30+ seconds? what did you smoke? Do you know how much time that is?
I won't mind a 2s increase and adding a feature of no-autoload (so the siege equipment needs to be manned for the full reload), but 30+s is just ridiculous...
siege in an open field is a one trick pony, you can easily kite it. You see the big circle, unless you pay only the attention to the on screen spam that tells you which button to press...
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Got your realism there, would finally be worth to swing around and take out / burn siege weapons.
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The whole point of the siege damage increase was to help the defense of keeps. Any kind of delay in setting up siege goes against that idea since a highly trained group can actually burst down the front wall gate and inner keep gate in less than 3 minutes.
The whole point of the siege damage increase was to help the defense of keeps. Any kind of delay in setting up siege goes against that idea since a highly trained group can actually burst down the front wall gate and inner keep gate in less than 3 minutes.[/b]
This "concern" over people using siege out in the field is silly. Try setting one up, aiming it, and actually hitting somebody. It's not easy especially is you're spotted. It's a new thing so people are doing silly things with it. It's not nearly as prevalent as people are making it out to be and will be even less so as time goes on.
The whole point of the siege damage increase was to help the defense of keeps. Any kind of delay in setting up siege goes against that idea since a highly trained group can actually burst down the front wall gate and inner keep gate in less than 3 minutes.
This "concern" over people using siege out in the field is silly. Try setting one up, aiming it, and actually hitting somebody. It's not easy especially is you're spotted. It's a new thing so people are doing silly things with it. It's not nearly as prevalent as people are making it out to be and will be even less so as time goes on.
ThyIronFist wrote: »Hmm, maybe it should be something along the lines of this;
Flaming Oil - 5 seconds to put up
Ballista or Catapult - 8 seconds
Trebuchet- 12 seconds
I dunno, but 20 - 30 seconds seems a bit long, considering siege can degrade quite quickly.
mike.gaziotisb16_ESO wrote: »The whole point of the siege damage increase was to help the defense of keeps. Any kind of delay in setting up siege goes against that idea since a highly trained group can actually burst down the front wall gate and inner keep gate in less than 3 minutes.[/b]
There are keep HP increases on the way to address that as Brian has already said. Siege should still not be settable as fast as it is at the moment, because you can set it up as fast as you can fire some skills.This "concern" over people using siege out in the field is silly. Try setting one up, aiming it, and actually hitting somebody. It's not easy especially is you're spotted. It's a new thing so people are doing silly things with it. It's not nearly as prevalent as people are making it out to be and will be even less so as time goes on.
I have tried and it works fantastically well, thank you very much. On every open field battle I attended yesterday where there was more than 15-20 people from each side, there was siege at the back, without fail. So your argument that it's not "as prevalent" is contrary to my experiences.
Even if you don't 1-shot enemies, you tag them with a lot of damage which means when they die you get a kill and XP. I'm fine with siege being great for keep sieges but it should not be as useful in open field as it currently is. Increasing the set-up time would be a good way to balance it out.
mike.gaziotisb16_ESO wrote: »The whole point of the siege damage increase was to help the defense of keeps. Any kind of delay in setting up siege goes against that idea since a highly trained group can actually burst down the front wall gate and inner keep gate in less than 3 minutes.[/b]
There are keep HP increases on the way to address that as Brian has already said. Siege should still not be settable as fast as it is at the moment, because you can set it up as fast as you can fire some skills.This "concern" over people using siege out in the field is silly. Try setting one up, aiming it, and actually hitting somebody. It's not easy especially is you're spotted. It's a new thing so people are doing silly things with it. It's not nearly as prevalent as people are making it out to be and will be even less so as time goes on.
I have tried and it works fantastically well, thank you very much. On every open field battle I attended yesterday where there was more than 15-20 people from each side, there was siege at the back, without fail. So your argument that it's not "as prevalent" is contrary to my experiences.
Even if you don't 1-shot enemies, you tag them with a lot of damage which means when they die you get a kill and XP. I'm fine with siege being great for keep sieges but it should not be as useful in open field as it currently is. Increasing the set-up time would be a good way to balance it out.
Last night I saw a number of attempts to set up siege in open field play and the resulting action was a quick death for the perpetrator. Now granted on Chillrend we don't have the number of open field conflicts like they do on Thorn so numbers and results will vary. And until they change wall HP there should be no change to set up time due to the reason I stated.
The thing to note is that players are adapting and tactics are changing. There are a lot of new approaches to the Alliance War that haven't even been tried yet because of this change. That's a good thing for the game.