Literally stopped reading right there .. the moment someone say casuals is a discussion about difficulty I just know they have nothing to say I want to hear, it'll just be the stereotypical 'lolcasualz' attitude.So, I'll be honest. I love this game. I think they did an awesome job with 1.6 (despite some obvious raised eyebrows about the choice for a vertical CS) and I am really eager to spend some more time in Tamriel.
BUT
I really don't understand why they made the PVE content so absurdly easy now. I get that you need to offer a game that works for everyone and all that. I am fine with that. But seriously, the people who are so bad at this game that they consider the current difficulty challenging are not going to shell out $$ in the Crown Store anyway. It won't help ZOS to get 10% more casuals
How should I call it then?fromtesonlineb16_ESO wrote: »Literally stopped reading right there .. the moment someone say casuals is a discussion about difficulty I just know they have nothing to say I want to hear, it'll just be the stereotypical 'lolcasualz' attitude.So, I'll be honest. I love this game. I think they did an awesome job with 1.6 (despite some obvious raised eyebrows about the choice for a vertical CS) and I am really eager to spend some more time in Tamriel.
BUT
I really don't understand why they made the PVE content so absurdly easy now. I get that you need to offer a game that works for everyone and all that. I am fine with that. But seriously, the people who are so bad at this game that they consider the current difficulty challenging are not going to shell out $$ in the Crown Store anyway. It won't help ZOS to get 10% more casuals
https://www.youtube.com/watch?v=AKsrzvkbseg You're mounting the horse from the wrong end. We shouldn't be required to "level" them for PVP. Either use a system similar to that in GW2 or offer some kind of insta-level 50 gem in the Crown Store for those who have done it before.derek.simon00ub17_ESO wrote: »Worst complaint i have ever seen. you should be thanking the nine u aren't forced to grind out these quests at a painstaking rate because questing is the ONLY efficient real way to level anymore. That being said, if anything pve should be made even easier, because of the fact zenimax is forcing every player to do their poorly written, lore confounding, over marketed quests. This is honestly a pathetic complaint. Level 4 characters to vr 14 and come back to me.
common pattern nowadays:
- spend hours in internet looking for the best build, rotations, etc
- PVE to easy
- complain
Levelling an alt seems easy to me as well, but only because i know much about the game mechanics. Casual player who just started this game will still find plenty of challenging situations.
I've soloed so many dolmens with my main, soloed much of Craglorn before 1.6, I am cutting through Coldharbor with my DK like a knife through warm butter, I played through the whole main quest with my DK and was bored to tears. Before that I recorded a vid of doing one of the main quest missions where I was fighting a boss that was not even close to being a challenge. I could make more videos for you, but these babies take time, and that I don't have much at the moment.all your video displayed is that you understand how knockdowns, bleeds and moving out of the way works.
not that the difficulty is too easy...
you also kinda wanna be able to kill 1 mob as a sorc that quickly, otherwise in larger packs you'll have issues. that mob was also a light armor caster, as opposed to a heavy armor sword and board.
i've not played any early content since picking the game back up last week, so i cannot really comment on any difficulty changes, only what i observed in the video and i'd say you are playing as intended and rightfully kicking butt.
got a video of Vs 3 mobs in a range of armor?
solo'd a dolmen?
killed an elite guard?
solo'd a delve?
solo'd a group delve?
i dont think difficulty of overworld mobs was ever really intended to be difficult - except maybe in vet areas. quest mobs like the fighters guild and mages guild mini bosses - they're supposed to be tricky. but even those i think were nerfed a bit due to outcries of OP.
but if you're blasting through things like group delves in practically no armor, with no downtime, without losing much health, then yea, i'd say it's probably a little undertuned. but as i say, without recent experience of my own to call upon, i can only really comment on what i saw in the video, which tbh, wasn't a lot.
fromtesonlineb16_ESO wrote: »Literally stopped reading right there .. the moment someone say casuals is a discussion about difficulty I just know they have nothing to say I want to hear, it'll just be the stereotypical 'lolcasualz' attitude.So, I'll be honest. I love this game. I think they did an awesome job with 1.6 (despite some obvious raised eyebrows about the choice for a vertical CS) and I am really eager to spend some more time in Tamriel.
BUT
I really don't understand why they made the PVE content so absurdly easy now. I get that you need to offer a game that works for everyone and all that. I am fine with that. But seriously, the people who are so bad at this game that they consider the current difficulty challenging are not going to shell out $$ in the Crown Store anyway. It won't help ZOS to get 10% more casuals
For the people who find content too easy, why not just run it naked with a bad build that includes terrible skills and weapons for your character?
Because taking 2 mins to kill a trash group of 3 over-world is a fun thing to do, right?1-50 grind imo could have its difficulty raised slightly but i really think the vet zones need to be buffed to close to the level at launch