Synergies in this game are like Big Foot. Everyone wonders if they really exist, many individual people have even seen some, but most have no clue what they really look like.
Back during beta and again at early launch I had asked for there to be a comprehensive list of not only what synergies there were in game, but exactly which ones best complimented which for use in dungeons. **crickets**
Coming from LotrO where we had what were known as Conjunctions in raiding, I thought synergies here would be a cool -- if not entirely similar -- mechanism. CJs in LotrO require party members to activate on a specific pattern, and they can provide significant damage, restore power, or HP. Some can debuff. Some are DoTs. There are a great variety and some are really awesome.
Since launch, there have been a few people here that compiled some information on our synergies, but not very many. I think this is one area of the game that can definitely and SHOULD in fact be augmented and grown, so that as our characters level and become more powerful, we could acquire new synergies and incorporate different levels to them as we progress, depending on our group compoostion they could be super fun combos to utilize... not sure if they will even do this but I would like to see it added to the game.
Fizzlewizzle wrote: »I have been wondering about this... why can't we activate our own synergies?
We all know that you can only use a synergie once (or at least depending on the skill, activate it once per person).
Yet although there are quite a few skills with good synergies, you can't use them yourself.
As a Templar this bothers me quite a bit, especially with skills like Nova or Purifying Ritual.
The undaunted has a whole lot of skills which have Synergie options (actually, all of them).
So i wonder... why can't we use them ourselves?
Not really. I'm a healer (check my signature), so stamina means nothing to me.PainfulFAFA wrote: »Fizzlewizzle wrote: »I have been wondering about this... why can't we activate our own synergies?
We all know that you can only use a synergie once (or at least depending on the skill, activate it once per person).
Yet although there are quite a few skills with good synergies, you can't use them yourself.
As a Templar this bothers me quite a bit, especially with skills like Nova or Purifying Ritual.
The undaunted has a whole lot of skills which have Synergie options (actually, all of them).
So i wonder... why can't we use them ourselves?
It bothers you that you can't spam that little spear to synergize for that extra stamina, in other words infinite stamina?
Fizzlewizzle wrote: »Not really. I'm a healer (check my signature), so stamina means nothing to me.PainfulFAFA wrote: »Fizzlewizzle wrote: »I have been wondering about this... why can't we activate our own synergies?
We all know that you can only use a synergie once (or at least depending on the skill, activate it once per person).
Yet although there are quite a few skills with good synergies, you can't use them yourself.
As a Templar this bothers me quite a bit, especially with skills like Nova or Purifying Ritual.
The undaunted has a whole lot of skills which have Synergie options (actually, all of them).
So i wonder... why can't we use them ourselves?
It bothers you that you can't spam that little spear to synergize for that extra stamina, in other words infinite stamina?
I prefer a magica based build over stamina. Stamina builds have no decent healing options, so i stay away from those. if i need stamina (for whatever reason) ill just use repentance.
(Punctering sweep + 2k magicka regen in heavy armor ftw.)
This is what I imagined before launch, when ZOS was talking about setting oil on fire in every interview (but the fact that they never talked about any other synergies made me very suspicious). I thought of something like Dragon Age: two skills interacting for a new secondary effect. I was disappointed to see it didn't work this way. Funny that flaming oil ended up not being a synergy at all.Synergies like almost everything in this game was a great idea but just like usual ZOS messed it up or bent down to their precious whiners until they turned the game into a total pile. It of course makes perfect sense that synergies should be activated by pressing [x] followed by a long rotation breaking animation, instead of something like class A skill X does something when class B skill Y is activated .