As a fairly squishy, not-always-very-good Nightblade, I seem to suffer a fair amount from virtual insta-death - there's been times in Cyrodil that, thanks to action cancelling, I've been hit by Poison Arrow 5 times in less than 2 seconds
by the same player on top of all sorts of other damage coming at me, and although these situations are rare, and probably 90% of them only happen in PvP, they're annoying as hell. Basically, I'm sick of being unable to
anything to prevent my own death because I'm being ganked and it's all over quicker than a virgin with their High School Prom date.
However, there is a potential solution to this: Health Gates. I'm not sure of how many games use this mechanic, but Mass Effect is one of them and here's an explanation of what it is and how it works from one of Mass Effect's developers:
We have two damage gates in the game. When your shields hit zero, for a small duration you become invulnerable to damage preventing any health damage from taking place. Similarly, when your health gets below 5% you become invulnerable to damage for a short time. The duration of these gates change based on difficulty and they are listed below:
- Bronze 0.5 seconds
- Silver 0.25 seconds
- Gold 0.1 seconds
- Platinum 0.01 seconds
There is also a cooldown on both gate mechanics, preventing you from becoming invulnerable too often. You can only get the benefits of the shield gate once every 4 seconds, and once every 3 seconds for the health gate. This means that if your shields hit zero on Bronze, for example, you become invulnerable for 0.5 seconds, but if your shields get restored through a Geth Turret, a Volus Shield Boost, Stim Pack, or some other means, and your shields go down again after the 0.5 second window and within 4 seconds you will not get a second window of invulnerability.
Obviously if ESO had a similar mechanic then it would have to be balanced differently, and possibly weaker, because this is a completely different game, I just think (and have done for a
long time that this would/could be a good idea, and would help to combat the one-button-pushing-lag-trains that are slowly taking over Cyrodil.
Any thoughts on this?
Fluff'ii - EP Sneaky-Cat-People
Elendil Ellesar - EP Stabby-Stabby-Healer
Khalisah al-Sinan - EP Fire-Breathing-Shieldy-Person
Liara Motierre - EP Blinky-Storm-Mage
Fetches-Fetches-Glitter - EP Lizard-Light-Smasher
Zevran Demnevanni - EP Sneaky-Vampire-Mage
Vindictal - EP Evil-necROMANCEr
Shepard Andersson - EP Smashy-Dragon-Man
Anduille - EP Cute-Bosmer-Bear-Lover
Eamhair Eimhir - EP Necro-Poison-Wolf-Girl
Orlog gro-Morkul - EP Smashy-Sorc-Orc
Lucien la Malfaisance - EP Book-Beamer