theweakminded wrote: »But guys... getting .1% increase in spell cost reduction 50% faster is P2W! You just don't get it.
Hortator Mopa wrote: »theweakminded wrote: »But guys... getting .1% increase in spell cost reduction 50% faster is P2W! You just don't get it.
Maybe you dont get what p2w means. Effectively it is pay for advantage not a guaranteed win. Therefore by what you said you can pay for a 1% advantage and a effective p2w...
LOL
nimander99 wrote: »Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.
What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.
ESO was never developed for the above situation. It was made for the fans of the series.
nimander99 wrote: »Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.
What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.
ESO was never developed for the above situation. It was made for the fans of the series.
nimander99 wrote: »Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.
What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.
ESO was never developed for the above situation. It was made for the fans of the series.
Actually Archeage was made as a sub mmo.
The potion is pay to win, it simply is, and if players blindly accept it, how long do you think it'll be before other, more powerful items start making their way into the store? This is the test balloon, and you guys are falling for it hook, line and sinker.
nimander99 wrote: »Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.
What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.
ESO was never developed for the above situation. It was made for the fans of the series.
pecheckler wrote: »I dropped $400 on neverwinter at launch and spent weeks destroying people 1v5 in PvP matches. My character wore a cash shop wedding dress, rode a cash shop mount, and purchased the most expensive powerful gear available with each level up. Character name was creditcardcowboy with a parrot pet named pay2win.
I felt good knowing how many people I drove to quit that game in my crusade against pay2win stupidity.
VincentBlanquin wrote: »pecheckler wrote: »I dropped $400 on neverwinter at launch and spent weeks destroying people 1v5 in PvP matches. My character wore a cash shop wedding dress, rode a cash shop mount, and purchased the most expensive powerful gear available with each level up. Character name was creditcardcowboy with a parrot pet named pay2win.
I felt good knowing how many people I drove to quit that game in my crusade against pay2win stupidity.
this is hilarious, you spend money on game that you dont want to succeed, isnt it epic ))) ? ...
you think you convince someone to quit? obviously not, folks just go make coffee or to the toilette until their horrible instance is over and then enjoy next fight. everybody know that no game give you absoluty enjoy everytime. you are too egocentric
nimander99 wrote: »Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.
What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.
ESO was never developed for the above situation. It was made for the fans of the series.
Actually Archeage was made as a sub mmo.
The potion is pay to win, it simply is, and if players blindly accept it, how long do you think it'll be before other, more powerful items start making their way into the store? This is the test balloon, and you guys are falling for it hook, line and sinker.
nimander99 wrote: »Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.
What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.
ESO was never developed for the above situation. It was made for the fans of the series.
Actually Archeage was made as a sub mmo.
The potion is pay to win, it simply is, and if players blindly accept it, how long do you think it'll be before other, more powerful items start making their way into the store? This is the test balloon, and you guys are falling for it hook, line and sinker.
Overall, I'm inclined to agree here. I know nothing of Archeage or Neverwinter. But I do know my previous MMO of 6 years fairly well. I remember the introduction of these types of items. And once they were accepted how they got more and more outrageous with every game update.
It was interesting to see in that game a reincarnation system get monetized. Before I left that game, it reached the point where you could drop 50 bucks cash and have everything you'd need to do a complete life on your character to gain power. Using the items mad a reincarnation take about 2 hours. Playing the game as intended made it take 2 weeks for an experienced player.
GW2 has XP potions, they were pretty useless. Even the potions for their AvA; no one really used them and it definitely didn't make them anyone more powerful.
It all depends on the implementation. The Devil is in the detail.
nimander99 wrote: »Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.
What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.
ESO was never developed for the above situation. It was made for the fans of the series.
Actually Archeage was made as a sub mmo.
The potion is pay to win, it simply is, and if players blindly accept it, how long do you think it'll be before other, more powerful items start making their way into the store? This is the test balloon, and you guys are falling for it hook, line and sinker.
Overall, I'm inclined to agree here. I know nothing of Archeage or Neverwinter. But I do know my previous MMO of 6 years fairly well. I remember the introduction of these types of items. And once they were accepted how they got more and more outrageous with every game update.
It was interesting to see in that game a reincarnation system get monetized. Before I left that game, it reached the point where you could drop 50 bucks cash and have everything you'd need to do a complete life on your character to gain power. Using the items mad a reincarnation take about 2 hours. Playing the game as intended made it take 2 weeks for an experienced player.
My point exactly, we've all seen it before in other mmos at this point. It's the very reason I'm here, because this was one of the few mmos that DIDN'T nickel and dime people to oblivion.
It starts small, with say an EXP pot. Then, incrementally it gets worse and worse. The goal posts move gradually, not all at once, that way the player base continue to go along with it because "it's not a major difference".
Before you know it we have lockboxes. At first those boxes drop trinkets and cosmetic items (which is already extorting people imo) but then the lockboxes start to contain powerful items of their own. Maybe a top tier weapon? Or regrade mats that push it up beyond what we currently have. Drop chances are so low that you have to sink hundreds to be in with a chance.
Or maybe they avoid boxes altogether, and just put these new powerful items up for sale. Either way it's P2W and it starts with encouraging people to spend money on EXP pots that the game doesn't need, in order to keep up in your champion points with the next guy. The problem is that the gap widens, it doesn't close. Because not only are those casual players using the pots, but the hardcore players are as well.
Sorry I know it all sounds very "tin foil hat", but we've all seen it numerous times in the past five years, with practically every mmo that made the switch to F2P (or in this case B2P). The precedent is there.
Hortator Mopa wrote: »
Eso was made for money. How people stand up for the company choices from ZoS is beyond me.