I don't think anyone has any issue with people using them to get to VR14. Where people are concerned is after VR1 (or, after VR14) where this XP may count towards Champion Points. That's what everyone cares about. The gap is already quite large between hardcore players and casuals. This would cause that gap to grow even larger, and that DOES matter in PvP
[EDIT] I would be fine with XP potions that boost it by 10% (and could last a bit longer), as that would be a paid way to be equal to the paying subscribers.
Yeah, pretty sure most people would be fine with that, as their were no arguments and none of use were complaining when they had said it would be 10%.
Whats the issue ?
You are free to pay as well...whether someone else does or doesnt doesnt impact your free will to do so.
Focus on your choice and let other do the same.
Whats the issue ?
You are free to pay as well...whether someone else does or doesn't doesn't impact your free will to do so.
Focus on your choice and let other do the same.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Whats the issue ?
You are free to pay as well...whether someone else does or doesn't doesn't impact your free will to do so.
Focus on your choice and let other do the same.
Except even for the most dedicated grinders, it'll still be many months until they hit 2600CPs. And us humble plebs who still haven't hit VR yet? Haha, good luck taking two breaths in PvP.
Whats the issue ?
You are free to pay as well...whether someone else does or doesn't doesn't impact your free will to do so.
Focus on your choice and let other do the same.
Except even for the most dedicated grinders, it'll still be many months until they hit 2600CPs. And us humble plebs who still haven't hit VR yet? Haha, good luck taking two breaths in PvP.
Except even for the most dedicated grinders, it'll still be many Years until they hit 2600CPs.
Fixed it.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
As long as these potions don't increase Champion Experience, I'm fine with them.
Champion Points equal power. If you gain more power with exact same playtime - and exp gaining method - than another who's not using the potions, that's the very definition of "Pay to Win". You pay real money to gain a huge advantage over players not spending money. How hard is that for people to understand?
So I guess that we should limit daily playtime. Otherwise you may have more cp today than me because you can play 6 hours and I can only play 2. Seems fair to do it that way based on your comments.
At the end of the day, year or decade we will all be at the same place. It is the rate of gains that that the p2w want limited, except when they are ahead of everyone else (Whatever that means). There is no diffefence at the end of the journey. Therefore, there is no pay to win.
If you are afraid someone may get ahead, then you should be arguing for a fixed period of playtime. Once you hit that, yoy have to stop. Or ZOS can allow you to play, but you get no experience or cp points. Now that seems fair.
Fruity_Ninja wrote: »As long as these potions don't increase Champion Experience, I'm fine with them.
Who is going to buy them then? They would be next to useless as the VR1-14 grind is short and easy. And how is ZOS going to fund their game? You think people will buy mounts and costumes over and over? Or would they purchase more quantity of XP potions to waste less time grinding out CPs and levels?
If noone buys from the Crown Store and/or subs, then there will be no game. People will purchase XP potions, ZOS isn't stupid.
It normally would NOT be a problem. the problem here is that there is something AFTER leveling that requires XP and seriously effects how good you are in terms of stats. If it was not for the Champion point system, no one woul be complaining. Thanks to the Champion System those XP pots means MUCH better stats than a normal person is likely to get. at a 70% boost with the rings of mara and sub bonus, someone who buys these thigns are going to have MUCH better stats than someone who did not.
It normally would NOT be a problem. the problem here is that there is something AFTER leveling that requires XP and seriously effects how good you are in terms of stats. If it was not for the Champion point system, no one woul be complaining. Thanks to the Champion System those XP pots means MUCH better stats than a normal person is likely to get. at a 70% boost with the rings of mara and sub bonus, someone who buys these thigns are going to have MUCH better stats than someone who did not.
Someone who plays more will also have more CP points then someone who plays less. With or without XP boosts, everybody will be have different levels of CP, the XP boosts do not change this.
As long as these potions don't increase Champion Experience, I'm fine with them.
Champion Points equal power. If you gain more power with exact same playtime - and exp gaining method - than another who's not using the potions, that's the very definition of "Pay to Win". You pay real money to gain a huge advantage over players not spending money. How hard is that for people to understand?
So I guess that we should limit daily playtime. Otherwise you may have more cp today than me because you can play 6 hours and I can only play 2. Seems fair to do it that way based on your comments.
At the end of the day, year or decade we will all be at the same place. It is the rate of gains that that the p2w want limited, except when they are ahead of everyone else (Whatever that means). There is no diffefence at the end of the journey. Therefore, there is no pay to win.
If you are afraid someone may get ahead, then you should be arguing for a fixed period of playtime. Once you hit that, yoy have to stop. Or ZOS can allow you to play, but you get no experience or cp points. Now that seems fair.
You don't seem to understand my point. I don't grind and I don't farm tens of dungeons daily. You are likely to have more Champion Points than me. I'm fine with that.
Imagine this: You enter a football tournament with your friends. You're up against teams with around the same skill level. What if your opponent pays the tournament organizer to count every goal your opponents make as two points, while the goals your team makes only count for one? Would that be okay to you? I bet not. How about every two goals counting as three (+50%)? Though, I don't think you'd feel this way if you faced a team that's been practicing longer than yours has and has an advantage over you because of that instead of paying for the advantage. They worked hard to get better and that's why they'd be more likely to win.
And sure, we can all get to the max Champion Point amount eventually. But let's for the sake of the argument say that it would take you three years to get to that point without Experience boosters. Now, let's say another person paid for Experience boosters for the whole way to 3600 Champion Points. Also, let's say you both play the exact same amount of time every day and you both do the same kind of content (same amount of exp per hour) and you both are of equal skill. For the whole three years, you'd be fighting against a player who has 50% more Champion Points than you. From the start to finish, you'd be fighting against a player who's character is constantly gaining more and more advantages over yours, not because they put more effort into it, not because they are of higher skill. They'd have an advantage over you simply because they paid to the "tournament organizer". For three years, you'd be playing against a person who paid to win over you. So tell me, what would be the point of playing a game like that?
Gaining an advantage over other players in games by other means than playing the game is considered cheating. In sports and video games alike. I hope you see our side of the argument. Why so many of us think that paying real money for advantages in-game is bad.Fruity_Ninja wrote: »As long as these potions don't increase Champion Experience, I'm fine with them.
Who is going to buy them then? They would be next to useless as the VR1-14 grind is short and easy. And how is ZOS going to fund their game? You think people will buy mounts and costumes over and over? Or would they purchase more quantity of XP potions to waste less time grinding out CPs and levels?
If noone buys from the Crown Store and/or subs, then there will be no game. People will purchase XP potions, ZOS isn't stupid.
Where would ZOS get funding? How about new content? That's why I'm still subbed. New crown store cosmetic items? I'm down with that. I've spent cash in the shop and I intend to do so in the future if I continue playing. Like many others, I support games I like playing.
As someone justifying the potions mentioned: "Only 1% of the player base is at VR14", wouldn't that make 99% of the players possible buyers of said exp potions, even if they didn't count towards Champion Points? Many people also like to level up alts. There's another great demographic for non-CP affecting exp boosters. Experience boosts for actual character levels would sell really well. I'm fine with paying a few bucks to speed up the leveling part on new characters.
And nobody is saying that the potions wouldn't be bought, if they affected Champion Points. Of course they would, at least by those who would actually stick around if they were to be introduced. That would be the only way to actually stay competitive in end-game. If you subscribe (pay 15 dollars / 13 euros a month) and you'd still have to pay hundreds of dollars / euros worth of exp potions per month to have a fighting change against people with equal skill level, myself and numerous other gamers would call it quits. Perhaps not because of the lack of funds, but for the principle. I don't play with cheaters (see the response above).
The point wasn't that they wouldn't sell. The point is that a big part of the community thinks that it will ruin the integrity of the game. If the game has no integrity, there's no point in playing. If a big part of the community thinks that there's no point in playing, what do you think they will do? Stick around buying exp potions just because they can? I highly doubt that.
dylanjaygrobbelaarb16_ESO wrote: »Comments like yours make me miss the lol. Sure if you only pve it doesn't effect you but when the people who play a ton and xp boost on top of that start getting 100's of cp ahead of casuals, you would need to completely lack rational skills to be blind to the fact of a widening power gap in PvP; Where the power of players certainly effects you.
Froggmann5 wrote: »EXP Boosting Potions (on moderate levels, nothing exorbitant like a 5000% boost) give absolutely no statistical benefit to any one player over another.
It is exactly like Zenimax said it was: A convenience item. All it does is allow players to reach higher Veteran levels slightly faster. And guess what? It's never going to affect you. You'll never be affected in any negative way over these potions. Most of the time, you're not going to know anyone is even using one.
"BUT WAIT" - Concerned All-Knowing Player "This means that people will be able to level all of their Alts to VR14 and get MAX ARMOUR and have ALL THE SKILLPOINTS in less than A DAY. HOW IS THAT NOT PAY TO WIN??!11!?"
Relax, it's not like people are suddenly going to appear as max level with the best gear/max skillpoints as soon as they drink the potion. It is still going to take a considerable amount of time to level even one character past VR1. And even then, they'll always be ahead of their zones leveling curb, meaning they'll either have to take the same amount of time obtaining skyshards/skillpoints, or just ignore them entirely.
You won't notice it. If you log off one day, you can log on the next and not even know how much/little someone has level'd up over night. And it wouldn't matter, there are already thousands of players at max level. You would never be able to look into a crowd and say, "That one used XP boosting potions.". Not to mention they'll be buyable with in-game gold.
These potions will not:
* Make anyone stronger than another.
* Magically create super strong VR14 characters in a week. Or even a month.
* Give anyone End-Game armour or stats.
Most of you seem to forget, that most other big MMOs give instant level boosts.
In Wow, you can literally buy max level characters.
Can you all just chill out? A Temporary 2 hour 50% XP boosting potion, that you have to rebuy constantly to even feel the best effects from it, is not going to hurt anyone.
Froggmann5 wrote: »EXP Boosting Potions (on moderate levels, nothing exorbitant like a 5000% boost) give absolutely no statistical benefit to any one player over another.
It is exactly like Zenimax said it was: A convenience item. All it does is allow players to reach higher Veteran levels slightly faster. And guess what? It's never going to affect you. You'll never be affected in any negative way over these potions. Most of the time, you're not going to know anyone is even using one.
"BUT WAIT" - Concerned All-Knowing Player "This means that people will be able to level all of their Alts to VR14 and get MAX ARMOUR and have ALL THE SKILLPOINTS in less than A DAY. HOW IS THAT NOT PAY TO WIN??!11!?"
Relax, it's not like people are suddenly going to appear as max level with the best gear/max skillpoints as soon as they drink the potion. It is still going to take a considerable amount of time to level even one character past VR1. And even then, they'll always be ahead of their zones leveling curb, meaning they'll either have to take the same amount of time obtaining skyshards/skillpoints, or just ignore them entirely.
You won't notice it. If you log off one day, you can log on the next and not even know how much/little someone has level'd up over night. And it wouldn't matter, there are already thousands of players at max level. You would never be able to look into a crowd and say, "That one used XP boosting potions.". Not to mention they'll be buyable with in-game gold.
These potions will not:
* Make anyone stronger than another.
* Magically create super strong VR14 characters in a week. Or even a month.
* Give anyone End-Game armour or stats.
Most of you seem to forget, that most other big MMOs give instant level boosts.
In Wow, you can literally buy max level characters.
Can you all just chill out? A Temporary 2 hour 50% XP boosting potion, that you have to rebuy constantly to even feel the best effects from it, is not going to hurt anyone.
This is a game lol some people take this waaaaay to seriously if a casual player wants to buy boosts so that they can play in areas for higher up people or if people have more then one ch. they want to level faster so be it. Get over yourselves you are in no way being hurt by this. You still have ability play the game and all that. Those with do boosts still have to get gear and everything. If you don't support co boost don't buy it or don't play the game you guys act like this isn't a norm of for MMO
It's a way for us filthy casuals with families and jobs to keep up with the elitists that can somehow manage to play 24/7. Why is that so threatening? Do the skills of these elitist players only relate to time spent grinding like a monkey? Let the filthy casuals subsidise your
It's a way for us filthy casuals with families and jobs to keep up with the elitists that can somehow manage to play 24/7. Why is that so threatening? Do the skills of these elitist players only relate to time spent grinding like a monkey? Let the filthy casuals subsidise your
It's a way for us filthy casuals with families and jobs to keep up with the elitists that can somehow manage to play 24/7. Why is that so threatening? Do the skills of these elitist players only relate to time spent grinding like a monkey? Let the filthy casuals subsidise your
@hanilvor - I am not sure things are the way you see them, at least for me. You think the potion will allow you to keep up? That would be true if you were the only one using them. But since everyone can/will use them, your problem gets worse. Say the gap now is 50 CP and 3 VR levels. Casual player uses 50% XP boost for 2 hours a night. to level. But the hardcore who has 8 hours to play is doing the same. 50% boost for them = 6 extra hours playing with 50% boost to all gains. That problem is way worse now. Instead of just trying to close the gap that the 6 extra hours gives the hardcore player, you also need to contend with the 50% boost. Nothing solved. Worse now, is that some casual player starts in say 6 months. They still only get the 2 hours a night, but the hardcore has had 6 months of 50% boosts and 8 hours a day. This time is spent in a system that has no limit and is constantly expanding.
No one would be even considering XP boosts if there was a reasonable cap to levels and CP (What we had with VR14 only), if there was fun and challenging content for all levels/aspects of the game, and if new and challenging content was coming at some steady pace. The only thing the XP booster proves is that ZOS chooses to focus on creating a virtual environment that lures you into feeling of despair, and then they look like heroes by offering a "convenient" fix for $$$. Kind of reminds me of how arms dealing works. Create the conflict, offer powerful items to squash the enemy with, offer to both sides, and laugh all the way to the bank.
This colossal mountain they are calling CS, mixed with the constant XP nerfing, mixed with limited content, add in some competitive elements, and throw in a crown store. BAABAM - ZOS gets rich and we get led along. Good business. However, our frustration is focused on casual/hardcore, name calling, frustration, etc. The real problem we should be up in arms about....why would the suits at ZOS create this? Why wouldn't they keep us entertained with a game that we enjoyed from all aspects? If this was the best game ever, no one would care what level they were, or how many CP they needed, because they would be completely satisfied with where they were. This would make the game healthier, and people would have paid to just keep playing.
(Just my opinion and not meant to belittle anyone or their opinion)
I don't think anyone has any issue with people using them to get to VR14. Where people are concerned is after VR1 (or, after VR14) where this XP may count towards Champion Points. That's what everyone cares about. The gap is already quite large between hardcore players and casuals. This would cause that gap to grow even larger, and that DOES matter in PvP
[EDIT] I would be fine with XP potions that boost it by 10% (and could last a bit longer), as that would be a paid way to be equal to the paying subscribers.
Yeah, pretty sure most people would be fine with that, as their were no arguments and none of use were complaining when they had said it would be 10%.
No one complained about 10% probably because it may as well be 0%.
10% more XP on top of crap XP is still crap.