xsorusb14_ESO wrote: »What you're describing though Huntlar is what all small mans have always dealt with in every massive scale game.
In daoc you ran 8 mans..You would try and zerg bomb..If you did not kill that zerg or enough of them quick enough..They'd eventually overwhelm you.
What your group will have to do is try and hit people at opportune time and wipe enough....If you don't you'll run the risk of dying to Siege that the zerg will pop down.
Yolokin_Swagonborn wrote: »Siege is currently ineffective for a smaller force trying to stop a larger force taking a keep. There are much more places to place siege outside of a keep than on keep walls. Because of that, it is much harder to use limited counter-siege to destroy siege weapons pointed at walls or kill the players that are using them. A sieging zerg will have plenty of people standing around without siege that can spam heals keeping the siegers alive no matter how much counter siege is hitting them.
Even without off-heals, I can keep myself alive and sieging currently with minimal effort with my own selfheals and damage shields. If I can eat the damage of two fire ballistas pointed at me and not be inconvenienced at all to stop sieging, then siege damage is currently too weak.
Keeps should be easier to defend and harder to assault. A small group with well placed defensive siege should be able to hold against a larger zerg. When we had ground based oils, this was possible. When ground oils were removed, it became a lot harder to defend a keep against a mob. I think the new siege changes will support the defense of keeps by well organized smaller groups. It doesn't matter how much of a sieging zerg has siege weapons as the people on the walls will still have a positioning advantage and be able to hit them more easily.
I just don't see how more powerful siege benefits a zerg unless you are talking about a zerg defending a keep which is already almost impossible to assault with a small group due to the sheer number of bodies defending.
If you are talking about open field combat and people just dropping siege in the middle of nowhere then I still think a smart small group could outmaneuver the stationary siege and hit the flanks of a force.
Siege also helps give new and low rank players something constructive to do and would be a great force equalizer if it was strong enough to actually kill someone. If the larger siege engines start WTFPWNing people then perhaps their set-up times could be increased. But that remains to be seen.
A smaller group is not going to run head on into the zerg and try to put up siege right in front of them. They are going to stealth up, get on the flanks and set up the siege from there. They will then have a lot more targets to hit which mean more people who need healing and maybe even too many to heal.
A smaller group is not going to run head on into the zerg and try to put up siege right in front of them. They are going to stealth up, get on the flanks and set up the siege from there. They will then have a lot more targets to hit which mean more people who need healing and maybe even too many to heal.
And thats where this game turns into just one massive siege fest that is literally mind numbingly boring and stupid. Anyone can use siege, it doesn't take some genius. It is literally the easiest mechanic in the game to use and that will be the most effective way to play. That is awful for gameplay. But don't worry, you'll all see in a few days.
A smaller group is not going to run head on into the zerg and try to put up siege right in front of them. They are going to stealth up, get on the flanks and set up the siege from there. They will then have a lot more targets to hit which mean more people who need healing and maybe even too many to heal.
And thats where this game turns into just one massive siege fest that is literally mind numbingly boring and stupid. Anyone can use siege, it doesn't take some genius. It is literally the easiest mechanic in the game to use and that will be the most effective way to play. That is awful for gameplay. But don't worry, you'll all see in a few days.
Siege is slow, so it is not very effective against a spread out group. Not to mention; when on it you are really vulnerable to stealth attacks and your friends will have a lot slower time to react. Snipe is still a pretty big thing, but WB from stealth is freaking awesome but very hard to do. Easier to do to someone tunneling a catapult.
It may result in making sieges very difficult for attackers, because they are forced to remain relatively stationary to breach the walls.
In the end it will be an adjustment process. Fact remains, right now siege is useless and changes are mandatory.
A smaller group is not going to run head on into the zerg and try to put up siege right in front of them. They are going to stealth up, get on the flanks and set up the siege from there. They will then have a lot more targets to hit which mean more people who need healing and maybe even too many to heal.
And thats where this game turns into just one massive siege fest that is literally mind numbingly boring and stupid. Anyone can use siege, it doesn't take some genius. It is literally the easiest mechanic in the game to use and that will be the most effective way to play. That is awful for gameplay. But don't worry, you'll all see in a few days.
Siege is slow, so it is not very effective against a spread out group. Not to mention; when on it you are really vulnerable to stealth attacks and your friends will have a lot slower time to react. Snipe is still a pretty big thing, but WB from stealth is freaking awesome but very hard to do. Easier to do to someone tunneling a catapult.
I say better too large a change and establish "upper limit" than no change or too small a change...
Everyone likes making quips off of the ESO name, so how do you guys not see this will be elder siege online? Where every fight is determined by siege instead of anything else that requires even an ounce of skill (lets be honest this game has barely even that, but at least its something). Siege is equal for everyone, no build diversity, nothing... its point and click with absolutely no differentiation.
Everyone likes making quips off of the ESO name, so how do you guys not see this will be elder siege online? Where every fight is determined by siege instead of anything else that requires even an ounce of skill (lets be honest this game has barely even that, but at least its something). Siege is equal for everyone, no build diversity, nothing... its point and click with absolutely no differentiation.
Well; it is a siege based game regardless of how strong or weak siege is. If you are expecting that regular fights will not happen much, I think I just disagree with you there.
As a real life infantry marine Artillery does more damage that an entire company of men can do. The battle landscape will change there is no doubt of that. It will be about getting siege down and protecting the siege and person manning it. Groups will need to group together fast and not sit there in stealth and wait for the right moment. I am looking forward to siege doing actual damage. Grouping up is not how actual battle is done. That is why we invented grenades I was never less than 5 meters from any man next to me out in the field. Most of the time you are 15 meters away from the man next to you but no more than 15 meters away. Zerging works great in a video game it really does, but I want combat to be remotely believable and plausible (yes I know this is a fantasy video game). IRL zerging would get you and your buddies killed not helped. IRL siege warfare changed the landscape of battle for over a thousand years. Those siegers are going to be a huge target and we will need to defend them not running off chasing down some yahoo who thinks he can 1 v x everyone. Beside level 10’s should not out of Blackwater and it will give them all something to do that contributes to the team IMO. For the siegers I hear a wrecking blow coming…For those not wanting to be impacted by the siege changes using line of sight and rocks, hills and cliffs and uneven surfaces will be the new battle grounds. Real tactics not cause i was a WOW raid commander for 7 years. Real cool.../facepalm
As a real life infantry marine Artillery does more damage that an entire company of men can do. The battle landscape will change there is no doubt of that. It will be about getting siege down and protecting the siege and person manning it. Groups will need to group together fast and not sit there in stealth and wait for the right moment. I am looking forward to siege doing actual damage. Grouping up is not how actual battle is done. That is why we invented grenades I was never less than 5 meters from any man next to me out in the field. Most of the time you are 15 meters away from the man next to you but no more than 15 meters away. Zerging works great in a video game it really does, but I want combat to be remotely believable and plausible (yes I know this is a fantasy video game). IRL zerging would get you and your buddies killed not helped. IRL siege warfare changed the landscape of battle for over a thousand years. Those siegers are going to be a huge target and we will need to defend them not running off chasing down some yahoo who thinks he can 1 v x everyone. Beside level 10’s should not out of Blackwater and it will give them all something to do that contributes to the team IMO. For the siegers I hear a wrecking blow coming…For those not wanting to be impacted by the siege changes using line of sight and rocks, hills and cliffs and uneven surfaces will be the new battle grounds. Real tactics not cause i was a WOW raid commander for 7 years. Real cool.../facepalm
Stop it. Stop with the real-life references. If this was meant to be remotely real-life 1 player wouldn't be able to carry a ballista, let alone set it up in a few seconds so no, any argument on what siege should do due to realism effect is ABSOLUTELY pointless. You can't have your cake and eat it too with these half references to realism while ignoring everything else. I know you claim that well later it is a fantasy game, but you want it realistic...... try and read the problem there. It should not be included in your points anywhere.... at all.
Second, instead of ignoring my point, no where did I say zerging was good. I said it was bad and the whole point of the siege changes are meant to help combat the zerg. My point is its going to help it. Its going to make the zerg safe anywhere except when taking a keep, whereas at the moment a zerg isn't safe even in the open field.
As a real life infantry marine Artillery does more damage that an entire company of men can do. The battle landscape will change there is no doubt of that. It will be about getting siege down and protecting the siege and person manning it. Groups will need to group together fast and not sit there in stealth and wait for the right moment. I am looking forward to siege doing actual damage. Grouping up is not how actual battle is done. That is why we invented grenades I was never less than 5 meters from any man next to me out in the field. Most of the time you are 15 meters away from the man next to you but no more than 15 meters away. Zerging works great in a video game it really does, but I want combat to be remotely believable and plausible (yes I know this is a fantasy video game). IRL zerging would get you and your buddies killed not helped. IRL siege warfare changed the landscape of battle for over a thousand years. Those siegers are going to be a huge target and we will need to defend them not running off chasing down some yahoo who thinks he can 1 v x everyone. Beside level 10’s should not out of Blackwater and it will give them all something to do that contributes to the team IMO. For the siegers I hear a wrecking blow coming…For those not wanting to be impacted by the siege changes using line of sight and rocks, hills and cliffs and uneven surfaces will be the new battle grounds. Real tactics not cause i was a WOW raid commander for 7 years. Real cool.../facepalm
Stop it. Stop with the real-life references. If this was meant to be remotely real-life 1 player wouldn't be able to carry a ballista, let alone set it up in a few seconds so no, any argument on what siege should do due to realism effect is ABSOLUTELY pointless. You can't have your cake and eat it too with these half references to realism while ignoring everything else. I know you claim that well later it is a fantasy game, but you want it realistic...... try and read the problem there. It should not be included in your points anywhere.... at all.
Second, instead of ignoring my point, no where did I say zerging was good. I said it was bad and the whole point of the siege changes are meant to help combat the zerg. My point is its going to help it. Its going to make the zerg safe anywhere except when taking a keep, whereas at the moment a zerg isn't safe even in the open field.
Since you have a big tendency to dismiss anybody's viewpoint that isn't in line with yours then you must realize that your credibility is close to zero.