1. Graphics
- dunno exactly why (since I didn't notice any change in graphics), but I'm getting way lower fps than when I was playing last year. Even with shadows, grass and reflections turned off, my fps never goes above 25. Cities are now way more alive than ever before, which is a good thing, but yeah, for us with 4-5yo machines, it's a tearing fest.
2. Collections
- love it. I hope someday there will be place for disguises there too.. at least, once they turn unbreakable they should disappear into collections, since right now I'm wasting about 12+ bank slots with them.
3. Bag "vendor"
- was he removed? Can't find the guy as he's not showing on map and there's like 1500 NPCs and players in towns
4. Molten Weapons
- I have a very mixed feelings about this one. I mean, once a nice support buff (though only for low levels as it wasn't scaling beyond certain level) is now a REALLY SHORT buff. The animation on it, while looking kinda nice, is wasting both time and dps, since the buff lasts 8 seconds and you waste over 1 second just with activation animation and another 2 seconds by charging up your first heavy attack, effectively almost halving the buff.
- I suggest getting rid of the animation of waving your weapon in the air, I think having your weapon glowing like lava and burning the grass under your feet is indication enough of the buff. It's painfully boring to activate the buff before each combat even without that.
5. Inferno
- I love the change, it used to be TERRIBLY stupid skill (reversing your magicka regeneration into a terribad magicka drain, while doing almost zero damage). The spell bonus is nice to have, the weapon bonus after morph will help me as I'm an archer (yeah, DK archer, now laugh

, it's kind of an experiment..), my only complaint is the range of the fireball - 15m is really bad if I want to play an archer. Most enemies are killed before reaching that, and if not, the DoT fireball deals too little too slowly. 25-35m would be great.
6. Crown Store
- pets and mounts seem nice, costumes are quite bland though. You'd make more money if you actually made them look nice.
- SUGGESTIONS:
- - Face sculptor session (allows you to edit everything except name, class, gender and race)
- - Hairdresser session (allows you to change hairstyle, I recommend adding some new hairstyles though, as those we have look horrible, maybe even worse than in previous TES games.. but those at least allowed modding...)
- - - - - hair ideas (that are not lore breaking in any way, ignore the colors, though with armor dying, why not implement hair dyes? I'd kill for cyan or pink hair):
-
Asada (I'd kill for this. Short means no clipping with bow/shield, while the bangs and the tails on temples cover the face nice enough - no 20cm long forehead)
-
Asuna (might clip as hell, but it would be looking great for dual wielders and mages)
-
Lisbeth (Fluffy. Cowlicks everywhere. That's how unkept medieval hair should look like

)
-
Korra (three tails. Would probably have to be shorter a tiny bit to avoid clipping)
- (yeah I know it's all from anime, but they sure would look 1000x better than those available now. Most of them give the impression of baldness, especially female ones lacking any bangs with hair pulled in the back... dat forehead is SOOOOO HIGH!!!)
7. Daedric armor
- still not reworked? I've seen the new Daedra heavy armor on an enemy inside new Coldharbour tutorial, and also as an artwork and cosplay in your The Tamriel Chronicle, Issue #76, THAT is how a deadric (or any, in that matter) armor should look. Not those really ugly things we have as armor right now, which makes 90% people use costumes/disguises instead.
--- I'll probably post more as I play, but university is keeping me really busy, I'm lucky to play 2 hours a day..