If raw material nodes were coded alike quest items and loot from corpses are, that is, we both have access to it with no competition, then that would reduce Botters ability to control access and prices in the guilds.
Writs require materials and therefore are quest items and access to the items in raw material nodes ought to be considered to be recoded to not dissapear when the bot / or buddy over there extracts the item from that node. Seems reasonable does ot not.?
Botters? Lost me on that one but what i do think we have are scripts running on guild stores, i ran into some of them in EQ2 years ago, they setup to scan the market (guild stores in this case) and auto buy items that meet a certain price criteria. Recently i have put items up for sale and within a matter of minutes or less the item is purchased, thats what makes me think its happening.
Uh......no. First, what do you mean by "Botters ability to control access and prices in the guilds" Prices are controlled by supply and demand. For example, before writs, the price for ores and wood, even Tier 9 mats, had dropped to 700g or less. Now with demand fueled by writs, those prices are considerably higher. But there has never been a scarcity of material. It is a never ending supply that only requires a little time and effort to gather. I see plenty of other players after one of the most valuable resources, nodes in Upper Craglorn. But I have only rarely seen those nodes disappear suddenly, the telltale of a bot.If raw material nodes were coded alike quest items and loot from corpses are, that is, we both have access to it with no competition, then that would reduce Botters ability to control access and prices in the guilds.
Writs require materials and therefore are quest items and access to the items in raw material nodes ought to be considered to be recoded to not dissapear when the bot / or buddy over there extracts the item from that node. Seems reasonable does ot not.?
Are you saying you want lots more bots in the game, to drive prices down in the guild stores? Because maybe you don't realize, since you are new here, that we don't currently have a bot problem now like we did at launch. Resources are expensive because actual players are doing the selling.
starkerealm wrote: »Botters? Lost me on that one but what i do think we have are scripts running on guild stores, i ran into some of them in EQ2 years ago, they setup to scan the market (guild stores in this case) and auto buy items that meet a certain price criteria. Recently i have put items up for sale and within a matter of minutes or less the item is purchased, thats what makes me think its happening.
That could also just be legitimate users getting there. I found a Daedric Heart listed for 50 gold this morning. Snapped it up the moment I found it. I can't imagine it was in the store for very long. And, I've seen some similar prices. List low and it won't last long.
That said, some people will use more efficient interfaces for the guild kiosks. I use AwesomeGuildStore, which does add some really nice quality of life functionality to the kiosk interface.
starkerealm wrote: »[
That could also just be legitimate users getting there. I found a Daedric Heart listed for 50 gold this morning. Snapped it up the moment I found it. I can't imagine it was in the store for very long. And, I've seen some similar prices. List low and it won't last long.
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starkerealm wrote: »Botters? Lost me on that one but what i do think we have are scripts running on guild stores, i ran into some of them in EQ2 years ago, they setup to scan the market (guild stores in this case) and auto buy items that meet a certain price criteria. Recently i have put items up for sale and within a matter of minutes or less the item is purchased, thats what makes me think its happening.
That could also just be legitimate users getting there. I found a Daedric Heart listed for 50 gold this morning. Snapped it up the moment I found it. I can't imagine it was in the store for very long. And, I've seen some similar prices. List low and it won't last long.
That said, some people will use more efficient interfaces for the guild kiosks. I use AwesomeGuildStore, which does add some really nice quality of life functionality to the kiosk interface.
That would actually increase the Botters, because they would always have a Node to Harvest. Makes their job much easier.
starkerealm wrote: »[
That could also just be legitimate users getting there. I found a Daedric Heart listed for 50 gold this morning. Snapped it up the moment I found it. I can't imagine it was in the store for very long. And, I've seen some similar prices. List low and it won't last long.
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Daedric Hearts are worth something? I have hundreds of those things.
Now, last night I picked up a Blue L6 Recipe, made a L50 Food that increased Health and Magick. The Master Merchant mod I just started using told me that one had sold for 5500 gold in the last day. Since two of my characters knew this recipe I decided to sell it, for 5000. It sold in like 42 minutes, and the Kiosk is at South Point in Grahtwood, kind of an out of the way place (though convenient to a wayshrine). So, I wonder two things, did an add on find that listing and did I charge too little for it, and when am I going to get another Blue recipe to sell like that. OK, that's 3 things, but I got greedy.
If I am going to buy material from the guild stores, that end up costing me more than i gain from completing the writ, then i wont be buying, i will be competing for that resource. Just saying. If that is what the visionaries have for this mmo game, that PVP appears in crafting, so be it. Why not go all out and make looting from shared kills, 1st come 1st serve too? and while youre at it, apply the same mechanic to quest items. ie Sorry bud...i beat you to it. Abandon quest and, well, try again
Instead of competing with the other player, we could be cooperating as MMO's are usually designed to express. Ie, i see buddy over there harvesting that node, and he whistles out...hey over here...thanks! be right there ...the resource does NOT disappear, for theres lots to go around.
Gone up to a node to harvest only to have it vaporize? They just got there before you.
You really didn't understand the OP's point, did you? Try thinking about the effects of what he's asking for, in games that have this sort of mechanic bots simply don't affect the vast majority of players, AT ALL.So a bot runner could have 20 accounts instead of just 1 running the same harvesting circuit over and over again?
No thanks.
Preaching to the choir, but, yeah. It was at around 160-200 a piece before 1.6, and 200 seems to be the low end now.Daedric Hearts are worth something? I have hundreds of those things.
Now, last night I picked up a Blue L6 Recipe, made a L50 Food that increased Health and Magick. The Master Merchant mod I just started using told me that one had sold for 5500 gold in the last day. Since two of my characters knew this recipe I decided to sell it, for 5000. It sold in like 42 minutes, and the Kiosk is at South Point in Grahtwood, kind of an out of the way place (though convenient to a wayshrine). So, I wonder two things, did an add on find that listing and did I charge too little for it, and when am I going to get another Blue recipe to sell like that. OK, that's 3 things, but I got greedy.
fromtesonlineb16_ESO wrote: »You really didn't understand the OP's point, did you? Try thinking about the effects of what he's asking for, in games that have this sort of mechanic bots simply don't affect the vast majority of players, AT ALL.So a bot runner could have 20 accounts instead of just 1 running the same harvesting circuit over and over again?
No thanks.
squidgod2000b14_ESO wrote: »Gone up to a node to harvest only to have it vaporize? They just got there before you.
This is actually a long-standing bug which, iirc, has something to do with phasing (tellingly, the node will not have the particle effect from the Keen Eye skills). It doesn't mean that an invisible bot got to it before you.
There is a floor though, the 4gp you get per mat by selling to a vendor. You would never see store prices drop below that. Prices per stack already range 1.5 to 2.5 the vendor sell point in the stores now. Even at cost I don't you would make that back from a writ unless you got a survey.
I can tell by the above responses most of you have very provincial comprehension of what a bot really is.
I've seen bots, recently, in fact they've never gone away. Reduced yes,gone? Ugh no. They can fly...yes...I've seen them in the air as have guild mates. Look up carefully in Khenarthis or Coldharbor, you'll see them sometimes. They also are under the ground, under the game framework. Gone up to a node to harvest only to have it vaporize? They just got there before you.
In fact, it seems your point is you are not happy with a certain aspect of the game and you want a change that will make you happy.The fact that the node is coded to express resource limitation is the point, and of course most of you missed it. Resource limitation leads to poverty based actions in game....Take some time to reflect on that.