Here's a massive list of stuff I would love to see in ESO.

purplederpy
purplederpy
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I have a massive list of stuff I would love to see in the game.
Here it be

1) Multiclassing. Or, just the plain removal of classes.
Every time I suggest this, I get eyerolls and "the classes are fine as is! you can do whatever with any class!"
That's true! I understand. But after having played the game for some time, I realize that there's no real reason to be locked into a class choice.
Everything is based on skill lines, right? Before you select any skill points, you're a blank slate.
When you pick a class, all you're really doing is picking 3 skill lines you want to have over the other 3 sets of 3. Why not have them all? I could use skills from the sorcerer's Dark Magic skill line, but also use skills from the templar's Aedric Spear skill line. Technically there would be no templars or dragonknights or sorcerers or nightblades. There would just be adventurers! Freedom! True Elder Scrolls freedom!

2) Level Scaling in zones, like in GW2.
And I mean up and down. After having played through the singleplayer campaigns for every faction, I've realized that the events in each zone don't really require any sort of chronological order. So there's almost no reason that I shouldn't be able to make a new DC character and run all the way from Glenumbra to Bangkorai and still be able to survive hostile enemies. Though, if I was a level 5 that got scaled up to level 30, I'd be notably weaker in comparison to a level 50 that was scaled down to level 30.

3) A mount system overhaul.
If you've played the game Archeage, you know what I'm going for. Right now, your horse just kinda fades in when you need it, and disappears when you dismount.
I thought it would be pretty true to Elder Scrolls if you could get off your horse, but the horse remains where you left it. There could be an option set so that it follows you or stays put, but disappears if you go way too far away from it. Then you can just whistle to call it back. As for other players stealing your mount, that can be debated. I just thought these things would make your mounts seem a little more involved in the game.

3+) Also, the ability to have a friend ride on your mount with you.
You could just buy a 2-person saddle from the stable master for a sum of gold, OR you just unlock the ability to seat 2 people on your mounts once you've leveled your carrying capacity up to a certain level!
Experienced players giving new players rides! Mentors traveling with their newbie friends! Think of the possibilities!

4) Selective phasing (for RP!)
The megaservers, right now, separate players so that they're paired up with their guild members, party members, and friends on their friends list. But let's say a player wants to do some RP. Of course, they're gonna want to be paired with other roleplayers. They could always just RP with their guild, but what if they want to meet new people? There could be an option they select that says "I would like to roleplay," and when they select it, the megaserver would put them in a phase with other people who would like to do RP. Instead of scouring inns and spamming zone chat, they could, by the push of a button, be put into a phase in which every player they come across has the same desires/goals as they do.

5) First-person horseback riding would be cool.

6) Dyeing shields. We need that.

7) Pickpocketing hostile NPC's. They would grant significantly cheaper vendor trash than those in cities (because it's not against the law to steal from a bandit), and grant significantly less Legerdemain exp.

8) Looting equipped items off of NPC's. If I kill a knight, I should be able to loot his armor. It would be stolen, of course.

9) I know everybody wants player housing, so I won't put that here because that's cliche. HOWEVER, if we ever do get player housing, I think it would be neat if we could decorate our homes with things we've stolen and laundered. If I find a priceless vase or an Akatosh statuette, I could launder them and place them in my house!

10) Barber shop. Come on Zenimax. If I get tired of my character's haircut, I'd like to be able to change it.

These were really in no specific order. I would slaughter lambs to remove classes though.
  • nerevarine1138
    nerevarine1138
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    1. Nope. For all the reasons you've clearly already heard (build homogenization, etc.).
    2. This is coming with pretty much every new zone, last I heard. The developers have said they plan on scaling all future content. How this happens is still up for grabs.
    3. This would create huge memory issues in the game by having it keep track of mount positions for [X] number of players in every phase. Partner mounts? Meh, certainly not a big enough deal that I want them focusing on it.
    4. Too much phasing makes the baby go blind. Lots of mini-phases would create a drain on the servers and limit player interaction.
    5. I guess?
    6. They've already said they're working on it for the future.
    7. Meh. Seems somewhat pointless, since you're going to kill said hostile NPC anyway. Would be a little weird to give them two separate loot tables.
    8. This isn't a single-player game, so granting players full sets of armor after one kill isn't very practical.
    9. Sure.
    10. They've already said this is coming.
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    Murray?
  • PKMN12
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    1. will never happen, this game already will never be balanced at all thanks to this open class system, making it anymore open will simply make it so it is either use one or two builds or be useless. Just look at games like runescape, everyone is a master of everything and basically uses the same build as everyone else.

    2. not even GW2 works that way except for PVP (i think), it only works down.

    3. this is a theme park MMO first off, not a sandbox MMO, VERY different design philosophies and target audience. secondly, there is enough problems with lag for many people, having everyone horse around would make the game nearly unplayable

    4. not going to happen, game was not made to do it.

    8. this is not a single player game, welcome to how loot works in an MMO
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    2. This is coming with pretty much every new zone, last I heard. The developers have said they plan on scaling all future content. How this happens is still up for grabs.
    ZOS' plans are nothing like GW2.

    ZOS have taken the lazy way of doing it and intend to scale players UP to the level of zones, whereas games like GW2 scale players both ways which means all content at whatever level still remains challenging .. there are no 'grey' mobs in GW2.

  • nerevarine1138
    nerevarine1138
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    2. This is coming with pretty much every new zone, last I heard. The developers have said they plan on scaling all future content. How this happens is still up for grabs.
    ZOS' plans are nothing like GW2.

    ZOS have taken the lazy way of doing it and intend to scale players UP to the level of zones, whereas games like GW2 scale players both ways which means all content at whatever level still remains challenging .. there are no 'grey' mobs in GW2.

    As that last sentence mentioned, they really haven't been all that specific about how they plan on scaling content. And if the new zones are set at max level (for players to be scaled up to) why would it make a difference?
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    Murray?
  • Seth_Black
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    It's funny to see people wanting something 'like in GW2' :smile:
    Too bad GW2 still looks & works like early beta :trollface:
    And since you're here in ESO - STOP COMPARING - this is stupid :tongue:
    Out of the night that covers me, Black as the pit from pole to pole, I thank whatever gods may be For my unconquerable soul.
    It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul
  • drackonir
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    I don't want to see any new elements in ESO until the LAG is being fixed. What a point adding new content when or my gaming enjoyment is gone thanks to LAG.
    "Even Gods dislike the absolute, for it stinks of something larger than themselves."
    Sotha Sil
  • purplederpy
    purplederpy
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    @nerevarine1138

    1. I don't see a problem really. If everybody could do the same things, would there really be a balance issue? I highly doubt everybody could just pick the same build, there's ALWAYS a build that can counter another.

    2. The scaling for future content is about DLC. I was referring to the leveling 1-50 experience. But I get ya.

    3. It's been done. Like I said, going a certain distance would despawn the horse.
    Partner mounts. I never said it was a "big deal." I just said I would like to see it in the game.

    4. They wouldn't need a bunch of mini-phases. They just need to redestribute the players in the phases that exist.

    5. Once again. Never said it was a big deal. Just thought it would be cool.

    6. Didn't hear that, my bad.

    7. Pointless? Maybe. But not like there's a downside to it. It is an Elder Scrolls game. We need some freedom.

    8. You DO understand how easy it is to come across armor right? I'm not asking for blues to drop from a level 5 enemy. But taking the armor off an enemy to go salvage for materials isn't exactly unpractical either.

    9. Just wanted it. Get of your high horse.

    10. Once again, didn't hear it. My bad.
  • purplederpy
    purplederpy
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    Seth_Black wrote: »
    It's funny to see people wanting something 'like in GW2' :smile:
    Too bad GW2 still looks & works like early beta :trollface:
    And since you're here in ESO - STOP COMPARING - this is stupid :tongue:

    I'm not... comparing... the games. You're being overly sensitive. There's nothing wrong with borrowing good things from other games and putting it into another. I'm not saying GW2 is better. In fact I didn't much care for GW2 as a whole game, but I really really enjoyed the way they did level scaling, and it can only make ESO feel more like an Elder Scrolls game when I'm not 1-shotting giant behemoths with a dagger.
  • PKMN12
    PKMN12
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    @nerevarine1138

    1. I don't see a problem really. If everybody could do the same things, would there really be a balance issue? I highly doubt everybody could just pick the same build, there's ALWAYS a build that can counter another.

    2. The scaling for future content is about DLC. I was referring to the leveling 1-50 experience. But I get ya.

    3. It's been done. Like I said, going a certain distance would despawn the horse.
    Partner mounts. I never said it was a "big deal." I just said I would like to see it in the game.

    4. They wouldn't need a bunch of mini-phases. They just need to redestribute the players in the phases that exist.

    5. Once again. Never said it was a big deal. Just thought it would be cool.

    6. Didn't hear that, my bad.

    7. Pointless? Maybe. But not like there's a downside to it. It is an Elder Scrolls game. We need some freedom.

    8. You DO understand how easy it is to come across armor right? I'm not asking for blues to drop from a level 5 enemy. But taking the armor off an enemy to go salvage for materials isn't exactly unpractical either.

    9. Just wanted it. Get of your high horse.

    10. Once again, didn't hear it. My bad.

    1. yeah sorry, you clearly have never played an MMO before. it would end up being just like every other MMO that has tried something similar with their skill system. There would be one or two builds for MAYBE each role, if even that, that would actually be used in high-end play.

    3. "its been done" yes, by a game with a completely different design philosophy. and as i already said, lag issues

    4. phases do not work that way, there is ONE server, deal with it, there is very little if anything they COULD do, let alone would do

    8. once again, this is not a single-player game, that kind of thing simply does not work in MMOs,
  • purplederpy
    purplederpy
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    @drackonir
    The lag? I've been playing for a while and lag isn't a problem. And the room my computer is in actually has the weakest connection to my wifi than the rest of my house. I'm fine. Might be you fam.
  • purplederpy
    purplederpy
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    @PKMN12

    1. I have played MANY MMO's actually. More than I can count on two hands. We already have 4 classes, all 4 can tank, dps, and heal. You mean to tell me they're all equal in ability? Surely there's one that's better. Gating off the ability to do more isn't gonna stop that.

    3. A game with a different design philosophy, yeah. But you don't need to change your design philosophy to have a horse stand there when you're not on it.

    4. Do... do you know how phases work? Yeah, there's one server. And there are many phases on that server. It already does what I'm suggesting. Just based on different parameters. You don't need to reinvent the wheel.

    8. I know it's not a singleplayer game? I repeat, do you KNOW how easy it is to come across armor in this game? I'm not asking to loot epics.
  • drackonir
    drackonir
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    @drackonir
    The lag? I've been playing for a while and lag isn't a problem. And the room my computer is in actually has the weakest connection to my wifi than the rest of my house. I'm fine. Might be you fam.

    no offence, but saying that you are really no partner to any discussion. No LAG in ESO? lol
    "Even Gods dislike the absolute, for it stinks of something larger than themselves."
    Sotha Sil
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