MornaBaine wrote: »
-I love questing. In an ideal world for me an mmo would never ever run out of quests,they would just continue indefinitely until there is nothing left to do for my character, at all. I hate grinding, I dont even kill enemies that dont belong to a quest or stand in the way of my objective.
-I would have never ever ever started a character in another realm. There for I would have never experienced any of the storylines of DC or AD. Thats something I hate in other games (like ToR or WoW).
-I love exploring. With Cadwell the continent triples in size and excitement.
My counterquestion is, what is there not to like?
And let’s talk about the quests themselves. Some of them are well written, engaging and funny/sad at turns. In fact I would say that, in general, ESO has some of the best quest writing I have seen in any game, especially any MMO. However, the times when there is bad writing or bad scripting become even more obvious when you have seen a similar quest done much between elsewhere in the same game.
I have two examples of quests that I regarded as having howlingly bad errors recently but since those explanations are long I won’t include them here unless asked.
MornaBaine wrote: »
And let’s talk about the quests themselves. Some of them are well written, engaging and funny/sad at turns. In fact I would say that, in general, ESO has some of the best quest writing I have seen in any game, especially any MMO. However, the times when there is bad writing or bad scripting become even more obvious when you have seen a similar quest done much between elsewhere in the same game.
I have two examples of quests that I regarded as having howlingly bad errors recently but since those explanations are long I won’t include them here unless asked.
I'm asking. Because I'm curious. There ARE tons of great quests and leveling up 1-50 the first time was very enjoyable (putting aside my hatred with the intensity of a thousand suns for the Five Companions who may well be the most stunning example of stereotypical fantasy tropes I've ever seen) and I found myself both chuckling and actually feeling touched by MANY of the quests. Some quests I deliberately seek out to do again on my alts. But, as is inevitable I suppose, some were just...meh. On the Cadwell's quests I just click through them as fast as possible so that I can continue to know as little about them as possible. Even so, I still rage every time I'm pitted against my beloved Bretons! LOL So I've likely missed what you are talking about and am curious so please share!
MornaBaine wrote: »Are ya kidding me? How about the utterly mind bending illogic of the entire premise of Cadwell's Silver and Gold? I get that you want to explore the other factions on one character. So do I. And there are 2 other ways to do that that would have been vastly superior to what they stuck us with.
1. Quests FOR your faction in the enemy territories. This would have been the perfect thing to do but for whatever reason (ask the question , "Why?" and the answer is almost ALSWAYS, "$$$!") ZOS decided NOT to commit the resources necessary to include those quests.
2. At level 50 after defeating Molly Balls you get the opportunity to travel to the other lands incognito and the ONLY quests that are available to you are all the side quests, NOT the Main Story ones. Making this even better, this is where the cross-faction content would open up.
What was that life though? We have no idea. Based on the beginning of the story, it could be assumed to be as an entirely neutral civilian, who may have lived anywhere with no allegiance, and therefore ending up with whatever faction was entirely a matter of chance.bellanca6561n wrote: »The worst of the logic flaws for me was the Cadwell premise that your fighting for your faction was a matter of chance....it was all a matter of which beach you washed up on.
No, you had a life before your fatal encounter with Mannimarco.
I don't get it. You got 14m XP by not questing, meaning PVP/grinding/dungeon-dwelling, why would you not carry on doing it that way?WillhelmBlack wrote: »I hate it, I just got VR14 without doing silver and gold and now I have to grind CP's there. At least there's somewhere to do it.
You could say the same of Skyrim though. Regardless of your chosen background, the game tells you that you have had no part in the civil war, and are then forced into choosing a side when you leave Helgen; you just also have the option to change that choice later.Naor_Sarethi wrote: »@Enodoc Elder Scrolls has a reocurring theme. You are a prisoner with *no* background.
The idea is, you make your own background and it's not handed to you.
With this setup now you can make your background anyway you like, except the game nullifies that immediately by forcing you into choices that are entirely out of your character.
I for one would certainly not have a "neutral" "citizen" background (citizen of what? there is no empire as it will be in the 3rd era)
MornaBaine wrote: »I'm asking. Because I'm curious.
MornaBaine wrote: »Even so, I still rage every time I'm pitted against my beloved Bretons! LOL So I've likely missed what you are talking about and am curious so please share!
I am placed in a similar situations every time I find that I am facing a Dunmer. Unpleasant. Some of them I don't mind offing... slavers and bandits are no great loss to the Pact. Sometimes, however, I am faced by actual members of the Pact's armies. I have no desire to deprive them of their lives at all.
You could say the same of Skyrim though. Regardless of your chosen background, the game tells you that you have had no part in the civil war, and are then forced into choosing a side when you leave Helgen; you just also have the option to change that choice later.Naor_Sarethi wrote: »@Enodoc Elder Scrolls has a reocurring theme. You are a prisoner with *no* background.
The idea is, you make your own background and it's not handed to you.
With this setup now you can make your background anyway you like, except the game nullifies that immediately by forcing you into choices that are entirely out of your character.
I for one would certainly not have a "neutral" "citizen" background (citizen of what? there is no empire as it will be in the 3rd era)
You could have been a citizen of anywhere; many people within the Alliance territories have no affiliation to that Alliance directly, or maybe you were a citizen of somewhere Alliance-neutral, like Craglorn, or Haafingar. Then you ending up on a beach within a random Alliance territory is the entire reason for joining that one over one of the others.
MornaBaine wrote: »I'm asking. Because I'm curious.
I had a bet that if I heard from anyone on this then it would likely be you, Morna. Glad to see I wasn't completely wrong. The two quests that I felt had overly restrictive and, in general, howlingly bad writing/scripting are as follows:
A Marriage in RuinsI didn’t trust Izzara from the first. Once we got into the ruins and she informed me that to continue I would have to kill the prisoners? Not a chance. And they the quest gives you no other option at that point but to abandon it.
Yeah, try again.
And…
The Charge of EvermoreI walked into the village from the East (having gone up through Jackdaw cove) and first checked the Abandoned House. Do you know what I found? A note saying that Medya Zurric shouldn’t be disturbed in her activities behind the house… which, if you then check, leads you directly to the altar for Hircine before you have even met the woman and yet you are supposed to trust her and believe in her “kindly midwife” persona long enough for her to murder people. Again the quest gives you no option to do otherwise.
What did you think of these two?MornaBaine wrote: »Even so, I still rage every time I'm pitted against my beloved Bretons! LOL So I've likely missed what you are talking about and am curious so please share!
I am placed in a similar situations every time I find that I am facing a Dunmer. Unpleasant. Some of them I don't mind offing... slavers and bandits are no great loss to the Pact. Sometimes, however, I am faced by actual members of the Pact's armies. I have no desire to deprive them of their lives at all.
I don't dislike doing the other faction quests, because this way we can learn about our enemies flaws o o
But... that's not the point for me. I'd like to raise my veteran levels in Morrowind, the place where I chose to be. We could also have extended Mages Guild and Fighters Guild questlines for veteran levels but I guess those could fit better in the "armchair thread".
Naor_Sarethi wrote: »@Xabien Exactly what i thought as well. The timeline makes no sense. A content release before the console launch, even if it means delaying the release, would make a lot more sense.
Otherwise the frustration will continue, and in all honesty, the majority of console players will *not* have the same amount of patience as the people playing on PC had so far.