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3 things that work against this game

Erotes
Erotes
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Before release, I had high hopes for this game as did many Elder scrolls fans. Now that the game has been out, it still feels unfinished and leaves a lot to be desired. Here are three things that, for me at least, are huge problems that could be fixed.

1. The magic system. Who's idea was it that the only magic outside of "classes" were in staff weapons? Considering that for oblivion and skyrim, the much desired pole-arms were gifts from mod-ers is a clear sign that this is NOT a good idea. Restoration and destruction should be skill lines separate from staves, the combination really seems like a cheap shortcut. It may be too late to change this but adding polearm skill lines (QuarterStaffs and spears) in the future may be a step in the right direction.

2. The only way to travel to enemy territory is to enter "another dimension" where you get to place yourself in the enemy faction's shoes after finishing the main story is another cheap short cut. Come on, this really breaks immersion and seems like a cheap way to add more content. How amazing would it be if you could enter enemy territory without such a generic plot hole? For you nay sayers, there are many ways this could be done...try using a little imagination. How great would it be if the war actually played a part and effected where you could travel. For instance, enemy territory could be under periods of war untill your faction took over a majority of their bases, then you could travel to their land under a truce? I'm just throwing ideas out there but something could be done here. There is another game that allows traveling to hostile territory and it works decently enough for both pvpers and pvers...*cough* archeage *cough*

3. Every MMO that plans to keep itself relevant needs to be a world in which players want to live not just kill kill kill. There needs to be immersion and activities that create a community. Morrowind, Oblivion, and Skyrim all succeeded because they created a world that was not just about killing x but because we felt like it was another world in which we dwelled. Not all of us wanted to play the role of the conqueror, many of us wanted to play a merchant, bard, adventurer etc. And many of us spent many hours, even days, creating our own presence in previous ES titles. It's a little late now, but attempting to make ESO like all other Elderscrolls games by making every player the proverbial "chosen one" was what sabotaged many aspects of this game. DON'T repeat that in future content. In short ESO, just give us a world in which people can live and have other goals aside from killing X or reaching vet lvl 14.

This game has received a lot of slack but there is still potential to make this game great!

-TL DR : 1. Staves (melee), destruction magic and restoration magic should be three separate skill lines. No staff should be needed as in previous ES games. 2. Vet lvl questing is cheap filler. 3. More immersion please! There should be goals outside of killing X number of Z and reaching vet lvl 14.
  • Soloeus
    Soloeus
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    1. I would love a Melee Staves fighting.
    2. I enjoy my Staves of Destro/Resto. If not tied to a weapon, what then?
    3. Staves shouldn't be so bad that you can't use them. Hard line to balance between OP and Useless.

    I don't know what an MMO could do to add more immersion. In theory you are right.

    Within; Without.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Long ago ZOS said they intended to add the traditional TES magic 'schools', they've not repeated that for many a long day so who knows now. I would guess it'll come when Spellcrafting does and since development on the was frozen a long time ago and ZOS recently said they have no current plans to pick it up again I guess I wouldn't be holding my breath.
    Edited by fromtesonlineb16_ESO on March 26, 2015 8:00AM
  • Lord_Kreegan
    Lord_Kreegan
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    3 things that work against this game:
    1. The marketing department;
    2. The MBAs on the management team and especially in the marketing department;
    3. The devs who thought they were making DAoC-II with an Elder Scolls skin.
  • Soloeus
    Soloeus
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    3 things that work against this game:
    1. The marketing department;
    2. The MBAs on the management team and especially in the marketing department;
    3. The devs who thought they were making DAoC-II with an Elder Scolls skin.

    haha!

    1. Nerfing Sorcerers until everyone is forced to run Stamina Build.
    2. Invinci-Batspam of Sparkling Edward Flappy Flaps.
    3. Providing in-game items exclusively through purchasing stuffed animals.

    Within; Without.
  • Erotes
    Erotes
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    Soloeus wrote: »
    1. I would love a Melee Staves fighting.
    2. I enjoy my Staves of Destro/Resto. If not tied to a weapon, what then?
    3. Staves shouldn't be so bad that you can't use them. Hard line to balance between OP and Useless.

    I don't know what an MMO could do to add more immersion. In theory you are right.

    =D I love staves too. The staff should be unique in that it is like two handers but sacrifices the burst dps for some defense and attack speed. The defense and speed added wouldn't be at the level of shields or dual wielding of course.

    Also, magic skill lines should be outside of weapon skill lines. how amazing would it be to be able to use a bow and magic on the same action bar? I know in theory everyone would choose healing or the BIS spells but if the magic skill lines required a large number of skill points in order to be useful, this would keep everyone from investing. Requiring more points to max out weapon skill lines would also help creating a skill cap. Right now, its pretty easy to master many skill lines with all the sky shards out there...

    As for immersion, housing is a good start! Also allowing players to crate their own shops and taverns could add a ton of depth to this game. Those are just on the spot ideas but with time and collaboration, the possibilities are endless.
    Edited by Erotes on March 26, 2015 8:14AM
  • Erotes
    Erotes
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    Long ago ZOS said they intended to add the traditional TES magic 'schools', they've not repeated that for many a long day so who knows now. I would guess it'll come when Spellcrafting does and since development on the was frozen a long time ago and ZOS recently said they have no current plans to pick it up again I guess I wouldn't be holding my breath.

    If only you could see my face as i read your post...it went something like this :D:):/ :'(

    Edited by Erotes on March 26, 2015 8:16AM
  • f047ys3v3n
    f047ys3v3n
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    Ill do 3 against and 3 for:

    Against:
    1. The class balance / combat system is at least as big a problem in 1.6 as it was in 1.5. It was a terrible idea to take most or all of the balance people off active use for several months to make an entirely new and untested balance and combat system. It has now been released with little testing, full of bugs, and with little or no improvement to the balance problems that I presume caused the change. To add to this, because they were working on old code the whole time, many of the buggs fixed while they were locked away such as spell penetration, are back with the reworked old code. Very bad move all around.

    2. 3, 12 man trials and 6, 4 man dungeons and a 4 man arena do not make an endgame content. Some tough solo areas perhaps where maybe casuals either learn to play or die perhaps. Maybe another Craiglorn but with XP and loot so it is worth running. You could make that dueling system all the PVP guys want but your afraid of because it will expose more class imbalance. Bottom line, when you finish Cadwells gold there's little left to do except play horse simulator in PVP.

    3. The Champion System. Level caps exist for a reason. Don't believe me, wait 6 months. It will wreck PVP and if anybody is running trials at that time (would need some compelling gear rewards, XP, and new content) it will cause problems for that. Look at the problem it has already caused with XP nerfing, and XP buffing. None of this mattered much pre-champion did it? I know you thought this system would be a neat substitute for new content as players would always have some type of progression to work on but it was a poor deal with the daedra. Sheogorath is laughing at you.

    For:
    1. Great quests. If you play it like a single player game, which I think most console players will, it's no Skyrim, but it's pretty good. The voice acting is great, the lore is great, and the quests have some compelling stories and variety. I enjoy questing a lot.

    2. The graphics. There is no other MMO that even comes close to the beauty of this game.

    3. The players. The difference between an MMO and a single player game is the friends you make. I have made many. That might not have anything to do with ZOS but it benefits the game and is the reason lots of people play so I'll count it.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Knootewoot
    Knootewoot
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    1: Staves for 2-handed melee. destruction/restoration as separate skill lines (fireballs from hands, touch of flame etc like previous TES games. Also other schools, like illusion or (my favorite) conjuration. So you can fight with sword and board and still shoot a fireball out of your hand and conjur a deadroth.

    Enchanting staves or other weapons with a (fireball) spells so you can hurl spells from stave.

    2: I do not like the "veteran" area's and do the quests. I rather have it as enemy faction zones and come there to troll. Also this would do good for a separate PvE and PvP server. Make the major towns full of the now already present uberguards to hold of enemy players and make the major towns a non-PvP area. (or do it like ArcheAge. some PvP area's, some PvE)

    3: In previous TES game I skipped the main quest and went off on my own. You cannot really do that here now unless you like mindless grinding in craglorn to advance and help in cyyrodil. They can change that in a heartbeat by removing veteran levels.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Erotes
    Erotes
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    Knootewoot wrote: »
    1: Staves for 2-handed melee. destruction/restoration as separate skill lines (fireballs from hands, touch of flame etc like previous TES games. Also other schools, like illusion or (my favorite) conjuration. So you can fight with sword and board and still shoot a fireball out of your hand and conjur a deadroth.

    Enchanting staves or other weapons with a (fireball) spells so you can hurl spells from stave.

    2: I do not like the "veteran" area's and do the quests. I rather have it as enemy faction zones and come there to troll. Also this would do good for a separate PvE and PvP server. Make the major towns full of the now already present uberguards to hold of enemy players and make the major towns a non-PvP area. (or do it like ArcheAge. some PvP area's, some PvE)

    3: In previous TES game I skipped the main quest and went off on my own. You cannot really do that here now unless you like mindless grinding in craglorn to advance and help in cyyrodil. They can change that in a heartbeat by removing veteran levels.

    I agree completely!! I loved some things about archeage including the chance that opposing factions can kill you while you are questing/farming but the grind in that game made it boring...I miss the excitement of unexpected pvp. As for the other things, OMG right? Sure there may be problems with some of our suggestions but they can all be perfected and they would improve the game greatly!
  • Nerouyn
    Nerouyn
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    Erotes wrote: »
    1. The magic system. Who's idea was it that the only magic outside of "classes" were in staff weapons?

    That was ultimately the big interest killer for me.

    I prefer to play casters. I have no interest at all in melee or ranged weapons. I have no interest in either being a vampire or a werewolf. Nothing in the undaunted line interests me. That leaves a grand total of 16 [ 12 (3 per class) + 4 (resto staff, dest staff, soul, mage guild) ] skill lines. For any character 9 of those 16 are inaccessible for belonging to other classes.

    I re-downloaded the game when the sub lifted, but I honestly don't think I could be bothered actually trying to play again until spellcrafting goes live. And even then, the more I look at the champ system the less I like it. ESO's combat was fantastically straightforward. There was none of this rubbish do-some-arbitrary-thing in combat to trigger a seemingly totally unrelated proc. Oh well.
  • LtCrunch
    LtCrunch
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    Erotes wrote: »
    Before release, I had high hopes for this game as did many Elder scrolls fans. Now that the game has been out, it still feels unfinished and leaves a lot to be desired. Here are three things that, for me at least, are huge problems that could be fixed.

    It's an MMO, it's never going to be "finished" that's one of the major draws about the genre....so honestly I stopped reading here.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LtCrunch
    LtCrunch
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    Knootewoot wrote: »
    3: In previous TES game I skipped the main quest and went off on my own. You cannot really do that here now unless you like mindless grinding in craglorn to advance and help in cyyrodil. They can change that in a heartbeat by removing veteran levels.
    Every TES game forces you through some portion of the main questline. In Skyrim for example you could not progress the civil war questline beyond talking to Jarl Balgruuf until you went and spawned your first dragon. Many quests are locked out until you complete X quest, Y level, or Z part of the main storyline. Functions much the same as ESO does.
    Edited by LtCrunch on March 26, 2015 11:22AM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • R1ckyDaMan
    R1ckyDaMan
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    Brandalf wrote: »
    Knootewoot wrote: »
    3: In previous TES game I skipped the main quest and went off on my own. You cannot really do that here now unless you like mindless grinding in craglorn to advance and help in cyyrodil. They can change that in a heartbeat by removing veteran levels.
    Every TES game forces you through some portion of the main questline. In Skyrim for example you could not progress the civil war questline beyond talking to Jarl Balgruuf until you went and spawned your first dragon. Many quests are locked out until you complete X quest, Y level, or Z part of the main storyline. Functions much the same as ESO does.

    What he means is he wasnt restricted by level I think, you could access 90% of the delves right off the bat, not woa these mobs 2 shot me, cant go there brick wall stuff.

    And whole area's are cut off by quest lines..

    Personally I have learnt to never treat this game as an elder scrolls game any more, its an mmo world I jump in sometimes.
  • wOOOOt_of_SD
    wOOOOt_of_SD
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    lag
    lag
    and lag
  • R1ckyDaMan
    R1ckyDaMan
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    lag
    lag
    and lag

    That too, pvp during eu primetime is unplayable tbh.
  • LtCrunch
    LtCrunch
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    R1ckyDaMan wrote: »
    Brandalf wrote: »
    Knootewoot wrote: »
    3: In previous TES game I skipped the main quest and went off on my own. You cannot really do that here now unless you like mindless grinding in craglorn to advance and help in cyyrodil. They can change that in a heartbeat by removing veteran levels.
    Every TES game forces you through some portion of the main questline. In Skyrim for example you could not progress the civil war questline beyond talking to Jarl Balgruuf until you went and spawned your first dragon. Many quests are locked out until you complete X quest, Y level, or Z part of the main storyline. Functions much the same as ESO does.

    What he means is he wasnt restricted by level I think, you could access 90% of the delves right off the bat, not woa these mobs 2 shot me, cant go there brick wall stuff.

    And whole area's are cut off by quest lines..

    Personally I have learnt to never treat this game as an elder scrolls game any more, its an mmo world I jump in sometimes.
    There was plenty of all of that in past TES games too though, the only difference is you didn't know those quests existed until you met the parameters to do them. You can't expect an MMO to scale to you, However ZOS is making moves to scaling players to the new zones. And I suspect this will be done retroactively for existing zones as well, making it effectively function exactly like past TES games.
    Edited by LtCrunch on March 26, 2015 11:34AM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Elsonso
    Elsonso
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    Long ago ZOS said they intended to add the traditional TES magic 'schools', they've not repeated that for many a long day so who knows now. I would guess it'll come when Spellcrafting does and since development on the was frozen a long time ago and ZOS recently said they have no current plans to pick it up again I guess I wouldn't be holding my breath.

    I just want to add my perspective to the last statement.

    I think that "current plan" to ZOS is the next 30 to 60 days. Further out than that is this nebulous fog of possibility in which all things exist and do not exist at the same time. The only exception to this will be dated deadlines... ESOTU on March 17 and console release in June. If you try to press them on anything else beyond the "current plan", you will find you are grasping at mist. Evidence is in the forums over the last year.

    Like it or not, they have a short pipeline between development and production and they have a process that allows them to start and stop work on projects and change how projects are being developed on a frequent basis. All of this means churn, from our perspective. They are constantly moving the pots on the stove, sometimes a project is on the back burner and sometimes it is not. They also seem to favor changing the details of what they are doing rather than sticking to something that they no longer like.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Merlin13KAGL
    Merlin13KAGL
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    Primary magic damage should not be tied to a stave. A stave should supplement the effect, not be the sole source of it.

    Having bash as the only melee option is a missed opportunity. I'd love to put points into leg sweep/disarm when that overgrown two-hander decides to get in my face.

    Benefits and downfalls - one should come with the other. With several aspects, there is one without the other.

    (Quick example: Nords should take more fire damage, Dark Elves more frost...)
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Pirhana7_ESO
    Pirhana7_ESO
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    deleted
    Edited by Pirhana7_ESO on March 26, 2015 3:35PM
  • Pirhana7_ESO
    Pirhana7_ESO
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    Erotes wrote: »
    Before release, I had high hopes for this game as did many Elder scrolls fans. Now that the game has been out, it still feels unfinished and leaves a lot to be desired. Here are three things that, for me at least, are huge problems that could be fixed.

    1. The magic system. Who's idea was it that the only magic outside of "classes" were in staff weapons? Considering that for oblivion and skyrim, the much desired pole-arms were gifts from mod-ers is a clear sign that this is NOT a good idea. Restoration and destruction should be skill lines separate from staves, the combination really seems like a cheap shortcut. It may be too late to change this but adding polearm skill lines (QuarterStaffs and spears) in the future may be a step in the right direction.

    2. The only way to travel to enemy territory is to enter "another dimension" where you get to place yourself in the enemy faction's shoes after finishing the main story is another cheap short cut. Come on, this really breaks immersion and seems like a cheap way to add more content. How amazing would it be if you could enter enemy territory without such a generic plot hole? For you nay sayers, there are many ways this could be done...try using a little imagination. How great would it be if the war actually played a part and effected where you could travel. For instance, enemy territory could be under periods of war untill your faction took over a majority of their bases, then you could travel to their land under a truce? I'm just throwing ideas out there but something could be done here. There is another game that allows traveling to hostile territory and it works decently enough for both pvpers and pvers...*cough* archeage *cough*

    3. Every MMO that plans to keep itself relevant needs to be a world in which players want to live not just kill kill kill. There needs to be immersion and activities that create a community. Morrowind, Oblivion, and Skyrim all succeeded because they created a world that was not just about killing x but because we felt like it was another world in which we dwelled. Not all of us wanted to play the role of the conqueror, many of us wanted to play a merchant, bard, adventurer etc. And many of us spent many hours, even days, creating our own presence in previous ES titles. It's a little late now, but attempting to make ESO like all other Elderscrolls games by making every player the proverbial "chosen one" was what sabotaged many aspects of this game. DON'T repeat that in future content. In short ESO, just give us a world in which people can live and have other goals aside from killing X or reaching vet lvl 14.

    This game has received a lot of slack but there is still potential to make this game great!

    -TL DR : 1. Staves (melee), destruction magic and restoration magic should be three separate skill lines. No staff should be needed as in previous ES games. 2. Vet lvl questing is cheap filler. 3. More immersion please! There should be goals outside of killing X number of Z and reaching vet lvl 14.

    Your not suppose to be able to go to enemy territory because your alliance army has not pushed that far yet. The battle line is still in Cyrodiil. In Cyrodiil you can go to the enemys home land where their towns are.

    As for the the PVE of enemy lands and "anotherr dimension" be happy that this option is actually there. It was origionally not planned for the game, Idea was for teh game to be like Darkage of Camelot where you could ONLY play on your alliances home side and go to Cyrodiil to fight over enemy lands. BUT people wanted to be able to do the content from enemy alliances without having to create a new character on that alliance so ZOS actually listened and made that possible.
  • Wintersage
    Wintersage
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    BUT people wanted to be able to do the content from enemy alliances without having to create a new character on that alliance so ZOS actually listened and made that possible.

    Actually, what I think people wanted was to have content to do in the other alliances. To not be shut out permanantly from those other lands.

    Not to be confused with having the same exact content to slog through.

    And as I play a caster myself, I'm also on board with thinking it's silly to tie magic to weapons.

    Edited by Wintersage on March 26, 2015 4:44PM
  • Gidorick
    Gidorick
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    Wintersage wrote: »
    BUT people wanted to be able to do the content from enemy alliances without having to create a new character on that alliance so ZOS actually listened and made that possible.

    Actually, what I think people wanted was to have content to do in the other alliances. To not be shut out permanantly from those other lands.

    Not to be confused with having the same exact content to slog through.

    And as I play a caster myself, I'm also on board with thinking it's silly to tie magic to weapons.

    out of alliance quests where we play the "bad guy" would have been much better.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Govalon
    Govalon
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    Erotes wrote: »
    B

    3. Every MMO that plans to keep itself relevant needs to be a world in which players want to live not just kill kill kill. There needs to be immersion and activities that create a community. Morrowind, Oblivion, and Skyrim all succeeded because they created a world that was not just about killing x but because we felt like it was another world in which we dwelled. Not all of us wanted to play the role of the conqueror, many of us wanted to play a merchant, bard, adventurer etc. And many of us spent many hours, even days, creating our own presence in previous ES titles. It's a little late now, but attempting to make ESO like all other Elderscrolls games by making every player the proverbial "chosen one" was what sabotaged many aspects of this game. DON'T repeat that in future content. In short ESO, just give us a world in which people can live and have other goals aside from killing X or reaching vet lvl 14.
    This is what they should focus on. More ES related fun stuff that is not all about killing.

    I can tell you an example what another MMO, FFXIV did. They implemented chocobo races(horse races) and chocobo breeding(horse breeding). Everyone that has played Final Fantasy 7 knows what I am talking about but now this one is in MMO.

    They added card games. You can collect cards and play with tons of different rulesets. There are rare cards and not so rare cards and it is FUN. Anyone who has played Final Fantasy 8 knows what I am talking about.

    Stuff like this NEED to be added to this game. Fun stuff from previous ES singleplayer titles. Justice system is a really good start but we need more to add more depth to the game. I think housing is a critical part of ES games and it should be added too.

  • Erotes
    Erotes
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    Brandalf wrote: »
    It's an MMO, it's never going to be "finished" that's one of the major draws about the genre....so honestly I stopped reading here.

    Okay, it was a lot to read so I get not continuing for that, but your inability to understand my suggesting the game was released prematurely is beyond me. Good luck in life my friend.
    Edited by Erotes on March 28, 2015 3:59AM
  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    THIS POST. LITERALLY EVERYTHING EVERY SENSIBLE PERSON HAS BEEN SAYING AND THINKING ABOUT THIS GAME SINCE LAUNCH.
    +1
    Sanguine's Beta Tester

  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    3 things that work against this game:
    1. The marketing department;
    2. The MBAs on the management team and especially in the marketing department;
    3. The devs who thought they were making DAoC-II with an Elder Scolls skin.

    Yeah i don't think the devs of this game ever played a single TES game outside of MAYBE unmodded skyrim on PS3. ahhahhahahaha
    Sanguine's Beta Tester

  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    Soloeus wrote: »
    1. I would love a Melee Staves fighting.
    2. I enjoy my Staves of Destro/Resto. If not tied to a weapon, what then?
    3. Staves shouldn't be so bad that you can't use them. Hard line to balance between OP and Useless.

    I don't know what an MMO could do to add more immersion. In theory you are right.

    If not tied to a weapon, how about IN A SCHOOL OF DESTRUCTION AND RESTORATION LIKE EVERY OTHER TES GAME where you use the spells from more than just skills you spec into [scrolls, books, or enchanted staves that have their own spell/set of spells attached to them]

    this games magic system needs a revamp really badly. Also, to add more immersion, random events. random events that effect the way the world looks and require reactions from groups of players to stop them from destroying the landscape [dark anchors would have been perfect for this]
    Sanguine's Beta Tester

  • Erotes
    Erotes
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    Your not suppose to be able to go to enemy territory because your alliance army has not pushed that far yet. The battle line is still in Cyrodiil. In Cyrodiil you can go to the enemys home land where their towns are.

    As for the the PVE of enemy lands and "anotherr dimension" be happy that this option is actually there. It was origionally not planned for the game, Idea was for teh game to be like Darkage of Camelot where you could ONLY play on your alliances home side and go to Cyrodiil to fight over enemy lands. BUT people wanted to be able to do the content from enemy alliances without having to create a new character on that alliance so ZOS actually listened and made that possible.

    while I think it is fantastic that ZOS listens to player feed back, this really seems like a shortcut to adding more player content. And as someone who likes to commit to an mmo long term, the fact that we can't go any where in this progressive fantasy world really disillusions a player's immersion.
  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    Your not suppose to be able to go to enemy territory because your alliance army has not pushed that far yet. The battle line is still in Cyrodiil. In Cyrodiil you can go to the enemys home land where their towns are.

    Bullcrap. There are dozens of quests where pact/covenant/dominion forces outright invade or fund/work with other groups to attack the other alliances in their homeland. There are no battle lines. There is only a massive war spanning all of tamriel.

    Sanguine's Beta Tester

  • sagitter
    sagitter
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    3 things that work against this game:
    1. The marketing department;
    2. The MBAs on the management team and especially in the marketing department;
    3. The devs who thought they were making DAoC-II with an Elder Scolls skin.

    3. The perfect game.
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