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Cadwell's Silver and Gold, Do You Like It?

  • MornaBaine
    MornaBaine
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    Uviryth wrote: »
    MornaBaine wrote: »
    Uviryth wrote: »
    Are you kidding me? Without Cadwells Silver and Gold I wouldnt waste a second look on this game.

    Please explain what makes you think they're so great.

    -I love questing. In an ideal world for me an mmo would never ever run out of quests,they would just continue indefinitely until there is nothing left to do for my character, at all. I hate grinding, I dont even kill enemies that dont belong to a quest or stand in the way of my objective.

    -I would have never ever ever started a character in another realm. There for I would have never experienced any of the storylines of DC or AD. Thats something I hate in other games (like ToR or WoW).

    -I love exploring. With Cadwell the continent triples in size and excitement.

    My counterquestion is, what is there not to like?

    Are ya kidding me? How about the utterly mind bending illogic of the entire premise of Cadwell's Silver and Gold? I get that you want to explore the other factions on one character. So do I. And there are 2 other ways to do that that would have been vastly superior to what they stuck us with.

    1. Quests FOR your faction in the enemy territories. This would have been the perfect thing to do but for whatever reason (ask the question , "Why?" and the answer is almost ALSWAYS, "$$$!") ZOS decided NOT to commit the resources necessary to include those quests.

    2. At level 50 after defeating Molly Balls you get the opportunity to travel to the other lands incognito and the ONLY quests that are available to you are all the side quests, NOT the Main Story ones. Making this even better, this is where the cross-faction content would open up.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • LtCrunch
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    I enjoy being able to quest in other faction zones, means I can stick to one character or one faction if I feel so inclined and still experience everything the game has to offer. I don't like that it's not optional and is pretty much required if you wanna level up your VR in a reasonable amount of time without grinding or exploiting.
    Edited by LtCrunch on March 26, 2015 12:03PM
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  • MornaBaine
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    Iluvrien wrote: »

    And let’s talk about the quests themselves. Some of them are well written, engaging and funny/sad at turns. In fact I would say that, in general, ESO has some of the best quest writing I have seen in any game, especially any MMO. However, the times when there is bad writing or bad scripting become even more obvious when you have seen a similar quest done much between elsewhere in the same game.
    I have two examples of quests that I regarded as having howlingly bad errors recently but since those explanations are long I won’t include them here unless asked.

    I'm asking. Because I'm curious. There ARE tons of great quests and leveling up 1-50 the first time was very enjoyable (putting aside my hatred with the intensity of a thousand suns for the Five Companions who may well be the most stunning example of stereotypical fantasy tropes I've ever seen) and I found myself both chuckling and actually feeling touched by MANY of the quests. Some quests I deliberately seek out to do again on my alts. But, as is inevitable I suppose, some were just...meh. On the Cadwell's quests I just click through them as fast as possible so that I can continue to know as little about them as possible. Even so, I still rage every time I'm pitted against my beloved Bretons! LOL So I've likely missed what you are talking about and am curious so please share!

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Naor_Sarethi
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    MornaBaine wrote: »
    Iluvrien wrote: »

    And let’s talk about the quests themselves. Some of them are well written, engaging and funny/sad at turns. In fact I would say that, in general, ESO has some of the best quest writing I have seen in any game, especially any MMO. However, the times when there is bad writing or bad scripting become even more obvious when you have seen a similar quest done much between elsewhere in the same game.
    I have two examples of quests that I regarded as having howlingly bad errors recently but since those explanations are long I won’t include them here unless asked.

    I'm asking. Because I'm curious. There ARE tons of great quests and leveling up 1-50 the first time was very enjoyable (putting aside my hatred with the intensity of a thousand suns for the Five Companions who may well be the most stunning example of stereotypical fantasy tropes I've ever seen) and I found myself both chuckling and actually feeling touched by MANY of the quests. Some quests I deliberately seek out to do again on my alts. But, as is inevitable I suppose, some were just...meh. On the Cadwell's quests I just click through them as fast as possible so that I can continue to know as little about them as possible. Even so, I still rage every time I'm pitted against my beloved Bretons! LOL So I've likely missed what you are talking about and am curious so please share!

    Basically, *THIS*.
    Except exchange "Bretons" with "Dunmer" for me which pretty much proves the point of this thread.
  • I_killed_Vivec
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    MornaBaine wrote: »
    Are ya kidding me? How about the utterly mind bending illogic of the entire premise of Cadwell's Silver and Gold? I get that you want to explore the other factions on one character. So do I. And there are 2 other ways to do that that would have been vastly superior to what they stuck us with.

    1. Quests FOR your faction in the enemy territories. This would have been the perfect thing to do but for whatever reason (ask the question , "Why?" and the answer is almost ALSWAYS, "$$$!") ZOS decided NOT to commit the resources necessary to include those quests.

    2. At level 50 after defeating Molly Balls you get the opportunity to travel to the other lands incognito and the ONLY quests that are available to you are all the side quests, NOT the Main Story ones. Making this even better, this is where the cross-faction content would open up.

    I don't find it illogical that the hero should go through the experiences of the other factions to achieve a greater understanding. You have to remember that in order to defeat Moley the hero has had to bring the factions together. Everything should change once Moley is defeated - unfortunately the main storyline runs at odds with the PvP story...

    But...

    This would really only make sense if there is something more.

    We are told that we have come to the attention of the daedric princes, we've been told Meridia has further uses for us. Cadwell's is preparation for that - now it would be good if she could hurry up and set us on a new quest!
  • bellanca6561n
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    The worst of the logic flaws for me was the Cadwell premise that your fighting for your faction was a matter of chance....it was all a matter of which beach you washed up on.

    No, you had a life before your fatal encounter with Mannimarco.

    The second worst is that you remain soulless. This is so you can play those quests with few alterations beyond the level of enemies.

    The third is that, even though you have fought and become the alleged hero of all three factions you are still tied to the one you started with. So much for the beach theory.

    All are simply expedient and a sign of leadership drift during development. We have been shown six zones not yet in the game, three of which (Imperial City, Orsinium, Murkmire) are either finished or nearly finished and have been for some time.

    What this says to me is that massive feature refactoring was ordered, a drop dead ship date was issued, and this was the only way to get the game out there wish some semblance of a complete game.

    Yes the game was indeed released. But at what cost? How do you step back from this deeply flawed situation.

    One thing's for sure. This scenario won't play well on console. Console RPGs may not have deep stories often but successful ones have stories with more coherence and internal consistency. Why should that matter to us? Will that effect us? It already has ;)
  • Naor_Sarethi
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    I don't understand their plan and priorities. Console release is set before the release of *any* content update.
    Which means 2 months from now the console players will have a perhaps slightly more fixed version of the game, or if all goes wrong it will do terribly because of new bugs. (fix 1 create 3).
    And since it takes about a week of somewhat relaxed leveling an entirely new crowd will be in the Veteran area and will be faced with Cadwells Quests again.
    Some won't mind, some will like it, but as this poll shows, there will be a good many that will be frustrated and angry about it.
    With prices like 80 bucks imp edition and 25 bucks gamecards pre march 17th required to even play (105€!), and now income from Crownstore and ESO+ paying more, better skilled staff shouldn't be the issue.
    Bioware managed to throw some amazing stuff out that entertained me massively, and things went better for SWTOR after it went f2p.
    So i hope at least they will consider getting more and different people on the job, and get at least a minor content update out before the console release.
    Edited by Naor_Sarethi on March 26, 2015 1:29PM
  • Enodoc
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    The worst of the logic flaws for me was the Cadwell premise that your fighting for your faction was a matter of chance....it was all a matter of which beach you washed up on.

    No, you had a life before your fatal encounter with Mannimarco.
    What was that life though? We have no idea. Based on the beginning of the story, it could be assumed to be as an entirely neutral civilian, who may have lived anywhere with no allegiance, and therefore ending up with whatever faction was entirely a matter of chance.
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  • Nadijeh
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    I actually like it. Your faction was a choice, a side taken in a specific conflict. Like sides taken in a civil war, taking a side based on beliefs whether they be spiritual, political, or self motivated.
  • fromtesonlineb16_ESO
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    I hate it, I just got VR14 without doing silver and gold and now I have to grind CP's there. At least there's somewhere to do it.
    I don't get it. You got 14m XP by not questing, meaning PVP/grinding/dungeon-dwelling, why would you not carry on doing it that way?
    Edited by fromtesonlineb16_ESO on March 26, 2015 3:19PM
  • Naor_Sarethi
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    @Enodoc Elder Scrolls has a reocurring theme. You are a prisoner with *no* background.
    The idea is, you make your own background and it's not handed to you.
    With this setup now you can make your background anyway you like, except the game nullifies that immediately by forcing you into choices that are entirely out of your character.
    I for one would certainly not have a "neutral" "citizen" background (citizen of what? there is no empire as it will be in the 3rd era)

    @Nadijeh The war isn't over however, and secondly your choice ...again... is nullified since you're taking everyones side which is ridiculous imo.
    If i wanted to be neutral, i would join a Daedric cult and meddle with everyones affairs.
    Alas i can't.
    Edited by Naor_Sarethi on March 26, 2015 3:22PM
  • Enodoc
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    @Enodoc Elder Scrolls has a reocurring theme. You are a prisoner with *no* background.
    The idea is, you make your own background and it's not handed to you.
    With this setup now you can make your background anyway you like, except the game nullifies that immediately by forcing you into choices that are entirely out of your character.
    I for one would certainly not have a "neutral" "citizen" background (citizen of what? there is no empire as it will be in the 3rd era)
    You could say the same of Skyrim though. Regardless of your chosen background, the game tells you that you have had no part in the civil war, and are then forced into choosing a side when you leave Helgen; you just also have the option to change that choice later.
    You could have been a citizen of anywhere; many people within the Alliance territories have no affiliation to that Alliance directly, or maybe you were a citizen of somewhere Alliance-neutral, like Craglorn, or Haafingar. Then you ending up on a beach within a random Alliance territory is the entire reason for joining that one over one of the others.
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  • skillastat
    skillastat
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    Why I can't vote ?
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  • Fox Hunter
    There is a very cheap solution and it was already mentioned: cut off the main quests of the enemy zones and spread the XP points between the side ones.

    I would be happy with this.
    No more pants-demanding events for today.
  • Iluvrien
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    MornaBaine wrote: »
    I'm asking. Because I'm curious.

    I had a bet that if I heard from anyone on this then it would likely be you, Morna. Glad to see I wasn't completely wrong ;). The two quests that I felt had overly restrictive and, in general, howlingly bad writing/scripting are as follows:

    A Marriage in Ruins
    I didn’t trust Izzara from the first. Once we got into the ruins and she informed me that to continue I would have to kill the prisoners? Not a chance. And they the quest gives you no other option at that point but to abandon it.
    Yeah, try again.

    And…

    The Charge of Evermore
    I walked into the village from the East (having gone up through Jackdaw cove) and first checked the Abandoned House. Do you know what I found? A note saying that Medya Zurric shouldn’t be disturbed in her activities behind the house… which, if you then check, leads you directly to the altar for Hircine before you have even met the woman and yet you are supposed to trust her and believe in her “kindly midwife” persona long enough for her to murder people. Again the quest gives you no option to do otherwise.

    What did you think of these two?
    MornaBaine wrote: »
    Even so, I still rage every time I'm pitted against my beloved Bretons! LOL So I've likely missed what you are talking about and am curious so please share!

    I am placed in a similar situations every time I find that I am facing a Dunmer. Unpleasant. Some of them I don't mind offing... slavers and bandits are no great loss to the Pact. Sometimes, however, I am faced by actual members of the Pact's armies. I have no desire to deprive them of their lives at all.
  • Fox Hunter
    Iluvrien wrote: »
    I am placed in a similar situations every time I find that I am facing a Dunmer. Unpleasant. Some of them I don't mind offing... slavers and bandits are no great loss to the Pact. Sometimes, however, I am faced by actual members of the Pact's armies. I have no desire to deprive them of their lives at all.

    That's disgusting. Despite of what some people say, i belive ZOS made a very good job in building an immersive game. The campaign itself could use improvements in some points, but overall i've enjoyed it quite a bit. And then, when you reach VR and can finally explore freely the world with the char you've conceived, you are forced to break through all of that immersion foolishness you've created and accept the Cadwells excuse (Et tu, Cadwell?) to start grind to VR14.

    Now i'm forced to serve Queen Ayrenn. Queen Ayrenn my balls! My queen is called Maraya and his husband Emeric is my King!

    Well, it wasn't a good start into the endgame, IMHO.
    Edited by Fox Hunter on March 27, 2015 12:39AM
    No more pants-demanding events for today.
  • Naor_Sarethi
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    Enodoc wrote: »
    @Enodoc Elder Scrolls has a reocurring theme. You are a prisoner with *no* background.
    The idea is, you make your own background and it's not handed to you.
    With this setup now you can make your background anyway you like, except the game nullifies that immediately by forcing you into choices that are entirely out of your character.
    I for one would certainly not have a "neutral" "citizen" background (citizen of what? there is no empire as it will be in the 3rd era)
    You could say the same of Skyrim though. Regardless of your chosen background, the game tells you that you have had no part in the civil war, and are then forced into choosing a side when you leave Helgen; you just also have the option to change that choice later.
    You could have been a citizen of anywhere; many people within the Alliance territories have no affiliation to that Alliance directly, or maybe you were a citizen of somewhere Alliance-neutral, like Craglorn, or Haafingar. Then you ending up on a beach within a random Alliance territory is the entire reason for joining that one over one of the others.

    You don't have to make that choice.
    The main quest isn't even mandatory to play the game.
    The only thing that you *have* to do is play the first sequence which simply explains: There is one bad dragon out there.
    That's it.
    Otherwise you can happily level and quest anywhere and anyway you like without even touching those two questlines.
    If you mean the part where you chose whom you follow, that is basically irrelevant, since you aren't set on one side until after you decide, to whom you bring the jagged crown.

    @Iluvrien Now that the argonians are free (for a while), we need replacements ;)
    Khjaiits are fine, but you need to lock your good silver away, so especially in times of war, regular slaver raids are important. If we're all fighting, someone needs to do the manual labour eh?
    Even in the interest of your beloved Pact :p
    Edited by Naor_Sarethi on March 27, 2015 2:27AM
  • MornaBaine
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    Iluvrien wrote: »
    MornaBaine wrote: »
    I'm asking. Because I'm curious.

    I had a bet that if I heard from anyone on this then it would likely be you, Morna. Glad to see I wasn't completely wrong ;). The two quests that I felt had overly restrictive and, in general, howlingly bad writing/scripting are as follows:

    A Marriage in Ruins
    I didn’t trust Izzara from the first. Once we got into the ruins and she informed me that to continue I would have to kill the prisoners? Not a chance. And they the quest gives you no other option at that point but to abandon it.
    Yeah, try again.

    And…

    The Charge of Evermore
    I walked into the village from the East (having gone up through Jackdaw cove) and first checked the Abandoned House. Do you know what I found? A note saying that Medya Zurric shouldn’t be disturbed in her activities behind the house… which, if you then check, leads you directly to the altar for Hircine before you have even met the woman and yet you are supposed to trust her and believe in her “kindly midwife” persona long enough for her to murder people. Again the quest gives you no option to do otherwise.

    What did you think of these two?
    MornaBaine wrote: »
    Even so, I still rage every time I'm pitted against my beloved Bretons! LOL So I've likely missed what you are talking about and am curious so please share!

    I am placed in a similar situations every time I find that I am facing a Dunmer. Unpleasant. Some of them I don't mind offing... slavers and bandits are no great loss to the Pact. Sometimes, however, I am faced by actual members of the Pact's armies. I have no desire to deprive them of their lives at all.

    Hated the Izzara quest, don't remember much about the midwife quest but now I'll be om the lookout for it!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • AlienSlof
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    So far I'm enjoying myself - OK, so this is my first VR character (yes, I finally managed to give Bal a good kicking even with my crippled hands!), but big bad Basil is enjoying Morrowind right now, and I'm enjoying him enjoying Morrowind! I have his spells set up so he gets lots of instant proc's, damage over time spells, protective spells, etc and he's now like a walking nuclear holocaust!

    When he isn't frying or blasting things, he's biting them and having a lot of fun with it. :)

    Then again, I'm playing the game for the quests; endgame and PvP are not what I'm interested in, but I do enjoy questing and exploring. And stealing. And murdering! :D

    All he needs now are some other vampires to chill out with. :)
    Edited by AlienSlof on March 27, 2015 3:17PM
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • Zimnel
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    I don't dislike doing the other faction quests, because this way we can learn about our enemies flaws o o
    But... that's not the point for me. I'd like to raise my veteran levels in Morrowind, the place where I chose to be. We could also have extended Mages Guild and Fighters Guild questlines for veteran levels but I guess those could fit better in the "armchair thread".
  • Ziggsrpg_ESO
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    I enjoy doing all the quests from all three factions but I would prefer to do it on Alt characters to provide a better full experience rather than all on the same. I love the story but the questing gets a bit old after a faction and a half. Now at the start of the third I just feel overwhelmed.
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  • Naor_Sarethi
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    Zimnel wrote: »
    I don't dislike doing the other faction quests, because this way we can learn about our enemies flaws o o
    But... that's not the point for me. I'd like to raise my veteran levels in Morrowind, the place where I chose to be. We could also have extended Mages Guild and Fighters Guild questlines for veteran levels but I guess those could fit better in the "armchair thread".

    yup. I play a Dunmer so i kind of expected to spend more time in Morrowind than lvl 1-25. That was a good long while now and most of my time i spend anywhere but Morrowind.
    It's not bad to travel the world, but a) that doesn't mean i want to help the other factions and b) doesn't mean there shouldn't be Veteran level stuff to do in Morrowind or any of the home regions.

    Considering the new content is supposed to scale to your level (no idea how that'll work), those closed areas such as Eastern Morrowind. Vvardenfel and Solstheim would easily make up for it.

    It also would allow to finally give the regions a distinctive Dunmeri feel, not the Pact zones where you basically run into Argonian villages every 10 quests or Nords in every corner.

    Blackmarsh and Skyrim and the other open regions should feel more home to their native inhabitants, in terms of population and architecture etc.

    So far we haven't seen House Telvanni either, and i'd love to be able to quest for them rather than having to quest for Queen Ayrenn the obnoxious.
  • AlienSlof
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    I agree on seeing more of House Telvanni. My main guy became Archmagister of Telvanni in Morrowind all those years ago. Plus the questline was just so funny and entertaining, what with ancient, insane wizards and all! :D
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • Naor_Sarethi
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    Khajiitfur skirt anyone? :D
    I just hope ZOS doesn't go with the "oh welp, let's make em the badguys / grindable mobs" attitude.
    There's already not enough playable Daedric / "evil" content.
  • Extremeties
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    I personally hate the fact that you're forced to quest to progress your character in the VR's. They're super slow and its quite annoying. 1-50 is perfect, VR1-14 is atrocious. I appreciate the effort in the content they provided but I hate the idea that im forced to quest, especially now that grinding has been shafted. Variety in ways to level your character is a GOOD thing, not a bad thing. W..t....f. We should be able to level our characters how we want vs being forced and that's the case with ESO :(
  • Naor_Sarethi
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    I always feel bad about hating the questing, since i know how much work was put into making all characters voiceacted and designing it all.
    It really works best for your own faction, and it feels that nothing was wasted on me 1-50, while DC and AD veteran questing has it's moments i will admit that, having played a bit now... there are moments that even i enjoy, but it really isn't happening often enough.
    But.... content updates will fix that i hope, since they will be playable at all levels.
    I only hope they will also take the "Should ZOS dabble in Mature content" poll/thread into consideration, since the new content should also differ a lot from what we have now.
    If all factions can access it, they will need to enable a lot of options to chose from to make them enjoyable for everyone.
  • ItsGlaive
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    If the current line is still that VR is going (which I believe is the current line, and I hope to god it happens) then I never figured out where the business sense is in keeping it in for console launch, possibly the biggest launch of this game's lifetime. It means console players will be grinding through the same, boring, monotonous system as we had to, only to have it whipped out from under them.

    Makes far more sense to remove it before console launch.
    Allow cross-platform transfers and merges
  • Naor_Sarethi
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    @Xabien Exactly what i thought as well. The timeline makes no sense. A content release before the console launch, even if it means delaying the release, would make a lot more sense.
    Otherwise the frustration will continue, and in all honesty, the majority of console players will *not* have the same amount of patience as the people playing on PC had so far.
  •  Jules
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    I completed like close to 1000 quests. I got caldwells silver and recently went back and completed caldwells gold. Know what I got for that time sink? 1 blue non-set mace. These people must be seriously out of touch.
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  • ItsGlaive
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    @Xabien Exactly what i thought as well. The timeline makes no sense. A content release before the console launch, even if it means delaying the release, would make a lot more sense.
    Otherwise the frustration will continue, and in all honesty, the majority of console players will *not* have the same amount of patience as the people playing on PC had so far.

    Agreed, console players are used to a quicker pace of game. Except of course for those already in the mmo crowd.

    The reality of no content patches until console has "settled" is starting to sink in for me too, it's going to be a long 5+ months in game. Just doing away with Silver and Gold and VR levels between now and then would make a massive difference.
    Allow cross-platform transfers and merges
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