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Inventory Management drives players away from the game

  • Vulsahdaal
    Vulsahdaal
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    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    I would just like to know how this is done? Let me explain.. I have 5 characters, an alchemist, a clothier, an enchanter, a blacksmith and a wood worker. And my bank is full..
    On quick count, I have:
    10 style materials
    16 trait materials
    21 alchemy
    3 wood
    33 runes (and my enchanter has to bag some due to lack of bank space)
    4 refined ores
    7 refined clothing mats
    6 tempers
    No more than 1 stack of each and none of this includes any unrefined ores, clothing mats or any provisioning materials (how would one fit provisioning mats in here?).. all of these are carried in bags also, taking up room along with trophys, motifs, fishing bait etc filling them also..
    To me this list is not exactly 'super hoarding', so when I notice someone has a way to max all crafts on a character with a level that high and not have space issues, of course I am very interested to learn how this is done?

  • wraith808
    wraith808
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    wraith808 wrote: »
    pecheckler wrote: »
    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    You are lying.

    I do the same, so it is possible -and accusing him of lying just because he has a different and workable system is a bit rude.

    So you and brandalf store in your unmaxed banks over 225 stacks of crafting items? The bank only goes to 240. Either you're using mules or you're lying. The numbers don't add up.

    You're ignoring one possibility. That we don't store the same things as you. So does that mean that *you're* lying?
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
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  • skeletorz_ESO
    skeletorz_ESO
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    Non sequitur
    “If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.” -- René Descartes
  • wraith808
    wraith808
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    Vulsahdaal wrote: »
    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    I would just like to know how this is done? Let me explain.. I have 5 characters, an alchemist, a clothier, an enchanter, a blacksmith and a wood worker. And my bank is full..
    On quick count, I have:
    10 style materials
    16 trait materials
    21 alchemy
    3 wood
    33 runes (and my enchanter has to bag some due to lack of bank space)
    4 refined ores
    7 refined clothing mats
    6 tempers
    No more than 1 stack of each and none of this includes any unrefined ores, clothing mats or any provisioning materials (how would one fit provisioning mats in here?).. all of these are carried in bags also, taking up room along with trophys, motifs, fishing bait etc filling them also..
    To me this list is not exactly 'super hoarding', so when I notice someone has a way to max all crafts on a character with a level that high and not have space issues, of course I am very interested to learn how this is done?

    Well, the first thing that I don't have on your list in my bank, is all of the style materials. I keep them for the styles that I want to craft, and get the others as needed, either from whomever is hiring me, or the guild bank (if there are some there) or a handy guild store (if not).

    I also don't keep all trait materials. There are some traits that are just plain useless for what I want, so I keep the ones only for the armor (impen and increase armor) and weapons (penetration and crit) that I use. I definitely don't keep all of the alchemy for the same reason- some are just downright useless, so I sell them to those that want to keep them around. I keep all of the aspect runes, but only the essence and potency that I need, i.e. my current level and those above. The ones below are easy enough to get as I need them. Same with metal, wood, and clothing. So far, we're at 30 slots. I do keep all of the tempers- only one stack each though. As I get more than that, I look to sell them. That's another 12 slots... but we'll say 16 to make up for the ones that I'm actually over 200 on. I don't keep anything unrefined in my bank... anything that's over the amount that I can refine when I get back to town I donate to the guild bank, or sell. I keep one of each trophy and costume also- though some costumes I missed out on at the beginning, I was able to pick them back up on my alt, so I think I have all of them so far. I have 120 bank spaces... but I only went up to that in the past few days. And my backpack space is 130+ ... 30+ of that is from my mount.

    I do have a couple of extra of the rarer motif books- haven't decided when to sell them.

    Now, with all of this, do I disagree that it could be better? No. They tried to make it too similar to vanilla Skyrim to a certain extent, and that is something that could be corrected. And what's in the collections tab needs to be expanded, but they've said that they're working on it, so just like with the other items, that's enough for now for me.

    But that it's ruining the game and driving a statistically significant number of players away sounds like hyperbole to me.
    Edited by wraith808 on March 30, 2015 12:53AM
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Betahkiin
    Betahkiin
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    The only thing I'll add on this occasion is ...

    Come on, come discover a world of abundant choices, collectibles, materials, professions, customizations!

    Developed incredibly Maps where you can find thousands of collectable objects!

    We want you, do not stop to explore the world of Tamriel which has much to offer, make your adventure unique and unrepeatable!

    Thousands of hidden treasures await you!

    And now you can also steal!

    Yes, you can travel all over Tamriel stealing everything you want, there are incredible unique pieces to customize your character!

    Come to experience the incredible freedom of choice!

    Do not miss it, we are waiting for you!

    Note (in small letters): all of the above abundance, is only accessible to enjoy one at a time and each one is exclusive of the other. You will not make use of all the abundance on game simultaneously, to enjoy one of them will have to get rid of the other. If you are limited by space and that prevents you from enjoying the abundance is because you are a hoarder rat. You have the freedom of choice to know that there is no option, the only way to not waste time is to fit our philosophy of how we should play which was proven by our international fanboys department, thanks.
  • Izzban
    Izzban
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    I would have thought the reasoning behind limited bank space was obvious by now. The crown store will sell additional bank and bag space and advertise it as a convenience that can also be purchased in game with gold (though gold can only buy so many slots). I have no doubt bank and bag space are on the microtransaction radar and it actually leads me to think the game may have been slated for BTP status from the start, but they milked the sub model as long as they could. Anyway, that's a bit off topic.

    I would like to know exactly why players here are advocating against expanded bank space. How, exactly, will it affect you that you have to come in here and counter those asking for more space?

    Why don't you tell us why you don't want us to have more bank space instead of telling us how wonderful you do with the space we have? Tell us how it will affect you?

    I found the below player to have an amusing viewpoint, and I wondered if he/she typified the players trying to hinder an increase in bank/bag space.
    Ourorboros wrote: »
    I thought this thread would be about the poor Inventory UI, not another whinge about bag space. It's true that this game has severe space limitations, but the 1.6 changes went a long way to correcting this. A few more changes are needed, more on that in a sec. Ultimately, the inventory system is tight by DESIGN. It forces plays to make a choice about character development. You have to choose between having more bag space by limiting crafting abilities, or learning more crafts at the cost of finding where to stuff everything. Complaints about bag space are an excuse not to make decisions about what your game will be.It makes me wonder about your life skills if you can't figure out how to set priorities in the game.

    I see, so bag and bank space are design decisions that you agree with which force character development decisions and anyone that doesn't agree is a whiner. Let's see if we can find any design decisions in Mr. Ouro's final paragraph.

    Ourorboros wrote: »
    Finally, as suggested by the thread title, the UI is poorly designed. It provides very little information and requires too much repetitive mouse clicking. It encourages the use of add-ons to make Inventory Management fun and efficient. I'm a big fan of add-ons and I think we have a fantastic group of add-on developers that add the fun and efficient to many aspects of the game. However, what happens with add-ons in the long run. If this game lasts as long as some other MMOs, will the developers still be there to support there add-on? Even the authors cannot say this for sure, whatever their intentions are....the future is unknown? ZO$ needs to take a hard look at their UI, and give us something that is not only fun and efficient, but guaranteed to be here for the long run.

    Yes, the UI was a design decision that ZOS has stuck with. But I see that they made the wrong decision according to you. What interests me the most is that you disparage the OP for asking for more bank space while you talk out of the other side of your mouth and ask for a better UI. Do you see the contradiction in calling someone a whiner for asking for something while you also ask for something?

    Anyway, I doubt we will get any resolution for bank space beyond the crown store.

  • Cagro
    Cagro
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    Today I stopped playing because I felt I was working when I was trying to organize my items between my 6 banking alts.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Advanced Filters. Bankit.

    I do very, very little inventory management. Basically just sell crap items to vendor. Everything else gets auto-deposited and auto-stacked into the bank.
  • Varicite
    Varicite
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    Advanced Filters. Bankit.

    I do very, very little inventory management. Basically just sell crap items to vendor. Everything else gets auto-deposited and auto-stacked into the bank.

    If I had even remotely close to enough room in my bank, that might be helpful.

    I am admittedly a packrat though, and have every craft leveled and mats for all of them. I'm also an altoholic w/ 2 accounts, so I actually do use mats of every level pretty frequently.

    Still, the game gives you trophies for every public dungeon you do, there are tons of unique items from world bosses, disguises, etc on top of crafting mats / consumables.

    It seems a bit silly for them to say on one hand "Here, have this unique collectible stuff to remind you of your adventures!" and then come into a thread like this and have people tell you that you're being foolish for holding onto all this unique collectible stuff to remind you of your adventures.
    Edited by Varicite on March 30, 2015 2:43AM
  • Grunim
    Grunim
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    Cagro wrote: »
    Today I stopped playing because I felt I was working when I was trying to organize my items between my 6 banking alts.

    You are not the first player to say such a thing before. I heard this same comment back in the closed beta and I remember some Psijic testers who decided not to purchase the game in the first place mainly because the inventory management part of the game was a deterrent to enjoying themselves.

    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Betahkiin
    Betahkiin
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    It will be interesting to see how the space for crown store collectibles will be enough to save everything you want to buy, but spaces to accumulate the achievements in the game are limited ... B)
  • Ourorboros
    Ourorboros
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    Izzban wrote: »
    I would have thought the reasoning behind limited bank space was obvious by now. The crown store will sell additional bank and bag space and advertise it as a convenience that can also be purchased in game with gold (though gold can only buy so many slots). I have no doubt bank and bag space are on the microtransaction radar and it actually leads me to think the game may have been slated for BTP status from the start, but they milked the sub model as long as they could. Anyway, that's a bit off topic.

    I would like to know exactly why players here are advocating against expanded bank space. How, exactly, will it affect you that you have to come in here and counter those asking for more space?

    Why don't you tell us why you don't want us to have more bank space instead of telling us how wonderful you do with the space we have? Tell us how it will affect you?

    I found the below player to have an amusing viewpoint, and I wondered if he/she typified the players trying to hinder an increase in bank/bag space.
    Ourorboros wrote: »
    I thought this thread would be about the poor Inventory UI, not another whinge about bag space. It's true that this game has severe space limitations, but the 1.6 changes went a long way to correcting this. A few more changes are needed, more on that in a sec. Ultimately, the inventory system is tight by DESIGN. It forces plays to make a choice about character development. You have to choose between having more bag space by limiting crafting abilities, or learning more crafts at the cost of finding where to stuff everything. Complaints about bag space are an excuse not to make decisions about what your game will be.It makes me wonder about your life skills if you can't figure out how to set priorities in the game.

    I see, so bag and bank space are design decisions that you agree with which force character development decisions and anyone that doesn't agree is a whiner. Let's see if we can find any design decisions in Mr. Ouro's final paragraph.

    Ourorboros wrote: »
    Finally, as suggested by the thread title, the UI is poorly designed. It provides very little information and requires too much repetitive mouse clicking. It encourages the use of add-ons to make Inventory Management fun and efficient. I'm a big fan of add-ons and I think we have a fantastic group of add-on developers that add the fun and efficient to many aspects of the game. However, what happens with add-ons in the long run. If this game lasts as long as some other MMOs, will the developers still be there to support there add-on? Even the authors cannot say this for sure, whatever their intentions are....the future is unknown? ZO$ needs to take a hard look at their UI, and give us something that is not only fun and efficient, but guaranteed to be here for the long run.

    Yes, the UI was a design decision that ZOS has stuck with. But I see that they made the wrong decision according to you. What interests me the most is that you disparage the OP for asking for more bank space while you talk out of the other side of your mouth and ask for a better UI. Do you see the contradiction in calling someone a whiner for asking for something while you also ask for something?

    Anyway, I doubt we will get any resolution for bank space beyond the crown store.

    Thanks for calling me out, Izzban. Maybe this will bring some attention to the points I made. While both inventory and UI were game design, there is a big difference between the two. I can't do ANYTHING to alter bag space. So it's a matter of learning to live with what we were given. Inventory UI is different because we CAN use add-ons. My issue with add-ons is a separate issue from bag space, but I'll use any opportunity to get on my soap box. I might not even have weighed in here except the thread title made me think it would be about add-ons.
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  • Iluvrien
    Iluvrien
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    Varicite wrote: »
    Still, the game gives you trophies for every public dungeon you do, there are tons of unique items from world bosses, disguises, etc on top of crafting mats / consumables.

    It seems a bit silly for them to say on one hand "Here, have this unique collectible stuff to remind you of your adventures!" and then come into a thread like this and have people tell you that you're being foolish for holding onto all this unique collectible stuff to remind you of your adventures.

    This is pretty much the only point that I agree with. Trophies/Collectibles really do need to be handled differently. Either there needs to be a Trophy Vault in player housing or an extra tab in a character's inventory screens. Either way, there needs to be a way to remove items that are important to your narrative from your inventory limits without destroying them.

    The UI could do with adding something like Advanced Filters natively but since that is handled nicely by the add-on itself I am not abundantly concerned about it.

    The rest? ZOS specified that inventory limits were going to be in place to force people to consider what are the most important items to their character from, if memory serves, before launch. This wasn't in the small print, this was an design decision from day one. This wasn't hidden, it wasn't de-emphasized, it was right out there. If you wanted to level all 6 crafts simultaneously then you could but there would be consequences.

    I have had to plan my crafting, sometimes I was running pretty close to the bank limit, sometimes I even had to dump an item I would have preferred to keep for later in favour of something I needed now. Such are the rules of this game. ZOS have actually gone to great lengths to give us even more space than we had originally (upping the stack limits twice and the provisioning overhaul etc.).

    Quite simply, asking why you can't be a packrat in this game without consequence (like having a full bank) makes about as much sense as asking why all of our characters can't fly, or why you can't solo SO. The answer is simple: It was never intended that you would be able to in this game.
  • Eliteseraph
    Eliteseraph
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    As a relatively new player I have to admit that one of the most frustrating and irritating aspect of the game is managing all the stupid little ingredients that picked up along the way of normal question adventuring. I spend just as much time in town crafting and consuming the materials I gather as I do in the world playing the rest of the game. This isn't necessarily the way I would like to play the game, since I am forced to return to town in order to unload and use the materials I've gathered in order to continue questing because I have run out of inventory space.

    I like the crafting system in the game but I don't like the way that inventory management takes up so much of my time. IMHO the inventory management mini game is a waste of time and detracts from the rest of the game that I actually want to play. I don't personally believe that inventory management serves any real purpose other than to waste time and artificially extend the life span of a game.

    I would gladly welcome a change to the game which minimize or removed messing around with bag space. I can't even imagine the nightmare that console players are going to go through with this issue.
    Edited by Eliteseraph on March 30, 2015 5:36PM
    "What a sad world we live in, where politeness is mistaken for weakness." - Usagi Yojimbo
  • LtCrunch
    LtCrunch
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    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    9 different types of ore
    9 different types of ingots
    9 different types of raw cloth
    9 different types of refined cloth
    9 different types of rough wood
    9 different types of sanded wood
    52 different types of enchanting glyphs
    18 different types of herbs for alchemy
    8 different types of solvents for alchemy
    12 different types of tempers for various crafts
    50 Provisioning Ingredients
    16 Trait Materials
    15 Style Materials


    This totals to 225 bank slots and that's if you only have one stack of each and absolutely nothing in your bank but crafting materials. Sorry, pal, but you're exaggerating profusely.

    Edit: and there's likely stuff I'm leaving out, this is just off the top of my head and counting some things up.

    First off what are you keeping all of that for? And why are you not factoring in bag space? The only things you really need to keep around are the things at or around your own level, keeping excessive amounts of things that you don't need is pretty much the definition of hoarding. Even if I did hoard all of that(which I don't because I'm not a hoarder) I would still have plenty of space with my current space. 155 bag space + 170 bank space = 325 total space. That leaves me 100 free slots in my inventory for everything else.

    Now if I had my bags and bank completely upgraded I would have 410(240 bank, 170 bag) total space, That leaves 185 free slots for everything else. So even if I hoarded all of that unnecessary stuff I would be fine. For people that don't have everything maxed out: Don't keep an excessive amount of items you don't need and you'll be fine. Honestly why is that such a difficult concept?

    If you hoard that's fine, but at least own up to it and don't blame it on the game systems.
    Edited by LtCrunch on March 30, 2015 4:16AM
    NerdSauce Gaming
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    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LtCrunch
    LtCrunch
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    Arato wrote: »
    Sharee wrote: »
    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    9 different types of ore
    9 different types of ingots
    9 different types of raw cloth
    9 different types of refined cloth
    9 different types of rough wood
    9 different types of sanded wood
    52 different types of enchanting glyphs
    18 different types of herbs for alchemy
    8 different types of solvents for alchemy
    12 different types of tempers for various crafts
    50 Provisioning Ingredients
    16 Trait Materials
    15 Style Materials

    This totals to 225 bank slots and that's if you only have one stack of each and absolutely nothing in your bank but crafting materials. Sorry, pal, but you're exaggerating profusely.

    Edit: and there's likely stuff I'm leaving out, this is just off the top of my head and counting some things up.

    And why the heck do you need to store 9 different types of ore?

    are all your characters VR 9+?

    Characters that are not can farm the mats you will need for them as they go. No reason to keep them around.

    NerdSauce Gaming
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    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Faenwyn
    Faenwyn
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    Grunim wrote: »
    Cagro wrote: »
    Today I stopped playing because I felt I was working when I was trying to organize my items between my 6 banking alts.

    You are not the first player to say such a thing before. I heard this same comment back in the closed beta and I remember some Psijic testers who decided not to purchase the game in the first place mainly because the inventory management part of the game was a deterrent to enjoying themselves.

    I was one of those, bought the game then didn't play because of the inventory problem.

    I decided to give it another shot when I got the e-mail asking for players to come back.

    dealing with inventory is still a full time job, they didn't bother to fix it and it takes every coin you make just to increase the bag and bank slots so that you don't have gold to get anything else with. Seriously, $11,400 for 10 bank slots? and that isn't even the highest one.

    Play 5 minutes and shuffle invo for 10, is it really worth playing?
  • LtCrunch
    LtCrunch
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    Betahkiin wrote: »
    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    Freedom of choice.

    Not all playing styles are accommodated to the possibilities currently offered. Needless be better or worse person to be affected by these limitations, also becomes either better or worse person who manages to take advantage.

    Obviously, your style of play allows you to enjoy the content while you make efficient use of the abilities given. Others might not prove to them that way.

    Everybody has to do the same as you?

    Your style of play is a command that should be followed by everyone?

    No, everyone is free to choose their style of play and priorities. Having more storage space would not affect you, just is not what you would use. Not having more space still not affect you, but there are other users that maybe if affected.

    Those users who have reduced game time sessions and are exploring or doing quests can find very good to have space to go keeping what they find in their path.

    Players with a lot of free time, can indulge to interrupt their progress in other areas to stop at a workstation and advance in parallel with the professions.

    And just as this example there are many others.

    Increase the space harms no one, but can benefit a few.

    Everyone is free to choose how they want to play, but if you hoard, then admit that you hoard and stop blaming the game's inventory system.

    Increasing the space takes development time that could be spent on much more objectively important and/or impactful things.




    NerdSauce Gaming
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    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LtCrunch
    LtCrunch
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    Endurance wrote: »
    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    9 different types of ore
    9 different types of ingots
    9 different types of raw cloth
    9 different types of refined cloth
    9 different types of rough wood
    9 different types of sanded wood
    52 different types of enchanting glyphs
    18 different types of herbs for alchemy
    8 different types of solvents for alchemy
    12 different types of tempers for various crafts
    50 Provisioning Ingredients
    16 Trait Materials
    15 Style Materials

    This totals to 225 bank slots and that's if you only have one stack of each and absolutely nothing in your bank but crafting materials. Sorry, pal, but you're exaggerating profusely.

    Edit: and there's likely stuff I'm leaving out, this is just off the top of my head and counting some things up.

    @Brandalf just got rekt


    Quite the opposite actually, I laughed. Because listing out every crafting item in the game proved my point, someone who holds all of that is a hoarder, period. @Endurance
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • sigsergv
    sigsergv
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    Sharee wrote: »
    And why the heck do you need to store 9 different types of ore?

    Short answer: refining.
  • Faenwyn
    Faenwyn
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    Sinthrax wrote: »
    Romo wrote: »
    Sharee wrote: »
    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    9 different types of ore
    9 different types of ingots
    9 different types of raw cloth
    9 different types of refined cloth
    9 different types of rough wood
    9 different types of sanded wood
    52 different types of enchanting glyphs
    18 different types of herbs for alchemy
    8 different types of solvents for alchemy
    12 different types of tempers for various crafts
    50 Provisioning Ingredients
    16 Trait Materials
    15 Style Materials

    This totals to 225 bank slots and that's if you only have one stack of each and absolutely nothing in your bank but crafting materials. Sorry, pal, but you're exaggerating profusely.

    Edit: and there's likely stuff I'm leaving out, this is just off the top of my head and counting some things up.

    And why the heck do you need to store 9 different types of ore?

    Because he plays the game differently than you?

    Because he doesn't like to be tied down by arbitrary limits the hurt his play style?

    The list could go on and on.


    And the list could go on an on about why you don't need it. But whats the point? Your mind is made up.

    People need to understand one game can't cater to EVERYONE. Have you read the forums. If they tried to satisfy all those people they would never sleep and go bankrupt.

    That is why some of the newer MMO are trying to cater to ONE crowd. Camelot Unchained is a prime example.

    I am sure the intent was exactly what this conversation is about. They never intended on you to be able to keep a stack of everything. I don't get it and yes...my mind is made up that we don't need it.

    I am so sick of the freedom of choice and play style discussion. We are not discussing human rights here. Then it would matter. This is a game owned by a company that made it a certain way. All system choices are up to them. The only one you have is to play or not.


    We paid our money just like you did! We should be able to have fun with this game and not spend hours every day just dealing with invo.

    I am here for the crafting and the fishing NOT for the PVP, so if PVP is the only thing this game has to offer then it was false advertising to claim that it was going to have mega crafting...wasn't it?

    Just put in the bank slots and let us craft and fish without the agony of dealing with mules and separate accounts! Is that so hard to understand?


    My toon is lvl 16 and it has lvl 43 provisioning skills, do you think that is even possible by throwing away all the crafting mats?


    and having players tell us that the only choice we have is to play or not is the same thing as saying if you don't like it leave.

    Are you really telling the crafters to leave?
  • wrlifeboil
    wrlifeboil
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    The crafting lines in ESO are good. There are many options and variations which keeps crafting in the game interesting. It seems many have a problem with the lack of space. Simple solution: buy more bag/bank space.

    I keep wondering why ZOS didn't include an option to buy bag/bank space with real money/crowns. At least they would pick up a few bucks from those focused on crafting as part of the game and also the hoarders.
  • Faenwyn
    Faenwyn
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    Natjur wrote: »
    Sure trying to keep a stack of EVERY resource will kill your space, but why do you even try? I keep a few stacks of the top tier resources and the parts I need to make end game food/drink and dump the rest on the market, and if I ever have to make a lower level item, I buy it from the market.

    But there are a few options for extra space

    240 bank space
    170 inventory space (110 + 60 horse) (up to 8 toons)
    150 items 'stored' on guild stores (30 items per guild for sale at prices so they do not sell but just stored)
    +5 items per mail.
    Plus a 500 items if you have a few mates to help you with your own guild bank

    Because you need those items to BUILD UP your crafting skills ...DUH!

    And you need them with your character to use them...not on a mule! ...not in a guild bank...not on a different account!

    It should not take 6 months of gold farming just to buy inventory space either.

  • Seri
    Seri
    ✭✭✭✭
    sigsergv wrote: »
    Sharee wrote: »
    And why the heck do you need to store 9 different types of ore?

    Short answer: refining.
    If you refine, you don't need to clog your bank up with 27 different unrefined materials. Similarly, the basic style mats can be picked up from vendor for loose change if you need to free up more space.

    I absolutely agree it'd be nice to see all trophies taken out of inventory though (and preferably disguises too, since costumes have been separated).
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Faenwyn
    Faenwyn
    ✭✭✭
    Brandalf wrote: »
    Endurance wrote: »
    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    9 different types of ore
    9 different types of ingots
    9 different types of raw cloth
    9 different types of refined cloth
    9 different types of rough wood
    9 different types of sanded wood
    52 different types of enchanting glyphs
    18 different types of herbs for alchemy
    8 different types of solvents for alchemy
    12 different types of tempers for various crafts
    50 Provisioning Ingredients
    16 Trait Materials
    15 Style Materials

    This totals to 225 bank slots and that's if you only have one stack of each and absolutely nothing in your bank but crafting materials. Sorry, pal, but you're exaggerating profusely.

    Edit: and there's likely stuff I'm leaving out, this is just off the top of my head and counting some things up.

    @Brandalf just got rekt


    Quite the opposite actually, I laughed. Because listing out every crafting item in the game proved my point, someone who holds all of that is a hoarder, period. @Endurance


    WRONG, that means the player is an explorer and crafter and since that is a huge part of what the game is advertised as and that is what everyone who has been an Elderscrolls player expects, then that is what should be in the game.

  • LtCrunch
    LtCrunch
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    Faenwyn wrote: »
    Brandalf wrote: »
    Endurance wrote: »
    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    9 different types of ore
    9 different types of ingots
    9 different types of raw cloth
    9 different types of refined cloth
    9 different types of rough wood
    9 different types of sanded wood
    52 different types of enchanting glyphs
    18 different types of herbs for alchemy
    8 different types of solvents for alchemy
    12 different types of tempers for various crafts
    50 Provisioning Ingredients
    16 Trait Materials
    15 Style Materials

    This totals to 225 bank slots and that's if you only have one stack of each and absolutely nothing in your bank but crafting materials. Sorry, pal, but you're exaggerating profusely.

    Edit: and there's likely stuff I'm leaving out, this is just off the top of my head and counting some things up.

    @Brandalf just got rekt


    Quite the opposite actually, I laughed. Because listing out every crafting item in the game proved my point, someone who holds all of that is a hoarder, period. @Endurance


    WRONG, that means the player is an explorer and crafter and since that is a huge part of what the game is advertised as and that is what everyone who has been an Elderscrolls player expects, then that is what should be in the game.

    I'm both of the things, yet no inventory issues. Try again.
    Edited by LtCrunch on March 30, 2015 5:12AM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Forumer-in-Prison
    Forumer-in-Prison
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    Can't ZOS just implement infinite bag space like in Skyrim?



    Oh wait... Skyrim has "player.forceav carryweight 1000000"


    Can't ESO have the same? lol
    Siblings-in-Prison

    Lore:
    At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.

    Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.

    Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.

    They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
      [*] Close-to-Prison | Khajiit | Cat of Life
      [*] Sliced-in-Prison | Bosmer | Suction Blade
      [*] Hunk-in-Prison | Breton | Hunky Blade
      [*] Muse-in-Prison | Altmer | Healing Babe
      [*] Hot-in-Prison | Breton | HotBod Killer

    • xaraan
      xaraan
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      ✭✭✭✭✭
      Most of the problem with this is 1. people not upgrading their banks b/c they think it's too expensive (and b/c they think they should have max bank at low level - work for it) and 2. people holding onto too much crap.

      Yes, trophies should be in collections. Potions and food should just stack to 200 since everything else does now.

      But, no, they don't need to change everything so people can save a bunch of crap. I craft every profession and have room to hold all the mats needed - its not hard to do and if people are doing to "be driven from the game" by something like that, then they will leave anyway for the next issue that ruffles their feathers. The game is already too easy as is, quit asking for it to be easier.
      -- @xaraan --
      nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
      AD • NA • PC
    • LtCrunch
      LtCrunch
      ✭✭✭✭✭
      xaraan wrote: »
      Most of the problem with this is 1. people not upgrading their banks b/c they think it's too expensive (and b/c they think they should have max bank at low level - work for it) and 2. people holding onto too much crap.

      Yes, trophies should be in collections. Potions and food should just stack to 200 since everything else does now.

      But, no, they don't need to change everything so people can save a bunch of crap. I craft every profession and have room to hold all the mats needed - its not hard to do and if people are doing to "be driven from the game" by something like that, then they will leave anyway for the next issue that ruffles their feathers. The game is already too easy as is, quit asking for it to be easier.

      I want to smash your 'agree' button SO HARD.
      NerdSauce Gaming
      Laughs-At-Wounds - Sap tanking since 03/30/14
      ßrandalf - Light armor tanking since 03/03/15
      Brandalf Beer-Belly - Tanking drunk since 12/30/16


    • pecheckler
      pecheckler
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      People claiming they craft all professions and have room in the bank without alternate characters to hold stuff are full of ***.
      End the tedious inventory management game.
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