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Is TESO's PVE in need of a difficulty increase? (poll)

  • eldermpsmithrwb17_ESO
    Yes, I want a challenge!
    They have a pretty good balance at the moment between accessible content and challenging content, some of the vet dungeons, DSA and trails are impossible with scrub groups, or without experiences players.

    On the other hand the questing PVE content is good and accessible to all players.
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  • spoqster
    spoqster
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    Yes, I want a challenge!
    Audigy wrote: »
    Questing could be harder, the only time I was slightly challenged so far was a guild quest that scaled to my chars level. Most quests I receive are already green, a few just yellow.

    It would be fun to receive quests that might be too hard yet and require a coming back at some other time. This is btw. something I did love about Vanilla WOW, several zones had Elite Quests which were really challenging and offered special rewards.
    I agree, use the openess of the world to separate the easy from the normal from the hard content. if some content is too hard for players they can come back or group up.
  • Lolssi
    Lolssi
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    No, I like dumb enemies!
    Don't pay attention to what I voted. Do I want harder enemies? No. I like one hitting them. If anything I'd go for more faster and brutal combat. Damage sponges are bad gameplay.

    Do I want smarter enemies? Sure but I doubt they could add Stalker quality AI to an mmo.
    Edited by Lolssi on March 24, 2015 7:35AM
  • Kragorn
    Kragorn
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    No, I like dumb enemies!
    Majic wrote: »
    Nothing like poisoning your own poll with biased phrasing.

    I vote for making polls more difficult to create. :p
    Indeed.

    @Willyoke, a hint for you, when you pose the possible responses with a transparently slanted meaning which show your own prejudice or agenda and are worded in such a way to discourage someone responding one way or the other, the results are entirely null and void.
    Edited by Kragorn on March 24, 2015 8:25AM
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Majic wrote: »
    Nothing like poisoning your own poll with biased phrasing.

    I vote for making polls more difficult to create. :p

    ^ This.

    As someone who recently came to ESO for the first time (I've been here 4 weeks now) and who was playing LOTRO, Wildstar and SWTOR before I do think that general PvE content difficulty may need a little tweaking.

    My observation is that in much of the world you are most likely to encounter "enemies" in very small groups of 1-3; but that can change very rapidly in questing areas and you can soon find yourself up against a lot more. Consequently it seems that the generic difficulty has been set so that people stand chance against those larger groups, and that makes the smaller groups and single enemies very easy. This is a problem faced by all MMOs.

    However, I think the OPs problem is more likely to be one of player experience. Players who have already played multiple characters to end-game may well find the enemies to be "dumb". As a new player on my first character I found I was dying quite often, and would have thought any call for "harder enemies" was wholly unjustified.

    Or maybe its an issue of gear, players with decent gear will find the game far easier than those relying just on drops and quest rewards.

    Its most likely a combination of all of the above, and that is why getting that "balance point" is so difficult.

    The game can't afford to frighten new players away, and despite a vocal (minority) of online gamers constantly calling for "harder content" it is clear that doesn't work as a sustainable business model, because Wildstar (long championed as the Hardcore Gamers dream-game) was losing players in their thousands due to content difficulty and had to tone things down.

    Overall I like the game difficulty at present, but as I become a) more skilled, b) better geared and c) much more familiar with combat mechanics and enemy skills etc that may change. ESO is certainly more of a challenge (and a fun one) than LOTRO, broadly on a par with SWTOR and not as hardcore-grindy as Wildstar.

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  • MyNegation
    MyNegation
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    Yes, I want a challenge!

    as a new player that playing for couple of months and just reached 40
    i use what gear i can find from drops/rewards, and my crafting is lower than my level.

    the leveling/questing is easy, the mobs could get a 10% increase in all stats ( hp, defense, damage , etc) and the leveling will still be soloable.
    adding another mob to each mob group will make it more challenging.

    the skull mobs are challenging to hard, some i can take by myself, using all ultimates, pots and food. some are hard to kill solo, but if another player joins, it is easy. (there are some bosses that i kept dying on them alone, but when second player joined it became trivial)

    the solo dungeons are very very easy, and their bosses are joke.

    the public group dungeons are challenging because mobs come in packs of 5-6 (instead of 2-3 in open world),
    i like them, sometimes i cant kill the final boss solo. if i out-level the public group dungeon by couple of levels, i breeze through it .

    at the beginning when i didn't know anything about the game i was dying much more, if i can name a single thing that reduced my death count is silver shards skill.
    back in 1.5 when the mobs didn't have DR on the knock-back it was the most OP skill ever.
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  • Necrelios
    Necrelios
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    Yes, I want a challenge!
    Zhoyzu wrote: »
    Necrelios wrote: »
    Majic wrote: »
    Nothing like poisoning your own poll with biased phrasing.

    I vote for making polls more difficult to create. :p

    This is stupid. And you're stupid. But there's nothing wrong with that, because I'm probably much, much, MUCH stupider than you. I mean I am REALLY stupid. Some days it takes me an hour of staring at my coffee cup just to remember what I was doing.... oh yeah, making coffee. But at least you're stupid too. That makes me not feel so bad about being so stupid. In fact, you're probably one of those smart types, which is even worse, because you know all of those big scary words. In fact, just forget I mentioned any of this. I hate big words, they make me feel so stupid. Like a frog. Like a frog falling from the sky. With lots of ugly warts. Well that's more of a toad really. More like a stupid lizard. Maybe an Argonian slave. But with a big scaly tail ready to slap you in the face. Repeatedly. With lots of smelly warts. Yeah, you like being slapped in the face with this big smelly tail don't you? This smelly slave tail. We slave all day just so we can play hard at night with our smelly tails. And maybe slap you around a little with them. Because you like it. More than you should. You should tell your mamma, but you won't because you like it. It just feels so wrong, but at the same time, so right. Just face it, you love the tail. It's a trigger mechanism to unleash all of your hidden desires. You'll be back for more. You simply cannot resist this lusty, scaly, smelly, Argonian tail. It emits a certain musk scent which draws you in for more. It smells like a scared snake. A snake the hisses as it squeezes a dying rat in it's strong veiny tail. A dying rat... or is it a Skeever? A Skeever that looks at you with those beedy eyes, just waiting to be scorched by your dragon flames. MMMmmmm... Scorched Skeever.


    The truth (is bolded).

    I dont wanna come home from work and class and then have to try hard at this game when im already tired. In fact if the enemies would just fall over when i looked at them so i can get my quests done quicker it would be largely appreciated.

    I'm sure we could work something out. You might find that a lot of your troubles just.... fall right off after drinking some of this Lunarmothwing Skooma, and stare directly into my giant floating eyeball... that's it. Now let my little Argonian slave do all the work while you just... turn around, and take off all your clothes.... Now just have some more of this Skooma and relax. This is from my private reserve. It's a little recipe that's been in the family for generations. This isn't weird at all. What, having a giant floating eyeball and twelve tentacles? Perfectly normal I assure you. These are perfectly strong and healthy tentacles, perfectly safe, nothing weird here at all. Just relax, and enjoy. We're just a couple of really close friends hanging out, ya dig? Nobody could be closer friends after all we've been through.... you know... being naked together and all that stuff.... Now if you've got many friends, we shouldn't be selfish by not inviting them over as well, don't you think? You stare into the eye. You nod and agree.
    Edited by Necrelios on March 24, 2015 9:36AM
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  • Fruity_Ninja
    Fruity_Ninja
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    Yes, I want a challenge!
    Yes it does. But then they make it more difficult and everyone will just complain and it will be nerfed back down so everyone can have their hand held through all their content.

    To be honest the dungeons etc are ok, but your average mob is just pathetically easy and it makes the combat mind numbingly boring.


  • Pentegarn
    Pentegarn
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    Yes, I want a challenge!
    Definitely needs an increase. All games these days, not just MMOs, are way too easy. MMOs started getting more challenging after EQ, but then Blizzard pandered to the whining, easy-mode masses and released WoW. Since then, all MMOs have were dumbed down.

    So yeah, give us more challenging PvE. It's too easy to solo. When I run with a friend, we have to hold back just so we both get a hit in for a little fun. That or separate and fight different pulls. To be honest, grouping for anything in PvE besides group dungeons, and maybe some bosses, just slows you down.
    Edited by Pentegarn on March 24, 2015 9:27AM
  • Robo_Hobo
    Robo_Hobo
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    Enemies do seem a fair bit easier after I returned, I was around after the public release for a couple months, but stopped for several after finishing all of the quests aside from the Cadwell gold ones and Cyrodiil's, but came back now on a new character just recently.

    I'm not so sure how I feel about it though, on one hand, I did die a lot, constantly while doing quests the first time through, and I think the XP system for quests at the time meant I was always a few levels behind what quests I'd be doing despite the fact I did all quests in the regions - but never anything other than quests to level up. That made it a bit challenging, to be sure, and that was fun to me - but in some cases it went a bit too far and became a bit of a frustration, particularly in the Cadwell silver area, where if I were up against more than 2 enemies at one time, and I didn't have my ultimate ready, I'd be better off dying, running past the enemies whilst waiting to respawn, and get around via that, than actually trying to fight a losing battle. Any bosses I came into I'd have to cheap my way through by petrifying, uppercutting, and repeating, or rely solely on my ultimate through the battle.

    To be fair, who knows if that was too difficult or even too easy, I'm just one person and I could very well easily just be terrible at combat, I'm not a boss hunter or PVP'r after all.

    This time around, perhaps due to the ESO plus XP bonus, I seem to be either right at the level of quests I'm doing, or a couple levels ahead. Then again it may be because this time I'm going through the Aldmeri Dominion alliance at first instead of the Daggerfall Covenant. I'm also not dying nearly as much as I did the first time through but I'm only level 19 so far and just moving into Grahtwood so I don't think I can really say whether this will apply to later areas, and even the Cadwell silver and gold areas again.

    I'm also a different class, too, I was a Dragonknight the first time, now a Sorcerer, so that could be a factor. In any case, from my experience so far it does seem a bit 'too easy', but whether I prefer this over it being 'too hard' last time I'm not sure. Certainly, it's nice to not have to run around through mobs of enemies whilst in the respawning stage just to get by, but then it also lost the accomplishing feeling when overcoming a difficult battle after much effort.
  • WhimsyDragon
    WhimsyDragon
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    I feel like there should really be a happy medium. I don't want EVERY fight to be a challenge, nor do I want every fight to be easy-peasy. Also, the problem with polling people at the moment is that if you gauge it off landrush when there's players flooding certain areas again, yeah those dungeons and monster camps and random bosses are a lot easier when there's a bunch of people running through at the same time, but that's not necessarily the case year round.
  • mb-pepeb16_ESO
    Yes, I want a challenge!
    Definitivly yes..


    These "World boss" are just kitties. Vet 2 and so far, killed all of them alone, and without any real difficulties. I'm there for the story, but won't be a problem if enemies were more serious.
  • michael_bimson
    michael_bimson
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    Yes, I want a challenge!
    The obvious way to let everyone play as they want to play would be some sort of difficulty slider, those looking for a challenge can up it and those finding it too difficult can lower it. The question then becomes how do players looking for different levels of difficulty interact? Solo instances - no problem, group instances - use the leader's selection, open world PvP - its turned off, open world PvE - that's the issue.

    Neverwinter's events utilise a formula for allowing level 1 players to group alongside level X players and fight the same mobs, something to do with percentage damage I guess, perhaps this could inspire a solution.

    Or maybe the first person to tag the mod effectively sets its difficulty although you can already see the bugs happening where a 'difficult' player kills a mob and it doesn't reset properly so a 'less difficult' player runs up and gets slaughtered.
  • Troneon
    Troneon
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    Yes, I want a challenge!
    When you can kill lvl 45+ groups of mobs at lvl 30+ with little effort and not even using your ultimate or without even needing to use your 2nd weapon or skillbar, that is a sign that your game is too easy.
    Edited by Troneon on March 24, 2015 12:04PM
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  • Dunosaur
    Dunosaur
    Soul Shriven
    Well feel big problem with difficulty is a lot of the player base that whined/new players coming are coming for Elder Scrolls game play where you are the ultimate hero and you can just annihilate mobs, they're people who haven't played many MMOs & expect this to be a RPG with MP thus they complained and got difficulty changed.

    Personally myself don't care, even when game was difficult I remember wanting level fast so I did main quest and just went to high zone I was around like level 20/30 when I got to last reapers march & was late 30's when arrived in coldharbour the mobs where some what hard but never impossible especially as a Templar just self heal puncture strike and other knockback moves made it easy, players will find way to make the game easier so wouldn't mind being harder but don't mind it being easier as well.
    ~GAME ON!~
  • ZOS_UlyssesW
    ZOS_UlyssesW
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    Hello folks.
    We welcome active and constructive discussion on monster difficulty, but the options in this poll are phrased in a way that violates our rules on trolling/baiting, and as such we are closing this thread. We welcome you to create a new poll about this topic, as long as the options are constructive. Thank you for your understanding
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