Sallington wrote: »Anything bought with real money that give an increase to a character's stats or power.
To all of you saying that Exp is P2W:
Take a look at Cabal online.
Now THAT is where I encountered my first P2W cash store.
The whole game revolves around grinding dungeons to accumulate upgrade stones (for upgrading gear).
The more you upgrade your gear, the more stones you need to upgrade it. Oh yeah, and it becomes increasingly more difficult to upgrade it. Oh yeah, did I mention if you fail at the upgrade it downgrades (sometimes even -2).
Needless to say it is very difficult and VERY expensive to have the best gear (upgraded to +15).
It is, in fact, so difficult that every time someone upgrades an item to +15, every player can see a system notification of it.
Then they introduced a cash shop item that could prevent the downgrading at the failure of upgrading. Each time you fail, simply one of that item is expended.
A few $ later, everybody with a credit card had themselves +15 gear.
Impossible to beat in PvP, even if they were unskilled.
Time & effort spent: ZERO.
So quit your whining because somebody will get something 10% faster than you!
They still need to spend time and effort for it.
LordSkyKnight wrote: »The objective in any MMO or game is to make your character stronger or more powerful. You do this by collecting loot / gear, completing content or game designed hurdles, and increase the level of your character. Game designers usually put hurdles in place to slow down the process and take up your time to complete. Usually everyone is on equal footing on the required time it takes to complete the content and advance your character in power.
Now here comes my pay to win definition. When you purchase items in a cash shop to bypass standardized hurdles that a developer puts into a game, you are paying money to win.
Purchasing a potion to speed up the rate at which you acquire experience to bypass the standardized leveling process, you are paying money to win.
Purchasing gear, purchasing levels, purchasing crafting material, is all paying to win. You are paying extra money to bypass the established hurdles in the game. You are paying extra money to win at that game.
Some people are more apt to dismiss the minor cash shop purchases that enable them to bypass hurdles. Such as an experience potion to level up to game's max level or say the horse they included with the collector's edition. But when you have an open ended system in place such as the champion system, things start to get a little sketchy. Add in the power gamers / whales that will dump a lot of money to get any advantage over everyone else, things start to get nasty.
Remember the anger when they released details of the Imperial Race with the collector's edition?
Sallington wrote: »Sallington wrote: »Anything bought with real money that give an increase to a character's stats or power.(snipped outrageous but very instructive example from other game)
Just because another game is MORE P2W, doesn't mean exchanging $$$ for extra CPs isn't P2W itself.
"Pay To Win" is a misleading phrase. There's never been a game in which you simply pay money for victory. I.E. you literally just pay money and it says "Victory! Congratulations! You win!".
starkerealm wrote: »"Pay To Win" is a misleading phrase. There's never been a game in which you simply pay money for victory. I.E. you literally just pay money and it says "Victory! Congratulations! You win!".
Actually, I would be slightly surprised if there isn't something out there that fits exactly that definition. Not what's being talked about here, but, you know.
Kuettbullen wrote: »DISCLAIMER: I don't want/intend to turn this into a hate thread and please keep that in mind if you post a reply!
nimander99 wrote: »My definition of pay to win is something that gives a statistical advantage that is impossible to achieve in game.
I think majority would agree.
nimander99 wrote: »My definition of pay to win is something that gives a statistical advantage that is impossible to achieve in game.
I think majority would agree.
There are several definitions of P2W. This is one of them.
People, XP potions ARE convenience. If you don't use XP potions, it will take you a little longer to gain champion points.
Why is that so difficult to understand? No one is gaining a direct advantage over you.
Sorry, but you are just wrong. This is not just arguing about opinions, this is arguing about facts.
Here we go again.
Fact of the matter is, people are entitled to their own opinion of what they consider to be p2w and what they don't. You disagreeing with someone doesn't necessarily make them wrong, it makes their opinion different than yours.
I imagine this thread will turn into a exp potion argument and eventually be closed but enjoy it while it lasts!
starkerealm wrote: »
starkerealm wrote: »
No, independent of the amount of $$$ required.
It doesn't matter if P2W cost 1 million, there will always be those few players who can afford it.
Pay-2-Win is when a game sells equipment for real-life currency which is BETTER or otherwise SUPERIOR to that of which can be gathered in game.
Those claiming that XP potions are p2w are just silly. You do not win by being a higher levelled player if you're a *** at the game. I've seen plenty of people below level 50 beating vr14's in Cyrodiil by pure skill mastery.
in my opinion pay to win = paying then winningKuettbullen wrote: »DISCLAIMER: I don't want/intend to turn this into a hate thread and please keep that in mind if you post a reply!
Hi!
With alot of "X is Pay to win! Don't put it in the game!!" threads lately I want to know what everyone conciders P2W and I'll try to explain my point of view as thoroughly as I can in this post.
First and foremost the EXP potions I think they arent P2W, because I know it might cause that some people are SLIGHTLY ahead in champion levels I don't think it will be anything major. My reasoning for that is even if you dont have the EXP potion you can still reach the same champion level as someone who is using the potion as without, though it's obviously going to take more time. Quite alot of people simply don't have the alot of time to spend on the game to really get their champion levels up. Consequently there will be some of the high-end min-maxing people that will use it to reach new heights that just some other people have a very hard time reaching. Still I dont concider it P2W.
I've also seen some threads about changing class/race. If hypothetically ZOS implements a race changing feature in the crown store it will neither be a "gamebreaking" nor "P2W" feature. Because you're not paying to (for example) get a set of armor that is better than the best crafted/dropped in the game. Though a class changing feature to much to ask no matter if you are for or against it, simply because in such a game as ESO changing class on a whim will actually create imbalance issues and people will switch back and forth between classes because class X is flavor of the month. Also restrictions on race change (quite obvious but it needs to be said), if you are in faction X you should only be able to change between the races in that faction unless you have the any race for any faction feature unlocked.
I dont concider things to be P2W unless they create significant imbalance issues or if there are items/skills that you cant obtain anywhere else other then the ingame shop.
Do you agree or disagree with the examples and reasons above? Please respond and motivate why you think that way.
I dont concider things to be P2W unless they create significant imbalance issues or if there are items/skills that you cant obtain anywhere else other then the ingame shop.
genchaos9b14_ESO wrote: »By this definition here it makes IC look like the game has finally gone P2W. Unless of course people who don't subscribe or buy the DLC still have the same access to all of the gear available in IC.