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ESO Live 27/3 What do you think about ZOS vision on PvP?

yiunko
yiunko
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After a year of many players requesting and dreaming about the PvP possibilities of this game on the forums, the pvp lead designer confirmed what we feared the most. There are no plans for expanding the PvP outside Cyrodiil.

He answered plenty of questions and made clear that there are no plans for :

-Arenas
-Outdoor PvP
-Dueling
-Battlegrounds

Not only there are no plans, but it seems ZOS vision on PvP is not to "separate the PvP community" by creating any PvP content outside Cyrodiil. So they don't have any intention at all.

I personally love the PvP in this kind of game, but since the beginning it feels limitated, you can't have quick fights, you can't duel friends and you are forced to do PvP in Cyrodiil whether you like that option or not.

Edited by yiunko on March 27, 2015 9:49PM

ESO Live 27/3 What do you think about ZOS vision on PvP? 240 votes

I agree with ZOS, Cyrodiil should be a priority and they shouldn't develop any other PvP content.
52%
KaynlorTabbycatAttorneyatlawlIagoben_ESO5JakxItsMeTooKoopakevlarto_ESOThymosSlurgjoshisanonymoustrimsic_ESOadarkartistSweetroll-BanditTeargrantsLawfulEvilLtCrunchPsychobunniDivinius 125 votes
I disagree with ZOS, we should be able to have choices and different PvP modes, just like there are a lot of ways to Pve.
42%
EricGraham1987_ESOEpsilon_EchoObscureNivzruo_ESObosmern_ESOWraithAzraielDemiraTheLawForestd16b14_ESOAortickKevinmongrimsfieldrileynotzb14_ESODrasnAlphashadoEuckenWizzo91stevvvob16_ESOGigasaxHexyl 101 votes
I'll explain a different opinion on this post
5%
NaivefanboiJahosefatSacklunchCarolocesgolfer.dub17_ESOLord_KreeganSacadonwrlifeboilRoechaccaFroggmann5LameoveRMikotopugyourselfmaryriv 14 votes
  • Dreamo84
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    I agree with ZOS, Cyrodiil should be a priority and they shouldn't develop any other PvP content.
    I think the major problem developing PvP outside large scale kind like this is your are inevitably doomed to fracture the playerbase and split your development time. You want all your PvPers in the same place fighting each other. BGs and arenas would ultimately be a distraction to their current vision.

    That said, no idea why dueling can't be implemented.
    Dream it, wish it, do it... or something...
  • daemonios
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    I disagree with ZOS, we should be able to have choices and different PvP modes, just like there are a lot of ways to Pve.
    As it stands, PvP is plain boring. It still revolves mostly around zerging, and is crippled by terrible lag and miscellaneous bugs (unusable sieges, unusable doors, unusable skills...). And the campaigns were mostly a flop, only 1 or 2 saw any real action while the others were abandoned to a faction to serve as buff pools for PvE content.

    It would be trivial for ZOS to add something like arenas, since they don't seem to be able to fix Cyrodiil PvP. It's been long enough. I don't even bother any more, unless I'm particularly bored.
  • Tandor
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    I agree with ZOS, Cyrodiil should be a priority and they shouldn't develop any other PvP content.
    yiunko wrote: »
    There are no plans for expanding the PvP outside Cyrodiil.

    Excellent news. No disrespect to PvPers, but I'd far rather Cyrodiil was enhanced than open world PvP introduced.

    Does that mean that the PvP Enforcers' aspect of the Justice System has been dropped? Or just that there will be no other form of open world PvP beyond that.
  • BigM
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    I agree with ZOS, Cyrodiil should be a priority and they shouldn't develop any other PvP content.
    I think once consoles are running and a lot of bugs are fixed (never get them all in any MMO) then am sure they will go forward with their vision on pvp. Time will tell but don't expect it for a while.
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • LegendaryMage
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    Choices are never a bad thing. I'm totally fine with keeping pvp in Cyrodiil, that's totally reasonable. But then at least make it more interesting and add more elements to it. For example:

    - Enable the Imperial City arena for small fights (1v1 and maybe up to 4v4).

    - Make sure the Imperial City pvp dungeon is nicely balanced between all 3 sides.

    - Promote small scale fights with pve towns, Cyrodiil dungeons and caves. Add incentives to go there and fight other people and/or groups of people. Ayleid dungeons can look cool and finding more people in there (on a continual basis) would be even cooler.

    - Promote small scale fights in open fields by adding more smaller objectives. So many beautiful landscapes for fights, yet other than a occasional random encounter, that's it.

    - Enable dueling option in Cyrodiil at least.

    Justice pvp would be nice to have, but I would love to see a significantly 'buffed' up Cyrodiil with lots of new options implemented, basically wherever you go - you go with a purpose and not just randomly running around hoping to find some small scale.

    Cyrodiil has a lot of potential and some of these options might help with server load as well, by promoting a more 'spread out' experience. There are so many cool places in Cyrodiil that I have visited, yet not been there for months at a time simply because there's nothing to do there anymore in terms of pvp objectives.
  • LawfulEvil
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    I agree with ZOS, Cyrodiil should be a priority and they shouldn't develop any other PvP content.
    PvP kills PvE games faster then anything else. From OMG nerf this to nerf that and wasting resources on a fringe minority. I can not wait to get flamed for saying that, inb4 all the "Cyrodiil has never been this full before" or the "PVE kills my PVP game" even though the game just got a huge boost across the board from B2P relaunch.
    Edited by LawfulEvil on March 27, 2015 10:10PM
  • Nestor
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    yiunko wrote: »

    Not only there are no plans, but it seems ZOS vision on PvP is not to "separate the PvP community" by creating any PvP content outside Cyrodiil. So they don't have any intention at all.

    Best news I heard all day


    Edited by Nestor on March 27, 2015 10:13PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • pecheckler
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    I don't care about their delusions. They shouldn't be focusing on anything new. There are too many issues that need resolved first.
    End the tedious inventory management game.
  • Grao
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    I disagree with ZOS, we should be able to have choices and different PvP modes, just like there are a lot of ways to Pve.
    First, the Justice System was planned around the idea of an open world PvP. Completely abandoning that path is sad.

    Other than that I wouldn't mind if PvP was restricted to Cyordiil, but ZoS vision seems to be very limited. One Arenas, No Dueling... No concrete plans to add other PvP aspects besides AvA.
  • vovus69
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    I agree with ZOS, Cyrodiil should be a priority and they shouldn't develop any other PvP content.
    This is actually great news! There is no way that pvp and pve can be merged. This is end up with either one or another. Looks like zos understood it. I hope we will never saw pvp part of the justice system. And hopefully, they will have more time for spellcrafting. Which is really great feature to have.
    "If I'll need your opinion, I'll give one to you" - Rivenspire
  • Alphashado
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    I disagree with ZOS, we should be able to have choices and different PvP modes, just like there are a lot of ways to Pve.
    I would love to see Instanced, objective based, timed battlegrounds with 10vs10vs10 or 20vs20vs20 etc. I don't think it will ever happen though. ZOS seems to operate under the incredibly misguided assumption that they can force people to do what their initial vision is by outlandishly minimizing or outright refusing to offer any alternative. What they don't seem to grasp is that instead of "conforming", people just go elsewhere.

    Did any of WoW's battlegrounds cause Wintergrasp to die? No. Do GW2 battlegrounds cause their RvRvR to die? No. it goes on and on. Options are good. Stubborn insistence is bad.
    Edited by Alphashado on March 27, 2015 10:49PM
  • ZigoSid
    ZigoSid
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    I agree with ZOS, Cyrodiil should be a priority and they shouldn't develop any other PvP content.
    Cyrodiil should be a priority !

    And Imperial City is in Cyrodiil so ... :smiley:
  • Feidam
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    I agree with ZOS, Cyrodiil should be a priority and they shouldn't develop any other PvP content.
    WOW's PVP is all about what gives the fastest rewards for most people. If they were to add battlegrounds here it would separate the pvp community and cause balancing headaches for the rewards of the two differant styles. Yes people expect rewards so not rewarding bg's would be a waste of development time.

    I agree with their decision as there are things they could do to add other things to do in Cyrodil. Getting the Imperial City implemented would be a decent start.
  • Gilvoth
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    why would you want this anyway?
    the classes are not balanced even after thier attempt at 1.6
    the dragonights have a healing skill that gives them full health instantly
    the sorcerers have a healing skill that gives them full health instantly
    there is no balance in damage output among the classes, dragonights and sorcerers simply do more damage and survive longer than the other 2 classes.
    its allready unbalanced so untill its balanced then your idea of those types of arenas and pvp areas should be on the back burner untill balance is created for equality in all the classes.
  • pdebie64b16_ESO
    pdebie64b16_ESO
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    I agree with ZOS, Cyrodiil should be a priority and they shouldn't develop any other PvP content.
    Feidam wrote: »
    WOW's PVP is all about what gives the fastest rewards for most people. If they were to add battlegrounds here it would separate the pvp community and cause balancing headaches for the rewards of the two differant styles. Yes people expect rewards so not rewarding bg's would be a waste of development time.

    I agree with their decision as there are things they could do to add other things to do in Cyrodil. Getting the Imperial City implemented would be a decent start.

    Cannot agree more, pvp belongs in Cyrodiil, battlegrounds with capture the flag like objectives is the worst form of pvp possible.
  • Alphashado
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    I disagree with ZOS, we should be able to have choices and different PvP modes, just like there are a lot of ways to Pve.
    Feidam wrote: »
    WOW's PVP is all about what gives the fastest rewards for most people. If they were to add battlegrounds here it would separate the pvp community and cause balancing headaches for the rewards of the two differant styles. Yes people expect rewards so not rewarding bg's would be a waste of development time.

    I agree with their decision as there are things they could do to add other things to do in Cyrodil. Getting the Imperial City implemented would be a decent start.

    Cannot agree more, pvp belongs in Cyrodiil, battlegrounds with capture the flag like objectives is the worst form of pvp possible.

    To each their own. I enjoy small scale pvp immensely

  • Roechacca
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    I'll explain a different opinion on this post
    Here's the good news . If you ask for things in pvp and don't get them , there's a lot of other PvP games to turn your wallet towards . This game costs no subscription money any more . Play it casually or try something new until you start seeing features you want . If your angry or upset the designers didn't listen and you need something to say I told you so , well the game failed as a subscription model so there , you have something to throw back . Honestly if your not happy with the direction and you've been told that won't change , move on to a new game . Games are suppose to be entertaining not infuriating ....

    My opinion , I'm fine with pvp right now and knew it would be 2-3 years till they got preformance under control . I also knew it would go B2P and I also know it will go F2P too . If the Dev Staff doesn't change course on PvP .
  • Gilvoth
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    Roechacca wrote: »
    Here's the good news . If you ask for things in pvp and don't get them , there's a lot of other PvP games to turn your wallet towards . This game costs no subscription money any more . Play it casually or try something new until you start seeing features you want . If your angry or upset the designers didn't listen and you need something to say I told you so , well the game failed as a subscription model so there , you have something to throw back . Honestly if your not happy with the direction and you've been told that won't change , move on to a new game . Games are suppose to be entertaining not infuriating ....

    My opinion , I'm fine with pvp right now and knew it would be 2-3 years till they got preformance under control . I also knew it would go B2P and I also know it will go F2P too . If the Dev Staff doesn't change course on PvP .

    awesome post, and well worded.
    quoted for truth.
  • NewBlacksmurf
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    I agree with ZOS.
    The work is needed on VR levels, removing them.
    Changing PvE silver and gold quests and the post 50 experiences and content
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Forestd16b14_ESO
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    I disagree with ZOS, we should be able to have choices and different PvP modes, just like there are a lot of ways to Pve.
    GIVE US ARENA !!!!!!!!!!!
  • Man-cy
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    Thank you ZOS for not turning ESO to moba.
  • LameoveR
    LameoveR
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    I'll explain a different opinion on this post
    Duels in open world is a good thing. Here is already interraction tools ingame, they can simply add Duel button in interraction menu. I choose you, Pikachu, what's your answer? Yes\no?
    But.
    I think it's not that easy. Cyrodiil is an instance with it's rules that can't be just moved to open world.
  • timidobserver
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    I disagree with ZOS, we should be able to have choices and different PvP modes, just like there are a lot of ways to Pve.
    I wouldn't mind seeing some open world PvP, but ESO has a lot of the immersion/rper/anti-pvp type that would be extremely unhappy with open world pvp. I can see why they've decided to keep it out of the open world.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Lord_Kreegan
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    I'll explain a different opinion on this post
    ZOS' vision for PvP is anything but visionary.

    Three faction PvP does not guarantee good PvP (see GW2). The ESO devs either thought it somehow magically did or it was just part of the marketing hype. Probably the latter...

    Contrary to the hype, DAoC-style PvP is not the epitome of PvP designs. Lots of us hated it. Recreating it with an Elder Scrolls skin does not make it a good PvP design.

    Insta-deaths (one shots even though the damage recap says there were five hits) should never happen in a PvP game since all players should have a chance to defed themselves, yet it is very much the norm in Cyrodil. Adding insult to injury, players then get to spend ten minutes traveling to get back to the fight. These two things more than anything else -- even moreso than fixing the lag -- must be addressed if ESO is ever going to have anything even vaguely resembling good PvP. It is quite obvious to me that there are exploits and hacks in use in Cyrodil; ZOS should be able to detect those (no single player can hit another player five times simultaneously) and then take action against the abusers. But that's not happening and won't happen as long as ZOS thinks an un-policed PvP area is an attraction to certain types of players and certain types of guilds.
    Edited by Lord_Kreegan on March 29, 2015 3:03PM
  • pugyourself
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    I'll explain a different opinion on this post
    I think they should focus on cyrodil but I think duels should be allowed when nodes and chests are accessed within a radius of another player. The more powerful player could be scaled down to the level of the other player to allow for a more even fight. That said, it doesn't sound like it will ever happen.
  • Aeratus
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    I disagree with ZOS, we should be able to have choices and different PvP modes, just like there are a lot of ways to Pve.
    Not to separate the PvP community? More like shoving down one style of PvP down everyone's throat.

    Unable to balance the classes? or just an excuse for not having to put effort into balancing the classes.

    In ESO's PvP, there is no variety, no real recognition of skill, and no long-term goals to achieve for other than a mindless AP grind. There are few features that would induce sandbox-like interaction. Moreover, the technical performance is atrocious.
  • phairdon
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    I agree with ZOS, Cyrodiil should be a priority and they shouldn't develop any other PvP content.
    Tandor wrote: »
    yiunko wrote: »
    There are no plans for expanding the PvP outside Cyrodiil.

    Excellent news. No disrespect to PvPers, but I'd far rather Cyrodiil was enhanced than open world PvP introduced.

    Does that mean that the PvP Enforcers' aspect of the Justice System has been dropped? Or just that there will be no other form of open world PvP beyond that.

    This.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • wrlifeboil
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    I'll explain a different opinion on this post
    The number of Cyrodiil campaigns has fallen from ten at launch to two now. If that decline didn't change ZOS's mindset about pvp in the game, probably nothing will. It's in their DAoC dna.

    So you're beating your head against the wall agitating for battlegrounds or other small scale instanced pvp separate from Cyrodiil. Besides, the few remaining dieheads who have Cyrodiil as their personal playground will fight to the bitter end to preserve their niche. Play another mmo if if you want decent battlegrounds pvp.

    Sure ZOS will try to tweak pvp to lure more pve-oriented players into Cyrodiil but it's like the square peg, round hole problem. The new wave of returning and b2p players is giving them hope for a renewed Cyrodiil but in the end, the problems with large scale, open world pvp are still the same as when they launched the game.

    Edited by wrlifeboil on March 28, 2015 4:47AM
  • Jahosefat
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    I'll explain a different opinion on this post
    One word: murderball. (or maybe that is two words ;))

    I think the idea of adding capture-the-flag, murderball, etc. in towns is awesome. I don't know how they would do the scoring and such or what the rewards should be; but I think it would be a lot of fun and give people that "quick fix".

    After watching the recent ESO live I think Brian was right about the "quick fix"; it is something ESO pvp is missing. Sometimes you only have 30 minutes to play and you can spend most of that time looking for a good fight.

    @ZOS_BrianWheeler Thank you for the ESO live interview and all the info recently, I think murderball (and CTF) in a town(s) is a great idea!
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • Cazic
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    I agree with ZOS, Cyrodiil should be a priority and they shouldn't develop any other PvP content.
    I wouldn't say that they shoiukdnt develop any other PvP content. But yeah cyrodiil should be the priority. Its a non fluff yet in depth way of doing PvP that really works for ESO. I'd like to see enforcers in the justice system and further developments within cyrodiil though.

    Dueling seems like a cool idea but on the other hand it serves no real benefit besides testing your build and entertainment value. Well people are better off testing their build and being entertained on the battle field actually participating so dueling is just a pointless distraction.
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