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Time For PVE to die in Cyrodil

rich.magab14a_ESO
rich.magab14a_ESO
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This is not a pve buff thread but a thread on removing PVE quests and npcs from pvp. they were a nice thought, but given the amount of players that do the quests or fight the npc's, they are just a drain in server resources. I think they should make the cities objectives to hold or take and who knows maybe then we'll have the pvp experience that we were promised. It seemed like the removal of dear and torch bugs helped a little, perhaps the removal of entities that have more robust AI will further alleviate the stress on the servers. Also I really hate the Idea of the one update all pvpers are waiting for is a PVE zone. are you kidding me? Imperial city should basically be the ruling factions last stand or perhaps entering it could be an end of campaign event. like a last chance for the other alliances to make a push to win the campaign and the leading alliance to secure the win. All i know is I would be pissed if i couldn't pvp or had to wait long in que because all the pvers want to play around in imperial city. Pver's have there content. How about Zenimax allow pvpers to have their's
Loki Ironheart
Loki Firespitter
Gattica!!
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    There is no where else to go for a SOLO v14 PVE player to go at the moment. Once Wrotgard comes out and if it really would help with lag then sure but until then it is a bad idea.
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