Merlin13KAGL wrote: »Up to max 50% mitigation, same as you always could, same as for an other type of mitigation.
It's not possible to be immune, if that's what you are asking.
And ID is unlikely. If you are within range to use it, they are in range to interrupt it. It's a slow channeled attack that also renders you vulnerable. Not as usefull in 1vX, less useful in 1v1, as it's a one shot deal.
Merlin13KAGL wrote: »It's not as useful as it once was, but it's not without benefit, either.
Fire is extremely biased in this game. All elements should have equal representation, and they don't.
The primary benefits are:
- Full speed sneak without need for gear.
- Increases stealth at night.
- Increases regens x 2
- A very inexpensive Ult (at Stage 4) that hits like a truck and heals you. (Figure 10k-12k per target damage)
Honestly, throw on one Gold Fire Resist enchant where you need to (don't even need it all the time) and it's manageable.
Also, while the FG passives do make things hit harder (Silver shards/bolt, specifically), it doesn't hit nearly as hard as it used to, just more often. If you block it, there is no knock down.
How far along into the line are you?
Also, on a side note: The good news is you can always choose to get cured (respec first or your skillpoints go into limbo). The other good news is, you can always get re-gifted later.
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That sucks, I am not really seeing any benefit to being a Vampire then aside for the sneak increase, which, appears to just be a passive of the crafting set Nights Silence. ...
...
That sucks, I am not really seeing any benefit to being a Vampire then aside for the sneak increase, which, appears to just be a passive of the crafting set Nights Silence. ...
This is reason my character is presently a vampire.
Choice between equipping Night's Silence or Hunding's Rage on a Nightblade/Stamina/Burst build was fairly easy.
Personally only using my Warrior points for Elemental Defender Fire Resist and not bothering otherwise.
In PvP fire damage hurts a bit but is not terrible for me; rarely is there any fire-oriented skills on my death recap.
Fighter's Guild passive with no softcaps and Dawnbreaker are a bit more brutal though.
Shooting Star might cause problems since it is so prevalent now, but have not had issues with it myself.
Merlin13KAGL wrote: »It is less beneficial for Stamina heavy character builds, true.
The fire damage is the big thing, and again, you can counter most of that with a single piece of jewelry. (You'll take 25% less fire damage than a mortal would with 50% resist - this is still much better than 50% more with no fire resist.) Also, there are CP passives that will help with this.
Personally, I think it's made me a better player. Many of the attacks can be blocked (for additional mitigation) or avoided (wall of flame, fire rune). It requires you to be more aware of your surroundings and mobility.
In those fire intensive scenarios, Elusive Myst can shine, as you will eat 75% less damage outright It does suck that it kills your health regen and magicka regen in the process (HR made sense, as you are immune to healing, MR was just wrong and unnecessary nerfing). It's good for mobility (since you don't use magicka, losing MR or having smaller pool won't affect you as much) - consider it a combination of Immovable, shield, rapid movement all in the form of a Sprint that costs Magicka vice Stamina...a good thing for a Stamina based character. It's a free opportunity for your primary pool to regroup.
Since you can not longer 'sprint' while in mystform, it will rarely be a PvP escape mechanism, as someone else with plenty of Stamina can sprint and match your speed.
Drain isn't completely useless, it's just more situational. Anywhere there are mobs or adds, there is still potential there. It's more of a filler than a primary damage device. (Invogorating helps with Ult Generation, too...don't forget about that perk).
Last caveat, low Health Regen:
Pro tip: Health Regen is almost never going to be the difference between winning and losing a fight, because it requires more time. If you are already that low on resources, time is likely a luxury you don't have.
Consider the timing on things. Don't know if you use Restro or not, but you can fire off Healing Ward, Mystform to mitigate/move. By the time you're out of Mystform, your Ward has popped (with almost full value thanks to Mystform's damage mitigation) and you can resume being the NB you are. This is just one example.
It all comes down to your build and your playstyle. I've complete DSA, Trials, and every Vet and Normal Dungeon out there in Vamp form (Incineration Beetles anyone? and in Vet CoA and Volenfell, even the damn lions and tigers are playing with matches.)
It may take a bit to get it to click for you, but it can be done.
Make sure you have all points in Supernatural Recovery and Undeath... Undeath directly translates to a larger effective health pool, especially with both points.
If you enjoy it, grab a ring or two and figure out how to make it help your build. If it only causes you grief, take your experience, get cured, and don't feel bad one way or the other.
Personally, I refuse to give it up unless I absolutely have to. If that time comes, I'll likely just roll another character.
Hope this helps.
Stay dark.
...
That sucks, I am not really seeing any benefit to being a Vampire then aside for the sneak increase, which, appears to just be a passive of the crafting set Nights Silence. ...
This is reason my character is presently a vampire.
Choice between equipping Night's Silence or Hunding's Rage on a Nightblade/Stamina/Burst build was fairly easy.
Personally only using my Warrior points for Elemental Defender Fire Resist and not bothering otherwise.
In PvP fire damage hurts a bit but is not terrible for me; rarely is there any fire-oriented skills on my death recap.
Fighter's Guild passive with no softcaps and Dawnbreaker are a bit more brutal though.
Shooting Star might cause problems since it is so prevalent now, but have not had issues with it myself.
Why not be non vampire with Concealed Weapon then for 25% increase to sneak? Continue using Hundings Rage and do not lose out on the perks of Hundings Rage and get a sneak boost?
...
That sucks, I am not really seeing any benefit to being a Vampire then aside for the sneak increase, which, appears to just be a passive of the crafting set Nights Silence. ...
This is reason my character is presently a vampire.
Choice between equipping Night's Silence or Hunding's Rage on a Nightblade/Stamina/Burst build was fairly easy.
Personally only using my Warrior points for Elemental Defender Fire Resist and not bothering otherwise.
In PvP fire damage hurts a bit but is not terrible for me; rarely is there any fire-oriented skills on my death recap.
Fighter's Guild passive with no softcaps and Dawnbreaker are a bit more brutal though.
Shooting Star might cause problems since it is so prevalent now, but have not had issues with it myself.
Why not be non vampire with Concealed Weapon then for 25% increase to sneak? Continue using Hundings Rage and do not lose out on the perks of Hundings Rage and get a sneak boost?
That would result in sacrificing both speed (Concealed Weapon provides less bonus than vampire or Night's Silence) as well as damage (Stamina build where Surprise Attack is pretty vital -- Concealed is Magicka, lower damage, no armour reduction debuff).
My Magicka Healer build uses Concealed Weapon though -- it stacks with the vampire passive making all my Sneak movement equivalent to base sprint speed.
Merlin13KAGL wrote: »It is less beneficial for Stamina heavy character builds, true.
The fire damage is the big thing, and again, you can counter most of that with a single piece of jewelry. (You'll take 25% less fire damage than a mortal would with 50% resist - this is still much better than 50% more with no fire resist.) Also, there are CP passives that will help with this.
Personally, I think it's made me a better player. Many of the attacks can be blocked (for additional mitigation) or avoided (wall of flame, fire rune). It requires you to be more aware of your surroundings and mobility.
In those fire intensive scenarios, Elusive Myst can shine, as you will eat 75% less damage outright It does suck that it kills your health regen and magicka regen in the process (HR made sense, as you are immune to healing, MR was just wrong and unnecessary nerfing). It's good for mobility (since you don't use magicka, losing MR or having smaller pool won't affect you as much) - consider it a combination of Immovable, shield, rapid movement all in the form of a Sprint that costs Magicka vice Stamina...a good thing for a Stamina based character. It's a free opportunity for your primary pool to regroup.
Since you can not longer 'sprint' while in mystform, it will rarely be a PvP escape mechanism, as someone else with plenty of Stamina can sprint and match your speed.
Drain isn't completely useless, it's just more situational. Anywhere there are mobs or adds, there is still potential there. It's more of a filler than a primary damage device. (Invogorating helps with Ult Generation, too...don't forget about that perk).
Last caveat, low Health Regen:
Pro tip: Health Regen is almost never going to be the difference between winning and losing a fight, because it requires more time. If you are already that low on resources, time is likely a luxury you don't have.
Consider the timing on things. Don't know if you use Restro or not, but you can fire off Healing Ward, Mystform to mitigate/move. By the time you're out of Mystform, your Ward has popped (with almost full value thanks to Mystform's damage mitigation) and you can resume being the NB you are. This is just one example.
It all comes down to your build and your playstyle. I've complete DSA, Trials, and every Vet and Normal Dungeon out there in Vamp form (Incineration Beetles anyone? and in Vet CoA and Volenfell, even the damn lions and tigers are playing with matches.)
It may take a bit to get it to click for you, but it can be done.
Make sure you have all points in Supernatural Recovery and Undeath... Undeath directly translates to a larger effective health pool, especially with both points.
If you enjoy it, grab a ring or two and figure out how to make it help your build. If it only causes you grief, take your experience, get cured, and don't feel bad one way or the other.
Personally, I refuse to give it up unless I absolutely have to. If that time comes, I'll likely just roll another character.
Hope this helps.
Stay dark.
Devouring Swarm does has my interest to be sure, but as my OP in this thread, as a Dunmer already, will it still be beneficial enough to use a gold Resist Fire Glyph and to throw points in Elemental Defender on the Champion System? I am just trying my best to work around the negatives. Honestly, the cons greatly outweigh the pros by a land slide in PvP. But I WANT to be a Vampire because I like the lore and am a big fan. I think I am just disappointed with how it is treated in PvP, and how Werewolves get 15% stamina regen with no penalties in Human form...
Yes but I do not use Surprise Attack because the damage is much less than Wrecking Blow, and the 40% armor debuff is now only applied when attacking from stealth or invisible. ...
Yes but I do not use Surprise Attack because the damage is much less than Wrecking Blow, and the 40% armor debuff is now only applied when attacking from stealth or invisible. ...
The tooltip says that, but the skill still presently applies the debuff without going invisible. Also provides passive health increase for being slotted, as well as armour/spell resistance buff after every use.
My build already uses Shadowy Disguise anyway if they change the debuff proc though.
Yes but I do not use Surprise Attack because the damage is much less than Wrecking Blow, and the 40% armor debuff is now only applied when attacking from stealth or invisible. ...
The tooltip says that, but the skill still presently applies the debuff without going invisible. Also provides passive health increase for being slotted, as well as armour/spell resistance buff after every use.
My build already uses Shadowy Disguise anyway if they change the debuff proc though.
You can confirm for sure that this does NOT require stealth or invisible to apply the debuff? ...
I am a Dunmer and decided to give Vampire a try for some reason, even though the lack fangs and look more like Zombies at rank 4 than Vampires. I read the soft caps were removed, and Vampire fire weakness was brought down to 40%. As a Dunmer can I toss on a legendary grade (Kuta) fire resist with my Dunmer fire resist to reduce fire damage down to the normal non Vampire damage?
Is it worth being a Vampire in this game for the passives? I know Invigorating Drain can be great while questing but what about in PvP an boss fights?
f047ys3v3n wrote: »I am a Dunmer and decided to give Vampire a try for some reason, even though the lack fangs and look more like Zombies at rank 4 than Vampires. I read the soft caps were removed, and Vampire fire weakness was brought down to 40%. As a Dunmer can I toss on a legendary grade (Kuta) fire resist with my Dunmer fire resist to reduce fire damage down to the normal non Vampire damage?
Is it worth being a Vampire in this game for the passives? I know Invigorating Drain can be great while questing but what about in PvP an boss fights?
Sure you could stack fire resist. If you enchant all 3 peices of jewelry and add to that your Dunmer resist you will be roughly where one peice of jewelry was in 1.5. The magnitude of resist from all of these sources was nerfed roughly 75% each (never seems like ZOS goes with the light touch on balance does it).
Honestly, if your going to go vamp your just better dealing with the consequences unmitigated as these new magnitudes are just a waste of an enchant slot. The change from 50% to 40% extra fire damage for a vamp is dwarfed by the relatively lower health we now have and relatively lower fire resist from fire resist sources. You will take relatively far more fire damage, measured as a % of your total health now as a vamp than in 1.5. This is why many PVE players, myself included, have dropped vamp entirely. It is much harder to survive in PVE with vampire than it was before. I should also note that the regen also has less relative value now as we are just not running shy on magica as much. This is especially true since most players have switched to stam for the greater survivability and higher DPS. Stam regen from wherewolf comes without any downside by the way.
My opinion, Vamp is useful for PVP speed sneek and batswarm only. It is a big liability in PVE so if you do both a bunch you should probably avoid the curse.
Yes but I do not use Surprise Attack because the damage is much less than Wrecking Blow, and the 40% armor debuff is now only applied when attacking from stealth or invisible. ...
The tooltip says that, but the skill still presently applies the debuff without going invisible. Also provides passive health increase for being slotted, as well as armour/spell resistance buff after every use.
My build already uses Shadowy Disguise anyway if they change the debuff proc though.
You can confirm for sure that this does NOT require stealth or invisible to apply the debuff? ...
Tested it to verify before making that post.
Target's health bar got the cracked display and all subsequent hits did higher damage than prior to using it.
Merlin13KAGL wrote: »(respec first or your skillpoints go into limbo).
Do not get me wrong, I really WANT to enjoy and be a Vampire but I feel like it is so very weak compared to Werewolf and mortal players...I want someone to convince me it is worth while.
MornaBaine wrote: »
Do not get me wrong, I really WANT to enjoy and be a Vampire but I feel like it is so very weak compared to Werewolf and mortal players...I want someone to convince me it is worth while.
No one is going to be able to convince you of that because the fact is that vampires STILL need a TON of work.
...
That sucks, I am not really seeing any benefit to being a Vampire then aside for the sneak increase, which, appears to just be a passive of the crafting set Nights Silence. ...
This is reason my character is presently a vampire.
Choice between equipping Night's Silence or Hunding's Rage on a Nightblade/Stamina/Burst build was fairly easy.
Personally only using my Warrior points for Elemental Defender Fire Resist and not bothering otherwise.
In PvP fire damage hurts a bit but is not terrible for me; rarely is there any fire-oriented skills on my death recap.
Fighter's Guild passive with no softcaps and Dawnbreaker are a bit more brutal though.
Shooting Star might cause problems since it is so prevalent now, but have not had issues with it myself.
Why not be non vampire with Concealed Weapon then for 25% increase to sneak? Continue using Hundings Rage and do not lose out on the perks of Hundings Rage and get a sneak boost?
...
That sucks, I am not really seeing any benefit to being a Vampire then aside for the sneak increase, which, appears to just be a passive of the crafting set Nights Silence. ...
This is reason my character is presently a vampire.
Choice between equipping Night's Silence or Hunding's Rage on a Nightblade/Stamina/Burst build was fairly easy.
Personally only using my Warrior points for Elemental Defender Fire Resist and not bothering otherwise.
In PvP fire damage hurts a bit but is not terrible for me; rarely is there any fire-oriented skills on my death recap.
Fighter's Guild passive with no softcaps and Dawnbreaker are a bit more brutal though.
Shooting Star might cause problems since it is so prevalent now, but have not had issues with it myself.
Why not be non vampire with Concealed Weapon then for 25% increase to sneak? Continue using Hundings Rage and do not lose out on the perks of Hundings Rage and get a sneak boost?
That sneak boost is only good if you have rapid maneuver. 25% is not nearly as good as completely removing the stealth penalty all together.