It doesn't, you scale to the content, ZOS have been trying to correct the impression they originally gave that lead to the 'scales to you' idea. Clearly they can't scale content to your level in an MMORPG except if forced-solo instances, but up-scaling players to the content is feasible, though IMO with dubious value.What's the point of CP when future DLC scales to you?
Pirhana7_ESO wrote: »For the Cyrodiil endgame players CPs are basically a reward for continueing to play and something to push for to keep improving your character on the battle field. No one likes to hit that "im finished wall"
Cps are very similiar to realm ranks from Darkage of Camelot which kept people playinga nd building their characters for years
As @fromtesonlineb16_ESO noted, you scale to the content. I imagine it will work the same way that battle levelling for Cyrodiil does. In order for EVERYONE to play the content, I would have to think future DLC's will be max level and they will scale you up. You may have the stats to level up, but having champion point bonuses and passives will definitely help out your build. I would also think they will have to keep champion points in mind when they create these DLC's and may gear the content towards "having 150 CP" or whatever the average may be, so the content isn't too easy for people with CP's. As they mentioned on the PTS for 1.6, they gave us the ability to use all 3600 CP's, but reminded up "the content is not scaled to this, everything will be really easy"... so they will HAVE to take average CP into account. CP's also already help enhance your character and fine tune their build. Have a healer? Throwing CP into healing effectiveness WILL help. As well, looking to have a toon that can tank or heal with a simple gear swap? You will most likely want a bunch of CP so you can sink them into healer AND tank type passives, so you always have them both and do not have to respec.
As well, simply, they are giving us something to work towards. Some people like to be at "max level" as fast as possible, and are getting as many CP as they can, as they feel their VR14 is not max level until they have 3600 CP.
Pirhana7_ESO wrote: »For the Cyrodiil endgame players CPs are basically a reward for continueing to play and something to push for to keep improving your character on the battle field. No one likes to hit that "im finished wall"
Cps are very similiar to realm ranks from Darkage of Camelot which kept people playinga nd building their characters for years
Yeah but lets be honest, they were only worth +1 to your stats, and gave you some abilities. Those abilities were sometimes pretty useless. What it allowed you to do was respec your current skill lines with 1 less point so you could have an effective +51 in slash for example with only having to spec 41 points into it (if you were realm rank 2 and had +1 point etc).
The CP thing basically was a nerf to everyone, and now you need to play for 10 years to make that up? Just strange.
Single Player content might scale, even though I doubt it will scale to CP´s, but the Char level. Group content however will never scale, as it wont work with 12 different players in there.
Future Trials will definitely require a specific amount of CPs, else you will not be able to do them.
Single Player content might scale, even though I doubt it will scale to CP´s, but the Char level. Group content however will never scale, as it wont work with 12 different players in there.
Future Trials will definitely require a specific amount of CPs, else you will not be able to do them.
It's actually the players that will scale not the content, so everyone in a group will end up the same level.