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Vampire should be a Ultimate

  • Roechacca
    Roechacca
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    I don't understand the logic. There ESO werewolf system is horrible, therefore vampire needs to adopt it?

    It was a joke Man . Of course no one wants their favorite creature of the night locked under a Ultimate . We need a system that fits vamps and werewolves without sacrificing a ultimate slot and we also need something for Vampires to feel more like the creatures of Legend . I was hoping starting a ridiculous statement would bring people's two favorite creatures useable by all races under the microscope together in order to find a solutions for both to feel like their awesome reputations in film and literature .

    I fooled around with a Vampire FEAR skill that would animate their transformation for a few that would show their Fangs and bright glowing eyes and perhaps a great sound effect to make the skill more immersive . A new Ultimate for Vampire besides bats swarm would be nice too like transforming into a bat like beast in Bram Stokers Dracula .

    For Werewolf I was fooling around with the already mentioned idea of removing the Ultimate for a toggle and giving some ultimate that would give a a little time free from snares and CC and generate stamina . A stamina version of DK Green Dragons Blood for example .


    I just wanted a thread where people could just suggest anything over the top and ridiculous and maybe accidently stumble upon something cool and unique for both monsters .


    I like Gidoricks idea of Evil Hunter being included as the 3rd faction to balance these beasts as well . So take it with a grain of salt or add anything that comes to mind . Doesn't matter here .
    Edited by Roechacca on March 30, 2015 5:12AM
  • LameoveR
    LameoveR
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    Edward Cullen had no Fangs and Fear and Transformation and else.
    Remove this zombie-like appearance of vampires!

  • WraithAzraiel
    WraithAzraiel
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    God I love these forums.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Roechacca
    Roechacca
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    LameoveR wrote: »
    Edward Cullen had no Fangs and Fear and Transformation and else.
    Remove this zombie-like appearance of vampires!

    Is that a Twilight thing ? I honestly never watched it .
  • Airik32180
    Airik32180
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    As a vampire player I do agree some changes should be made and the idea is not bad.

    Personal things I would just like to see are thus...

    1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
    2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
    3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
    4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.


    Fire damage needs to stay the same...
    A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.

  • Roechacca
    Roechacca
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    Airik32180 wrote: »
    As a vampire player I do agree some changes should be made and the idea is not bad.

    Personal things I would just like to see are thus...

    1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
    2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
    3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
    4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.


    Fire damage needs to stay the same...
    A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.

    The Thrall idea is cool . In Skyrim you could also take over villagers with some kind of mind control to lure them into safer feeding areas . Some good ideas in there .
  • WraithAzraiel
    WraithAzraiel
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    Roechacca wrote: »
    Airik32180 wrote: »
    As a vampire player I do agree some changes should be made and the idea is not bad.

    Personal things I would just like to see are thus...

    1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
    2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
    3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
    4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.


    Fire damage needs to stay the same...
    A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.

    The Thrall idea is cool . In Skyrim you could also take over villagers with some kind of mind control to lure them into safer feeding areas . Some good ideas in there .

    I think it'd also be cool to put more sleeping NPCs in places throughout the game for Vamps to feed on, WITHOUT it starting combat. Like how it worked in Oblivion and Skyrim.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Phinix1
    Phinix1
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    VampurLuuuuuuurd ermahggeeeeeerd

    N9BabBd.jpg

  • Roechacca
    Roechacca
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    What about Hunters abities ? I think some way to track werewolves would be nice . I also played around with a knock down ability against Vampires using some Devine Symbol or perhaps a new Stake to the heart execute vs Vampires and a Wolfsbane knockdown vs Werewolves . Maybe a Wolfsbane coated silver bolt execute ?


    Just throwing dice here non of this is I WANT stuff yet .


    Maybe Huntera could have some form of ceremony to actually unlock these more specialized abilities , a intitiation quest like the others have . Passive grants like Immunity from feeding a Devour ?
    Edited by Roechacca on March 30, 2015 6:20AM
  • LameoveR
    LameoveR
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    Airik32180 wrote: »
    As a vampire player I do agree some changes should be made and the idea is not bad.

    Personal things I would just like to see are thus...

    1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
    2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
    3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
    4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.


    Fire damage needs to stay the same...
    A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.
    1 - if at first glance it for realism, in the end it will only bring inconvenience.
    2 - they can, no?
    3 - claw attack is nice, summon fiend in this form not realizable. Range teleport will bring another whine about "teleport escaping vamps" like about sorcs now.
  • Roechacca
    Roechacca
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    Roechacca wrote: »
    Airik32180 wrote: »
    As a vampire player I do agree some changes should be made and the idea is not bad.

    Personal things I would just like to see are thus...

    1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
    2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
    3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
    4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.


    Fire damage needs to stay the same...
    A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.

    The Thrall idea is cool . In Skyrim you could also take over villagers with some kind of mind control to lure them into safer feeding areas . Some good ideas in there .

    I think it'd also be cool to put more sleeping NPCs in places throughout the game for Vamps to feed on, WITHOUT it starting combat. Like how it worked in Oblivion and Skyrim.

    That's even probably a simple coding to add for NPCs too . Use the legerman skills to break in or enthrall to convince them to invite you in while their sleep walking .
  • WraithAzraiel
    WraithAzraiel
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    Roechacca wrote: »
    Roechacca wrote: »
    Airik32180 wrote: »
    As a vampire player I do agree some changes should be made and the idea is not bad.

    Personal things I would just like to see are thus...

    1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
    2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
    3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
    4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.


    Fire damage needs to stay the same...
    A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.

    The Thrall idea is cool . In Skyrim you could also take over villagers with some kind of mind control to lure them into safer feeding areas . Some good ideas in there .

    I think it'd also be cool to put more sleeping NPCs in places throughout the game for Vamps to feed on, WITHOUT it starting combat. Like how it worked in Oblivion and Skyrim.

    That's even probably a simple coding to add for NPCs too . Use the legerman skills to break in or enthrall to convince them to invite you in while their sleep walking .

    Oh dude, could you imagine how much it would suck if Vampires in ESO had to be invited into homes?

    SO MUCH HASSLE.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Roechacca
    Roechacca
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    Roechacca wrote: »
    Roechacca wrote: »
    Airik32180 wrote: »
    As a vampire player I do agree some changes should be made and the idea is not bad.

    Personal things I would just like to see are thus...

    1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
    2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
    3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
    4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.


    Fire damage needs to stay the same...
    A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.

    The Thrall idea is cool . In Skyrim you could also take over villagers with some kind of mind control to lure them into safer feeding areas . Some good ideas in there .

    I think it'd also be cool to put more sleeping NPCs in places throughout the game for Vamps to feed on, WITHOUT it starting combat. Like how it worked in Oblivion and Skyrim.

    That's even probably a simple coding to add for NPCs too . Use the legerman skills to break in or enthrall to convince them to invite you in while their sleep walking .

    Oh dude, could you imagine how much it would suck if Vampires in ESO had to be invited into homes?

    SO MUCH HASSLE.

    LOLz ya . But hey , that aside Werewolf needs to be able to sneak . It would be cool if you could snatch up a NPC and drag Em off into the woods . That would give them a shot at attacking in town and eluding the torch an pitchfork patrols ..
  • WraithAzraiel
    WraithAzraiel
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    Roechacca wrote: »
    Roechacca wrote: »
    Roechacca wrote: »
    Airik32180 wrote: »
    As a vampire player I do agree some changes should be made and the idea is not bad.

    Personal things I would just like to see are thus...

    1- At vamp stage 4 guards attack you. Face a fact you don't look mortal at that stage.
    2- Vampires can feed on CITY NPC's to further the bounty requirements (sneak to feed, you get caught you pay the price)
    3- ( one of the three power suggestions added and I stress the word ONE). one of three active powers added, 1- a claw attack. 2- Vampires can summon a blood fiend or blood thrall from the corpse of a targeted NPC corpse that they have caused due to their feeding. 3- some sort of short range teleport allowing them to sneak up on a victim.
    4- Vampires/werewolves and add the Dawnguard- as a daily quest that each skill line can do. Example: Vampires have a guild master of sorts akin to the fighters and mage guild to which they report for quests. Same thing for werewolves and either new fighters guild quests or add the dawnguard.


    Fire damage needs to stay the same...
    A necklace of some sort that non-vampire players can be wearing to prevent feeding in PVP.

    The Thrall idea is cool . In Skyrim you could also take over villagers with some kind of mind control to lure them into safer feeding areas . Some good ideas in there .

    I think it'd also be cool to put more sleeping NPCs in places throughout the game for Vamps to feed on, WITHOUT it starting combat. Like how it worked in Oblivion and Skyrim.

    That's even probably a simple coding to add for NPCs too . Use the legerman skills to break in or enthrall to convince them to invite you in while their sleep walking .

    Oh dude, could you imagine how much it would suck if Vampires in ESO had to be invited into homes?

    SO MUCH HASSLE.

    LOLz ya . But hey , that aside Werewolf needs to be able to sneak . It would be cool if you could snatch up a NPC and drag Em off into the woods . That would give them a shot at attacking in town and eluding the torch an pitchfork patrols ..

    hahah that'd be pretty awesome.

    Big ass wolf in the bushes snatching up some Joe that wanders by.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Roechacca
    Roechacca
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    I mean if Vampires got the ability to enthrall a town person out to a safe feeding area , the Werewolf abduction would be balanced with that . Just snatch up a villager and jump the fence with Em kicking an screaming in your arms . Be funny and cool to see that action .
    Edited by Roechacca on March 30, 2015 6:35AM
  • WraithAzraiel
    WraithAzraiel
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    Roechacca wrote: »
    I mean if Vampires got the ability to enthrall a town person out to a safe feeding area , the Werewolf abduction would be balanced with that . Just snatch up a villager and jump the fence with Em kicking an screaming in your arms . Be funny and cool to see that action .

    Yea but I bet the coding for the animation would be a nightmare.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Roechacca
    Roechacca
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    Roechacca wrote: »
    I mean if Vampires got the ability to enthrall a town person out to a safe feeding area , the Werewolf abduction would be balanced with that . Just snatch up a villager and jump the fence with Em kicking an screaming in your arms . Be funny and cool to see that action .

    Yea but I bet the coding for the animation would be a nightmare.

    Probably but worth it .

    The coding for a vampire sanctuary would take a bunch of time too but just like the Thief Guild areas we have now , so worth it ...
  • Roechacca
    Roechacca
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    Any ways a lot of cool stuff in this goofy thread worth checking out . Thanks for all the ideas . I gotta crash for work but I think making these 3 sub classes into new meta games would be great end game material and content . An we need some bad .
  • Wolfchild07
    Wolfchild07
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    Can werewolves also walk around on all fours? Not just sprint? It looks a bit awkward when they walk on 2 legs.
  • Airik32180
    Airik32180
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    Roechacca wrote: »
    What about Hunters abities ? I think some way to track werewolves would be nice . I also played around with a knock down ability against Vampires using some Devine Symbol or perhaps a new Stake to the heart execute vs Vampires and a Wolfsbane knockdown vs Werewolves . Maybe a Wolfsbane coated silver bolt execute ?


    Just throwing dice here non of this is I WANT stuff yet .


    Maybe Huntera could have some form of ceremony to actually unlock these more specialized abilities , a intitiation quest like the others have . Passive grants like Immunity from feeding a Devour ?

    Good ideas.
  • Airik32180
    Airik32180
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    They would just have to make sure the wild vampire encounters still required someone to go get cured. While PVP would make vamps unable to feed if someone either had an item or some sort of passive.
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