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This is the true P2W for you ppl complaiming about xp pot !!!

  • Arreyanne
    Arreyanne
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    I laughed the entire time of that video
  • Khaldar
    Khaldar
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    Yes. The people who whine about P2W most likely haven't competed in a true P2W environment. I challenge them to go win in Game of War or something as such. You'll get slaughtered unless you can bankroll tens of thousands of dollars. And those people that compete at that level don't blink an eye over it. ESO is nowhere near P2W even with weak 50% XP pots that people are shouting as P2W. Now if they sold you 3600 CP instantly for $$$+ and you only keep the CP for 2 hours then you can complain.

    Edited by Khaldar on March 23, 2015 4:05AM
  • Hortator Mopa
    Hortator Mopa
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    This does not mean that exp potions are not p2w or the beginning of p2w....

    All this shows is that games have arena modes and eso still does not after a year..
  • DDuke
    DDuke
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    That is exactly how I'd feel if I had to open Cash Shop & chug a potion every 2 hours.
  • Ace_SiN
    Ace_SiN
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    That's one of my favorite vids of all time and he's a funny streamer. I like when he says "you lose cause you no pay". ArcheAge is P2W at its finest. Sure you can get everything by in game means, but the RNG to get the high tier gear is less than 1% per piece(and we're talking hundreds of thousands to millions of gold easy).

    I had a blast in ArcheAge until the whales took over. Watching the bad PvPers(people that were stomped before they were geared) be able to take on 20+ by themselves turned the game into a crapfest.
    Edited by Ace_SiN on March 23, 2015 4:13AM
    King of Beasts

  • Dazin93
    Dazin93
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    Omg rolf. Thank you OP for providing entertaining evidence of what pay to win really is. You sir, deserve an awesome for this post!
  • Khaldar
    Khaldar
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    DDuke wrote: »
    That is exactly how I'd feel if I had to open Cash Shop & chug a potion every 2 hours.

    :trollface:
    Edited by Khaldar on March 23, 2015 4:18AM
  • Ley
    Ley
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    A video speaks a thousand words, thank you!
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • theweakminded
    theweakminded
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    But guys... getting .1% increase in spell cost reduction 50% faster is P2W! You just don't get it.
  • pecheckler
    pecheckler
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    I dropped $400 on neverwinter at launch and spent weeks destroying people 1v5 in PvP matches. My character wore a cash shop wedding dress, rode a cash shop mount, and purchased the most expensive powerful gear available with each level up. Character name was creditcardcowboy with a parrot pet named pay2win.

    I felt good knowing how many people I drove to quit that game in my crusade against pay2win stupidity.
    Edited by pecheckler on March 23, 2015 6:07AM
    End the tedious inventory management game.
  • Hortator Mopa
    Hortator Mopa
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    But guys... getting .1% increase in spell cost reduction 50% faster is P2W! You just don't get it.

    Maybe you dont get what p2w means. Effectively it is pay for advantage not a guaranteed win. Therefore by what you said you can pay for a 1% advantage and a effective p2w...


    LOL
  • theweakminded
    theweakminded
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    But guys... getting .1% increase in spell cost reduction 50% faster is P2W! You just don't get it.

    Maybe you dont get what p2w means. Effectively it is pay for advantage not a guaranteed win. Therefore by what you said you can pay for a 1% advantage and a effective p2w...


    LOL

    Meh, by definition you can call it P2W, sure, but that is not really what matters. This does not give a permanent advantage, such as strong weapons or armor. Additionally, the player is still required to work for the levels. Other players can still reach that point. While we still need to see how this is implemented, I find it far from something to worry about at this time.
  • Majic
    Majic
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    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • nimander99
    nimander99
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    Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.

    What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.

    ESO was never developed for the above situation. It was made for the fans of the series.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Hortator Mopa
    Hortator Mopa
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    nimander99 wrote: »
    Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.

    What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.

    ESO was never developed for the above situation. It was made for the fans of the series.

    Eso was made for money. How people stand up for the company choices from ZoS is beyond me.
  • ItsGlaive
    ItsGlaive
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    nimander99 wrote: »
    Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.

    What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.

    ESO was never developed for the above situation. It was made for the fans of the series.

    Actually Archeage was made as a sub mmo.

    The potion is pay to win, it simply is, and if players blindly accept it, how long do you think it'll be before other, more powerful items start making their way into the store? This is the test balloon, and you guys are falling for it hook, line and sinker.
    Allow cross-platform transfers and merges
  • Hortator Mopa
    Hortator Mopa
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    Xabien wrote: »
    nimander99 wrote: »
    Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.

    What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.

    ESO was never developed for the above situation. It was made for the fans of the series.

    Actually Archeage was made as a sub mmo.

    The potion is pay to win, it simply is, and if players blindly accept it, how long do you think it'll be before other, more powerful items start making their way into the store? This is the test balloon, and you guys are falling for it hook, line and sinker.

    Yep, The worst part is some people not only think its not p2w but some actually think its ok because its not that bad... like it wont get worse haha...

    Dead game will soon be dead game.
  • VincentBlanquin
    VincentBlanquin
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    nimander99 wrote: »
    Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.

    What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.

    ESO was never developed for the above situation. It was made for the fans of the series.

    hm, Neverwinter make that mistake make very low drop but looks like they learn a lesson and revert it at least, players dont come back also.

    yeah Eso was not developer for above situation but for fans, but you dont consider that that fans are singleplayers mostly, so they dont care about these systems much, but can have subs as wall to dont play and never spend ....

    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • VincentBlanquin
    VincentBlanquin
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    pecheckler wrote: »
    I dropped $400 on neverwinter at launch and spent weeks destroying people 1v5 in PvP matches. My character wore a cash shop wedding dress, rode a cash shop mount, and purchased the most expensive powerful gear available with each level up. Character name was creditcardcowboy with a parrot pet named pay2win.

    I felt good knowing how many people I drove to quit that game in my crusade against pay2win stupidity.

    this is hilarious, you spend money on game that you dont want to succeed, isnt it epic ))) ? ...
    you think you convince someone to quit? obviously not, folks just go make coffee or to the toilette until their horrible instance is over and then enjoy next fight. everybody know that no game give you absoluty enjoy everytime. you are too egocentric
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Hortator Mopa
    Hortator Mopa
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    pecheckler wrote: »
    I dropped $400 on neverwinter at launch and spent weeks destroying people 1v5 in PvP matches. My character wore a cash shop wedding dress, rode a cash shop mount, and purchased the most expensive powerful gear available with each level up. Character name was creditcardcowboy with a parrot pet named pay2win.

    I felt good knowing how many people I drove to quit that game in my crusade against pay2win stupidity.

    this is hilarious, you spend money on game that you dont want to succeed, isnt it epic ))) ? ...
    you think you convince someone to quit? obviously not, folks just go make coffee or to the toilette until their horrible instance is over and then enjoy next fight. everybody know that no game give you absoluty enjoy everytime. you are too egocentric

    I read this and felt pain.
  • Evandus
    Evandus
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    Xabien wrote: »
    nimander99 wrote: »
    Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.

    What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.

    ESO was never developed for the above situation. It was made for the fans of the series.

    Actually Archeage was made as a sub mmo.

    The potion is pay to win, it simply is, and if players blindly accept it, how long do you think it'll be before other, more powerful items start making their way into the store? This is the test balloon, and you guys are falling for it hook, line and sinker.

    Overall, I'm inclined to agree here. I know nothing of Archeage or Neverwinter. But I do know my previous MMO of 6 years fairly well. I remember the introduction of these types of items. And once they were accepted how they got more and more outrageous with every game update.

    It was interesting to see in that game a reincarnation system get monetized. Before I left that game, it reached the point where you could drop 50 bucks cash and have everything you'd need to do a complete life on your character to gain power. Using the items mad a reincarnation take about 2 hours. Playing the game as intended made it take 2 weeks for an experienced player.

  • ItsGlaive
    ItsGlaive
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    Evandus wrote: »
    Xabien wrote: »
    nimander99 wrote: »
    Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.

    What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.

    ESO was never developed for the above situation. It was made for the fans of the series.

    Actually Archeage was made as a sub mmo.

    The potion is pay to win, it simply is, and if players blindly accept it, how long do you think it'll be before other, more powerful items start making their way into the store? This is the test balloon, and you guys are falling for it hook, line and sinker.

    Overall, I'm inclined to agree here. I know nothing of Archeage or Neverwinter. But I do know my previous MMO of 6 years fairly well. I remember the introduction of these types of items. And once they were accepted how they got more and more outrageous with every game update.

    It was interesting to see in that game a reincarnation system get monetized. Before I left that game, it reached the point where you could drop 50 bucks cash and have everything you'd need to do a complete life on your character to gain power. Using the items mad a reincarnation take about 2 hours. Playing the game as intended made it take 2 weeks for an experienced player.

    My point exactly, we've all seen it before in other mmos at this point. It's the very reason I'm here, because this was one of the few mmos that DIDN'T nickel and dime people to oblivion.

    It starts small, with say an EXP pot. Then, incrementally it gets worse and worse. The goal posts move gradually, not all at once, that way the player base continue to go along with it because "it's not a major difference".

    Before you know it we have lockboxes. At first those boxes drop trinkets and cosmetic items (which is already extorting people imo) but then the lockboxes start to contain powerful items of their own. Maybe a top tier weapon? Or regrade mats that push it up beyond what we currently have. Drop chances are so low that you have to sink hundreds to be in with a chance.

    Or maybe they avoid boxes altogether, and just put these new powerful items up for sale. Either way it's P2W and it starts with encouraging people to spend money on EXP pots that the game doesn't need, in order to keep up in your champion points with the next guy. The problem is that the gap widens, it doesn't close. Because not only are those casual players using the pots, but the hardcore players are as well.

    Sorry I know it all sounds very "tin foil hat", but we've all seen it numerous times in the past five years, with practically every mmo that made the switch to F2P (or in this case B2P). The precedent is there.
    Allow cross-platform transfers and merges
  • Folkb
    Folkb
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    GW2 has XP potions, they were pretty useless. Even the potions for their AvA; no one really used them and it definitely didn't make them anyone more powerful.

    It all depends on the implementation. The Devil is in the detail.
  • Seraphyel
    Seraphyel
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    Ninrod86 wrote: »

    This is some kind of the worst P2W out there but it doesn't make EXP Pots less P2W regarding the Champion System.

    We knew some P2W items were coming to the Crown Store, that was obvious.
    Folkb wrote: »
    GW2 has XP potions, they were pretty useless. Even the potions for their AvA; no one really used them and it definitely didn't make them anyone more powerful.

    It all depends on the implementation. The Devil is in the detail.

    Guild Wars 2 is not about max level and it hasn't got some crazy grind system like the Champion System where every EXP makes you stronger.
    Edited by Seraphyel on March 23, 2015 8:38AM
  • maryriv
    maryriv
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    This is why free to play is evil and wrong. People still don't get it.
  • Kuettbullen
    To save space I put quotes in the spoiler
    Xabien wrote: »
    Evandus wrote: »
    Xabien wrote: »
    nimander99 wrote: »
    Great upload! Games like Archeage and Neverwinter were the dev say "you can earn everything in game" then make the most epic items and enchants un-lockable at .001% is a total joke.

    What people NEED to understand is that these games were developed exactly as they were intended! They created horridly p2w games to appeal ONLY to the whales and then call them f2p to bring in thousands of suckers for their whales to kill.

    ESO was never developed for the above situation. It was made for the fans of the series.

    Actually Archeage was made as a sub mmo.

    The potion is pay to win, it simply is, and if players blindly accept it, how long do you think it'll be before other, more powerful items start making their way into the store? This is the test balloon, and you guys are falling for it hook, line and sinker.

    Overall, I'm inclined to agree here. I know nothing of Archeage or Neverwinter. But I do know my previous MMO of 6 years fairly well. I remember the introduction of these types of items. And once they were accepted how they got more and more outrageous with every game update.

    It was interesting to see in that game a reincarnation system get monetized. Before I left that game, it reached the point where you could drop 50 bucks cash and have everything you'd need to do a complete life on your character to gain power. Using the items mad a reincarnation take about 2 hours. Playing the game as intended made it take 2 weeks for an experienced player.

    My point exactly, we've all seen it before in other mmos at this point. It's the very reason I'm here, because this was one of the few mmos that DIDN'T nickel and dime people to oblivion.

    It starts small, with say an EXP pot. Then, incrementally it gets worse and worse. The goal posts move gradually, not all at once, that way the player base continue to go along with it because "it's not a major difference".

    Before you know it we have lockboxes. At first those boxes drop trinkets and cosmetic items (which is already extorting people imo) but then the lockboxes start to contain powerful items of their own. Maybe a top tier weapon? Or regrade mats that push it up beyond what we currently have. Drop chances are so low that you have to sink hundreds to be in with a chance.

    Or maybe they avoid boxes altogether, and just put these new powerful items up for sale. Either way it's P2W and it starts with encouraging people to spend money on EXP pots that the game doesn't need, in order to keep up in your champion points with the next guy. The problem is that the gap widens, it doesn't close. Because not only are those casual players using the pots, but the hardcore players are as well.

    Sorry I know it all sounds very "tin foil hat", but we've all seen it numerous times in the past five years, with practically every mmo that made the switch to F2P (or in this case B2P). The precedent is there.

    @Xabien
    Are you sure you watched the whole video OP posted? Because if you did you would not use such arguments as "It starts small, with say an EXP pot. Then, incrementally it gets worse and worse. The goal posts move gradually, not all at once, that way the player base continue to go along with it because "it's not a major difference". It's neither a good nor a valid argument, it's the same as saying "ESO is P2W because it has a required subscription" before they removed it.

    How is using an EXP pot the same as using such clearly overpowered items as demonstrated in the video? How will you benefit from that EXP pot to a similar degree as those items in the video? In this instance using champion levels is an invalid argument because they are still EASILY obtained through normal means and normal gameplay in the game as those items in the video can NEVER be obtained in the game by normal means.

    Dont make assumptions on what items they will put in the store before ZOS actually confirm anything.
    Edited by Kuettbullen on March 23, 2015 9:07AM
    Think before you act. There are always consequenses to your actions eventhough you may not notice them
  • Necrelios
    Necrelios
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    It all starts with XP potions. Then damage resistance/damage increase potions quickly ensue. Then ESO arena and esports pro-gaming money grabiness. Yes, it's all in the works. They got your number. They got all your numbers! Too bad they could not pursue a more honest business model, such as keeping the sub fee, but making it worth paying for by releasing more content on a regular basis as they promised from the beginning, also using the same logic to justify their monthly subscription fee.
    Edited by Necrelios on March 23, 2015 9:13AM
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • Tandor
    Tandor
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    Eso was made for money. How people stand up for the company choices from ZoS is beyond me.

    I'm guessing it's because they're having such fun playing the game and in most cases feel wholly unaffected by a lot of those company choices.

    For example, the whole "P2W" argument passes me by completely, I have zero concern about the items sold in the Crown Store because I do not PvP or otherwise play competitively. I haven't even looked at the Crown Store yet, let alone bought anything. I'm still paying a subscription and the business model change hasn't really affected me.

    Of course ESO was made for money. ZOS are a business not a philanthropic charity - a distinction usually lost on the "entitlement" generation of freeloaders (not that I'm throwing that label at anyone here). That doesn't mean, however, that the game can't be fun to play and I'm personally enjoying it every bit as much today as I was a year or so ago - more in some respects as some of the changes have improved the game.
    Edited by Tandor on March 23, 2015 9:23AM
  • WhiskyBob
    WhiskyBob
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    I would have nothing against XP pots if not for Champion System

    Someone who spent lots of cash to grind 2X faster to:

    - Damage shield on drinking potion
    - 75% more defense from shields which allows him to be damage capped without any buffs
    - Heal on critical strike
    - Damage Shield when blocking
    - Almost no stamina costs on skills after breaking free
    - Magica well after killing an enemy

    Paid to win.
  • VincentBlanquin
    VincentBlanquin
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    can CP be respecced like skills and attributes?
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
This discussion has been closed.