Opinions on definition of Pay to Win

  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Sallington wrote: »
    Anything bought with real money that give an increase to a character's stats or power.
    Dubhliam wrote: »
    To all of you saying that Exp is P2W:
    Take a look at Cabal online.
    Now THAT is where I encountered my first P2W cash store.
    The whole game revolves around grinding dungeons to accumulate upgrade stones (for upgrading gear).
    The more you upgrade your gear, the more stones you need to upgrade it. Oh yeah, and it becomes increasingly more difficult to upgrade it. Oh yeah, did I mention if you fail at the upgrade it downgrades (sometimes even -2).
    Needless to say it is very difficult and VERY expensive to have the best gear (upgraded to +15).
    It is, in fact, so difficult that every time someone upgrades an item to +15, every player can see a system notification of it.
    Then they introduced a cash shop item that could prevent the downgrading at the failure of upgrading. Each time you fail, simply one of that item is expended.
    A few $ later, everybody with a credit card had themselves +15 gear.
    Impossible to beat in PvP, even if they were unskilled.
    Time & effort spent: ZERO.
    So quit your whining because somebody will get something 10% faster than you!
    They still need to spend time and effort for it.

    Just because another game is MORE P2W, doesn't mean exchanging $$$ for extra CPs isn't P2W itself.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • LordSkyKnight
    LordSkyKnight
    ✭✭✭✭✭
    The objective in any MMO or game is to make your character stronger or more powerful. You do this by collecting loot / gear, completing content or game designed hurdles, and increase the level of your character. Game designers usually put hurdles in place to slow down the process and take up your time to complete. Usually everyone is on equal footing on the required time it takes to complete the content and advance your character in power.

    Now here comes my pay to win definition. When you purchase items in a cash shop to bypass standardized hurdles that a developer puts into a game, you are paying money to win.

    Purchasing a potion to speed up the rate at which you acquire experience to bypass the standardized leveling process, you are paying money to win.

    Purchasing gear, purchasing levels, purchasing crafting material, is all paying to win. You are paying extra money to bypass the established hurdles in the game. You are paying extra money to win at that game.

    Some people are more apt to dismiss the minor cash shop purchases that enable them to bypass hurdles. Such as an experience potion to level up to game's max level or say the horse they included with the collector's edition. But when you have an open ended system in place such as the champion system, things start to get a little sketchy. Add in the power gamers / whales that will dump a lot of money to get any advantage over everyone else, things start to get nasty.

    Remember the anger when they released details of the Imperial Race with the collector's edition?
    Edited by LordSkyKnight on March 25, 2015 4:09PM
    "And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
    - Matt Firor
  • asteldian
    asteldian
    ✭✭✭✭
    Exp potions are pay 2 win for those who already play way too much. For everyone else potions simply close the gap to the non paying players on a lot.
    Overall they cause an extreme on either side of the spectrum who are the minorities, and you end up with a broader category in the middle. For me it doesn't matter, for others its a big deal.
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    The objective in any MMO or game is to make your character stronger or more powerful. You do this by collecting loot / gear, completing content or game designed hurdles, and increase the level of your character. Game designers usually put hurdles in place to slow down the process and take up your time to complete. Usually everyone is on equal footing on the required time it takes to complete the content and advance your character in power.

    Now here comes my pay to win definition. When you purchase items in a cash shop to bypass standardized hurdles that a developer puts into a game, you are paying money to win.

    Purchasing a potion to speed up the rate at which you acquire experience to bypass the standardized leveling process, you are paying money to win.

    Purchasing gear, purchasing levels, purchasing crafting material, is all paying to win. You are paying extra money to bypass the established hurdles in the game. You are paying extra money to win at that game.

    Some people are more apt to dismiss the minor cash shop purchases that enable them to bypass hurdles. Such as an experience potion to level up to game's max level or say the horse they included with the collector's edition. But when you have an open ended system in place such as the champion system, things start to get a little sketchy. Add in the power gamers / whales that will dump a lot of money to get any advantage over everyone else, things start to get nasty.

    Remember the anger when they released details of the Imperial Race with the collector's edition?

    Very well said.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Ley
    Ley
    ✭✭✭✭✭
    I my opinion, pay 2 win is any advantage that can be obtained with cash and not via in game methods.
    Some examples:

    - Items that increase power and can not be obtained in game. (example, cash shop costume that adds stat/armor/other bonuses to character.)
    - Player buffs that can not be obtained in game. (example, cash shop potion that increases your critical hit chance by 50% for 2 hours)
    - Gear that is stronger than what can be gotten in game. (example, cash shop tannis/resin/temper that allows you to upgrade your items past legendary, sets that give superior bonuses not available in game, more powerful glyphs not available in game.)

    Those are clearly p2w features and in my opinion should not ever be implemented into the game.


    In my opinion, just because something isn't p2w, doesn't mean that it should be added to the game.
    For instance:

    - Buying max level character with cash.
    - Buying end game gear with cash.
    - Paying cash to unlock all skyshards/lore books.
    - Paying cash to unlock all quest/dungeon/pvp related skill points.
    - Paying cash to max a skill/crafting skill or unlock all research.

    I don't see any of those as being p2w but I feel that they would greatly diminish the quality of the game and hope they are never added to the crown shop.


    As for what category exp boosts fall under. I'd say a grey area. They are not p2w in my opinion, because exp is available to anyone willing to grind it. It does however undeniably give a player using them a time saving advantage over another player. In most cases the time saved will not amount to anything significant. But those willing to invest enough time and money into exp boosts and grinding, will slowly but surly pull ahead of those who aren't. Ultimately it will end up being a catching up game, for those determined to stay ahead of the curve with cp.

    If player A uses exp potions to grind 6 hours a day and pvp another 6, than to keep up player B who doesn't use exp potions would have to grind for 9 hours and pvp for 3.

    If however player A grinds 24/7 using exp potions and player B grinds 24/7 without using exp potions, then he will only catch up, upon reaching max cp. This would not affect pvp or competitive pve however, not until player A maxed his cp, because the player A would be doing nothing but grinding. Once player A reached max cp, it would only be a matter of time before player B eventually caught up and player A lost the advantage.

    Does the advantage they gain = win? Again, not in my opinion.
    Is the advantage that was purchased available to anyone willing to grind a little longer? Yes
    Am I capable of understanding how some players would consider that advantage to = win? Absolutely.
    Do I have to agree with their opinion? Absolutely not.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • eliisra
    eliisra
    ✭✭✭✭✭
    To me p2w is items that greatly boosts player power. But these items also needs to be hard to obtain by playing the game normally. Otherwise it's not p2w, not when you can get the same thing in reasonable time for free.

    Convenience is when you pay for something that's relatively easy to obtain, by playing the game normally. So you're only saving a bit of time when using your credit card.

    But CP is not easy to obtain by playing ESO normally, also why a big exp or enlighten boost affecting CP could potentially be p2w if offered by the store. By that I mean a significant boost, something that let's you obtain CP three times faster than people not paying.
  • Slurg
    Slurg
    ✭✭✭✭✭
    ✭✭
    Sallington wrote: »
    Sallington wrote: »
    Anything bought with real money that give an increase to a character's stats or power.
    Dubhliam wrote: »
    (snipped outrageous but very instructive example from other game)

    Just because another game is MORE P2W, doesn't mean exchanging $$$ for extra CPs isn't P2W itself.

    That summarizes a lot of how I feel about it. Sure there are other games that are much more about P2W than ESO probably ever will be. But that doesn't mean that paying cash money - the more the better - to have a competitive advantage over others (even if minor) is not P2W at all.

    I committed time and energy into playing this game instead of others not just because it was an Elder Scrolls game, but also because I liked the original subscription model where everyone paid the same amount every month and your only advantage was how much time you spent in the game. There was nothing you could put on a credit card that would give a special advantage to you the more you spend on it. Even those who think Imperial Edition is P2W (I don't) would have to concede at least that is a one time purchase - you can't apply hundreds of those to your account and be more "winning" the more of them you buy.

    Now the whole payment model is changing at the same time they are introducing a new and longer leveling system, and I'm not entirely comfortable about sliding down that slippery P2W slope with what's been proposed for the cash shop. I look at some of these other games and wonder if we're headed there too. So yes, compared to other games, XP boosters are less P2W. But try to look down the road and see if it looks like it might go off a cliff.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Obscure
    Obscure
    ✭✭✭✭✭
    "Pay To Win" is a misleading phrase. There's never been a game in which you simply pay money for victory. I.E. you literally just pay money and it says "Victory! Congratulations! You win!". It's been heavily drug out of context. "Pay To Win" is much less specific or absurd as that. For a game to be pay to win it needs the following:

    1) An objective every player is encouraged to achieve
    2) An obstacle or series of obstacles between the player and the goal
    3) An option to mitigate the difficulty or bypass the obstacle entirely for an additional fee

    There are however various degrees of "Pay To Win" and it's not quite the black and white, good vs evil struggle many are framing it to be in their arguments. Collectible card games are an excellent example of pay to win that is not at all bad. Getting a super rare and awesome card for your deck gives you the ability to achieve victories you otherwise might never win, but as anyone who plays CCG's will tell you, it's never really a matter of who paid more money for their deck than the other guy in those games: you build what works, it costs what it costs, and you win by skill and luck of the draw...most of the time it just feels like luck of the draw to me =P

    The point being "Pay To Win" is not universally a bad thing, and it's important to keep it framed in the specific context to which you are talking about. In specific regard to ESO, with ESO+ granting a bonus, and XP potions granting a bonus, both for an additional fee, I revert to the earlier list of three things required to be "Pay To Win":

    1) Universally Encouraged Objective? Vertical Character Progression
    2) Obstacles? Massive time consumption
    3) Premium Mitigation or Bypass option? ESO+, XP potion, Ring of Mara

    There is a "pay to win" design here, but it's not anywhere near the severe end of the spectrum. A severe pay to win would allow, for a premium, to bypass the obstacle entirely; literally give you a maxed character for a fee. An even more severe case would be requiring the fee to exceed a given point in progression at all. EX: once you defeat Molag Bal and reach level 50 you must either pay a fee to begin VR content, or even become VR1, or you literally cannot progress further.

    Not all pay to win design is created equal. The real question to be asking is "Is this version of it in specific good or bad for the game itself?". That is the conversation that is worth having.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Obscure wrote: »
    "Pay To Win" is a misleading phrase. There's never been a game in which you simply pay money for victory. I.E. you literally just pay money and it says "Victory! Congratulations! You win!".

    Actually, I would be slightly surprised if there isn't something out there that fits exactly that definition. Not what's being talked about here, but, you know.
  • Obscure
    Obscure
    ✭✭✭✭✭
    Obscure wrote: »
    "Pay To Win" is a misleading phrase. There's never been a game in which you simply pay money for victory. I.E. you literally just pay money and it says "Victory! Congratulations! You win!".

    Actually, I would be slightly surprised if there isn't something out there that fits exactly that definition. Not what's being talked about here, but, you know.

    Disclaimer: I reserve the right to be proven wrong on the grounds that I have been proven wrong before.
  • Grao
    Grao
    ✭✭✭✭✭
    Anything that offers a considerable advantage in a Game is Pay - to - Win. There are different degrees of course, paying to have more gold or for potions consistent to what is already found in the game is probably the lowest level of P2W and is acceptable. Following that would come boosts to Research or any Crafting related subject, it is also acceptable. The alarms start blaring when we get into True EXP boosts, those affect the power level of your character or the speed you reach the final power level of your character. In a extremely long progression like the Champion System EXP boosts are specially dangerous as reaching that final (equalizing) power level will take several years or at least a year. After that, it is a snowball of buying rare items that are over powered, special damage potions, etc...
  • darthbelanb14_ESO
    darthbelanb14_ESO
    ✭✭✭
    DISCLAIMER: I don't want/intend to turn this into a hate thread and please keep that in mind if you post a reply!

    Which is exactly what's going to happen, so why even continue to beat this horse, just let it die.

  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    The term "pay 2 win" is an old term from online games, mostly those that offered its customers items, buildings, professions, access to rich crafting facilities etc.

    As example,

    I played a game where you had to train your Avatar. You could train it in different ways like a better serve, harder volleys, better return game and so on. If you now didn't invest money, then your Avatar stopped improving as the coaches that could improve its game, were unavailable for ingame credits.

    Since the game however was about competing with others, those that invested money paid to win.

    If we now compare this to ESO, then there is no such thing. Everyone of us be it F2P or with crowns, will have the same content, same abilities to improve our chars, same availability of content.

    In my opinion many of those who are new to gaming / only know a specific type of game mistake quality of life enhancements as P2W.

    ESO is probably one of the most friendly F2P games we currently have in the MMO genre. Go and try to play SWTOR as a F2P, or GW2 - you will quickly realize what true P2W games look like.
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    My definition of pay to win is something that gives a statistical advantage that is impossible to achieve in game.

    I think majority would agree.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Kalfis
    Kalfis
    ✭✭✭✭
    nimander99 wrote: »
    My definition of pay to win is something that gives a statistical advantage that is impossible to achieve in game.

    I think majority would agree.


    There are several definitions of P2W. This is one of them.

    People, XP potions ARE convenience. If you don't use XP potions, it will take you a little longer to gain champion points.

    Why is that so difficult to understand? No one is gaining a direct advantage over you.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kalfis wrote: »
    nimander99 wrote: »
    My definition of pay to win is something that gives a statistical advantage that is impossible to achieve in game.

    I think majority would agree.


    There are several definitions of P2W. This is one of them.

    People, XP potions ARE convenience. If you don't use XP potions, it will take you a little longer to gain champion points.

    Why is that so difficult to understand? No one is gaining a direct advantage over you.

    In a system with a hard cap, this would be true. If CP capped at 120 or something similar and you actually had to choose where to put your points, then yes, it would simply be a convenience item.

    The problem is, the Champion system is (effectively) uncapped. Continued play will simply keep grinding out further on the wheel.

    At that point the 50% boost is something that you can't "catch up" to, without either coughing up cash yourself (when they don't) or continuing to push forward assuming they actually stop to let you.

    Now, a 2 hour 50% boost is fairly meaningless on it's own. That's less than 1 CP while enlightened... but, assuming all things being equal, someone who is pushing forward has a strict competitive advantage over someone who never coughed up for boosters.

    Eventually you would catch up with them... seven to ten years down the road, when you finally hit the 3600 cap. But... until then?

    Now, if boosters only apply to reaching Vet14, and not to CP? Yeah, that's not Pay to Win because at worst you're looking at being behind the curve for a week or two. It's a capped progression. You reach the end of the ride, and you're done. You don't have, literally, years of benefit from it.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Ley wrote: »
    DDuke wrote: »

    Sorry, but you are just wrong. This is not just arguing about opinions, this is arguing about facts.

    Here we go again.

    Fact of the matter is, people are entitled to their own opinion of what they consider to be p2w and what they don't. You disagreeing with someone doesn't necessarily make them wrong, it makes their opinion different than yours.

    I imagine this thread will turn into a exp potion argument and eventually be closed but enjoy it while it lasts!

    You can have an opinion that 2+2=5, that doesn't make you right (but makes for an interesting philosophical discussion, I'll grant you that).
    DDuke wrote: »
    In fact, rarely even in other P2W MMOs do you see such power disparity granted by $$$ as I linked above.

    Given the amount of money it would cost to cause that amount of disparity? No, that's about on the mark. Maybe a little better than some. Still, not a good situation.

    No, independent of the amount of $$$ required.

    It doesn't matter if P2W cost 1 million, there will always be those few players who can afford it.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    In fact, rarely even in other P2W MMOs do you see such power disparity granted by $$$ as I linked above.

    Given the amount of money it would cost to cause that amount of disparity? No, that's about on the mark. Maybe a little better than some. Still, not a good situation.

    No, independent of the amount of $$$ required.

    It doesn't matter if P2W cost 1 million, there will always be those few players who can afford it.

    No, I meant, "given the amount of money you would have to spend to achieve those modifiers, it is close to the going rate in pay to win games, if not a little more generous than some."

    Not, "yeah, I'm okay with that because it'd be too expensive." Because, I'm fully aware, most members of the Free to Grind market gets through the cold winter months on stored whale blubber.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    The general definition I believe most people share is that Pay To Win is anything that either directly provides you with increased character power, or allows you to attain said power in a much faster way. This also includes indirect approaches such as selling something that normally is a large gold/moneysink in-game, thus freeing you to instead spend it on strong equipment or similar.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    For me the "win" in Pay to Win adds an extra dimension of argumentation. What is "win" etc etc.

    I think of it as 2 things: 1) Pay to Advantage or 2) Pay to Skip.

    1) Shelling out $$$ that gains you ANY advantage over another player that does not.

    2) Shelling out $$$ to skip content that another player that doesn't must go through.

    That's just the nuts and bolts of it for me. What really MATTERS to me is how BAD is it? How MUCH advantage is the $$$ providing, how much of a shortcut is the $$$ providing.

    XP potions fall under both. Just one example. One player essentially gets to skip content over another player and for example, kill 50% less mobs to be at the same position as someone else. As well as (in the case of CP) gain advantage over another player if they both kill the same number of mobs. Now granted in PvP the "advantage" can be much more noticeable but I see some people saying there is no advantage in PvE and I say hogwash. Someone else could easily be picked over you to be invited to a trial for having more CP as a factor. Someone else could be harvesting more nodes faster and get more mats from each node, allowing them to make and sell goods cheaper than you without said passives. Some people can run around faster than you, kills faster than you, etc which allows them to spend less time doing the things you do, an example of how this might be competitive is new gear, new recipes, new motifs, a better char can get easier and faster and sell for 40k while the stuff is still "hot" and by the time you get to it it's only worth 300 gold.

    As long as there is a competitive market, and as long as there is content that not everyone can do (if everyone can do all the dungeons naked for example), than you have a competitive environment in some form.

    For me, P2W is a gray area.

    To further complicate things. If there were no pay elements at ALL, then what about TIME as a resource just like $? If someone had 10 times more time to play and kick ass at ESO then me because I have a to sludge a 40 hour work week, should that person be seen as "bad" and in order for me to compete should think about quitting my job?

    In this situation I think, well, I'll substitute my lack of time in game because I work all week with $$$ that I get from working to make up for it. Seems like a fair way to try to keep balance.

    And I say try because there is no perfect balance.

    And throw in people that have both time and money? They skew things for sure but there aren't that many of them.

    It's one of those happy medium situations. Where the game doesn't FORCE people to pay or make them feel like they HAVE to in order to be effective or have fun. Can't please everyone but the goal is to please the most and try to keep things somewhat fair.

    And that all is to facilitate the over all goal. Maximize profit for the company.

    TL:DR - it's complicated.
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • ShadowHvo
    ShadowHvo
    ✭✭✭✭✭
    Pay-2-Win is when a game sells equipment for real-life currency which is BETTER or otherwise SUPERIOR to that of which can be gathered in game.

    Those claiming that XP potions are p2w are just silly. You do not win by being a higher levelled player if you're a *** at the game. I've seen plenty of people below level 50 beating vr14's in Cyrodiil by pure skill mastery.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    ShadowHvo wrote: »
    Pay-2-Win is when a game sells equipment for real-life currency which is BETTER or otherwise SUPERIOR to that of which can be gathered in game.

    Those claiming that XP potions are p2w are just silly. You do not win by being a higher levelled player if you're a *** at the game. I've seen plenty of people below level 50 beating vr14's in Cyrodiil by pure skill mastery.

    Is there a difference between selling stronger equipment & selling the stats of that stronger equipment?

    Because that's what Champion System with XP Boosters is, it's gaining stats 50% faster than others (with no end to it).
    Buy them & win, or don't buy them, fall behind in stats & lose.

    Of course it doesn't guarantee a victory (just like no gear does). You can still beat "baddies" (if that makes you happy), but should even a moderately talented P2W grind bot stumble upon you, you'll quickly find out why people don't like P2W.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    "Winning" is a relative term. Each player wins in their own way in a game such as this. Because winning is different from person to person, nobody can agree on what pay-to-win is. If my main goal in the game is to collect all the pets then the crown store is extremely pay-to-win as a large percentage of the available pets can only be obtained through the store. If my goal is to gain CP as fast as possible, then xp pots sold in store are pay-to-win. If I only care about pvp, then that influences what I consider pay-to-win. It's important to understand that what I consider pay-to-win is different than other peoples opinions on that. Nobody is right or wrong. We're just in a larger or smaller percentage of the playerbase when we consider what pay-to-win is.

    There are more black and white areas that will be more largely considered either pay-to-win or not pay-to-win but it's the large grey area that typically gets argued to death. Yes a sword with 1 million attack power sold only through the store will be considered pay-to-win to 99.99999% of the players and an item that does nothing but make one hair on your horse a slightly darker shade of brown will not be pay-to-win to 99.99999% of players but you can't get everyone to agree about everything.
  • dafox187
    dafox187
    ✭✭✭
    DISCLAIMER: I don't want/intend to turn this into a hate thread and please keep that in mind if you post a reply!

    Hi!
    With alot of "X is Pay to win! Don't put it in the game!!" threads lately I want to know what everyone conciders P2W and I'll try to explain my point of view as thoroughly as I can in this post.

    First and foremost the EXP potions I think they arent P2W, because I know it might cause that some people are SLIGHTLY ahead in champion levels I don't think it will be anything major. My reasoning for that is even if you dont have the EXP potion you can still reach the same champion level as someone who is using the potion as without, though it's obviously going to take more time. Quite alot of people simply don't have the alot of time to spend on the game to really get their champion levels up. Consequently there will be some of the high-end min-maxing people that will use it to reach new heights that just some other people have a very hard time reaching. Still I dont concider it P2W.

    I've also seen some threads about changing class/race. If hypothetically ZOS implements a race changing feature in the crown store it will neither be a "gamebreaking" nor "P2W" feature. Because you're not paying to (for example) get a set of armor that is better than the best crafted/dropped in the game. Though a class changing feature to much to ask no matter if you are for or against it, simply because in such a game as ESO changing class on a whim will actually create imbalance issues and people will switch back and forth between classes because class X is flavor of the month. Also restrictions on race change (quite obvious but it needs to be said), if you are in faction X you should only be able to change between the races in that faction unless you have the any race for any faction feature unlocked.

    I dont concider things to be P2W unless they create significant imbalance issues or if there are items/skills that you cant obtain anywhere else other then the ingame shop.

    Do you agree or disagree with the examples and reasons above? Please respond and motivate why you think that way.
    in my opinion pay to win = paying then winning
    esos "pay to win" is paying crowns then vanity items which aren't pay to win resulting the exp boost of 10% for eso plus i dont think its pay to win though the pay to win potions should not be as op [maybe instead 50% 25%] even if there are real i mean who knows its just not a troll with photoshop that stuff is easy

    don't get mad at my spelling, autocorrect doesn't cover fantasy.
    Why couldn't the Khajiit go to the party? She had to be Elsweyr.
  • genchaos9b14_ESO
    I dont concider things to be P2W unless they create significant imbalance issues or if there are items/skills that you cant obtain anywhere else other then the ingame shop.

    By this definition here it makes IC look like the game has finally gone P2W. Unless of course people who don't subscribe or buy the DLC still have the same access to all of the gear available in IC.
  • CaptainObvious
    CaptainObvious
    ✭✭✭✭
    By this definition here it makes IC look like the game has finally gone P2W. Unless of course people who don't subscribe or buy the DLC still have the same access to all of the gear available in IC.

    Was waiting for someone to say this.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    After reading many of the responses here, I am wondering if a cash-shop dependent game can avoid pay-to-win mechanics. I think cash shops are, by their nature, prone to pay-to-win mechanics.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I played a F2P MMO once where you could buy boxes in their store for real cash. You'd open the box and pick "Weapon" or "Armour", then you'd be awarded the type of item you picked with random attributes - they could be bad, they could be average, or they could be excessively OP. Even an average item from one of these boxes were 10x better than the ones you can purchase from merchants for gold. IMO this is p2w at its finest. You could have all the skill in the world, but if some noob with a big wallet was hitting you for 2k damage and you were hitting him back for 200, the difference was just too great. A new P2W aspect they added was Companions: little pet things that follow you around and boost certain attributes. Of course you could just buy this stuff from other players too. There was a whole unofficial marketplace for this game. Old amulets with stupid amounts of health and elemental damage were taken out of the game, but the players who were fortunate enough to drop them were allowed to keep them. They are currently still being sold for $250-300 each.
    Some borderline P2W features were: 500% experience scrolls, insta-max level (assuming you already have a max level character on your account), Gems you could slot into your armour and weapons to give them extra defence or damage.
    This is how an MMO store should NOT look like.

    Things that are fine: Respecs (I never have enough gold, so having this in the store as an option is useful), experience boosters (not everybody has time to play hours on end to reach max level), character customisation (barber shop, plastic surgery, name changes, costumes, polymorphs), some convenience items (riding training, for example), mounts (I still want my mud crab mount that can float on water thanks).

    Another thing they could look at adding is a free 15 day trial on ESO+ (limited to 1 per account, of course). There are probably those hesitant because they aren't sure if the benefits would be great enough - maybe this could entice them.. though as it stands, it probably wouldn't. But hey, worth a shot.
    Edited by Alucardo on September 7, 2015 11:56AM
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Oh ffs, let it rest already. I was so happy that this P2W shait had finally stopped and you're bringing it back up.
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    I believe it's just a phrase that is in vogue at the moment. But as it often the case with such things, the vast majority of use of the term is in-fact misuse.

    There is not one thing in ESOTU, when looked at objectively, that could be considered 'pay to win'.
    Edited by Rev Rielle on September 7, 2015 12:13PM
    If you can be anything, be kind.
Sign In or Register to comment.