So a little about me,
I've been playing since beta as a Nightblade khajiit. I haven't levelled any other character and have only played that character. As a player i get bored of pve and its inherent reliance on other players for success. With this in mind i figured i would try out pvp since a lot of players were making "1vX" videos and they seemed to have a skill dependancy on the individual player. So i took to pvp and went through every build possible, ive tried medium, heavy, light armours, every weapon type possible and playstyle possible. I knew what was overpowered in whichever patch and would abuse it to the fullest.
Eventually I ended up becoming the "typical" Sword and Board magicka nightblade. I believe each player has their own way of playing and mine was going in to assassinate a healer with Reverb Bash and Soul Harvest to reduce healing to nothing then teleport back with my shade or roll dodge/stealth away. Escaping wasnt always successful, maybe 70% success rate but i felt like it depended on my ability as a player to deal with bugged abilities and understanding how the game works to escape. For example, Dark Cloak removes dots, is broken by direct damage from aoe but also broken from your own dots such as "Crippling Grasp" so i wouldnt use that spell if trying to escape.
With 1.6, it seems my ability as a player is irrelevant. Time to kill has become so incredibly low its become impossible to do anything to more than two people who aren't complete pugs. Along with the terrible stealth mechanics, which is a whole other topic, I feel useless as a solo player. The time to kill being lower has made pvp into a kill fast and escape gameplay for nightblades. The faster you can dps someone the better a pvper you are. There is no timing skills like fear to have someone cc'd without block up or using shades to outplay. My deaths feel cheap and bugged instead of a consequence for bad play on my part.
Some might say that 1.6 is a godsend thanks to the reduced power of "overpowered" builds but with 1.6 has come lots of other bugs or latency problems. The small sample size of 1.6 pvp i have, which is roughly 20-30 hours of straight pvp, I've had a questionable death every time. I've died mid dodge roll to melee abilities. Dark cloak is almost useless thanks to the increase in duration of detect pots. Stealth attacks are mostly always desynced resulting in 3-4 hits before damage is registered on my screen or nightblades opening on me with ambush to me dying instantly with my death recap showing 3 surprise attacks and an impale used on me before i could even cc break. Cc break also seems to have a 0.5-0.75 second delay from the moment you are cc'd. These bugs have helped lower the skillcap on pvp allowing stealth/glass cannon builds to shine a lot more than they need to.
In 1.5 the biggest problems were the 6 person aoe cap, blocking being an incredibly powerful tool to mitigate damage, stamina builds without much survivability, and zergs being a large cause for lag, as well as bugs like cc break not function with layered cc's. Even with these bugs, a skilled player could outplay 3-5 people. It was exciting to KO two or 3 people before dying to their 10man zerg. I dont feel that same excitement in 1.6.
As for solving these problems, I think there are enough threads on that topic and i don't need to go into any details about it in this one. I'm here to let my voice be heard so that maybe in the future we can see more skillful pvp instead of the "call of duty" pvp we have right now.
Octo Sarabian - NA - Haderus