Well let's try a different approach. Apart from 'completing all the content in a zone", is there anything else that might affect the total xp extracted from a zone (apart from the subscription bonus)?
Some suggestions:
- wearing explorer traits on your armour. Makes a difference, but I don't know how much or whether it scales with the number of traited items)
- "finesse". Vague concept, but I've heard unquantified suggestions that xp gain for kills depends on how you make the kill.
- quest hoarding: if you collect all the quests in a mini-zone and then work on them in parallel you're likely killing less mobs than you would be if you completed each in succession.
- quest order: in zones 1-50, the xp gain from quests drops as you out-level them. Are we sure something similar isn't happening in veteran zones as well, even if the quests aren't colour tagged? And perhaps it does matter to the total whether you do them out of-sequence? Or, for instance, complete all the dungeons, dolmens and bosses first, rather than along the way, or saved up tilll last?
I am gaining one vet level per zone. Just like I always have. Just sayin.
LEGENDARYYY wrote: »seriously, if they increase the XP gain then ppl can get to vet lvl 14 within a few weeks. How is that OK? Reaching top level should take months in an MMO imo.
I'm a magicka based EP DK One-hand and shield tank with off-hand destruction staff DPS.
I work full time at my job. I went from vr1 to vr6,5, +34 CP in 2 weeks with casual play doing wtf I wanted, questing, crafting, exploring, dungeons, even spent hours stealing stuff when justice system arrived and played some PvP.
I'm now in Caldwells Silver, Alik'r desert (vet4) with my vr6
I DON'T EVEN BUILD MAIN DMG? IM A TANK.
Increasing XP gain is not the solution. What ESO need is more content/variety, and as similiar XP gain as possible for any play style (Questing, dungeons, PvP, grinding).
Please DO NOT increase XP gain, I'd rather see it become more balanced.
...
Third, I agree with you, increasing the XP gain is NOT the solution, removing the joke grind of veteran ranks like ZOS plans on doing after console release is the solution. Until this happens though, since they've pretty much agreed that vet ranks are dumb and hence their removal, why should grinding through them be MORE difficult overall than it used to be? Doesn't make sense.
That kind of MMO ceased to be made last century, and quite rightly.LEGENDARYYY wrote: »Reaching top level should take months in an MMO imo.
murtrem_ESO wrote: »I'm gaining about 1 1/4 vet levens per zone. Just started Cadwells gold at v6. Even gained 4 champion points doing less than half of the final Cadwells sliver zone last night (enlightened). XP seems spot on.
I stopped reading halfway through the first page but I'm leveling through silver as a DC and gaining close to 1.3 vet levels per zone. I haven't paid particular attention to world boss or dolmen xp, but quest turn ins get me anywhere from 15k to 70k xp.
I stopped reading halfway through the first page but I'm leveling through silver as a DC and gaining close to 1.3 vet levels per zone. I haven't paid particular attention to world boss or dolmen xp, but quest turn ins get me anywhere from 15k to 70k xp.
You may have stopped reading but I agree with him.I stopped reading halfway through the first page but I'm leveling through silver as a DC and gaining close to 1.3 vet levels per zone. I haven't paid particular attention to world boss or dolmen xp, but quest turn ins get me anywhere from 15k to 70k xp.
onlinegamer1 wrote: »I stopped reading halfway through the first page but I'm leveling through silver as a DC and gaining close to 1.3 vet levels per zone. I haven't paid particular attention to world boss or dolmen xp, but quest turn ins get me anywhere from 15k to 70k xp.
This is a lie. NO QUEST gives 70k, any zone, any faction, at any time.
100% B.S.
I_killed_Vivec wrote: »...
Third, I agree with you, increasing the XP gain is NOT the solution, removing the joke grind of veteran ranks like ZOS plans on doing after console release is the solution. Until this happens though, since they've pretty much agreed that vet ranks are dumb and hence their removal, why should grinding through them be MORE difficult overall than it used to be? Doesn't make sense.
I think that their latest stance on VR is that they aren't dumb and they don't envisage their removal anytime soon.
Indeed 1.6 saw the introduction of VR10 food and drinks, so they are adding to the VR system rather than subtracting from it.
The VR system gives a very convenient mechanism from which they can hang all aspects of the game - zone and mob levelling, crafting materials, the gear you can use, the enchantments you can make, the food, drink and potions you can take. Cadwell's Silver and Gold also provides access to half of the skill points (two thirds if you don't do PvP).
By the way, the "joke grind of veteran ranks" has now been replaced by the grind of CP - which is more of a joke than grinding VR ever was because if you're VR14 you can't even grind at your own level. The VR10 zones are full of VR14s killing everything in sight!
In the attempt to prevent and nerf potential xp exploits for champion point gains, ZOS has actually broken veteran leveling, and I usually hate to use the word broken in cases like this. Here's the math:
It takes 1000000 xp for each veteran level now.
There are 5 zones per alliance, and each zone has 3 dolmens, 6 world bosses, and 6 solo delves. Doing all of these objectives for a single zone nets you ~5000 xp for each. Doing simple math, 3 + 6 + 6 = 15 objectives.
At 5000 xp each, we're looking at 15 * 5000 = 75000 xp to clear an entire zone.
Since there are 5 zones per alliance, if you do all of these objectives, we're looking at 5 * 75000 = 375000 xp.
This is 375000 / 1000000 = 37.5% of a SINGLE veteran level. Previously, doing these objectives for a single alliance would net about 3 full veteran levels.
My guild just did a dolmen/world boss event where we ran around each AD zone killing them for xp, and I gained about 25% of a veteran level.
Craglorn isn't any better, as I've done almost the entire lower + upper main questline today and a few group delves. Completion of each nets you the same ~5k xp, though one of the main quests gave 16k.
Luckily I already have a v14, and two v12s. I absolutely will not be leveling my v1 templar with the current vet xp system in place. This needs to be fixed ASAP, as any new players coming into the game in 1.5 weeks when the game goes BTP will take one look at this horrible grind and probably throw in the towel.
If you want to keep people from grinding too many champion points too quickly, I support that. But you cannot break the veteran leveling system in order to do so.
While I refuse to do all of the quests in an alliance to test this, I think at the current xp rewards, doing every quest, dolmen, world boss, and solo dungeon for an alliance would net you less than 4 vet levels, and the original design was 5 vet levels of content for each alliance (and this did not include doing every single little quest either).
ZOS said that vet levels will not be removed in time for the console release, which many people interpret as they're staying in the game permanently which will run contrary to their previous position on saying they're being removed eventually. I would much rather see veteran levels go away completely as the fix, but since that seems unlikely to happen, you either need to greatly increase the vet xp rewards to be more in line with what they were previously, or you need to significantly lower the XP needed to achieve a veteran level.
You left out:In the attempt to prevent and nerf potential xp exploits for champion point gains, ZOS has actually broken veteran leveling, and I usually hate to use the word broken in cases like this. Here's the math:
It takes 1000000 xp for each veteran level now.
There are 5 zones per alliance, and each zone has 3 dolmens, 6 world bosses, and 6 solo delves. Doing all of these objectives for a single zone nets you ~5000 xp for each. Doing simple math, 3 + 6 + 6 = 15 objectives.
At 5000 xp each, we're looking at 15 * 5000 = 75000 xp to clear an entire zone.
Since there are 5 zones per alliance, if you do all of these objectives, we're looking at 5 * 75000 = 375000 xp.
This is 375000 / 1000000 = 37.5% of a SINGLE veteran level. Previously, doing these objectives for a single alliance would net about 3 full veteran levels.
My guild just did a dolmen/world boss event where we ran around each AD zone killing them for xp, and I gained about 25% of a veteran level.
Craglorn isn't any better, as I've done almost the entire lower + upper main questline today and a few group delves. Completion of each nets you the same ~5k xp, though one of the main quests gave 16k.
Luckily I already have a v14, and two v12s. I absolutely will not be leveling my v1 templar with the current vet xp system in place. This needs to be fixed ASAP, as any new players coming into the game in 1.5 weeks when the game goes BTP will take one look at this horrible grind and probably throw in the towel.
If you want to keep people from grinding too many champion points too quickly, I support that. But you cannot break the veteran leveling system in order to do so.
While I refuse to do all of the quests in an alliance to test this, I think at the current xp rewards, doing every quest, dolmen, world boss, and solo dungeon for an alliance would net you less than 4 vet levels, and the original design was 5 vet levels of content for each alliance (and this did not include doing every single little quest either).
ZOS said that vet levels will not be removed in time for the console release, which many people interpret as they're staying in the game permanently which will run contrary to their previous position on saying they're being removed eventually. I would much rather see veteran levels go away completely as the fix, but since that seems unlikely to happen, you either need to greatly increase the vet xp rewards to be more in line with what they were previously, or you need to significantly lower the XP needed to achieve a veteran level.
You all forget that in a couple months, ZOS will be getting rid of Veteran Ranks. After reaching Veteran Rank 1, you should just hop over into Craglorn and start looking for a DSA/Trials/Vet Pledge group, or do delves in Craglorn. That is assuming you have the stats and the gear. VR1 will be instant endgame soon.
You all forget that in a couple months, ZOS will be getting rid of Veteran Ranks. After reaching Veteran Rank 1, you should just hop over into Craglorn and start looking for a DSA/Trials/Vet Pledge group, or do delves in Craglorn. That is assuming you have the stats and the gear. VR1 will be instant endgame soon.
@Vaelen Something tells me VR levels aren't going away for at least a year, if ever. Consoles will be released with VR levels in them. Console doesn't release until June something. I think a large portion of the population who starts consoles on day 1 will be getting to VR14 around September (of course some no lifers will be there in 2 weeks). You really think ZOS will go ahead and remove VR levels just as Console people are maxing it out? I think VR levels are here to stay now that they weren't able to remove them before console release.
You all forget that in a couple months, ZOS will be getting rid of Veteran Ranks. After reaching Veteran Rank 1, you should just hop over into Craglorn and start looking for a DSA/Trials/Vet Pledge group, or do delves in Craglorn. That is assuming you have the stats and the gear. VR1 will be instant endgame soon.
@Vaelen Something tells me VR levels aren't going away for at least a year, if ever. Consoles will be released with VR levels in them. Console doesn't release until June something. I think a large portion of the population who starts consoles on day 1 will be getting to VR14 around September (of course some no lifers will be there in 2 weeks). You really think ZOS will go ahead and remove VR levels just as Console people are maxing it out? I think VR levels are here to stay now that they weren't able to remove them before console release.
You should read the above posting regarding the math as it currently takes forever to reach VR14 since the exp gains per area were nerfed, if you are a no lifer then according to the math it should take you 3-4 months to hit VR14, pre 1.6 it only took you like 2 weeks. For a casual, you can get VR14 in about 6-8 months, it used to only take casuals about a month to hit VR14 pre-1.6. And unless ZOS changes the exp gains or make it easier to get VR14, then new players hitting Veteran rank will just quit game since they can't do endgame content or pvp unless they hit max VR to equip VR14 gear.
rfennell_ESO wrote: »Just recently finished the Caldwell's gold and ended up at vr13 and a half. Did nothing in Cyro, did nothing in craglorn... didn't do any grinding.. didn't do any group dungeons.
With the change coming to cyro mob levels and quest xp they announced it certainly looks like you can get vr14 without setting foot in group dungeons or craglorn and only doing questlines.
It's actually better than it used to be, Vanilla ESO had you hit vr10 about halfway through bangkorai (or equivalent zone) and at about 1.3 you could finish up questline at about vr11.5 to nearly vr12.
One thing to point out is that your daily enlightenment gives you a nice burst of xp per day. If you are leveling a character, you are best served using your enlightenment on your leveling character.
My guess is that if you grind levels casually that bonus xp will get you to vr14 in the regular Caldwell's gold without any grinding, group dungeons, vet dungeons, craglorn or cyrondil.
For reference sake I also "grinded" to about 103 cp doing so, from whatever that max for having a vr14 was. I figured I could grind it out or I could just get another vr14 out of the deal while doing it.