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Cadwell's Silver and Gold, Do You Like It?

  • AngryNord
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    Xabien wrote: »
    You have to remember, at launch there was no end game. No VR dungeons, no Craglorn, no trials, no arena. There was 1-50 and Cyrodiil.

    Stop spreading false info. VR Levels and Cadwell's Gold/Silver was in the game at launch, it was introduced during early beta AFAIK.
  • Enodoc
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    Upon the eventual removal of VRs, at least Cadwell's will no longer seem like it's forced upon you. You should be able to attempt most "end-game" content in whatever order you like, instead of being sent into a linear end-game like we have now.
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  • ItsGlaive
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    AngryNord wrote: »
    Xabien wrote: »
    You have to remember, at launch there was no end game. No VR dungeons, no Craglorn, no trials, no arena. There was 1-50 and Cyrodiil.

    Stop spreading false info. VR Levels and Cadwell's Gold/Silver was in the game at launch, it was introduced during early beta AFAIK.

    THAT'S what I'm talking about. There was no endgame, so they added in Silver and Gold instead. Keep up.
    Allow cross-platform transfers and merges
  • Tavore1138
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    I liked it and with justice system in place there is an added option of running through the quests while stealthily killing and robbing the citizens & soldiers of opposing alliances.
  • Snowstrider
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    Well i dont knolw,I wish ithey changed it a bit and made it more rewarding,Maybe added Daily faction quests,simple daily quests for your faction which gives you the option to sabotage and do special ops stuff in enemy terretory
  • Krym
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    Xabien wrote: »
    AngryNord wrote: »
    Xabien wrote: »
    You have to remember, at launch there was no end game. No VR dungeons, no Craglorn, no trials, no arena. There was 1-50 and Cyrodiil.

    Stop spreading false info. VR Levels and Cadwell's Gold/Silver was in the game at launch, it was introduced during early beta AFAIK.

    THAT'S what I'm talking about. There was no endgame, so they added in Silver and Gold instead. Keep up.

    don't forget no raids either.

    and remember how they knee-jerk fix was done so lazy VR dropped lowlvl mats for weeks...?
    Edited by Krym on March 24, 2015 2:55PM
  • RSram
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    I hope I'm not repeating a previous reply to this discussion, I haven't read all the replies yet, do to limit time. In another discussion, someone mentioned a great idea, of becoming a spy in the other two factions and doing assassination. sabotage, and intelligence gathering type quests. Where the final quest would be to kill or capture the factions king or queen; something on the line of the lead up to and final battle with Malog Bal.
    Edited by RSram on March 24, 2015 7:42PM
  • Saturn
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    I think the quests in ESO are superior to many other MMOs', however I have not at any point wanted to do all of Caldwell's Silver and Gold a second time, since all the quests are too linear and don't provide you with actual choices that matter in terms of varied gameplay.

    The quests are good the first time through. Not so much the second time. Nor the third.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • cyclonus11
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    I like them. I don't see it as helping the other factions - it seems more to me like I am reliving past events through the eyes of similar heroes, per the direction of Meridia. (Some of these folks are supposed to be dead or living in Coldharbour.)
  • MornaBaine
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    RSram wrote: »
    I hope I'm not repeating a previous reply to this discussion, I haven't read all the replies yet, do to limit time. In another discussion, some one mentioned a get idea, of becoming a spy in the other two factions and doing assassination. sabotage, and intelligence gathering type quests. Where the final quest would be to kill or capture the factions king or queen; something on the line of the lead up to and final battle with Malog Bal.

    I wouldn't go so far as killing off the other factions' monarchs because that really messes with "reality" at that point. Each faction ends up experiencing a completely different one and that just doesn't make a lot of sense. But espionage quests where you go deep into enemy territory and foil various plots? OH HECK YEAH! But I'm sure the "problem" is that this requires a TON of new quest writing they just aren't prepared to do, which I feel is the prime reason they stuck us with the silver and gold as it stands. My HOPE is that some of the upcoming DLC will replace silver and gold with just these sorts of espionage and saboteur quests for those of us who absolutely DO NOT WANT to do silver and gold.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Naor_Sarethi
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    MornaBaine wrote: »
    RSram wrote: »
    I hope I'm not repeating a previous reply to this discussion, I haven't read all the replies yet, do to limit time. In another discussion, some one mentioned a get idea, of becoming a spy in the other two factions and doing assassination. sabotage, and intelligence gathering type quests. Where the final quest would be to kill or capture the factions king or queen; something on the line of the lead up to and final battle with Malog Bal.

    I wouldn't go so far as killing off the other factions' monarchs because that really messes with "reality" at that point. Each faction ends up experiencing a completely different one and that just doesn't make a lot of sense. But espionage quests where you go deep into enemy territory and foil various plots? OH HECK YEAH! But I'm sure the "problem" is that this requires a TON of new quest writing they just aren't prepared to do, which I feel is the prime reason they stuck us with the silver and gold as it stands. My HOPE is that some of the upcoming DLC will replace silver and gold with just these sorts of espionage and saboteur quests for those of us who absolutely DO NOT WANT to do silver and gold.

    Considering there are already hostile factions in those territories, why not be able to join them? Instead of fighting the Reachmen, fight *for* them.
    Instead of killing innocent Dunmer Slavers (huehue), help them to raid the Breton village.
    The world is there, since it's already a veteran only area all they need to do is change quests.
    So far except for the wormcult i would have merced myself out to any and all factions that i am fighting during their regular silver & gold questlines. Including the Veiled Heritance.
    I always find myself fighting on the wrong side, well the side i hate the most and don't want to win during Cad's S&G.
    Or as it will likely happen, new content for all ranks but this time with better options.
    Daedric quests for Mephala or Boethia e.g. or Sheogorath for the manic lulz.

    I am just seriously done being the saviour of some people i don't even like to begin with.
    So gimme a choice. Who do i save and who do i destroy faction wise.
  • Kurimugann
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    Sure we are traitorous for being on the enemy side, Then Justice System happened and I murdered ..2 town people from my own faction for no reason at all and stole from the people of Daggerfall. Unless you are a roleplayer and try to play while being "In Character" I can't say that our toons were very loyal to their factions to begin with in PvE.

    You can't change your PvP faction now can you?
  • stefan.gustavsonb16_ESO
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    With my first character reaching lvl 50, I really liked doing a more difficult version of another faction's area, even though I had recently been though the regular version of it with an alt. With my second character reaching 50, I was not interested in doing the EP faction a third time, and that character is parked at VR1 as a crafter. Same with my third character reaching 50. Pity. They were fun classes to play, and I would have liked to have AD and EP characters that were strong enough for VR dungeons and trials. Now I'm stuck with a DC character as my only VR14, because doing the Silver and Gold quests with those characters would be boring. Been there, done that, twice already. I'm not playing the game to be bored. My first time through the quests was awesome. My second time was bearable and still some fun. Third time? Really can't be bothered, sorry. Some quests are really good, and most are OK, but replaying them end to end with exactly the same outcome is just too much.

    The big problem for me is the "theme park" design: the factions' main quest lines are more or less linear and force you to do every step. You are also more or less forced to do most side quests to get enough XP to level. Because of that, there are no alternate paths through the game, nothing you can do or see that you haven't already experienced on an alt, nothing that allows you to choose a different narrative for your alts. The leveling in this game has very little replay value, and considering the relative lack of endgame content and the current problems in Cyrodiil, I think that is a problem.
  • Seraphyel
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    Tabbycat wrote: »
    Originally you were locked out of the other faction zones unless you made alternate characters. People who wanted to play only one character whined so much during early beta that ZOS created the Veteran system and questing in the other two zones.

    So, for a person who only wants to play one character, this is a great thing.

    For players who are altaholics, not so much.

    As for me, I don't think it's fair to expect players who only want to play one character to have to give up 2/3rds of the content.

    I say this, of course, as an altaholic.

    Then you really didn't understand the approach of those faction-type content.

    There is a reason why it's divided into factions. Each factions has a unique story. When you start the game, you choose one faction and not all three.

    In other games, you can visit enemy zones and there are quests but from your own faction. In ESO you are just divided into three parts - that's the first issue here. Why is the world not opening up for everybody so that players can mingle up? Cross faction play is missing.

    But with their approach of VR Zenimax just needed to push a single button and made triple the content. In the end it turned out to be one of their worst design decisions for ESO because... it's just awful.
    Xabien wrote: »
    I imagine they panicked, "Oh ***! We don't have an end game, what do we do?!"

    Update: In case anyone else misunderstands I'm not saying Silver and Gold weren't in. I'm saying they were added in pre-release to make up for the lack of end game.

    The most important part about all of this is:

    Players ALWAYS told them. Endgame is the MOST IMPORTANT THING for an MMORPG nowadays. And they didn't think about it? As you said, there was literally no endcontent and even with Craglorn ESOs endcontent is tiny. How the hell can any developer come up with an $100-200 million AAA MMORPG without even thinking about the most important part of an MMORPG?
    Edited by Seraphyel on March 24, 2015 5:22PM
  • Naor_Sarethi
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    PvP doesn't do it. I checked today and i do not level up the least bit even with massive sieges and taking objectives etc.
    Barely made it past 20% on my CP in one day. And i can get about 2 CP if i do PvE.
    So i decided to do dungeon runs... also not much, but at least had some fun doing them.
    Then got back to questing for the worst and most annoying Queen in the history of Tamriel, killing those terrible wacist elflings and listening to the ramblings of a cat in a suit, thinking i want to wear its fur and my mood just drops.
    I'd really do every single quest if i was working for the Veiled Heritance with a passion, but no it's the opposite.
    It's impossible for me to actually get anywhere by now or enjoy the Gold content (and i rushed DC with high hopes that the Aldmeri Dominion would be as i imagined and not this pathetic excuse for an Aldmeri society in the making).
    I went back to DC content but i hate their story line as well, maybe a bit less than AD but still.
    All i do is work for Elf hating/ killing factions, working for annoying and naive rulers and it bums me out.
  • NewBlacksmurf
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    No I don't like them being required.
    I'm sure there are those who like doing them but there are also those who don't want them as required for shards, skill points and the way to level from VR1-VR10 for each character.
    I'm one of those who don't like them as I'd rather role a new character in a new faction.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Ninrod86
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    Very stupid ideia, game could have been alot better if they had left the other zones for alts instead of forcing you playng all the 3 zones grinding, grinding and grinding.
  • winterscrolls229prerb18_ESO
    So I've been around for a while, but my playtime until now has been full of rolling new alts then dropping the sub.. And i think i finally get the *don't spoil it for me* doing other factions storylines with the same character via some unimagineable plot loophole.

    I'm thinking this works great for people who actually DONT WANT to roll another class. At the moment i'm playing a Templar, and couldn't imagine wanting to roll any of the other classes...

    Yeah i think however this lands, it would be super healthy to sort out classes as well.. the classes vs vr's vs same faction on one character feels a little clumsy right now.

    1) I really like rolling alts. yet
    2) I could accept not rolling an alt if those other class abilities i could somehow access, yet
    3) Most of the other classes actually don't have many abilities id look forward to playing the specific class for (which fights against the desire to have alts)
    4) Requiring playing all the content to get to max level is dumb when the content itself is broken into 3 lore distinct streams

    Good luck with whatever happens. Id really suggest zenimax jump into more than one wow clone mmo and just get a feel for how and why players have multiple characters, and start from there. Given the 3 factions are distinct in lore the solution most true to the game would have to be on the one character per faction approach...
  • Seraphyel
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    Even many Non-Altoholics I know hate VR cause it's just bland and recycled content without a background story.
  • Enodoc
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    Seraphyel wrote: »
    Even many Non-Altoholics I know hate VR cause it's just bland and recycled content without a background story.
    Personally I thought the "what would have happened if..." background for Cadwell's was quite clever. That doesn't excuse the need to grind through it to be viable for the rest of end-game content, but the premise of seeing the other side of the story is a good one.
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  • stewart.leslie76b16_ESO
    Assisting innocents in other alliances, makes some sense. Still, when it comes to aiding opposing alliances to the point of single handedly stopping an invasion from your home alliance, well, it gets difficult to suspend disbelief.

    I've found a way around that mate, I always choose the option that swings in my home faction favour. Oh the joy of walking around listening to NPCs cry about how their loved ones went of to join the fighting to be butchered by your home alliance. I always giggle when they state "joined the fighting". What did they expect, that my home faction would lay out a nice picnic for them and the baggage train was to hold the make up for the dancers we've brought them for entertainment!?

    I, as a loyal member of the Foamy Cult, do solemnly swear to live a logical life free of stupidity, ignorance and all round jack assery. I shall do my best to enlighten those in need of Squirrelly Wisdom in hope of one day ridding the world of human idiocy. This I swear.
  • smokes
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    i have always said and will maintain this position, that:

    cadwells gold and silver should've been optional, additional, side content. not mandatory veteran levelling content.

    craglorn should've been the first vet zone

    cadwells gold and silver should've been tuned to level 50 damage and health levels, increasing in difficulty slightly each quest zone. it should've been something for a completionist to choose to do, not forced upon everybody as a precursor to endgame content.

    the fact that so many people felt the need to grind mobs for hours on end or exploit to hit VR cap was a massive early indicator of how badly the system was implemented.
  • bellanca6561n
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    The spy idea has been floated many times for good reason: the story as it exists now fails to make sense.

    And, what's worse, it often puts good writing in a terrible light. The three factions have identical copies of quests - e.g. the Naked Nord in one, the Shoeless Breton in another and so on.

    Clearly these were not created to be played by every player unless a player wished to rather than being forced to.

    Another sign that this was not built to be played this way: the Evil, EEEvil Faction Quests. In each story line one or another of the factions does something unforgivable. The worst being the Dominion which has Joseph Mengele portrayed as the alchemist Ruuivatar.

    The merits of that are one thing. But nobody would have created such extreme scenarios like Ruuivatar if they intended you to play FOR that side later. I came to the Dominion with but one thing in mind: murdering its ruler in a slow and gruesome way.

    But good people, in every sense of the word, develop and support this game. They put everything they had into it and launch was just the beginning of the game's development.

    What this continues to say to me is that the industry is still finding its way. It's an infant industry by any objective measure.
    Edited by bellanca6561n on March 25, 2015 12:29PM
  • Enodoc
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    smokes wrote: »
    i have always said and will maintain this position, that:

    cadwells gold and silver should've been optional, additional, side content. not mandatory veteran levelling content.

    craglorn should've been the first vet zone

    cadwells gold and silver should've been tuned to level 50 damage and health levels, increasing in difficulty slightly each quest zone. it should've been something for a completionist to choose to do, not forced upon everybody as a precursor to endgame content.

    the fact that so many people felt the need to grind mobs for hours on end or exploit to hit VR cap was a massive early indicator of how badly the system was implemented.
    Hopefully the removal of VRs will turn it into exactly this.
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  • Naor_Sarethi
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    Lel, unfortunately most quests don't enable you to make decisions in favour of your alliance.
    I mean in a way i would say an Aldmeri Dominion under the rule of the Veiled Queen would have been far more efficient and true to their roots.
    Yes cruel to the beastfolk and condescending, but then again that is natural to High Elves and all Elves.
    Elves simply are naturally biased and for good reasons.
    Anyways.
    Now i have to help build a Khajiit embassy in Valenwood. Really. How does that benefit my alliance?
    Secretly thinking that such a weak Queen will never lead them to victory?
    Passive aggressive is one thing but that's downright tedious.
    And i doubt i'll be having a Breton for dinner either since that's oh so immoral :<
    There are a few NPC's i like sure, such as the husband of the dead Veiled Queen now.
    Of course i did kill his wife.
    All that cozying up and modern view of things doesn't make me happy whatsoever.
    IF i am going to play those factions at least they should have options for me to play them the way i can enjoy it without feeling out of place all the time.
  • Seraphyel
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    The spy idea has been floated many times for good reason: the story as it exists now fails to make sense.

    And, what's worse, it often puts good writing in a terrible light. The three factions have identical copies of quests - e.g. the Naked Nord in one, the Shoeless Breton in another and so on.

    Clearly these were not created to be played by every player unless a player wished to rather than being forced to.

    Another sign that this was not built to be played this way: the Evil, EEEvil Faction Quests. In each story line one or another of the factions does something unforgivable. The worst being the Dominion which has Joseph Mengele portrayed as the alchemist Ruuivatar.

    The merits of that are one thing. But nobody would have created such extreme scenarios like Ruuivatar if they intended you to play FOR that side later. I came to the Dominion with but one thing in mind: murdering its ruler in a slow and gruesome way.

    But good people, in every sense of the word, develop and support this game. They put everything they had into it and launch was just the beginning of the game's development.

    What this continues to say to me is that the industry is still finding its way. It's an infant industry by any objective measure.

    This so much!

    You clearly feel the "copy & paste" aspect of the quests.

  • Uviryth
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    Are you kidding me? Without Cadwells Silver and Gold I wouldnt waste a second look on this game.
  • MornaBaine
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    Uviryth wrote: »
    Are you kidding me? Without Cadwells Silver and Gold I wouldnt waste a second look on this game.

    Please explain what makes you think they're so great.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • bellanca6561n
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    Lel, unfortunately most quests don't enable you to make decisions in favour of your alliance.
    I mean in a way i would say an Aldmeri Dominion under the rule of the Veiled Queen would have been far more efficient and true to their roots.
    Yes cruel to the beastfolk and condescending, but then again that is natural to High Elves and all Elves.
    Elves simply are naturally biased and for good reasons.
    Anyways.
    Now i have to help build a Khajiit embassy in Valenwood. Really. How does that benefit my alliance?
    Secretly thinking that such a weak Queen will never lead them to victory?
    Passive aggressive is one thing but that's downright tedious.
    And i doubt i'll be having a Breton for dinner either since that's oh so immoral :<
    There are a few NPC's i like sure, such as the husband of the dead Veiled Queen now.
    Of course i did kill his wife.
    All that cozying up and modern view of things doesn't make me happy whatsoever.
    IF i am going to play those factions at least they should have options for me to play them the way i can enjoy it without feeling out of place all the time.

    Well said! And were this created as a single player game, with the options of one that you detail, I believe it would have been an immense success.

    And likely they considered it....of course they considered it. But it presents too many challenges for the online multiplayer genre - challenges no MMO has yet overcome to my knowledge.

  • Uviryth
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    MornaBaine wrote: »
    Uviryth wrote: »
    Are you kidding me? Without Cadwells Silver and Gold I wouldnt waste a second look on this game.

    Please explain what makes you think they're so great.

    -I love questing. In an ideal world for me an mmo would never ever run out of quests,they would just continue indefinitely until there is nothing left to do for my character, at all. I hate grinding, I dont even kill enemies that dont belong to a quest or stand in the way of my objective.

    -I would have never ever ever started a character in another realm. There for I would have never experienced any of the storylines of DC or AD. Thats something I hate in other games (like ToR or WoW).

    -I love exploring. With Cadwell the continent triples in size and excitement.

    My counterquestion is, what is there not to like?

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