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Dual Wield gives Spell Damage ?

Amdirial
Amdirial
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I am wondering if this is intentional or not.

I have no points into Dual Wield and I'm getting an increase to Spell Damage/Power from Dual wield weapons. I get more from Dual Wield Daggers then I do from my Resto Staff :(

Its also bumping my weapon damage significantly as well.

@ZOS_GinaBruno is this intentional or a bug ?

  • Ommamar
    Ommamar
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    What trait do you have?
  • Amdirial
    Amdirial
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    No Traits I tested this with plain daggers just bumped to purple to be a close equivalent of my gold resto staff.

    No set bonus etc.. Just plain voidstone steel daggers VR14 and I tested the plain voidstone steel swords. Same Result boost to spell damage.

  • glak
    glak
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    Ommamar wrote: »
    What trait do you have?

    I want what he's having.

    But seriously this is a side effect from staves giving spell power and weapon power equally:
    http://forums.elderscrollsonline.com/en/discussion/comment/1574240/#Comment_1574240

    People aren't QQ'ing about it enough for ZOS' team leads to address it. Maybe ask about it on the next ESO Live show?
  • glak
    glak
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    Incidently, whatever weapon set gives the most weapon power gives the most spell power. If only Templar's charge wasn't a self-stun, I'd be all set with DW.

    Watch out for DW'ing Radiant Destruction spammers, they are OP.
  • Gilvoth
    Gilvoth
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    it sounds like he has the passives turned on for this in his champion system passives that he chose.
  • glak
    glak
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    it sounds like he has the passives turned on for this in his champion system passives that he chose.
    No, this is before applying CPs.

    Just switch between staff and DW or 2H. The character sheet tells all.

    The link I gave is to my test results on the subject.
    Edited by glak on March 4, 2015 9:51PM
  • technohic
    technohic
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    glak wrote: »
    Incidently, whatever weapon set gives the most weapon power gives the most spell power. If only Templar's charge wasn't a self-stun, I'd be all set with DW.

    Watch out for DW'ing Radiant Destruction spammers, they are OP.

    Thought about it but that charge being horrible is kind of a setback. Looked like I get more from a 2 hander than I do a destro staff as well, though. hmmm
  • glak
    glak
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    technohic wrote: »
    glak wrote: »
    Incidently, whatever weapon set gives the most weapon power gives the most spell power. If only Templar's charge wasn't a self-stun, I'd be all set with DW.

    Watch out for DW'ing Radiant Destruction spammers, they are OP.

    Thought about it but that charge being horrible is kind of a setback. Looked like I get more from a 2 hander than I do a destro staff as well, though. hmmm
    Sneak attack w/ Wrecking Blow followed up by Radiant Destruction. Ouch!
  • Amdirial
    Amdirial
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    OK, so my Templar Healer is now a Dual Wield Weapon Healer because my spell damage bumps about 186.

    I benefit more from using a melee weapon at the moment then I would my resto staff. Honestly this doesn't make any sense to me at all.

    I was thrilled when I realized that Resto and Destruction would pull off of Spell Damage but now with 1.6 live the better weapon for heals is two daggers ?

    Can someone at least confirm that this is a bug and will be fixed in a future patch ? Or should I just deck out my dual wield daggers to gold ?
  • o_0
    o_0
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    This was talked about in length on the PTS forums and from ZOS lack of response, it must be intended.
  • marcmyb14_ESO
    marcmyb14_ESO
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    This is quite ridiculous and I'm even more disappointed to find that it's an issue that's been around for a while on the PTS. Magicka users should not be forced to use melee weapons to get more spell power, that's just backwards. I'm fine with minor bugs here and there, and there are plenty of things I'm willing to live with but this is a pretty major oversight IMO. @ZOS_GinaBruno or @ZOS_JessicaFolsom please let us know if there are plans to fix this asap.

    I'm not playing my sorcerer until this is fixed, btw.

    Edit: Also read that dual-wielding does more damage than two-handers. Why is balance so difficult? :-/
    Edited by marcmyb14_ESO on March 4, 2015 11:32PM
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  • o_0
    o_0
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    This, among other changes, is the result of a rushed, band aid approach to a new system.

    Dev 1
    "We don't have time to test every combination for balance."

    Dev 2
    "Ok make all weapons give the same spell and weapon power."

    Dev 1
    "Should ranged be as strong as melee?"

    Dev 2
    "Of course not!"

    Dev 3
    "Perfect! What could go wrong."
  • Daraugh
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    So will staves ever give more spell damage than melee weapons or will my Templar just be stuck with a 2hd for the foreseeable future?
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • glak
    glak
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    As a primary weapon for magicka DPS? Probably until after the first DLC comes out.
  • Valymer
    Valymer
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    There are major downsides to DW for a caster, the most obvious being the loss of a ranged attack for weaving. Plus, heavy attacks would restore stamina instead of magicka.

    Also I am not sure how people are healing with it. Do templars really use all class abilities to heal?? Most I've seen use primarily resto staff, with expensive class heals being used only for emergencies really.

    The one place DW seems to work well is on the second bar for sorc execute, since that is just Mage's Wrath spam anyway.
  • Ommamar
    Ommamar
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    Valymer wrote: »
    There are major downsides to DW for a caster, the most obvious being the loss of a ranged attack for weaving. Plus, heavy attacks would restore stamina instead of magicka.

    Also I am not sure how people are healing with it. Do templars really use all class abilities to heal?? Most I've seen use primarily resto staff, with expensive class heals being used only for emergencies really.

    The one place DW seems to work well is on the second bar for sorc execute, since that is just Mage's Wrath spam anyway.

    Well I use breath of life for burst heal then restro stave for continuous maintenance heals. If I put up DW and try to heal using only Templar skills I don't see much success

    .
    Amdirial wrote: »
    OK, so my Templar Healer is now a Dual Wield Weapon Healer because my spell damage bumps about 186.

    I benefit more from using a melee weapon at the moment then I would my resto staff. Honestly this doesn't make any sense to me at all.

    I was thrilled when I realized that Resto and Destruction would pull off of Spell Damage but now with 1.6 live the better weapon for heals is two daggers ?

    Can someone at least confirm that this is a bug and will be fixed in a future patch ? Or should I just deck out my dual wield daggers to gold ?

    Ok but a 186 point bump to heals or damage isn't that much in the current system. I agree that staffs should match or like 2H exceed dual wield. But to put forth that giving up the abilities of a restro staff to use a melee weapon for a miniscule damage bump doesn't seem a smart move.
  • glak
    glak
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    Valymer wrote: »
    There are major downsides to DW for a caster, the most obvious being the loss of a ranged attack for weaving.
    Unless you're magicka melee. Light attacks would do more damage than with a staff.
    Valymer wrote: »
    Plus, heavy attacks would restore stamina instead of magicka.
    Magicka melee runs out of stamina first due to dodging, sprinting, and blocking.
    Valymer wrote: »
    Also I am not sure how people are healing with it. Do templars really use all class abilities to heal?? Most I've seen use primarily resto staff, with expensive class heals being used only for emergencies really.
    Successful healing Templars use a resto staff. That is a great point. If it works for you to swap from resto staff to dual wield for the occasional Ritual of Rebirth, go with it.
    Ommamar wrote: »
    Ok but a 186 point bump to heals or damage isn't that much in the current system. I agree that staffs should match or like 2H exceed dual wield. But to put forth that giving up the abilities of a restro staff to use a melee weapon for a miniscule damage bump doesn't seem a smart move.
    I wouldn't turn up my nose at a 16% increase in healing. But that is just at base stats. The Champion System takes it that much further with constellations to increase healing done in power and crit.

    The only thing stopping this from being viable is Healing Ritual's uselessness. So as long as that stays constant, the meta is safe.
    http://forums.elderscrollsonline.com/en/discussion/151516/calling-all-spellswords-2-handed-dw-weapons-boost-my-spell-power-16-past-staves/p1
    Edited by glak on April 4, 2015 3:04PM
  • Valymer
    Valymer
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    glak wrote: »
    Valymer wrote: »
    There are major downsides to DW for a caster, the most obvious being the loss of a ranged attack for weaving.
    Unless you're magicka melee. Light attacks would do more damage than with a staff.
    Valymer wrote: »
    Plus, heavy attacks would restore stamina instead of magicka.
    Magicka melee runs out of stamina first due to dodging, sprinting, and blocking.
    Valymer wrote: »
    Also I am not sure how people are healing with it. Do templars really use all class abilities to heal?? Most I've seen use primarily resto staff, with expensive class heals being used only for emergencies really.
    Successful healing Templars use a resto staff. That is a great point. If it works for you to swap from resto staff to dual wield for the occasional Ritual of Rebirth, go with it.
    Ommamar wrote: »
    Ok but a 186 point bump to heals or damage isn't that much in the current system. I agree that staffs should match or like 2H exceed dual wield. But to put forth that giving up the abilities of a restro staff to use a melee weapon for a miniscule damage bump doesn't seem a smart move.
    I wouldn't turn up my nose at a 16% increase in healing. But that is just at base stats. The Champion System takes it that much further with constellations to increase healing done in power and crit.

    The only thing stopping this from being viable is Healing Ritual's uselessness. So as long as that stays constant, the meta is safe.
    http://forums.elderscrollsonline.com/en/discussion/151516/calling-all-spellswords-2-handed-dw-weapons-boost-my-spell-power-16-past-staves/p1

    You are totally right, I should have said ranged casters. Magicka DKs or NBs may find it more useful of course.
  • Paulington
    Paulington
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    This is correct.

    I stopped using a Resto staff for my second bar as I get more spell damage using dual daggers (Why?). Since I use no resto abilities on my second bar now I have no need to keep it.

    I'm not complaining, I get a ton more spell damage but I have no idea why it happens. Also, it's for anything. I got a VR14 Master Greatsword? That gives spell damage. Master Bow? Gives spell damage.
  • pecheckler
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    I don't get it. How is using dual wield better for healing? Okay so you get a slight spell power boost. But you lose the ability to regenerate magicka with heavy attacks. How is that better?
    End the tedious inventory management game.
  • Varicite
    Varicite
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    pecheckler wrote: »
    I don't get it. How is using dual wield better for healing? Okay so you get a slight spell power boost. But you lose the ability to regenerate magicka with heavy attacks. How is that better?

    Your heals themselves are stronger, but your magicka sustain is weaker.

    That's the tradeoff.

    I don't see the issue.
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