starkerealm wrote: »nerevarine1138 wrote: »As for lag: it doesn't do what you think it does. If I interact with an NPC in front of me, and the NPC moves before the interaction happens, the dialogue window either opens late or doesn't open at all (if they moved out of range). But that interaction does not apply to some object behind the NPC that I never highlighted. That's simply not how server lag works.
The version of lag I've seen first hand are teleporting guards. It's not exactly the same issue. But, go to steal something while hidden, and then a guard will pop partially over and detect the theft as it's occurring. It's distinctly annoying, but I've only seen it happen twice.
At that point, it doesn't strike me as impossible that someone would teleport out as you're pressing the key, leading to an accidental theft. I haven't seen it first hand, but as Fleshreaper pointed out, I haven't walked on the moon either.
Titansteele wrote: »I am not a fan of the Justice system, I can see both sides of this argument and in my own way agree with both. It boils down to a need to be careful of your actions in town as your actions can have consequences beyond your intentions which if you stand back and look at it is how you build an immersive world.
I do not agree that the system is indispensable, it is a nice to have in the eyes of some. If it was indispensable it would have been in the game before it came out of BETA. I would love to see guild & player housing announced/added and am genuinely excited by the prospect however I would never be so bold as to call that feature indispensable.
Last night I encountered a weird scenario where I was sitting idle while talking on the phone and out of nowhere I got a bounty and a guard arrested me. My hands were nowhere near a mouse or the keyboard so I didn't heal someone else, nor did I accidentally hit someone, I was not in a group at the time so there is no reason as to why I was arrested. Has anyone else ever encountered this or indeed have a possible explanation I am missing?
nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »As for lag: it doesn't do what you think it does. If I interact with an NPC in front of me, and the NPC moves before the interaction happens, the dialogue window either opens late or doesn't open at all (if they moved out of range). But that interaction does not apply to some object behind the NPC that I never highlighted. That's simply not how server lag works.
The version of lag I've seen first hand are teleporting guards. It's not exactly the same issue. But, go to steal something while hidden, and then a guard will pop partially over and detect the theft as it's occurring. It's distinctly annoying, but I've only seen it happen twice.
At that point, it doesn't strike me as impossible that someone would teleport out as you're pressing the key, leading to an accidental theft. I haven't seen it first hand, but as Fleshreaper pointed out, I haven't walked on the moon either.
I don't need to see it firsthand, because it simply isn't how lag works. The server takes your input with regards to what you have highlighted at the moment you press a key. Server lag only delays that response. It can't actually make you interact with something you never consciously highlighted. It's just not possible.
Now, the situation you described (guard lagging and appearing right next to you in a position to detect a theft) is a possibility with lag. But it's a totally different situation, and it still doesn't indicate a need for some kind of opt-out feature.
nerevarine1138 wrote: »bellanca6561n wrote: »It never ceases to amaze how strenuously some people will argue against making improvements to the game.
I know why that's the case, but still, it never ceases to amaze me.
Or concede that there is a fundamental difference between single players games and online multiplayer games.
The whole Justice System homage to a series of single player games is certainly interesting. But the part I don't get is the notion that folks who simply don't play single player games, and never will, can't opt out of yet another anti-social, non multiplayer game system.
That said, "Disaster" might be overstating it. Awkwardly implemented perhaps....
This has nothing to do with the difference between single and multiplayer games. It has everything to do with people not wanting to suffer consequences for their actions.
And it's absolutely not going to be an anti-social system once the PvP elements get added. The current iteration of the system is basically here to make sure that the core mechanics are working correctly before the real fun starts.
nerevarine1138 wrote: »Fleshreaper wrote: »nerevarine1138 wrote: »Solution 1: Be more careful.
Solution 2: Don't be more careful, and cough up the paltry sum of gold for your bounty.
The Justice System is absolutely necessary in an Elder Scrolls game. I hate that they even have an opt out option for attacking innocents, because "opting out" should be done by not attacking innocents.
I never understand this kind of thinking. Let's FORCE people to do something they may not want to do. And your reply will be, don't play the game then. Well, look at it from the other side. They put the changes in and you don't like them. Guess what, don't play the game, then. Giving people an option is fine and it will not change you experience one bit.
It's about the game being a living, breathing world. No one is forcing you to click on the wrong items. No one is forcing you to heal criminals. No one is forcing you in to combat with that friendly NPC.
This is not a new feature in the Elder Scrolls universe, and actions should have consequences. The worst thing that could happen is you get slapped with a tiny fine and maybe have to rez.
starkerealm wrote: »nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »As for lag: it doesn't do what you think it does. If I interact with an NPC in front of me, and the NPC moves before the interaction happens, the dialogue window either opens late or doesn't open at all (if they moved out of range). But that interaction does not apply to some object behind the NPC that I never highlighted. That's simply not how server lag works.
The version of lag I've seen first hand are teleporting guards. It's not exactly the same issue. But, go to steal something while hidden, and then a guard will pop partially over and detect the theft as it's occurring. It's distinctly annoying, but I've only seen it happen twice.
At that point, it doesn't strike me as impossible that someone would teleport out as you're pressing the key, leading to an accidental theft. I haven't seen it first hand, but as Fleshreaper pointed out, I haven't walked on the moon either.
I don't need to see it firsthand, because it simply isn't how lag works. The server takes your input with regards to what you have highlighted at the moment you press a key. Server lag only delays that response. It can't actually make you interact with something you never consciously highlighted. It's just not possible.
Now, the situation you described (guard lagging and appearing right next to you in a position to detect a theft) is a possibility with lag. But it's a totally different situation, and it still doesn't indicate a need for some kind of opt-out feature.
The legitimate lag issue with the former is technically a reflex issue. The user commits to an action and then then the NPC moves. The game updates the location of the NPC instantly, and the user incorrectly activates the owned object. When you combine this with the E key occasionally becoming semi-responsive, requiring a couple uses to trigger and you do have a real recipe for accidental theft.
I want to opt out so badly, some sort of toggle, because this really isn't my play style and I'm baffled as to how this got past the test server. Please remedy this, ZOS!
eventide03b14a_ESO wrote: »I want to opt out so badly, some sort of toggle, because this really isn't my play style and I'm baffled as to how this got past the test server. Please remedy this, ZOS!
It got past the test servers because any criticism of the mechanics were drowned out by people who posted how awesome it was to wear stolen clothing that had absolutely no stats on it. Basically, shiny things make people dumb.
nerevarine1138 wrote: »Then that's a reflex issue, not an issue with the Justice System as a whole. And reflex issues can be solved on the player's end.
Again, this is simply an issue of people not wanting to be careful enough and/or not wanting to adjust to a system where they can't just mindlessly run through town spamming abilities and opening crates.
For me, that would be all I ask.The confirmation box before stealing should occur everytime. That resolves the misclick issue. Alternatively the game could allow a seperate keybind for interacting with people and objects (optional, similar to how you can have seperate keybinds for weapon swap). That way missing the NPC won't result in stealing.
Both simple solutions which will not inconvenience those who enjoy the system.
Okay, then it is my tremor or my vision or even twitchy NPCs. Doesn't change the fact that sometimes you grab something unintended, on a market place, without being hidden. If a guard sees you doing it, no matter the scale of bounty on your head, you get heat (the red indicator) and KOS. And that is bad. Especially if you got your pack full of honestly stolen stuff that you intent to fence off.nerevarine1138 wrote: »I don't need to see it firsthand, because it simply isn't how lag works. The server takes your input with regards to what you have highlighted at the moment you press a key. Server lag only delays that response. It can't actually make you interact with something you never consciously highlighted. It's just not possible.
Well it's a disaster for folks who don't like being all super cautious about every move they make when they're used to being able to play the game like any other MMO or like you know, pre-patchCould you possibly rename your post something like . . . "Justice System Better player controls needed" ? I think disaster is too strong of a word here.Though I do see your point, especially when a lot of folks won't read the entire thread (completely fair by now), so I did change it to be a tad more specific!
nerevarine1138 wrote: »nerevarine1138 wrote: »It's about the game being a living, breathing world. No one is forcing you to click on the wrong items. No one is forcing you to heal criminals. No one is forcing you in to combat with that friendly NPC.
This is not a new feature in the Elder Scrolls universe, and actions should have consequences.
Not sure if you're trolling or didn't read... the point of my complaint was not that the justice system exists, but that it is poorly implemented in a way that actually does create situations players don't have control over. Perhaps one could argue to be more careful about who to assist, but stuff like trying to speak with a merchant but ending up stealing instead unintentionally is just dumbespecially when it's due to lag or NPC movements or even just proximity. If I intended to steal then fine, consequences make sense.
You do have control over your actions, so I'm not buying that argument at all.
As for lag: it doesn't do what you think it does. If I interact with an NPC in front of me, and the NPC moves before the interaction happens, the dialogue window either opens late or doesn't open at all (if they moved out of range). But that interaction does not apply to some object behind the NPC that I never highlighted. That's simply not how server lag works.
So if you don't intend to steal, don't steal stuff. I've yet to run in to that problem on a single one of my characters.
Uh...no. Actually other TES games had a lot more options than just pay or run. You really can't compare this to the single player games in any meaningful way.nerevarine1138 wrote: »eventide03b14a_ESO wrote: »I want to opt out so badly, some sort of toggle, because this really isn't my play style and I'm baffled as to how this got past the test server. Please remedy this, ZOS!
It got past the test servers because any criticism of the mechanics were drowned out by people who posted how awesome it was to wear stolen clothing that had absolutely no stats on it. Basically, shiny things make people dumb.
Or maybe the criticism of that particular mechanic was just people who hadn't gotten used to the new system complaining about an integral Elder Scrolls mechanic that has been sorely desired since launch.
The developers have made bad changes based on terrible player feedback in the past (starter islands, anyone?). This should not be another one of those situations. Learn how to play with the new system before complaining that it's "broken".
nerevarine1138 wrote: »It never ceases to amaze how strenuously some people will argue against making improvements to the game.
I know why that's the case, but still, it never ceases to amaze me.
Because some short sighted individuals don't like you rocking THEIR boatActually I love the Justice system and have a sneaky vamp NB Kahjiit that's very good at it. However, I do believe there is room for improvements and having a total opt-out for people who don't want to participate is something that I would love to see as well. Really, there is no good reason they shouldn't do it IMHO.
I'd rather hear a good reason as to why an opt-out is needed. "I don't like having to pay attention to my surroundings," is not a good reason.
OK, but who is it hurting by not giving people the option? You? No, because you can still play like you want to. The game? No, because there are those who will participate. It's about giving people a choice, not shoving it down their throats.
Explained here, as well as in the OP.nerevarine1138 wrote: »A Case In PointlessLike I said, it never ceases to amaze me, and it never leads to a better game.nerevarine1138 wrote: »This thread isn't suggesting an improvement. It's suggesting an even further reduction in the interactivity of the world.
If you aren't used to having a Justice System in-game, then get used to it. This is the Elder Scrolls Online, and the Justice System is absolutely, 100% indispensable. There shouldn't be any checkboxes that let you opt out, but since there are, no one has any excuses.
Your own arguments argue against you.
Please explain.
This is an unnecessary change (not an improvement) to a system that is actually functioning remarkably well for having been introduced to the entire world in one go. Adding more options is not always a good thing. The developers had a clear vision with the Justice System, and this first step lays an excellent foundation for the future.
Exclamation points and all caps don't actually strengthen your argument.utbackpacker911b14_ESO wrote: »nerevarine1138 wrote: »It never ceases to amaze how strenuously some people will argue against making improvements to the game.
I know why that's the case, but still, it never ceases to amaze me.
Because some short sighted individuals don't like you rocking THEIR boatActually I love the Justice system and have a sneaky vamp NB Kahjiit that's very good at it. However, I do believe there is room for improvements and having a total opt-out for people who don't want to participate is something that I would love to see as well. Really, there is no good reason they shouldn't do it IMHO.
I'd rather hear a good reason as to why an opt-out is needed. "I don't like having to pay attention to my surroundings," is not a good reason.
OK, but who is it hurting by not giving people the option? You? No, because you can still play like you want to. The game? No, because there are those who will participate. It's about giving people a choice, not shoving it down their throats.
This is the whole argument! It isn't SHOVED down your throat at all! You choose to loot items or not loot items! If there is a rare random blips in the system that is gaming.I haven't encountered any.All of the things that have happen to me have been due to my lack of attention.There is not a game out there that is perfect,you rez,forget about it and GAME ON!
Fleshreaper wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »It's about the game being a living, breathing world. No one is forcing you to click on the wrong items. No one is forcing you to heal criminals. No one is forcing you in to combat with that friendly NPC.
This is not a new feature in the Elder Scrolls universe, and actions should have consequences.
Not sure if you're trolling or didn't read... the point of my complaint was not that the justice system exists, but that it is poorly implemented in a way that actually does create situations players don't have control over. Perhaps one could argue to be more careful about who to assist, but stuff like trying to speak with a merchant but ending up stealing instead unintentionally is just dumbespecially when it's due to lag or NPC movements or even just proximity. If I intended to steal then fine, consequences make sense.
You do have control over your actions, so I'm not buying that argument at all.
As for lag: it doesn't do what you think it does. If I interact with an NPC in front of me, and the NPC moves before the interaction happens, the dialogue window either opens late or doesn't open at all (if they moved out of range). But that interaction does not apply to some object behind the NPC that I never highlighted. That's simply not how server lag works.
So if you don't intend to steal, don't steal stuff. I've yet to run in to that problem on a single one of my characters.
You seem to not understand, so I highlighted in your OWN words. So, it either opens later "OR" the player interacts with what ever is behind the NPC.
nerevarine1138 wrote: »And in a more general response to the, "But what if I just clicked a hair too late and got the wrong thing by accident?" crowd: too bad. Cough up the 80 gold. You literally have lost nothing.
Whether or not lag is definitely the reason is kind of moot point if intent does not exist.
Titansteele wrote: »Last night I encountered a weird scenario where I was sitting idle while talking on the phone and out of nowhere I got a bounty and a guard arrested me. My hands were nowhere near a mouse or the keyboard so I didn't heal someone else, nor did I accidentally hit someone, I was not in a group at the time so there is no reason as to why I was arrested. Has anyone else ever encountered this or indeed have a possible explanation I am missing?
starkerealm wrote: »nerevarine1138 wrote: »And in a more general response to the, "But what if I just clicked a hair too late and got the wrong thing by accident?" crowd: too bad. Cough up the 80 gold. You literally have lost nothing.
No, you have literally lost 80 gold. For someone who keeps insisting that the secondary consequences of lag aren't actually lag, you shouldn't say, "you literally have lost nothing," immediately saying "yeah, you're going out of pocket for this."
Anyway, we really need 3 settings. All active by default. "Do not interact with owned objects." "Do not harm innocents." "Do not heal criminals." Then, when you get quests that require stealing or shaking down people, you get a tutorial message asking you, "hey, you want to turn this thing off?"
I'm not sure I follow this logic...nerevarine1138 wrote: »If you don't intend to steal something, then you have no one but yourself to blame when you click on something and steal it. And just as in prior games, if you "accidentally" steal something in plain view of the guards, you will have to face the consequences.
I don't think you know what the word "literally" means.nerevarine1138 wrote: »Fleshreaper wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »It's about the game being a living, breathing world. No one is forcing you to click on the wrong items. No one is forcing you to heal criminals. No one is forcing you in to combat with that friendly NPC.
This is not a new feature in the Elder Scrolls universe, and actions should have consequences.
Not sure if you're trolling or didn't read... the point of my complaint was not that the justice system exists, but that it is poorly implemented in a way that actually does create situations players don't have control over. Perhaps one could argue to be more careful about who to assist, but stuff like trying to speak with a merchant but ending up stealing instead unintentionally is just dumbespecially when it's due to lag or NPC movements or even just proximity. If I intended to steal then fine, consequences make sense.
You do have control over your actions, so I'm not buying that argument at all.
As for lag: it doesn't do what you think it does. If I interact with an NPC in front of me, and the NPC moves before the interaction happens, the dialogue window either opens late or doesn't open at all (if they moved out of range). But that interaction does not apply to some object behind the NPC that I never highlighted. That's simply not how server lag works.
So if you don't intend to steal, don't steal stuff. I've yet to run in to that problem on a single one of my characters.
You seem to not understand, so I highlighted in your OWN words. So, it either opens later "OR" the player interacts with what ever is behind the NPC.
No. The dialogue not popping up does not mean that the player interacts with the object behind the NPC. That. Is. Not. How. Server. Lag. Works.
And in a more general response to the, "But what if I just clicked a hair too late and got the wrong thing by accident?" crowd: too bad. Cough up the 80 gold. You literally have lost nothing.
That's relative. 80 gold might be "infinitesimally small" to you, but to someone who is broke it could be a lot more meaningful. This might surprise you, but different people have different perceptions than your own and value different things.nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »And in a more general response to the, "But what if I just clicked a hair too late and got the wrong thing by accident?" crowd: too bad. Cough up the 80 gold. You literally have lost nothing.
No, you have literally lost 80 gold. For someone who keeps insisting that the secondary consequences of lag aren't actually lag, you shouldn't say, "you literally have lost nothing," immediately saying "yeah, you're going out of pocket for this."
Anyway, we really need 3 settings. All active by default. "Do not interact with owned objects." "Do not harm innocents." "Do not heal criminals." Then, when you get quests that require stealing or shaking down people, you get a tutorial message asking you, "hey, you want to turn this thing off?"
Sorry, I should have been more specific: you have lost an infinitesimally small amount of gold. I rounded down from infinitesimally small to nothing.
We don't need any settings except self-control and personal responsibility, but since we have one opt-out, I guess I'll have to settle for having one.
eventide03b14a_ESO wrote: »That's relative. 80 gold might be "infinitesimally small" to you, but to someone who is broke it could be a lot more meaningful. This might surprise you, but different people have different perceptions than your own and value different things.nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »And in a more general response to the, "But what if I just clicked a hair too late and got the wrong thing by accident?" crowd: too bad. Cough up the 80 gold. You literally have lost nothing.
No, you have literally lost 80 gold. For someone who keeps insisting that the secondary consequences of lag aren't actually lag, you shouldn't say, "you literally have lost nothing," immediately saying "yeah, you're going out of pocket for this."
Anyway, we really need 3 settings. All active by default. "Do not interact with owned objects." "Do not harm innocents." "Do not heal criminals." Then, when you get quests that require stealing or shaking down people, you get a tutorial message asking you, "hey, you want to turn this thing off?"
Sorry, I should have been more specific: you have lost an infinitesimally small amount of gold. I rounded down from infinitesimally small to nothing.
We don't need any settings except self-control and personal responsibility, but since we have one opt-out, I guess I'll have to settle for having one.
nerevarine1138 wrote: »starkerealm wrote: »nerevarine1138 wrote: »And in a more general response to the, "But what if I just clicked a hair too late and got the wrong thing by accident?" crowd: too bad. Cough up the 80 gold. You literally have lost nothing.
No, you have literally lost 80 gold. For someone who keeps insisting that the secondary consequences of lag aren't actually lag, you shouldn't say, "you literally have lost nothing," immediately saying "yeah, you're going out of pocket for this."
Anyway, we really need 3 settings. All active by default. "Do not interact with owned objects." "Do not harm innocents." "Do not heal criminals." Then, when you get quests that require stealing or shaking down people, you get a tutorial message asking you, "hey, you want to turn this thing off?"
Sorry, I should have been more specific: you have lost an infinitesimally small amount of gold. I rounded down from infinitesimally small to nothing.
We don't need any settings except self-control and personal responsibility, but since we have one opt-out, I guess I'll have to settle for having one.