The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Why can't we activate our own Synergies?

Fizzlewizzle
Fizzlewizzle
✭✭✭✭
I have been wondering about this... why can't we activate our own synergies?

We all know that you can only use a synergie once (or at least depending on the skill, activate it once per person).
Yet although there are quite a few skills with good synergies, you can't use them yourself.

As a Templar this bothers me quite a bit, especially with skills like Nova or Purifying Ritual.
The undaunted has a whole lot of skills which have Synergie options (actually, all of them).

So i wonder... why can't we use them ourselves?
Mending-The-Wounded, Aldmeri Dominion, Templar.
  • firstdecan
    firstdecan
    ✭✭✭✭✭
    Forced team work.
  • Spottswoode
    Spottswoode
    ✭✭✭✭✭
    http://dictionary.reference.com/browse/synergy


    Literal definitions aside, it's a mechanic designed to enhance teamwork. Now if we could only get people to activate them.
    Proud Player of The Elder Bank Screen Online.
    My khajiit loves his moon sugar.
    Steam Profile
    Libertas est periculosum. Liberum cogitandi est haeresis. Ergo, et ego terroristis.
    Current main PC build:
    i7 3770 (Not overclocking currently.)
    MSI Gaming X GTX 1070
    32gb RAM

    Laptop:
    i7-7700HQ
    GTX 1060
    16gb RAM

    Secondary build:
    i3 2330
    GTX 660
    8gb RAM
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    Synergies in this game are like Big Foot. Everyone wonders if they really exist, many individual people have even seen some, but most have no clue what they really look like.

    Back during beta and again at early launch I had asked for there to be a comprehensive list of not only what synergies there were in game, but exactly which ones best complimented which for use in dungeons. **crickets**

    Coming from LotrO where we had what were known as Conjunctions in raiding, I thought synergies here would be a cool -- if not entirely similar -- mechanism. CJs in LotrO require party members to activate on a specific pattern, and they can provide significant damage, restore power, or HP. Some can debuff. Some are DoTs. There are a great variety and some are really awesome.

    Since launch, there have been a few people here that compiled some information on our synergies, but not very many. I think this is one area of the game that can definitely and SHOULD in fact be augmented and grown, so that as our characters level and become more powerful, we could acquire new synergies and incorporate different levels to them as we progress, depending on our group compoostion they could be super fun combos to utilize... not sure if they will even do this but I would like to see it added to the game.
    Edited by Soulshine on March 22, 2015 2:04AM
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    My only problem with synergies is that I can never remember exactly what it is that they do, so I just tend to activate em when I see em. :tongue:
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • farrier_ESO
    farrier_ESO
    ✭✭✭
    Yeah, I just hit X whenever it tells me to, and hope something nice happens.

    But other answers are correct for the OP: they are intended to be a buff for team members, to encourage teamwork: a bonus side effect of an ability that's there for us.
    Yet another indie games programmer.
    Upvote the change you want to see.
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    Synergies like almost everything in this game was a great idea but just like usual ZOS messed it up or bent down to their precious whiners until they turned the game into a total pile. It of course makes perfect sense that synergies should be activated by pressing [x] followed by a long rotation breaking animation, instead of something like class A skill X does something when class B skill Y is activated .
    Edited by PBpsy on March 22, 2015 2:20AM
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    I get that they are for teamwork uses... but some of them are useless for the caster with only a very solid Synergy.
    Cleansing Ritual:
    Small HoT, 1 Boosted heal + Full Cleanse (with one of the morphs you can get a decent cleanse, but no decent healing).
    (User gets 1 effect cleansed and a small HoT)

    Spear Shards:
    25% Stamina (+ extra Stamina and possible magicka) for whoever picks it up.
    (User: Worst AOE in the game.)
    I think any non magicka based Templar would love this on his bar, just for the regen option.

    And a lot of other classes will probably have their own list which they could add to this.

    Blood Altar:
    Get 20% health regen, 1X up to 40% max health healing.
    (User gets Get 20% health regen which doesn't stack with other forms of health regen any more.)
    - This one i find the most funny. Most useless skill in game for the user. "Save yourselves... ill just die here".

    There are a lot of skills with more decent synergies then basic effects (Undaunted is a whole such skill tree). Yet if you are alone, or with a bit of a *** team it will all go to waste.
    Edited by Fizzlewizzle on March 22, 2015 2:36AM
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Spottswoode
    Spottswoode
    ✭✭✭✭✭
    Soulshine wrote: »
    Synergies in this game are like Big Foot. Everyone wonders if they really exist, many individual people have even seen some, but most have no clue what they really look like.

    Back during beta and again at early launch I had asked for there to be a comprehensive list of not only what synergies there were in game, but exactly which ones best complimented which for use in dungeons. **crickets**

    Coming from LotrO where we had what were known as Conjunctions in raiding, I thought synergies here would be a cool -- if not entirely similar -- mechanism. CJs in LotrO require party members to activate on a specific pattern, and they can provide significant damage, restore power, or HP. Some can debuff. Some are DoTs. There are a great variety and some are really awesome.

    Since launch, there have been a few people here that compiled some information on our synergies, but not very many. I think this is one area of the game that can definitely and SHOULD in fact be augmented and grown, so that as our characters level and become more powerful, we could acquire new synergies and incorporate different levels to them as we progress, depending on our group compoostion they could be super fun combos to utilize... not sure if they will even do this but I would like to see it added to the game.

    See the problem with the current system isn't that it doesn't work well. It's that it gives players no incentive to activate them unless they know what it is and know it's coming. There are plenty of synergies that people activate when they see them (like Blood Altar) because they know they'll get something out of them. A lot of abilities with synergies do little damage but the synergy can output some serious dps. (Shadow Silk for example.) If every synergy gave buffs or resource returns to people who activate them, they'd be used more often. So we need to have better rewards for activating that can offset a momentary healing or dps disruption on the individual level.

    For one, I think synergies should get stronger when more people activate them. Having six players activate the Storm Atronach's synergy should deal a great deal more damage than just one or two people activating it. The buff given should also be stronger the more people activate. The tricky part here is whether or not such large setups should be channeled. I think the LOTRO conjunction provides a good example of how this could work (having an indicator above party members) on the design level.

    Another thing we could look at is getting synergies from different abilities to stack or mutate. Having several people activate synergy abilities in a sequence could become an effective method of dealing damage to certain bosses or a heavy counterattack in pvp. This would be a lot trickier, as it could easily become OP if all a group has to do is drop 5 ultimates and it becomes an automatic "I win" situation. But I think there is something to be had here.
    Edited by Spottswoode on March 22, 2015 2:44AM
    Proud Player of The Elder Bank Screen Online.
    My khajiit loves his moon sugar.
    Steam Profile
    Libertas est periculosum. Liberum cogitandi est haeresis. Ergo, et ego terroristis.
    Current main PC build:
    i7 3770 (Not overclocking currently.)
    MSI Gaming X GTX 1070
    32gb RAM

    Laptop:
    i7-7700HQ
    GTX 1060
    16gb RAM

    Secondary build:
    i3 2330
    GTX 660
    8gb RAM
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    I have been wondering about this... why can't we activate our own synergies?

    We all know that you can only use a synergie once (or at least depending on the skill, activate it once per person).
    Yet although there are quite a few skills with good synergies, you can't use them yourself.

    As a Templar this bothers me quite a bit, especially with skills like Nova or Purifying Ritual.
    The undaunted has a whole lot of skills which have Synergie options (actually, all of them).

    So i wonder... why can't we use them ourselves?

    It bothers you that you can't spam that little spear to synergize for that extra stamina, in other words infinite stamina?
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    I have been wondering about this... why can't we activate our own synergies?

    We all know that you can only use a synergie once (or at least depending on the skill, activate it once per person).
    Yet although there are quite a few skills with good synergies, you can't use them yourself.

    As a Templar this bothers me quite a bit, especially with skills like Nova or Purifying Ritual.
    The undaunted has a whole lot of skills which have Synergie options (actually, all of them).

    So i wonder... why can't we use them ourselves?

    It bothers you that you can't spam that little spear to synergize for that extra stamina, in other words infinite stamina?
    Not really. I'm a healer (check my signature), so stamina means nothing to me.
    I prefer a magica based build over stamina. Stamina builds have no decent healing options, so i stay away from those. if i need stamina (for whatever reason) ill just use repentance.
    (Punctering sweep + 2k magicka regen in heavy armor ftw.)
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭
    I have been wondering about this... why can't we activate our own synergies?

    We all know that you can only use a synergie once (or at least depending on the skill, activate it once per person).
    Yet although there are quite a few skills with good synergies, you can't use them yourself.

    As a Templar this bothers me quite a bit, especially with skills like Nova or Purifying Ritual.
    The undaunted has a whole lot of skills which have Synergie options (actually, all of them).

    So i wonder... why can't we use them ourselves?

    It bothers you that you can't spam that little spear to synergize for that extra stamina, in other words infinite stamina?
    Not really. I'm a healer (check my signature), so stamina means nothing to me.
    I prefer a magica based build over stamina. Stamina builds have no decent healing options, so i stay away from those. if i need stamina (for whatever reason) ill just use repentance.
    (Punctering sweep + 2k magicka regen in heavy armor ftw.)

    Yeah I feel your pain. Nightblades ultimate has crappy synergies as well.
    Soul siphon Sanctify nearby allies' souls with a night rune, healing them for [x] and an additional [y] every 0.5 seconds.
    Allies will also receive Major Vitality, increasing healing received by 30% for 4 seconds.
    An ally can target an enemy and activate Soul Leech to steal [x] Health.
    Heals nearby allies but deals less damage and no longer stuns.

    This ability does not have any benefit for the user this attack does no damage and I cannot even heal my self. I have to use the other morph since it can heal me. This only useful for group content.

    Bolstering Darkness

    Conjure a ring of shadows, reducing damage to you and your by 60% and your allies by 30%.
    Also reduces enemy Movement Speed by 70%.
    Low Health allies in the target area can activate Dark Resurgence, granting invisibility and healing them for [x] over 4 seconds.
    Caster Takes less damage.

    Again another ultimate that heals allies and turns them invisible. The only benefit for this is the 60% reduce damage. The other morph does damage and has the same synergy. So it much useful for group content and solo content.

    Both of these synergy are only really effective in group content while their morphs work for group and solo content. I find that this is mismatch.
  • Grapdjan
    Grapdjan
    ✭✭✭✭
    Thanks! This thread was funny!
  • Grapdjan
    Grapdjan
    ✭✭✭✭
    Oh those sneaky devs putting mmo stuff in my new ES single player game... Its an outraaaaage.
  • Ace_SiN
    Ace_SiN
    ✭✭✭✭
    It's suppose to give that feeling of "working together". In reality this not so well thought out system is no different than this for most of us:

    afoVK0j.gif
    King of Beasts

  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    PBpsy wrote: »
    Synergies like almost everything in this game was a great idea but just like usual ZOS messed it up or bent down to their precious whiners until they turned the game into a total pile. It of course makes perfect sense that synergies should be activated by pressing [x] followed by a long rotation breaking animation, instead of something like class A skill X does something when class B skill Y is activated .
    This is what I imagined before launch, when ZOS was talking about setting oil on fire in every interview (but the fact that they never talked about any other synergies made me very suspicious). I thought of something like Dragon Age: two skills interacting for a new secondary effect. I was disappointed to see it didn't work this way. Funny that flaming oil ended up not being a synergy at all.
  • AssaultLemming
    AssaultLemming
    ✭✭✭✭
    I like the idea of synergy being activated on an ability use rather than x, this would make much more fluid gameplay

Sign In or Register to comment.