whiteshadow711jppreub18_ESO wrote: »This one is glad it is sooooo very long. It is not the ending destination (3600 Cp) but the Journey that is important
Trion said that about their PA system which ZOS clearly based CPs on (in part) and Rift too showed this idea is just wrong.CP is not meant to grind.
Lava_Croft wrote: »Please no faster CP grind. Let's have some more fun before the entire game breaks down because of people with 3000 CP.
Try running Sanctum, Vet CoA, or Vet DSA and let me know how fun it is without 300+ CPs.
A poll with 75% of the answer being on one side isn't fair.
CP is a time sink, a necessity for any MMO, making it quick serve no purpose.
Saucy_Jack wrote: »Has anyone considered the fact that getting all the CP is *supposed* to take a while so that Zenimax has *time* to work on new content without people blathering in their ear every day about how "there's no endgame!"
Like, two or three days after the game was *released*, people were already v14 and complaining because they had finished everything. Think of all the time that went into making the game - how long it was in development - and then 2-3 days later, people are saying there's nothing to do. Well friends, if that's what you did, there will never be enough content for you. Ever.
So now Zeni has created a CP system whereas even the most dedicated of grinders won't completely max out until months or at least a year down the road. The odd thing is, they're STILL getting complaints of "there's no endgame" (which boggles me completely). Zeni, with the CP system, is merely giving themselves some time to work on the very thing that the complainers want: more content, more endgame, more material.
Hopefully people understand that a whole new area is not developed in the space of a week. So if they add new content in, and you finish it in 3 days, people will be waiting for a bit until more new content gets put in. The CP system guarantees (or, in my mind, SHOULD've guaranteed) that the "wait for new content" would be mitigated with the colossal task of maxing CP, but the complaints haven't stopped.
A little patience never hurt anyone; at least now instead of just grinding a v14 for no character stat gains, we have the CP system that will continue to improve our characters for the long haul. There is endgame. There are things to be worked on. Players get to work on gaining CP, and Zeni gets to work on new content.
The Champion System was expressly designed not to be grinded.
That's the problem.
The only objectively verifiable accounting for a player's time in a MMO is found in it's progression system. The champion points are a massive time sink, and thus players will approach the progession in the best XP:Time ratio they possibly can as not to waste more time than is already being sunk. The best source of XP:Time ratio is grinding.
The system is a massive distraction from enjoying the game, and instead of discouraging grinding by being an absurd amount of vertical progression, it's actually encouraging it. Being "maxed out" is where end game begins. If the vertical progression will take most players 10 years to chew through, they will not reach end game for 10 years.
How the Champion System should have been designed was with gameplay and storytelling at the forefront, not XP, something TES players are long familiar with. You sprint a lot? Champion points awarded in the Thief and specifically to reduce the cost of sprinting. You block a lot? Champion points awarded in the Warrior and specifically to reduce the cost of blocking. It's a hallmark of TES games to track your behaviour and improve your character based on how you play the game. It should've been the obvious design choice for the Champion system if they truly did not want players to grind it. Unfortunately their lack of foresight will now result in large progression gaps as time goes by, with champion point grinders simply being better than everyone else. It will ultimately become a game for a small niche of dedicated elites, inaccessible to average players.