.
I'm not saying you're wrong, but they are.
prose08b14a_ESO wrote: »So in laggy situations heals go through, but damage as a whole stops.
What if siege damage was prioritised line heals? Would it lend to much advantage to defenders or the numerically superior? Maybe it'd make the lag less of an issue?
The lag is also clearly related to the 1.3 lighting change. Pop caps have been going down ever since. #Revertlighting.
#RevertLighting
#RevertTheFuckingLighting
They officially announced during one of their ESO live sessions that in private testing they reverted the lighting changes to see if that helps, and it did not.
I'm not saying you're wrong, but they are.