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20% AP if you kill a delve boss in Cyradiil - Why???

wOOOOt_of_SD
wOOOOt_of_SD
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Where is the logic in giving us a 60 min. 20% AP boost, if we kill a boss in a PVE dungeon?

This is not a complaint - I like that we can get this bonus. But why implement it this way?
Get pvp bonus if you do some PVE??

Is it because they want more people to visit their cyradiil dungeons?
Or did they want to "do something different" - and it included some funny Tobacco?

I don't mind the new initiative here - but I do want to ask ZOS - where is the logic here? is this creativity?

Is this ZOS version of making us do dungeon PVP?
Have you heard of DAOC? And the 3 way PVP dungeon they had? - That was a great idea!

How about rewarding PVP instead?
- Kill 20 players, and get a 20 minute AP bonus of 50%.
- Kill 20 players and get a 60 min. 100% XP boost for PVP kills.

ZOS makes some strange decisions sometimes..
Go fix the lag and the horse stutter first please.
  • xarguideb17_ESO
    xarguideb17_ESO
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    LOL. This is ZOS-is idea of fixing lag in Cyrodiil - it will spread people out.
  • UmniiVenik
    Well I think better to give AP Boost if u were killed Emperor.
    PS:
    More ppl comes in Cyro, after they made it grind. Pve. Zone
  • rileynotzb14_ESO
    rileynotzb14_ESO
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    LOL. This is ZOS-is idea of fixing lag in Cyrodiil - it will spread people out.

    Yep, they think this will stop zerging.
  • Tors
    Tors
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    LOL. This is ZOS-is idea of fixing lag in Cyrodiil - it will spread people out.

    Yep, they think this will stop zerging.


    No, it will stop people farming inside the caves with little to no risk.
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  • wOOOOt_of_SD
    wOOOOt_of_SD
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    Tors wrote: »
    LOL. This is ZOS-is idea of fixing lag in Cyrodiil - it will spread people out.

    Yep, they think this will stop zerging.


    No, it will stop people farming inside the caves with little to no risk.

    There is nothing worth farming? or??

    And if that is the case - then its just a typical example of treating symptoms instead of curing the disease.


  • BlackEar
    BlackEar
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    Tors wrote: »
    LOL. This is ZOS-is idea of fixing lag in Cyrodiil - it will spread people out.

    Yep, they think this will stop zerging.


    No, it will stop people farming inside the caves with little to no risk.

    There is nothing worth farming? or??

    And if that is the case - then its just a typical example of treating symptoms instead of curing the disease.


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  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    LOL. This is ZOS-is idea of fixing lag in Cyrodiil - it will spread people out.
    This!

    In spite of Firor (or was it Sage) saying they haven't given up trying to fix the lag, it's beyond patently clearly by now they really haven't got a clue how to, so they're trying everything they can think of to 'encourage' people not to clump together for the "massive PVP battles" they 'hyped the game with pre-launch.
    Edited by fromtesonlineb16_ESO on March 31, 2015 10:07AM
  • LMar
    LMar
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    This is one step to reduce people piling up in certain areas. This will give incentives to spread out a little more at least for a little while and reduce the lag. Unless the extra XP for PvE quests will make more people come in and the lag will still be there
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  • Divad Zarn
    Divad Zarn
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    Where is the logic in giving us a 60 min. 20% AP boost, if we kill a boss in a PVE dungeon?

    This is not a complaint - I like that we can get this bonus. But why implement it this way?
    Get pvp bonus if you do some PVE??

    Is it because they want more people to visit their cyradiil dungeons?
    Or did they want to "do something different" - and it included some funny Tobacco?

    I don't mind the new initiative here - but I do want to ask ZOS - where is the logic here? is this creativity?

    Is this ZOS version of making us do dungeon PVP?
    Have you heard of DAOC? And the 3 way PVP dungeon they had? - That was a great idea!

    How about rewarding PVP instead?
    - Kill 20 players, and get a 20 minute AP bonus of 50%.
    - Kill 20 players and get a 60 min. 100% XP boost for PVP kills.

    ZOS makes some strange decisions sometimes..
    Go fix the lag and the horse stutter first please.

    Blame PvP designer, not entire ZOS, PvP in this game are most terrible part of all MMO i've ever seen and as someone mention they dont even bother to change it or add other things like small scale pvp like arena for example.
  • wOOOOt_of_SD
    wOOOOt_of_SD
    ✭✭✭
    Divad Zarn wrote: »
    Where is the logic in giving us a 60 min. 20% AP boost, if we kill a boss in a PVE dungeon?

    This is not a complaint - I like that we can get this bonus. But why implement it this way?
    Get pvp bonus if you do some PVE??

    Is it because they want more people to visit their cyradiil dungeons?
    Or did they want to "do something different" - and it included some funny Tobacco?

    I don't mind the new initiative here - but I do want to ask ZOS - where is the logic here? is this creativity?

    Is this ZOS version of making us do dungeon PVP?
    Have you heard of DAOC? And the 3 way PVP dungeon they had? - That was a great idea!

    How about rewarding PVP instead?
    - Kill 20 players, and get a 20 minute AP bonus of 50%.
    - Kill 20 players and get a 60 min. 100% XP boost for PVP kills.

    ZOS makes some strange decisions sometimes..
    Go fix the lag and the horse stutter first please.

    Blame PvP designer, not entire ZOS, PvP in this game are most terrible part of all MMO i've ever seen and as someone mention they dont even bother to change it or add other things like small scale pvp like arena for example.

    Thats where you are 100% wrong.
    Cyradiil and the pvp concept is pure genious!

  • Kuro1n
    Kuro1n
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    It's really weird. Last evening it was laggy as all *** but as it got later the lag ebbed out, it got less and less problematic with time and at like 2am (with populations still capped) there was some massive fights with all 3 factions involved and there was absolutely no lag whatsoever. I'm thinking that maybe several maps are hosted on the same server (like more than one cyro campaign).

    Either way, I welcome this chance and it is obvious what the point of it is.
    Edited by Kuro1n on March 31, 2015 10:59AM
  • Francescolg
    Francescolg
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    In my understanding, and that would be very good, killing a boss in pvp should also give a 20+ % buff to CP-XP.

    This sounds too good and too player friendly to be true :-(
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    This was exactly the point I had. I like the idea and what it will mean for creating new places to fight places. However, I do not like that it is not tied to the game world in any meaningful way. Like the proposed idea to change scoring for keeps, resources, and scrolls that was ultimately shelved, this is mechanic does not have any connection or context with what is going on in the zone/world. I'm not simply making a lore argument, I just want it to make sense in the context of Cyrodiil as a war zone. Do the bosses in these delves pose a threat to your alliance's efforts in the war? If not, why does killing them give you a boost to AP? Of course games, movies, books, and pretty much all other entertainment rely on a suspension of disbelief and logic to various extents, but these kinds of mechanics go against the coherence ZOS has otherwise done a pretty good job at.

    I mean, here's something off the top of my head: What if the bosses dropped something (or, you capture their essence in a vessel bought with AP or that gets dropped from Dark Anchors in Cyro) that could be then used to "enchant" a keep or resource tower with a particular bonus. The player reward for enchanting a keep/resource tower would be the AP bonus, plus now you're contributing to the larger war effort. Given how many bosses there are, and how unpredictable their spawns are, there could be a number of different "enchants" available, or they could categorize the kinds of bosses and provide these "enchants" based on those categories (e.g. if it's a melee boss, weapon damage is increased 5% for keep owners, etc.).

    Yes, it takes more thought and time to implement, but it's a more interesting mechanic.
    Edited by ThatNeonZebraAgain on March 31, 2015 7:26PM
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  • Kuro1n
    Kuro1n
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    Or you know... Don't do that since the vast majority 95%+ don't give much of a *** about the lore and just wanna smash some faces and get AP.
    Edited by Kuro1n on March 31, 2015 11:20AM
  • xarguideb17_ESO
    xarguideb17_ESO
    ✭✭✭
    LOL. This is ZOS-is idea of fixing lag in Cyrodiil - it will spread people out.
    This!

    In spite of Firor (or was it Sage) saying they haven't given up trying to fix the lag, it's beyond patently clearly by now they really haven't got a clue how to, so they're trying everything they can think of to 'encourage' people not to clump together for the "massive PVP battles" they 'hyped the game with pre-launch.

    Exactly. Huge epic battles were supposed to be the main attraction of this game. The PVP would be so awesome without lag, but now it's like a beautiful tasty cake with a noticeable piece of poop on top of it.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Divad Zarn wrote: »
    Where is the logic in giving us a 60 min. 20% AP boost, if we kill a boss in a PVE dungeon?

    This is not a complaint - I like that we can get this bonus. But why implement it this way?
    Get pvp bonus if you do some PVE??

    Is it because they want more people to visit their cyradiil dungeons?
    Or did they want to "do something different" - and it included some funny Tobacco?

    I don't mind the new initiative here - but I do want to ask ZOS - where is the logic here? is this creativity?

    Is this ZOS version of making us do dungeon PVP?
    Have you heard of DAOC? And the 3 way PVP dungeon they had? - That was a great idea!

    How about rewarding PVP instead?
    - Kill 20 players, and get a 20 minute AP bonus of 50%.
    - Kill 20 players and get a 60 min. 100% XP boost for PVP kills.

    ZOS makes some strange decisions sometimes..
    Go fix the lag and the horse stutter first please.

    Blame PvP designer, not entire ZOS, PvP in this game are most terrible part of all MMO i've ever seen and as someone mention they dont even bother to change it or add other things like small scale pvp like arena for example.

    Thats where you are 100% wrong.
    Cyradiil and the pvp concept is pure genious!
    I don't PVP but I would agree with you, based on what I know about of WOW's open world PVP when the system launched and for some time scores and scores of folks would be battling it out in Tarren Mill for example, that the large-scale CONCEPT was likely a very attractive alternative to the small-scale instanced stuff in WOW, Rift, etc. and it's very clear many PVPers have no interest is 'arena' stuff much, or at all.

    Sadly while the concept was fine it seems perfectly clear the tech isn't able to deal with it .. either because server tech. theory isn't up to it or, more likely, ZOS don't have server tech. designers able to build it .. thus a year into the game the large-scale PVP is as far off being stable and viable than it ever was.
    Edited by fromtesonlineb16_ESO on March 31, 2015 11:30AM
  • Exstazik
    Exstazik
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    - Kill 20 mobs, and get a 20 minute gold bonus of 50%.
    - Kill 20 mobs and get a 60 min. 100% XP boost for mob kills.
    - Catch 20 rare(blue) fish, and get a 2m AP to leaderboard :D


  • Aimelin
    Aimelin
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    What people don't realize is if they zone into a delve in a campaign thats pop locked, they won't be able to zone back into the campaign .....

    effective way to reduce lag? lmao
    Where is the logic in giving us a 60 min. 20% AP boost, if we kill a boss in a PVE dungeon?

    This is not a complaint - I like that we can get this bonus. But why implement it this way?
    Get pvp bonus if you do some PVE??

    Is it because they want more people to visit their cyradiil dungeons?
    Or did they want to "do something different" - and it included some funny Tobacco?

    I don't mind the new initiative here - but I do want to ask ZOS - where is the logic here? is this creativity?

    Is this ZOS version of making us do dungeon PVP?
    Have you heard of DAOC? And the 3 way PVP dungeon they had? - That was a great idea!

    How about rewarding PVP instead?
    - Kill 20 players, and get a 20 minute AP bonus of 50%.
    - Kill 20 players and get a 60 min. 100% XP boost for PVP kills.

    ZOS makes some strange decisions sometimes..
    Go fix the lag and the horse stutter first please.

    didn't some of these devs came from DAoC tho?

    but yea, that game did it perfectly and to this day it's still the best PvP i ever experienced

    sadly, this game fails on so many levels
  • FadedJeans
    FadedJeans
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    I don't see why people are complaining.

    It gives the casual PvE in PvPers incentive to join PvP (you know, where you earn AP)

    It gives the single-tasking PvPers incentive to explore some of the other content they built.

    More, you can ignore it as you please. If you don't care or don't want it, it doesn't affect you.

    What's the big deal?
  • azoriangaming
    azoriangaming
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    FadedJeans wrote: »
    I don't see why people are complaining.

    It gives the casual PvE in PvPers incentive to join PvP (you know, where you earn AP)

    It gives the single-tasking PvPers incentive to explore some of the other content they built.

    More, you can ignore it as you please. If you don't care or don't want it, it doesn't affect you.

    What's the big deal?

    I agree with this because the true pvp players won't go into delves to get the bonus it's kinda pointless and a waste of time, 20k every 100k you earn but it takes god knows how long to get to a delve and if pop locked you'd be stuck there, you may as well earn that 20k killing players which doesn't take long at all.

    the idea would be a nice little concept if you didn't get locked inside the delve and maybe if it was 2 hours buff.
    Edited by azoriangaming on March 31, 2015 12:09PM
  • Weberda
    Weberda
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    FadedJeans wrote: »
    I don't see why people are complaining.

    It gives the casual PvE in PvPers incentive to join PvP (you know, where you earn AP)

    It gives the single-tasking PvPers incentive to explore some of the other content they built.

    More, you can ignore it as you please. If you don't care or don't want it, it doesn't affect you.

    What's the big deal?

    I agree with this because the true pvp players won't go into delves to get the bonus it's kinda pointless and a waste of time, 20k every 100k you earn but it takes god knows how long to get to a delve and if pop locked you'd be stuck there, you may as well earn that 20k killing players which doesn't take long at all.

    This is pretty much what happened last night. Some of us did a delve when we first logged in to test the thing out and never went back afterwards precisely for the reasons @rdbrown just cited.

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  • wOOOOt_of_SD
    wOOOOt_of_SD
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    FadedJeans wrote: »
    I don't see why people are complaining.

    It gives the casual PvE in PvPers incentive to join PvP (you know, where you earn AP)

    It gives the single-tasking PvPers incentive to explore some of the other content they built.

    More, you can ignore it as you please. If you don't care or don't want it, it doesn't affect you.

    What's the big deal?

    Read my OP, and you will see, its not a big deal - I just find this kind of solution illogical.
    Why is it there, and how is it justified in relation to the game?
    What is the reason to buff a Little pvp reward, by doing a Little pve content?

    If the reason really is to spread out the load of players, its a *** lousy solution lol.

  • wOOOOt_of_SD
    wOOOOt_of_SD
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    And the new info here?? Is it true?
    If the pvp server is population locked, then you cannot exit the delves? wtf??

    If this is the case, someone at ZOS need to be replaced with someone with half a brain!
    Edited by wOOOOt_of_SD on March 31, 2015 12:28PM
  • Weberda
    Weberda
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    And the new info here?? Is it true?
    If the pvp server is population locked, then you cannot exit the delves? wtf??

    I don't believe it to be true. Think I read somewhere it was "fixed" long ago. I also had a couple of guildies go into a delve last night on Chill when we were pop-locked and they came out just fine. If you're on Thornblade it may be a different story since that campaign is pretty fubar.

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  • xarguideb17_ESO
    xarguideb17_ESO
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    And the new info here?? Is it true?
    If the pvp server is population locked, then you cannot exit the delves? wtf??

    If this is the case, someone at ZOS need to be replaced with someone with half a brain!

    lol, I had forgotten that actually, but I experienced this a few months ago. I wrote a ticket about this in game. You just can't exit the cave. You can't go anywhere! Getting killed won't help you either. Maybe /stuck works. I can't remember how I got out.
  • Merlin13KAGL
    Merlin13KAGL
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    This will simply promote camping delves even more than they are camped now. If you're already inside, you simply kill the bosses as they spawn and wait for people to show up.

    I suppose it will lower the outside population while limiting the people fighting in Cyrodiil. Pop-cap still applies to get into Cyro, but when you enter a delve, it's its own little world - it's why you can't exit them sometimes because the pop-cap has been reached outside. (See above ^^^ @xarguideb17_ESO , @wOOOOt_of_SD )

    This bonus makes almost no sense at all and will lead to a host of other issues.
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  • Sallington
    Sallington
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    LOL. This is ZOS-is idea of fixing lag in Cyrodiil - it will spread people out.

    So their solution is to try and convince players to do the opposite of what the zone was created for in the first place, which is large epic battles?

    "Buy our game. We have PvP that allows epic battles with 100s of players on screen."

    (unfixable lag)

    "Jeez guys, spread out why don't ya."
    Edited by Sallington on March 31, 2015 4:38PM
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  • Sylvyr
    Sylvyr
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    One hour duration is not long enough to pull me off of breaking face.

    Furthermore, any faction where a large part of their players will break off from the WAR to spend 10-15+ minutes to get this buff every hour will likely get rolled.

    All ZOS has done was added more strife and confusion to the mix.
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  • Armethius
    Armethius
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    Sylvyr wrote: »
    One hour duration is not long enough to pull me off of breaking face.

    Furthermore, any faction where a large part of their players will break off from the WAR to spend 10-15+ minutes to get this buff every hour will likely get rolled.

    All ZOS has done was added more strife and confusion to the mix.

    Agreed. 1 hr duration for 15 minutes of your wasted time in a dungeon seems so weak. takes away from the fun. Maybe they should make it a health/damage boost or something useful.
  • SanderBuraas
    SanderBuraas
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    I think this addition is creative and may drive more people to explore the delves in Cyrodiil. It also provides players with a profitable thing to do, if you feel you need a break from pvp or there is little action - you can kill a boss and recieve a nice buff.
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