timidobserver wrote: »I don't understand the logic. There ESO werewolf system is horrible, therefore vampire needs to adopt it?
Airik32180 wrote: »As a vampire player I do agree some changes should be made and the idea is not bad.
Personal things I would just like to see are thus...
1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.
Fire damage needs to stay the same...
A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.
Airik32180 wrote: »As a vampire player I do agree some changes should be made and the idea is not bad.
Personal things I would just like to see are thus...
1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.
Fire damage needs to stay the same...
A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.
The Thrall idea is cool . In Skyrim you could also take over villagers with some kind of mind control to lure them into safer feeding areas . Some good ideas in there .
1 - if at first glance it for realism, in the end it will only bring inconvenience.Airik32180 wrote: »As a vampire player I do agree some changes should be made and the idea is not bad.
Personal things I would just like to see are thus...
1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.
Fire damage needs to stay the same...
A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.
WraithAzraiel wrote: »Airik32180 wrote: »As a vampire player I do agree some changes should be made and the idea is not bad.
Personal things I would just like to see are thus...
1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.
Fire damage needs to stay the same...
A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.
The Thrall idea is cool . In Skyrim you could also take over villagers with some kind of mind control to lure them into safer feeding areas . Some good ideas in there .
I think it'd also be cool to put more sleeping NPCs in places throughout the game for Vamps to feed on, WITHOUT it starting combat. Like how it worked in Oblivion and Skyrim.
WraithAzraiel wrote: »Airik32180 wrote: »As a vampire player I do agree some changes should be made and the idea is not bad.
Personal things I would just like to see are thus...
1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.
Fire damage needs to stay the same...
A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.
The Thrall idea is cool . In Skyrim you could also take over villagers with some kind of mind control to lure them into safer feeding areas . Some good ideas in there .
I think it'd also be cool to put more sleeping NPCs in places throughout the game for Vamps to feed on, WITHOUT it starting combat. Like how it worked in Oblivion and Skyrim.
That's even probably a simple coding to add for NPCs too . Use the legerman skills to break in or enthrall to convince them to invite you in while their sleep walking .
WraithAzraiel wrote: »WraithAzraiel wrote: »Airik32180 wrote: »As a vampire player I do agree some changes should be made and the idea is not bad.
Personal things I would just like to see are thus...
1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.
Fire damage needs to stay the same...
A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.
The Thrall idea is cool . In Skyrim you could also take over villagers with some kind of mind control to lure them into safer feeding areas . Some good ideas in there .
I think it'd also be cool to put more sleeping NPCs in places throughout the game for Vamps to feed on, WITHOUT it starting combat. Like how it worked in Oblivion and Skyrim.
That's even probably a simple coding to add for NPCs too . Use the legerman skills to break in or enthrall to convince them to invite you in while their sleep walking .
Oh dude, could you imagine how much it would suck if Vampires in ESO had to be invited into homes?
SO MUCH HASSLE.
WraithAzraiel wrote: »WraithAzraiel wrote: »Airik32180 wrote: »As a vampire player I do agree some changes should be made and the idea is not bad.
Personal things I would just like to see are thus...
1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.
Fire damage needs to stay the same...
A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.
The Thrall idea is cool . In Skyrim you could also take over villagers with some kind of mind control to lure them into safer feeding areas . Some good ideas in there .
I think it'd also be cool to put more sleeping NPCs in places throughout the game for Vamps to feed on, WITHOUT it starting combat. Like how it worked in Oblivion and Skyrim.
That's even probably a simple coding to add for NPCs too . Use the legerman skills to break in or enthrall to convince them to invite you in while their sleep walking .
Oh dude, could you imagine how much it would suck if Vampires in ESO had to be invited into homes?
SO MUCH HASSLE.
LOLz ya . But hey , that aside Werewolf needs to be able to sneak . It would be cool if you could snatch up a NPC and drag Em off into the woods . That would give them a shot at attacking in town and eluding the torch an pitchfork patrols ..
I mean if Vampires got the ability to enthrall a town person out to a safe feeding area , the Werewolf abduction would be balanced with that . Just snatch up a villager and jump the fence with Em kicking an screaming in your arms . Be funny and cool to see that action .
WraithAzraiel wrote: »I mean if Vampires got the ability to enthrall a town person out to a safe feeding area , the Werewolf abduction would be balanced with that . Just snatch up a villager and jump the fence with Em kicking an screaming in your arms . Be funny and cool to see that action .
Yea but I bet the coding for the animation would be a nightmare.
What about Hunters abities ? I think some way to track werewolves would be nice . I also played around with a knock down ability against Vampires using some Devine Symbol or perhaps a new Stake to the heart execute vs Vampires and a Wolfsbane knockdown vs Werewolves . Maybe a Wolfsbane coated silver bolt execute ?
Just throwing dice here non of this is I WANT stuff yet .
Maybe Huntera could have some form of ceremony to actually unlock these more specialized abilities , a intitiation quest like the others have . Passive grants like Immunity from feeding a Devour ?