jelliedsoup wrote: »What I'm getting hit? I will just heal or shield myself, and then just use whatever DPS I need, as the other has no significant heal or shield I win.
Seriously , who conceptualised this as appropriate design?
We really need our LOL button back
As the person to whom the duties of healer ritually falls...
I like it. My brother can keep himself alive while we quest and I go into werewolf form, and when he enters the form I can just heal him and loot after him. My only complaint about healing in this game is that I have little to no control over who I heal.
jelliedsoup wrote: »We really need our LOL button backAs the person to whom the duties of healer ritually falls...
I like it. My brother can keep himself alive while we quest and I go into werewolf form, and when he enters the form I can just heal him and loot after him. My only complaint about healing in this game is that I have little to no control over who I heal.
I have no issue with a dedicated healer, but healer and dps vs dps means healer + dps wins every time..
It's really badly designed.
jelliedsoup wrote: »What I'm getting hit? I will just heal or shield myself, and then just use whatever DPS I need, as the other has no significant heal or shield I win.
Seriously , who conceptualised this as appropriate design?
Presently, in PvP, unless you can kill it before it can react, the name of the game is sustain. There's a certain AD Templar that frequents Chillrend who doesn't ever do much damage, but I've been among a group of other VR14's in numbers of 6-10 giving them all the DPS we could. It was all soaked and healed through for well over 5 minutes until we dropped them. It's happened on more than one occasion with this character in specific, and hasn't always gone in my favour, as a matter of fact it more often doesn't go in my favour. Often while we try in vain to kill the healer, that player, we get killed by their crew.
PvP is for "Defence > Offence" builds. Who cares if you kill things slow, as long as you can sustain their punishment, you win.
Presently, in PvP, unless you can kill it before it can react, the name of the game is sustain. There's a certain AD Templar that frequents Chillrend who doesn't ever do much damage, but I've been among a group of other VR14's in numbers of 6-10 giving them all the DPS we could. It was all soaked and healed through for well over 5 minutes until we dropped them. It's happened on more than one occasion with this character in specific, and hasn't always gone in my favour, as a matter of fact it more often doesn't go in my favour. Often while we try in vain to kill the healer, that player, we get killed by their crew.
PvP is for "Defence > Offence" builds. Who cares if you kill things slow, as long as you can sustain their punishment, you win.
jelliedsoup wrote: »
you are absolutely correct, as long as the dragonights and sorcers can insta-heal themselves and have endless shield spaming then basicly there isnt any balance in pvp.
jelliedsoup wrote: »We really need our LOL button backAs the person to whom the duties of healer ritually falls...
I like it. My brother can keep himself alive while we quest and I go into werewolf form, and when he enters the form I can just heal him and loot after him. My only complaint about healing in this game is that I have little to no control over who I heal.
I have no issue with a dedicated healer, but healer and dps vs dps means healer + dps wins every time..
It's really badly designed.
jelliedsoup wrote: »We really need our LOL button backAs the person to whom the duties of healer ritually falls...
I like it. My brother can keep himself alive while we quest and I go into werewolf form, and when he enters the form I can just heal him and loot after him. My only complaint about healing in this game is that I have little to no control over who I heal.
I have no issue with a dedicated healer, but healer and dps vs dps means healer + dps wins every time..
It's really badly designed.
So, a DPS with a healer will always beat a DPS without a healer? Sounds like one of two things to me.
1) Balance!
2) The DPS without a healer should probably stun, interrupt, or otherwise CC the healer in order to make it a 1v1 DPS situation.
In the first case, it's 2v1. Since the healer essentially acts as a force multiplier, let's be generous and say it's 3v1. If equally geared and skilled players are taken into account then, yes, the lone wolf should fall before a DPS with a healer.
In the second case, the loner should have to have a great deal of skill in order to disable the healer and kill the DPS (or disable the DPS and kill the healer), otherwise he should lose. Git gud, I think the saying goes.
Either way, eliminating one of the two must take priority for the loner otherwise he is lost. 2v1 always means a disadvantage for the 1 and an advantage for the 2 regardless of their roles, so it is up to the 1 to even the odds then tilt them in his favor. Since level difference is of little consequence in PvP, skill difference is the deciding factor.
dwemer_paleologist wrote: »and not only that, its also the "knock down" skills that dragonights havePresently, in PvP, unless you can kill it before it can react, the name of the game is sustain. There's a certain AD Templar that frequents Chillrend who doesn't ever do much damage, but I've been among a group of other VR14's in numbers of 6-10 giving them all the DPS we could. It was all soaked and healed through for well over 5 minutes until we dropped them. It's happened on more than one occasion with this character in specific, and hasn't always gone in my favour, as a matter of fact it more often doesn't go in my favour. Often while we try in vain to kill the healer, that player, we get killed by their crew.
PvP is for "Defence > Offence" builds. Who cares if you kill things slow, as long as you can sustain their punishment, you win.
well said, and very insightfull.
if i can catch some one off balance and keep them off balance then its an instant "i win" and not only is that completely stupid and cheap its also proof that you have zero skill.
i see these people tee-bag people after thier entire group of 40 to 100 man zerg kill just 1 guy and then stand and do gestures on top of the dead guys poor dead corpse as if it was a HORENDUSLY long and powerfull fight that the other guy had a chance to win. thats completely rediculas as it took all those people perma-stunning and throwing the other guy around like a ragg doll means your skilled and you should deepen it with gestures of tee-bagging and even go as far as whispering the guy that he suks as a pvper?
wow ...
in the end its not the players faults tho, the sad truth is that this is fully on the shoulders of zenimax.
dwemer_paleologist wrote: »and not only that, its also the "knock down" skills that dragonights havePresently, in PvP, unless you can kill it before it can react, the name of the game is sustain. There's a certain AD Templar that frequents Chillrend who doesn't ever do much damage, but I've been among a group of other VR14's in numbers of 6-10 giving them all the DPS we could. It was all soaked and healed through for well over 5 minutes until we dropped them. It's happened on more than one occasion with this character in specific, and hasn't always gone in my favour, as a matter of fact it more often doesn't go in my favour. Often while we try in vain to kill the healer, that player, we get killed by their crew.
PvP is for "Defence > Offence" builds. Who cares if you kill things slow, as long as you can sustain their punishment, you win.
well said, and very insightfull.
if i can catch some one off balance and keep them off balance then its an instant "i win" and not only is that completely stupid and cheap its also proof that you have zero skill.
i see these people tee-bag people after thier entire group of 40 to 100 man zerg kill just 1 guy and then stand and do gestures on top of the dead guys poor dead corpse as if it was a HORENDUSLY long and powerfull fight that the other guy had a chance to win. thats completely rediculas as it took all those people perma-stunning and throwing the other guy around like a ragg doll means your skilled and you should deepen it with gestures of tee-bagging and even go as far as whispering the guy that he suks as a pvper?
wow ...
in the end its not the players faults tho, the sad truth is that this is fully on the shoulders of zenimax.
jelliedsoup wrote: »jelliedsoup wrote: »We really need our LOL button backAs the person to whom the duties of healer ritually falls...
I like it. My brother can keep himself alive while we quest and I go into werewolf form, and when he enters the form I can just heal him and loot after him. My only complaint about healing in this game is that I have little to no control over who I heal.
I have no issue with a dedicated healer, but healer and dps vs dps means healer + dps wins every time..
It's really badly designed.
So, a DPS with a healer will always beat a DPS without a healer? Sounds like one of two things to me.
1) Balance!
2) The DPS without a healer should probably stun, interrupt, or otherwise CC the healer in order to make it a 1v1 DPS situation.
In the first case, it's 2v1. Since the healer essentially acts as a force multiplier, let's be generous and say it's 3v1. If equally geared and skilled players are taken into account then, yes, the lone wolf should fall before a DPS with a healer.
In the second case, the loner should have to have a great deal of skill in order to disable the healer and kill the DPS (or disable the DPS and kill the healer), otherwise he should lose. Git gud, I think the saying goes.
Either way, eliminating one of the two must take priority for the loner otherwise he is lost. 2v1 always means a disadvantage for the 1 and an advantage for the 2 regardless of their roles, so it is up to the 1 to even the odds then tilt them in his favor. Since level difference is of little consequence in PvP, skill difference is the deciding factor.
Balance doesn't mean the strongest build is tanks, dps and heals.
A good healer should be able to heal the damage a good dps does, the ability to press a button and shield/heal a set amount is lazy and poorly designed. It all should be relatively to the ability and focus of the character.
Everyone rolls around with shields, heals and dps hence why zerg fests are everywhere.
jelliedsoup wrote: »healer and dps vs dps means healer + dps wins every time..
It's really badly designed.
jelliedsoup wrote: »healer and dps vs dps means healer + dps wins every time..
It's really badly designed.
What the.... isn't that.... like.... just.... basic logic?
Killing healers has worked the same way in every MMO for more than a decade -- CC and timed burst win. The same applies to shielders, who are basically self-healers. Other debuffs can play a role, too. But mostly, you're trying to prevent him from reacting in time to save himself. CC and burst.
Similarly, every MMO features a vocal group who are unable or unwilling to figure this out. They tend to post a lot.
Killing healers has worked the same way in every MMO for more than a decade -- CC and timed burst win. The same applies to shielders, who are basically self-healers. Other debuffs can play a role, too. But mostly, you're trying to prevent him from reacting in time to save himself. CC and burst.
Similarly, every MMO features a vocal group who are unable or unwilling to figure this out. They tend to post a lot.
Killing healers has worked the same way in every MMO for more than a decade -- CC and timed burst win. The same applies to shielders, who are basically self-healers. Other debuffs can play a role, too. But mostly, you're trying to prevent him from reacting in time to save himself. CC and burst.
Similarly, every MMO features a vocal group who are unable or unwilling to figure this out. They tend to post a lot.