This change is horrible!! Hotfix before everyone quits.

nukeemstudiosub17_ESO
Whats the point of groups? One person can defend keeps against entire armies. Take resources. If undefended a single person could break down the walls of a keep fire a few shots and take the flag themselves. There is no skill anymore. PvP isn't fun with this update. There are no actual fights that take any skill whatsoever. Its a race to setup a siege weapon.
Well with all the people about to quit, I think you solved the lag problem!
  • Glurin
    Glurin
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    Whats the point of groups? One person can defend keeps against entire armies

    If that army is stupid enough to just stand there and let him pelt them with rocks, sure.
    Take resources. If undefended a single person could break down the walls of a keep fire a few shots and take the flag themselves.

    Well then it's probably a good idea to go defend those keeps and resources, isn't it?
    There is no skill anymore.

    If people really are dying in mass numbers because they can't figure out how to take three steps to the left, then you may have a point.
    PvP isn't fun with this update. There are no actual fights that take any skill whatsoever. Its a race to setup a siege weapon.

    Ok. You go over there and set up a siege engine in the middle of the road and I'll just attack you without one. Lets see who wins.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Wing
    Wing
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    holy hyperbole batman!

    but really, let us know how you really feel?

    -Wing <3
    ESO player since beta.
    game got too disappointing.
  • gard
    gard
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    I may be overly sensitive but I get the feeling the OP doesn't like the changes in the last patch.
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • Tandor
    Tandor
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    Kind of the OP to speak for all of us. However, I haven't the slightest interest in these changes or PvP generally and will not be leaving.
  • ZOS_AlanG
    ZOS_AlanG
    admin
    Hi guys, there are already some active threads about this in the Alliance War forum. We're going to lock this thread, everyone is welcome to move into one of these:

    Siege Damage Intended to hit for 24k?
    Soloed a Resource - Stone Treb

    The latter includes a comment from Brian Wheeler about the damage increase as it relates to NPC guards and Resources. That's somewhat different than the issue brought up in the OP, but still relevant and it touches on some of the intention of these changes.
    There have been other things being discussed for the guards regarding their ability ranges and upgrades. It was a known factor that the guards were going to be significantly weaker compared to the Siege damage changes going in. The guards are currently intended to be a deterrent for players without siege weaponry but if you do have a weapon, have at it.

    In the overall scheme of things with the current focus on spreading people out as Paul mentioned, if more players can take resources requiring less players to do so with the aid of siege weaponry than could before, this can encourage players to do so.

    All that being said, we are looking at the server performance and gameplay experience after these changes and will adjust them if needed =)
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