THAT'S what I'm talking about. There was no endgame, so they added in Silver and Gold instead. Keep up.
I hope I'm not repeating a previous reply to this discussion, I haven't read all the replies yet, do to limit time. In another discussion, some one mentioned a get idea, of becoming a spy in the other two factions and doing assassination. sabotage, and intelligence gathering type quests. Where the final quest would be to kill or capture the factions king or queen; something on the line of the lead up to and final battle with Malog Bal.
MornaBaine wrote: »I hope I'm not repeating a previous reply to this discussion, I haven't read all the replies yet, do to limit time. In another discussion, some one mentioned a get idea, of becoming a spy in the other two factions and doing assassination. sabotage, and intelligence gathering type quests. Where the final quest would be to kill or capture the factions king or queen; something on the line of the lead up to and final battle with Malog Bal.
I wouldn't go so far as killing off the other factions' monarchs because that really messes with "reality" at that point. Each faction ends up experiencing a completely different one and that just doesn't make a lot of sense. But espionage quests where you go deep into enemy territory and foil various plots? OH HECK YEAH! But I'm sure the "problem" is that this requires a TON of new quest writing they just aren't prepared to do, which I feel is the prime reason they stuck us with the silver and gold as it stands. My HOPE is that some of the upcoming DLC will replace silver and gold with just these sorts of espionage and saboteur quests for those of us who absolutely DO NOT WANT to do silver and gold.
Originally you were locked out of the other faction zones unless you made alternate characters. People who wanted to play only one character whined so much during early beta that ZOS created the Veteran system and questing in the other two zones.
So, for a person who only wants to play one character, this is a great thing.
For players who are altaholics, not so much.
As for me, I don't think it's fair to expect players who only want to play one character to have to give up 2/3rds of the content.
I say this, of course, as an altaholic.
I imagine they panicked, "Oh ***! We don't have an end game, what do we do?!"
Update: In case anyone else misunderstands I'm not saying Silver and Gold weren't in. I'm saying they were added in pre-release to make up for the lack of end game.
Personally I thought the "what would have happened if..." background for Cadwell's was quite clever. That doesn't excuse the need to grind through it to be viable for the rest of end-game content, but the premise of seeing the other side of the story is a good one.Even many Non-Altoholics I know hate VR cause it's just bland and recycled content without a background story.
theroyalestpythonnub18_ESO wrote: »Assisting innocents in other alliances, makes some sense. Still, when it comes to aiding opposing alliances to the point of single handedly stopping an invasion from your home alliance, well, it gets difficult to suspend disbelief.
Hopefully the removal of VRs will turn it into exactly this.i have always said and will maintain this position, that:
cadwells gold and silver should've been optional, additional, side content. not mandatory veteran levelling content.
craglorn should've been the first vet zone
cadwells gold and silver should've been tuned to level 50 damage and health levels, increasing in difficulty slightly each quest zone. it should've been something for a completionist to choose to do, not forced upon everybody as a precursor to endgame content.
the fact that so many people felt the need to grind mobs for hours on end or exploit to hit VR cap was a massive early indicator of how badly the system was implemented.
bellanca6561n wrote: »The spy idea has been floated many times for good reason: the story as it exists now fails to make sense.
And, what's worse, it often puts good writing in a terrible light. The three factions have identical copies of quests - e.g. the Naked Nord in one, the Shoeless Breton in another and so on.
Clearly these were not created to be played by every player unless a player wished to rather than being forced to.
Another sign that this was not built to be played this way: the Evil, EEEvil Faction Quests. In each story line one or another of the factions does something unforgivable. The worst being the Dominion which has Joseph Mengele portrayed as the alchemist Ruuivatar.
The merits of that are one thing. But nobody would have created such extreme scenarios like Ruuivatar if they intended you to play FOR that side later. I came to the Dominion with but one thing in mind: murdering its ruler in a slow and gruesome way.
But good people, in every sense of the word, develop and support this game. They put everything they had into it and launch was just the beginning of the game's development.
What this continues to say to me is that the industry is still finding its way. It's an infant industry by any objective measure.
Naor_Sarethi wrote: »Lel, unfortunately most quests don't enable you to make decisions in favour of your alliance.
I mean in a way i would say an Aldmeri Dominion under the rule of the Veiled Queen would have been far more efficient and true to their roots.
Yes cruel to the beastfolk and condescending, but then again that is natural to High Elves and all Elves.
Elves simply are naturally biased and for good reasons.
Anyways.
Now i have to help build a Khajiit embassy in Valenwood. Really. How does that benefit my alliance?
Secretly thinking that such a weak Queen will never lead them to victory?
Passive aggressive is one thing but that's downright tedious.
And i doubt i'll be having a Breton for dinner either since that's oh so immoral :<
There are a few NPC's i like sure, such as the husband of the dead Veiled Queen now.
Of course i did kill his wife.
All that cozying up and modern view of things doesn't make me happy whatsoever.
IF i am going to play those factions at least they should have options for me to play them the way i can enjoy it without feeling out of place all the time.
MornaBaine wrote: »