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Terrible GTX 980 SLi framerates.

victormachb14_ESO
victormachb14_ESO
Soul Shriven
Hi guys.

My setup is roughly as follows:

2x EVGA GTX 980 SC 4gb
i5-4690K @ 3.8ghz
16gb DDR3-1866 RAM
250gb Samsung 850 EVO SSD

My problem is the game is running like total trash on my pair of GTX 980s in SLi. I have tried disabling one of the cards, and performance actually goes UP. I am using the latest nVidia drivers and have even tried using older drivers to no avail.

Has something about recent updates broken SLi? My GPU utilization when in SLi isn't even 40% on each GPU. This is ridiculous, and I am getting dips into < 30fps in towns like Daggerfall. The pink on my game is always a constant 80-100ms.

Any advice? Ideas? What's going on? This is a really disheartening experience as others have, in the past, apparently had great success running the game with SLi cards. My cards perform great in pretty much all other applications.
  • SapphireThunder
    The adding of Legerdemain/pickpocketing + all the NPCs, most likely increased the cpu processing demand, and as result, your i5 4690K actually may cause your gpu configuration to bottleneck.
    This combined with how the game's optimization some how probably got worse, will make it near unplayable on high end and SLI gpu configurations.

    This is my (somehow) educated guess on what has happened.


    The latency is something else. Maybe just bad time of the day. (high traffic)
    Edited by SapphireThunder on March 24, 2015 1:31AM
  • Intervein
    Intervein
    I've noticed a significant decrease in gpu utilization along with a high single-core usage. Admittedly, I never bothered to check my performance monitor before coming back to the game last week. I only did in response to my gtx 760 getting 25-30 fps in Riften. So, I'd be curious to know what your cpu and gpu utilization is looking like as I have been looking into building myself the near same exact rig. I have noticed that turning down view distance hand-in-hand increases gpu utilization; however, the cpu utilization is still horrid.
    Usually found in Tech Support somewhere.
  • victormachb14_ESO
    victormachb14_ESO
    Soul Shriven
    http://i.imgur.com/wX99ZlQ.jpg

    As you guys can see, GPU utilization is in the 30-40% range and CPU utilization did not go over high-80s. This is absolutely unacceptable that the game is performing this way. Single-core performance isn't even that much higher in 4790s, do they expect people to have 5960xS to run this game? Is there no in-house testing on enthusiast grade PCs to determine this game should NOT drop to below 30fps in cities like Daggerfall?
  • Intervein
    Intervein
    Understandably so, your i5-4690k is performing much better than my Fx-8350. Have you tried changing the following settings under usersettings.txt:

    SET RequestedNumJobThreads "-1"
    SET RequestedNumWorkerThreads "-1"

    to

    SET RequestedNumJobThreads "0"
    SET RequestedNumWorkerThreads "0"

    Some people have reported mild increases with the change. Or that could just be what customer support is trying to skimp by with--who knows.
    Usually found in Tech Support somewhere.
  • SapphireThunder
    Intervein wrote: »
    Understandably so, your i5-4690k is performing much better than my Fx-8350. Have you tried changing the following settings under usersettings.txt:

    SET RequestedNumJobThreads "-1"
    SET RequestedNumWorkerThreads "-1"

    to

    SET RequestedNumJobThreads "0"
    SET RequestedNumWorkerThreads "0"

    Some people have reported mild increases with the change. Or that could just be what customer support is trying to skimp by with--who knows.

    I tried that myself and it changed nothing.
    My FPS did however almost double after I disabled Mini Map by Fyrakiin.
    But still barely hitting 60fps.
  • gezzerb16_ESO
    Intervein wrote: »
    Understandably so, your i5-4690k is performing much better than my Fx-8350. Have you tried changing the following settings under usersettings.txt:

    SET RequestedNumJobThreads "-1"
    SET RequestedNumWorkerThreads "-1"

    to

    SET RequestedNumJobThreads "0"
    SET RequestedNumWorkerThreads "0"

    Some people have reported mild increases with the change. Or that could just be what customer support is trying to skimp by with--who knows.

    I tried that myself and it changed nothing.
    My FPS did however almost double after I disabled Mini Map by Fyrakiin.
    But still barely hitting 60fps.

    This last response make me wonder if it might be a mod problem. Are you running a lot of mods? Maybe one's broken. If you haven't tried it already, I'd try going without mods and see what happens.
  • Evandus
    Evandus
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    There isn't any way that you should be experiencing that performance with your current setup.

    Have you installed the latest Video Card Drivers?
    What addons are you running? Some are absolute hogs on resources. You found Minimap, but that one doesn't affect my system significantly at all. Are you using Minion?

    And I assume you've gone into your control panel and specified settings for ESO?
  • SapphireThunder
    This last response make me wonder if it might be a mod problem. Are you running a lot of mods? Maybe one's broken. If you haven't tried it already, I'd try going without mods and see what happens.

    Nah, I'm only running SkyShards, Lorebooks and Slightly Improved Experience Bar. Disabled the MiniMap after I noticed it cut down the fps by a lot.
    (talking about 10-30fps depending of area)
    The others do nothing. After disabling the MiniMap addon, I got back up to around 50-60fps. Which is still low, though at least playable. (considering I shouldn't be dropping under 60fps with my system, except in big cities maybe.)

    Evandus wrote: »
    And I assume you've gone into your control panel and specified settings for ESO?

    If you are talking about NVidia Control Panel, I went and turned up to max everything I could. Also of course, put the power saving option to prefer best performance.
    Edited by SapphireThunder on March 24, 2015 11:54PM
  • JasonSilverSpring
    JasonSilverSpring
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    I am running the game with a now somewhat dated i7 980X overclocked to 4.1 GHz and two 780 Ti's in SLI. I definitely get reduced frame rates due to CPU limits in busy towns. I have found that reducing draw distance from 100 to 75 really helps without a obvious image loss issue to my eye. Everything else is max setting. In busy towns I typically get 45-55 with that draw distance but closer to 30 with 100 draw distance.

    I have found that the best way to see how the game performs without CPU limits is to test in a solo instance area like the Harborage (might be misspelling that). In a solo instance or area with not many players or NPCs my frame rates max at 100. I am running on a 1080p monitor with 3820x2160 resolution using NVIDIA's DSR. In these cases it really pushes my GPUs but in towns my GPUs typically downclock due to the CPU limits.

    I am still using the 347.52 drivers but the SLI scaling seems very good in this game when not CPU limited.

    I have not tested MiniMap but given that it has to put a graphical overlay on the screen I would not be surprised that it would cause a hit on frame rates.

    I would experiment with the draw distance to see if it helps.
  • SapphireThunder
    Evandus wrote: »
    I would experiment with the draw distance to see if it helps.

    That's the problem: to get proper fps, need to have the View Distance all the way down to 50 or lower.
    Which causes horrible texture popping since it has to be so close.

    Also, running Borderless Window mode so it kills fps slightly. But only by 1-3.
    Edited by SapphireThunder on March 25, 2015 12:05AM
  • sKorcheD
    sKorcheD
    ✭✭✭
    Evandus wrote: »
    I would experiment with the draw distance to see if it helps.

    That's the problem: to get proper fps, need to have the View Distance all the way down to 50 or lower.
    Which causes horrible texture popping since it has to be so close.

    Also, running Borderless Window mode so it kills fps slightly. But only by 1-3.

    Ever since 1.6 I get 20fps MORE when running full screen windowed(borderless).
    780Classified at 1.25v

    Makes no sense what so ever.
    Edited by sKorcheD on March 25, 2015 12:28AM
    Larrdok - Pact
    Filthy Barbarian
  • winterscrolls229prerb18_ESO
    Evandus wrote: »
    I would experiment with the draw distance to see if it helps.

    That's the problem: to get proper fps, need to have the View Distance all the way down to 50 or lower.
    Which causes horrible texture popping since it has to be so close.

    Also, running Borderless Window mode so it kills fps slightly. But only by 1-3.

    I've only noticed texture popin in caves and buildings that load, its a new thing.. but i'm not sure its to do with the draw distance.. i'm guessing the draw distance culls the maximum amount of things rendered period.. if its out of the range its not shown at all until you get within range. The pop in is something different? I'm running at 40 and there 0 difference in outdoor areas apart from far distance.

    EDIT: Also i think the prefer best performance is just going to use up more electricity... i think all it does is prevent downclocking your card when its idle.. if there's sufficient load on the card I've never seen it drop while running (apart from during failed overclocks.. crash!). Still stranger things have worked. :))
    Edited by winterscrolls229prerb18_ESO on March 25, 2015 3:16AM
  • yodased
    yodased
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    ✭✭✭✭✭
    Make sure you are running in full screen and not windowed full screen
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • winterscrolls229prerb18_ESO
    Also victor just thought of something, with 980sli you're running at 4k right? I think 4k is a little extreme for any card today.. though eso is more optimized at most so... Sure its not a gpu architecture not perfectly ready for 4k issue?

    Yeah sli.. in the last 10 years I've had 2 goes with sli (880 and 470).. in both cases I've found the game support to hit and miss (and started caring about the power bill) so prefer single card monsters these days. MMO's in particular are notorious for not supporting it.. officially at least.
  • Skynetwork
    Skynetwork
    ✭✭✭
    Hi, have nearly the same setup:

    i7 4770K @ 4.2 GHz
    16 GB RAM - 1600 MHz
    Samsung 840 SSD 256 GB
    GTX 970 SLi @ 3840x2160 (4K)

    PvE: 60 FPS, in towns with many players 45 FPS but the rest constant @ 60 FPS with Ultra Settings / Fullscreen.
  • SapphireThunder
    EDIT: Also i think the prefer best performance is just going to use up more electricity... i think all it does is prevent downclocking your card when its idle.. if there's sufficient load on the card I've never seen it drop while running (apart from during failed overclocks.. crash!). Still stranger things have worked. :))


    Well, my card is running at low clocks of 899-1114Mhz when playing ESO because the gpu utilization is way too small. So that's the part of the low FPS problem, but that's only happening because of something in game causing bottleneck. the GPU utilization is running only around 40-50% when it should be at least 80%. At best case it should be 95+ %.
    When the full clock speed on OC Mode should be 1342Mhz.

    yodased wrote: »
    Make sure you are running in full screen and not windowed full screen

    That doesn't change the fps almost at all. As I said before: only 1-3fps. Maybe max 5fps difference.

    Skynetwork wrote: »
    PvE: 60 FPS, in towns with many players 45 FPS but the rest constant @ 60 FPS with Ultra Settings / Fullscreen.

    And for that you need an SLI, which just isn't acceptable.
    Edited by SapphireThunder on March 25, 2015 10:58AM
  • deleted221205-002626
    deleted221205-002626
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    Im guessing you have vsync on which syncs yur fps with yur refresh rate? Try turning that off n let us kno cuz i have no issues with 100 fps at @100hz refresh with a single gtx 780
  • winterscrolls229prerb18_ESO

    Well, my card is running at low clocks of 899-1114Mhz when playing ESO because the gpu utilization is way too small. So that's the part of the low FPS problem, but that's only happening because of something in game causing bottleneck. the GPU utilization is running only around 40-50% when it should be at least 80%. At best case it should be 95+ %.
    When the full clock speed on OC Mode should be 1342Mhz.

    Yeap for sure. I'm not sure if this is what you're thinking.. but really the draw distance isn't a problem. Go out into the world and change the setting from 100 down to something lower and see if you care about the difference.
  • winterscrolls229prerb18_ESO
    Actually, I take back the part about texture popin, at 40 looking out for it you definitely notice it. But the framerate makes me happier so i'll just go back to not noticing it :) Before you guys mentioned it I didn't notice, lol.
  • JasonSilverSpring
    JasonSilverSpring
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    Well, my card is running at low clocks of 899-1114Mhz when playing ESO because the gpu utilization is way too small. So that's the part of the low FPS problem, but that's only happening because of something in game causing bottleneck. the GPU utilization is running only around 40-50% when it should be at least 80%. At best case it should be 95+ %.
    When the full clock speed on OC Mode should be 1342Mhz.
    Skynetwork wrote: »
    PvE: 60 FPS, in towns with many players 45 FPS but the rest constant @ 60 FPS with Ultra Settings / Fullscreen.

    And for that you need an SLI, which just isn't acceptable.

    @SapphireThunder the reason your cards are not running at full clocks in cities is because of the CPU limit with this game. If you go to an area with no many people or a solo instance and disable v-sync I bet the frames with max at the game limit of 100. They do for me and I have two cards that are slightly less powerfull than yours. Now, you might still not max your clocks due to the 100 frame rate limit.

    The only time I have the lower frame rates is in busy areas when I am going to hit the bank, craft, etc. I just don't worry about it much. Usually when I am questing I get good frame rates. Now, I don do PVP so I cannot comment about performance there but suspect CPU limits really have an impact there.

    As to needing SLI, I find that this game when maxed out and running at 4K using DSR is pretty graphically demanding and in my humble opinion rather beautiful.

    But, I also don't think they game must have SLI to be rather beautiful. I have a Razer Blade (2014 model) with an 870m card and the game runs great with just a few settings turned down a notch at 1080p. Again, the frame rates are lowest in cities and with draw distance at 75 I still get about 45-50 on it.

    I do think the SLI scaling in the game is very good and officially supported. It is just often limited by the CPU bottlenecking.
  • SapphireThunder
    Skynetwork wrote: »
    I do think the SLI scaling in the game is very good and officially supported. It is just often limited by the CPU bottlenecking.

    Yeah, the cpu is quite big limit, but even then, if even higher end i7 struggle, there is something wrong in the game.
    A person with, let's say i7 4790K and GTX 980, should not be hitting under 60fps at 1080p in normal conditions.
    Edited by SapphireThunder on March 25, 2015 12:38PM
  • JasonSilverSpring
    JasonSilverSpring
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    Skynetwork wrote: »
    I do think the SLI scaling in the game is very good and officially supported. It is just often limited by the CPU bottlenecking.

    Yeah, the cpu is quite big limit, but even then, if even higher end i7 struggle, there is something wrong in the game.

    I agree 100% with you there. Unfortunately I think there are certain things that are just too dependent on one thread so have a multi-core CPU is not giving the full benefit it could. Making that change would probably be a major code change so unfortunately I doubt we will see that change anytime soon.
  • blackevil86
    blackevil86
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    is ZOS going to start shipping their own CPUs to be able to play the game? lol

    they should optimize the game to perform well on high-end PCs. even if it means changing most of the code that is already broken anyway...

    I can play most of the NEW and more demanding games at 60fps on max settings, while in ESO I need to tune down just to get stable FPS. And lets be honest, it doesnt even have such impressive graphics nor mechanics that would cause a logically explainable framedrop.

    Lots of people in an area? Which MMO doesnt have that?
    Hi-res textures? It's becoming a standard and in other games doesn't cause excessive framedrops.
    No physics?? Oo
    etc etc...

    They just don't seem to give a **** about functionality and performance and clearly have no time to optimize existing content since they insist on pushing out new and mostly useless content.

    Lately my FPS while in "high" populated cities drops from stable 60 to 4-5 fps! And stays there. Changing any setting (game and GPU) makes no difference.

    I need to point out that for me, overall performace, even in Cyro, didn't change much in this one year. Nor has my hardware. But after the last update, its just unplayable. Never seen such a fail with any other game. Are they using some hardware from the future to test the game maybe? xD

    another thing to mention: while in game in fullscreen, both GPUs usage is stable 50-70%, but when I Alt-Tab out of the game, one of the GPUs usage goes down to 0, and the other goes up to a constant 100%. Again, only in ESO...

    My specs are as follows:

    INTEL Core i7 4770K @4.2GHz
    ASUS Maximus VI Formula
    G.Skill Trident X 16GB 2133MHz
    2x ASUS GTX 560 Ti DirectCU II TOP 1GB on SLI @1920x1080
    Win 7 Ultimate x64


    PS: if you think the CPU is causing the bottleneck, go play for example Heroes Of The Storm which is an extremely CPU demanding game (run quite a few tests). I play it at 60fps on max settings even while streaming in 720p@60FPS(link). But then again, Blizzard puts it's all into optimization and stability.
  • Rune_Relic
    Rune_Relic
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    Use the latest invidia game profile for ESO and use the OPTIMISE option.
    Disable SLI....eso isn't designed for it.
    Anything that can be exploited will be exploited
  • JasonSilverSpring
    JasonSilverSpring
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    Rune_Relic wrote: »
    Use the latest invidia game profile for ESO and use the OPTIMISE option.
    Disable SLI....eso isn't designed for it.

    I disagree about SLI. Scaling is excellent when not CPU limited. The issue is CPU dependency in populated areas, not SLI.
  • LaughingJack
    LaughingJack
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    i dont believe your hardware is the sole problem. the fact you disabled 1 mod and got back a bunch of frames, rings a bell, no?
    im running on a 5 yrear old i7-920, 2Gb ram, ATi HD4870(512mb), win7-64. yes it is low'ish spec and yes i run medium settings without the extra Effects running, but i still manage 40-60 fps overall, and the game looks great. the only time i have frame issues is during loading of an area (like porting into Rawlkah) or during lag.
    a question for you (and anybody else with these issues): do you really, absolutely, seriously have to get more than 60fps?
    or, to put it another way, is it imperative that you run at enormous resolutions at bleeding edge frame rates? just to "enjoy" the game? (do you really Need SLI?)
    having said all that, i do agree that there seems to be a lot of room for improvement in the way this game (program) runs.
    Seeker of Shiny Objects
    Vapour Vehiculo De Dolor
    I7-920(2.6GHz), Win7-64, 8GB, HD4870-512, 40-90fps.
  • SapphireThunder
    a question for you (and anybody else with these issues): do you really, absolutely, seriously have to get more than 60fps?
    or, to put it another way, is it imperative that you run at enormous resolutions at bleeding edge frame rates? just to "enjoy" the game? (do you really Need SLI?)
    having said all that, i do agree that there seems to be a lot of room for improvement in the way this game (program) runs.

    If you have 120 or 144Hz monitor and hardware that is capable of delivering it at such a basic resolution as 1920x1080.
    Or even with 60Hz monitor you would rather have stable 60fps no matter what happens on screen.
    It's completely necessary for good gaming experience.
    You can't enjoy the game when frames are under the bare minimum: 40fps.

    And for a game like ESO, even 45fps is a bit too low since you are heavily reliant on reaction time.
    Lower frame rates translate to worse reaction time. You can't physically react to something you don't see smoothly.

    On another note: I changed my resolution to 3840x2160 (4K) and started to get 40-50fps in towns, along with 80-90% gpu utilization. The rest of the world runs about same, occassionally going to 55. Even close to 60.
    Meaning, the best way for me to play the game, is by playing at DSR 4K. While I'm not exactly sad about it, it does show how this game is not properly optimized for high-end stuff, when you need such ridiculous resolution to get full utilization.

    my build is:
    AMD FX-8350 (Corsair Hydro H100i liquid-cooled)
    8GB RAM
    GTX 970
    Edited by SapphireThunder on April 10, 2015 8:24AM
  • 1ne2woBe
    1ne2woBe
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    a question for you (and anybody else with these issues): do you really, absolutely, seriously have to get more than 60fps?
    or, to put it another way, is it imperative that you run at enormous resolutions at bleeding edge frame rates? just to "enjoy" the game? (do you really Need SLI?)
    having said all that, i do agree that there seems to be a lot of room for improvement in the way this game (program) runs.

    If you have 120 or 144Hz monitor and hardware that is capable of delivering it at such a basic resolution as 1920x1080.
    Or even with 60Hz monitor you would rather have stable 60fps no matter what happens on screen.
    It's completely necessary for good gaming experience.
    You can't enjoy the game when frames are under the bare minimum: 40fps.

    And for a game like ESO, even 45fps is a bit too low since you are heavily reliant on reaction time.
    Lower frame rates translate to worse reaction time. You can't physically react to something you don't see smoothly.

    On another note: I changed my resolution to 3840x2160 (4K) and started to get 40-50fps in towns, along with 80-90% gpu utilization. The rest of the world runs about same, occassionally going to 55. Even close to 60.
    Meaning, the best way for me to play the game, is by playing at DSR 4K. While I'm not exactly sad about it, it does show how this game is not properly optimized for high-end stuff, when you need such ridiculous resolution to get full utilization.

    my build is:
    AMD FX-8350 (Corsair Hydro H100i liquid-cooled)
    8GB RAM
    GTX 970

    Great information. I'll keep this in mind. Will not make any changes for now, however make note from update to update. Thank you.
  • SapphireThunder
    Well maybe saying "you can't enjoy" is a bit wrong though. You can enjoy the game, but the experience won't be nearly as good as with 45-60fps.
    75+ fps may be even more enjoyable, but the effect is way smaller so it's only for people who care to get hardware capable of showing it. 55-60fps is pretty much the best when it's stable. (+/- 5 fps)
  • manyrabidrats
    manyrabidrats
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    my setup is 16gb ram, 2 970s SLI, and an i7-4790k at stock speeds (which is ironically the same speed as my oc'd 2600k i just upgraded from.)

    I am experiencing similar issues in crowded towns, frame rates dipping into the mid 30's when the CPU utilization is below 30%. both cards are being utilized well as far as i can tell (around 40-50% each)

    with vsync off, unpopulated areas are locked at 100fps.

    Edit: might as well add game settings here, all max at 3840x2160 with only a few addons
    Edited by manyrabidrats on April 11, 2015 7:25PM
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