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A Nightblade's Perspective

Lertil
Lertil
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So a little about me,
I've been playing since beta as a Nightblade khajiit. I haven't levelled any other character and have only played that character. As a player i get bored of pve and its inherent reliance on other players for success. With this in mind i figured i would try out pvp since a lot of players were making "1vX" videos and they seemed to have a skill dependancy on the individual player. So i took to pvp and went through every build possible, ive tried medium, heavy, light armours, every weapon type possible and playstyle possible. I knew what was overpowered in whichever patch and would abuse it to the fullest.

Eventually I ended up becoming the "typical" Sword and Board magicka nightblade. I believe each player has their own way of playing and mine was going in to assassinate a healer with Reverb Bash and Soul Harvest to reduce healing to nothing then teleport back with my shade or roll dodge/stealth away. Escaping wasnt always successful, maybe 70% success rate but i felt like it depended on my ability as a player to deal with bugged abilities and understanding how the game works to escape. For example, Dark Cloak removes dots, is broken by direct damage from aoe but also broken from your own dots such as "Crippling Grasp" so i wouldnt use that spell if trying to escape.

With 1.6, it seems my ability as a player is irrelevant. Time to kill has become so incredibly low its become impossible to do anything to more than two people who aren't complete pugs. Along with the terrible stealth mechanics, which is a whole other topic, I feel useless as a solo player. The time to kill being lower has made pvp into a kill fast and escape gameplay for nightblades. The faster you can dps someone the better a pvper you are. There is no timing skills like fear to have someone cc'd without block up or using shades to outplay. My deaths feel cheap and bugged instead of a consequence for bad play on my part.

Some might say that 1.6 is a godsend thanks to the reduced power of "overpowered" builds but with 1.6 has come lots of other bugs or latency problems. The small sample size of 1.6 pvp i have, which is roughly 20-30 hours of straight pvp, I've had a questionable death every time. I've died mid dodge roll to melee abilities. Dark cloak is almost useless thanks to the increase in duration of detect pots. Stealth attacks are mostly always desynced resulting in 3-4 hits before damage is registered on my screen or nightblades opening on me with ambush to me dying instantly with my death recap showing 3 surprise attacks and an impale used on me before i could even cc break. Cc break also seems to have a 0.5-0.75 second delay from the moment you are cc'd. These bugs have helped lower the skillcap on pvp allowing stealth/glass cannon builds to shine a lot more than they need to.

In 1.5 the biggest problems were the 6 person aoe cap, blocking being an incredibly powerful tool to mitigate damage, stamina builds without much survivability, and zergs being a large cause for lag, as well as bugs like cc break not function with layered cc's. Even with these bugs, a skilled player could outplay 3-5 people. It was exciting to KO two or 3 people before dying to their 10man zerg. I dont feel that same excitement in 1.6.

As for solving these problems, I think there are enough threads on that topic and i don't need to go into any details about it in this one. I'm here to let my voice be heard so that maybe in the future we can see more skillful pvp instead of the "call of duty" pvp we have right now.
Octo Sarabian - NA - Haderus
  • Lava_Croft
    Lava_Croft
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    You speak the truth.
  • Fatalyis
    Fatalyis
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    Lertil wrote: »
    Dark cloak is almost useless thanks to the increase in duration of detect pots. Stealth attacks are mostly always desynced resulting in 3-4 hits before damage is registered on my screen or nightblades opening on me with ambush to me dying instantly with my death recap showing 3 surprise attacks and an impale used on me before i could even cc break.

    This right here. I can't say how many times I've died instantly and my death recap shows 3 Focused Aims for the exact same amount of damage on each. I think that is what frustrates me the most....when I die suddenly and see things on my death recap that should have taken 5 seconds to pull off yet it seems to happen instantly.

  • ArconSeptim
    ArconSeptim
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    Nightblades are fine, no NB is missing something beneath other classes, you got shadows and mass hysteria, be clever thats already enough
  • Teargrants
    Teargrants
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    As a NB, you can spec stam and have infinite dodge roll. I'm not joking.

    Guess we can call them roller blades now.
    Edited by Teargrants on March 19, 2015 12:51AM
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    DC ※ Kirsi ※
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    ┬┴┬┴┤(・_├┬┴┬┴
  • AltusVenifus
    AltusVenifus
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    Your going to get a lot of people, who don't play an NB tell you u suck. Anyway good post
  • WRX
    WRX
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    Yeah if you plan to do heavy burst DPS you should be stamina now. Which I find completely ridiculous, they should be even.

    Actually they were even in 1.5, but the issue was A) bad players B) Caps on weapon dmg C) several other points I am forgetting
    Decibel GM

    GLUB GLUB
  • WRX
    WRX
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    WRX wrote: »
    Yeah if you plan to do heavy burst DPS you should be stamina now. Which I find completely ridiculous, they should be even.

    Actually they were even in 1.5, but the issue was A) bad players B.) Caps on weapon dmg C) several other points I am forgetting

    Decibel GM

    GLUB GLUB
  • Lertil
    Lertil
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    Sorry, this post wasnt meant to cry about how weak nightblades are. In fact, i consider nightblades the strongest class right now. This post was mostly to showcase how little counterplay there is now in 1.6.

    Some examples of counterplay in 1.5 (as a nightblade) would be Fear>block SnB DK, shade teleport>melee stamina builds. Just seems like highest dps wins now and that results in low skill RNG crit gameplay.
    Edited by Lertil on March 19, 2015 7:11AM
    Octo Sarabian - NA - Haderus
  • JDar
    JDar
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    Welcome to the Nightblade club

    Us NB's gotta stick together
  • Suntzu1414
    Suntzu1414
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    Teargrants wrote: »
    As a NB, you can spec stam and have infinite dodge roll. I'm not joking.

    Guess we can call them roller blades now.


    FLMAO!!


    Kill Well
    ST
    DC - NB VR15 - Khajit - DW / S+B / Bow
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    EP - TP VR 5 - Nord - 2hd / 2hd
    EP - DK 20 - Imperial - S+B / Desto / Bow
  • Cody
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    I managed to kill 2 or 3 peeps every now and then...

    its exciting let me tell y'all, even if you die 3 minutes later to their teammates.
  • JDar
    JDar
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    Cody wrote: »
    I managed to kill 2 or 3 peeps every now and then...

    its exciting let me tell y'all, even if you die 3 minutes later to their teammates.

    Yes NB is playing on hard mode but we can always spam fear. I don't like it when people hate fear. I love it when people hate fear.
  • Cody
    Cody
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    JDar wrote: »
    Cody wrote: »
    I managed to kill 2 or 3 peeps every now and then...

    its exciting let me tell y'all, even if you die 3 minutes later to their teammates.

    Yes NB is playing on hard mode but we can always spam fear. I don't like it when people hate fear. I love it when people hate fear.

    hehehe.....

    fear is the bolt escape of the NB due to all the hate it seems to get.
  • Lertil
    Lertil
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    Cody wrote: »
    I managed to kill 2 or 3 peeps every now and then...

    its exciting let me tell y'all, even if you die 3 minutes later to their teammates.

    Do you kill those people because you out damaged all of them or because of your clever use of spells/blocking/dodging to outplay them?
    Thats what my point is, DPS is king right now and its boring gameplay.
    Octo Sarabian - NA - Haderus
  • Cody
    Cody
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    Lertil wrote: »
    Cody wrote: »
    I managed to kill 2 or 3 peeps every now and then...

    its exciting let me tell y'all, even if you die 3 minutes later to their teammates.

    Do you kill those people because you out damaged all of them or because of your clever use of spells/blocking/dodging to outplay them?
    Thats what my point is, DPS is king right now and its boring gameplay.

    the first time it was in blackwater blade. Some jerk spammed those unkillable mercs and prevented a de-throning with that crap tactic.

    I was out for blood. I found him, but he had a teammate with him. I decided to say "fudge it" and attacked. He ran back and let his teammate tank me. I threw down a veil of blades and the "tank"(he was not really a tank, he used DW axes if i recall, but he threw himself in front of me to save his comrade, so im calling him a tank) did not get out of it in time before he took massive damage from it. I finished him off with a flurry and an impale(this was before 1.6 btw). the cowardly cheater was providing ranged support a good distance away, and after i killed his teammate, i charged him and slaughtered him. He could not fight worth a crap(cheaters never can) and i finished him off quickly. I saw him a few more times after that before he completely vanished from the server(I reported him so he may have, despite the terrible CS system, been banned)

    another time I THINK was on my VR 14, in either thornblade, haderus, or wabbajack. whether it was on my VR14 or another character, it did happen. It was in front of alessia, I jumped one of the pathetic lesser creatures known as AD players(:D) and was about to kill him, when someone with a shield invasioned me. the player I jumped ran and hid to heal, and me and the tank were squaring off while the other peeps there were fighting at the front door(Me and my 2 enemies were to the left in front of the wall) I hit him with sparks, he tried to flame whip me to death(or was it puncturing strikes? one of those) but my sparks forced him to miss. He had me at about 40% health(he got a few hits on me before i sparked him, and i do not have a large amount of health like most people do(or i should say "did" given that particular time), but a combination of sparks and a potion brought me back up. I threw down a veil and pummeled him with a crap ton of flurries; and he was overwhelmed. He tried to run, but i chased him and slew him. His teammate shot me from stealth with a bow. I do not remember how i survived, but I did, and slew him with a few well placed snipes.(he was still on medium-low health, the fight between me and the tank did not last very long)

    another time was recently, in blackwater blade, right before 1.6 went live. I was near aleswell, and some EP gankers were roaming about.(I was playing on DC) I had a teammate, but she got killed by one of the NB gankers. that same ganker tried to kill me. I was using a DK, and was fully prepared to be jumped. I CC broke the attack, healed with dragon blood, rolled behind the ganker, taloned her, and started pummeling her with whips and DW sword attacks. She went down quick. Then I was jumped again by one of her teammates a few seconds later; I killed them too, with the same tactic. the 3rd ran off and hid before I was finally brought down by a few other of their teammates.(i could not get them again the rest of the night. lol)

    those are the only three times I can remember. the first time one of them was a pathetic cheater that was pure garbage. the 2nd time one of them was in hiding, trying to heal, while i fought the other, which i killed solely due to sparks, veil, and that potion I used. the other I killed because he attacked me while he was still on low health, and it only took a few snipes to bring him down.

    the 3rd time it was due to my experience AS a ganker(particulary a NB ganker, via my VR14 NB) that gave me the knowledge and the appropriate counter to defeat the gankers, where my teammate was just outright slaughtered.

    So it was, in my opinion, a combination of skill, DPS, and some luck.

    Make of it what you will.
    Edited by Cody on March 19, 2015 3:44AM
  • Lertil
    Lertil
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    Cody wrote: »
    the first time it was in blackwater blade.

    another time I THINK was on my VR 14, in either thornblade, haderus, or wabbajack.

    another time was recently, in blackwater blade, right before 1.6 went live.

    All examples taken before 1.6 :]

    My point is, this kind of gameplay is almost non-existant in 2.0.1 or w/e. The only way to beat 3 enemies is doing more damage than they can combined.

    Octo Sarabian - NA - Haderus
  • Knootewoot
    Knootewoot
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    Cody wrote: »
    I managed to kill 2 or 3 peeps every now and then...

    its exciting let me tell y'all, even if you die 3 minutes later to their teammates.

    NB is kill quick, if fail die with some builds (like mine). I seen build with good survivability using resto staff, but then the fights takes long. But they can take 3-4 people as seen in some video's.

    My build is meant to jump out of stealth and kill one and get out of sight again. I can sometimes take (only) 2 at a time since I have no heals except potions (and I have slacked for weeks to make them so I heal not these days)

    Yesterday on Thorn I ragequitted to Chillrend. Every single ambush I performed failed due to lag. I press ambush, i jump, but not on the enemy. I just stand out of stealth at same position. enemy can see me, so i have to fight but miss my element of surprise. Then we fight and suddenly the server remembers.. oh yeah ambush, and i teleport to the place the other player was before. I am confused because i think wtf and half my stamina is gone. I try to run away using cloak which fails all the time for some reason (probably because i applied a DoT on other player) and i die.

    It is getting frustrating. Same with lag and weapon swap. I stand toe-to-toe to a jesusbeamcaster and i want to switch to bow to poisonarrow them to break the beam. Fail because weaponswap only hits when you don't want it.

    I will stay on Chillrend. Bigger battles, less lag. Of course it is not 100% lagfree like i experienced pre 1.2
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Cody
    Cody
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    Lertil wrote: »
    Cody wrote: »
    the first time it was in blackwater blade.

    another time I THINK was on my VR 14, in either thornblade, haderus, or wabbajack.

    another time was recently, in blackwater blade, right before 1.6 went live.

    All examples taken before 1.6 :]

    My point is, this kind of gameplay is almost non-existant in 2.0.1 or w/e. The only way to beat 3 enemies is doing more damage than they can combined.

    have you actually tried taking on 3 peeps at once?

    it takes more than just damage:/
  • IxSTALKERxI
    IxSTALKERxI
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    PvP is very single target oriented now unless you run in a group. If you want to do more aoe style I suggest running in a group and taking on large numbers it's a lot of fun.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Seth_Black
    Seth_Black
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    Biggest problem in PvP really is - THE MACROS!
    If you can assign specific chain of abilities to just one button and make it deal insane amounts of damage
    It's pointless to pick any other class than NB to do it.
    From stealth with shadow ability giving you 100% chance crit you ambush with your combo and damage only increases with every next ability used (depends on how good you are in building a combo).
    As long as you've got enough stamina to do it you can troll even two players at once with same tactic.
    PvP is broken bcs players can cheat (name it any way you like but for me using anything that gives you unfair advantage over other players is cheating)
    Out of the night that covers me, Black as the pit from pole to pole, I thank whatever gods may be For my unconquerable soul.
    It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul
  • olsborg
    olsborg
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    Lertil wrote: »
    So a little about me,
    I've been playing since beta as a Nightblade khajiit. I haven't levelled any other character and have only played that character. As a player i get bored of pve and its inherent reliance on other players for success. With this in mind i figured i would try out pvp since a lot of players were making "1vX" videos and they seemed to have a skill dependancy on the individual player. So i took to pvp and went through every build possible, ive tried medium, heavy, light armours, every weapon type possible and playstyle possible. I knew what was overpowered in whichever patch and would abuse it to the fullest.

    Eventually I ended up becoming the "typical" Sword and Board magicka nightblade. I believe each player has their own way of playing and mine was going in to assassinate a healer with Reverb Bash and Soul Harvest to reduce healing to nothing then teleport back with my shade or roll dodge/stealth away. Escaping wasnt always successful, maybe 70% success rate but i felt like it depended on my ability as a player to deal with bugged abilities and understanding how the game works to escape. For example, Dark Cloak removes dots, is broken by direct damage from aoe but also broken from your own dots such as "Crippling Grasp" so i wouldnt use that spell if trying to escape.

    With 1.6, it seems my ability as a player is irrelevant. Time to kill has become so incredibly low its become impossible to do anything to more than two people who aren't complete pugs. Along with the terrible stealth mechanics, which is a whole other topic, I feel useless as a solo player. The time to kill being lower has made pvp into a kill fast and escape gameplay for nightblades. The faster you can dps someone the better a pvper you are. There is no timing skills like fear to have someone cc'd without block up or using shades to outplay. My deaths feel cheap and bugged instead of a consequence for bad play on my part.

    Some might say that 1.6 is a godsend thanks to the reduced power of "overpowered" builds but with 1.6 has come lots of other bugs or latency problems. The small sample size of 1.6 pvp i have, which is roughly 20-30 hours of straight pvp, I've had a questionable death every time. I've died mid dodge roll to melee abilities. Dark cloak is almost useless thanks to the increase in duration of detect pots. Stealth attacks are mostly always desynced resulting in 3-4 hits before damage is registered on my screen or nightblades opening on me with ambush to me dying instantly with my death recap showing 3 surprise attacks and an impale used on me before i could even cc break. Cc break also seems to have a 0.5-0.75 second delay from the moment you are cc'd. These bugs have helped lower the skillcap on pvp allowing stealth/glass cannon builds to shine a lot more than they need to.

    In 1.5 the biggest problems were the 6 person aoe cap, blocking being an incredibly powerful tool to mitigate damage, stamina builds without much survivability, and zergs being a large cause for lag, as well as bugs like cc break not function with layered cc's. Even with these bugs, a skilled player could outplay 3-5 people. It was exciting to KO two or 3 people before dying to their 10man zerg. I dont feel that same excitement in 1.6.

    As for solving these problems, I think there are enough threads on that topic and i don't need to go into any details about it in this one. I'm here to let my voice be heard so that maybe in the future we can see more skillful pvp instead of the "call of duty" pvp we have right now.

    Ive been wanting to write something like this for a while, but the task felt so daunting Ive been postponing it, thank you for this post, I wholeheartedly agree as a mostly solo sorc.

    PC EU
    PvP only
  • JDar
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    I don't think it's a matter of purely churning out DPS. A lot of NB kills come down to encountering single target builds vs. AoE builds and/or ranged vs. melee players.

    If you catch a guild player who has strayed from crown or is soloing, you can get surprising kills on very good players. Or if somebody has failed to implement a good option for range or melee, you can punish them.

    I don't mind that I can't go one on one with every player and win, I'm satisfied with getting mine when it comes. It's pretty good game balance, I gotta give Wheeler and the PvP crew credit for that.
  • IxSTALKERxI
    IxSTALKERxI
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    Seth_Black wrote: »
    Biggest problem in PvP really is - THE MACROS!
    If you can assign specific chain of abilities to just one button and make it deal insane amounts of damage
    It's pointless to pick any other class than NB to do it.
    From stealth with shadow ability giving you 100% chance crit you ambush with your combo and damage only increases with every next ability used (depends on how good you are in building a combo).
    As long as you've got enough stamina to do it you can troll even two players at once with same tactic.
    PvP is broken bcs players can cheat (name it any way you like but for me using anything that gives you unfair advantage over other players is cheating)

    Lol! Dude no good players use a macro... it's actually a disadvantage. When doing it manually, In the event that the situation change you can choose to use a different ability etc. It really isn't hard to use a 3 ability combo manually and time it.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • SoulScream
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    I agree! I haven't been pvp as much since this patch I don't find it as fun.

    And what is with the cc break delay? I have also noticed it and is it a bug or intended?
  • Seth_Black
    Seth_Black
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    Seth_Black wrote: »
    Biggest problem in PvP really is - THE MACROS!
    If you can assign specific chain of abilities to just one button and make it deal insane amounts of damage
    It's pointless to pick any other class than NB to do it.
    From stealth with shadow ability giving you 100% chance crit you ambush with your combo and damage only increases with every next ability used (depends on how good you are in building a combo).
    As long as you've got enough stamina to do it you can troll even two players at once with same tactic.
    PvP is broken bcs players can cheat (name it any way you like but for me using anything that gives you unfair advantage over other players is cheating)

    Lol! Dude no good players use a macro... it's actually a disadvantage. When doing it manually, In the event that the situation change you can choose to use a different ability etc. It really isn't hard to use a 3 ability combo manually and time it.

    I've got exactly same approach. Not using anything other than own skill.
    But still... you know sometimes mindless spam of one ability or one simple chain of abilities (from macro) gives win vs skill anyway. It all depends what you actually spam.
    For me personally it's way more fun to toy with my opponent, break the fight for a few seconds and make him think it's over ...to just go back again and keep putting him down ...to leave again and make him think 'thank god I'm alive' ...and finish it :tongue: There's no such thing for me as 'rotation' :smile:
    And in general I'm NOT talking about GOOD players :smile:
    Good players won't do stuff like that just because they got brains ...and know how use them :wink:
    Out of the night that covers me, Black as the pit from pole to pole, I thank whatever gods may be For my unconquerable soul.
    It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul
  • Rylana
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    OP, I feel you. Back in my ganker-only days I enjoyed the thrill of the hunt, but as players shifted strats and started to always roll in pairs or threes it took an amount of adaptation.

    I honed that craft and became very, very good at it. Ive been able to blitz into a pack of 20, kill one guy who talked trash on the forums to me, get out safely, send him a "gotcha" tell, and vanish without a trace.

    Nowadays if I try to open up on someone one of three outcomes happens:

    1. I am simultanously jumped by the 2-3 stealthed "guards" the player had with him. I used to be able to escape this easily, but with TTK ridiculously out of whack now, I am lucky if I even get a headcount of how many are there before the death recap pops up. Escape is usually moot here, as even if they dont have detect potions... and most do... im usually dead before I even realized there were more there than I bargained for. (this one is the problem)

    2. I open up on my opponent, they turn out to be the exact 1v1 counter to whatever I am running at the moment and its either a botch or I end up dying because rock beat scissors. (this one doesnt bother me. no matter how good you are, someone out there has the build to beat you, or is just straight up better. this is however becoming far more common as new super DPS builds and megatanks pretty much end my joy right then and there)

    3. I get my kill and am back into the shadows, either because I outplayed my opponent, or they had no defense for my opener (becoming more and more rare)


    Ive had to adapt a more specialized "group buster" build that doesnt work as well as I wished to try to deal with #1, based off using sap to power tornado with fear thrown in, but oftentimes I just get overwhelmed. Either there arent enough people involved to maximize my sap (need 4+ really, and thats suicide if any of them are competent DPS), or there are too many where my damage gets lost in the shuffle and I would have needed a group anyway.

    So its a catch 22. What is the ganker/DPS role out there for nightblade today? Outside of an organized raid as a scout or AOE executer, its become quite difficult to find a niche.
    Edited by Rylana on March 19, 2015 12:49PM
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  • Etaniel
    Etaniel
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    TTK is ridiculously low. Last night i was in a duo with a sorc, he was using a sustain build, not a full dps build. I engage a target, and before i was able to cast anything other than entropy the dude was dead, killed by 1 hit of overload.
    Also getting hit by a 2 hander heavy attack for 19k out of stealth and not even in melee range??

    I think damage output as a whole should be nerfed in Cyrodil, not talking about specific skills or classes, i think everyone should hit less hard.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Knootewoot
    Knootewoot
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    What does TTK mean?

    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Lava_Croft
    Lava_Croft
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    TTK is Time To Kill. This is so incredibly low right now that it basically killed off solo play. With solo play being being basically dead, safety is found in the zerg, yet the zerging is exactly what causes all the awful lag.

    A vicious cycle.
  • Nivzruo_ESO
    Nivzruo_ESO
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    I'm a typical stam gank NB, used to be bow but in 1.6 2h seems to have faster TTK. I pretty much 3-4 shot anyone, 2 is Death stroke is up. I I make a mistake and they don't die in the initial stun I usually still win UNLESS it is a sorc, sorcs will simply rekt my face if I don't finish them within a stun. They are the hardest to gank. Imo NBs are #2 in pvp behind sorcs, and that is fine with me I only got to avoid 1 class, unlike DKs who have to avoid everything but a weaker DK.
    Nelgyntc- V14 NB
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