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Veteran ranks / Silver & Gold ETA's

Naor_Sarethi
Naor_Sarethi
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A) Are Veteran Ranks going to disappear? - if so, when approximately?
B) Is Cadwells Gold & Silver going to be optional / avoidable with new content? if so, when approximately?
C) Is there any real new PvP content planned?

I just want some official source to these issues that have put me off the game way more than i expected.
  • jeevin
    jeevin
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    2020. Officially. Well that's the rumor going around the forums anyway.
  • kijima
    kijima
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    For anyone that has a VR14 they would be bleeding as it would feel like another roll back for their character's progression, just like the CP system was.

    Can't seeing that ending well.

    P.S. To the OP, do you even VR14?
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    How will you get 300 skillpoints without doing Cadwell's Silver and Gold? You won't. This means that is is NOT going away. However, it won't be mandatory to do. If you want to get stronger, you will do it. If you are fine with 150 skillpoints, you won't need to do it.
  • Naor_Sarethi
    Naor_Sarethi
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    I don't mean get rid of the reward or the work i just mean the *content*.
    Atm you level based on questing through other factions territory as if you were a lvl 1 ad or dc. which you are not. which is why it sucks and tends to be a boring grind.
    what i mean is adding areas or an area that makes that progress from v1 stats to v14 stats (without the actual ranks i suppose, since i heard they would be removed) more interesting and alliance oriented.
    So noone really loses and everyone wins.
    Since all i see is they ran out of time or ideas after lvl 50 so they just rotated factions.
    And i didn't really want this to be about what to do but rather *if* and *when*.
    nothing more.
    Edited by Naor_Sarethi on March 18, 2015 2:37AM
  • Mettaricana
    Mettaricana
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    I would kinda love to see the option of when we hit vet 1 we can go to any faction and play through it rather than cadwell make each zone count for twice the exp like zone 1 of vet content = vr 1-2.5 then next zone vr3-4.5 next vr5-6.5 next vr7-8.5, next vr9-12. rather than have one faction dedicated to 1-6 vr and entire other 7-12 also remove the forced faction crap when we hit 50 remove the vet wall and let us keep questing with all players and friends but let us still pvp with our home faction.
  • ashlee17
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    Won't be till after console release in June.
  • b_archaonpreeb18_ESO
    The whole game is balanced around vet14 right now. CP, item sets, crafting, dungeons. Also 13 extra skillpoints. All the 'beta testing' in PTS and live is with veteran ranks.

    Personally, I've never had a problem with the veteran system. Before the Champion system, it was another kind of progression. Now, you'll want to do the silver and gold quests anyway because of the CP gain. I'd even like to have a 'Cadwell's platinum' and play my faction campaign again, scaled at vet14. If I were to log in tomorrow and be back to lvl 50, I'd be furious.

    So, yes, hands off my vet ranks!
  • ItsGlaive
    ItsGlaive
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    kijima wrote: »
    For anyone that has a VR14 they would be bleeding as it would feel like another roll back for their character's progression, just like the CP system was.

    Can't seeing that ending well.

    P.S. To the OP, do you even VR14?

    Not true, I'd love them to do away with it. And do away with Silver and Gold entirely. Makes levelling an alt a tempting prospect again.
    Allow cross-platform transfers and merges
  • IcyDeadPeople
    IcyDeadPeople
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    Is Cadwells Gold & Silver going to be optional / avoidable with new content? if so, when approximately?

    It has always been entirely optional. The only reason I did any of these was to have access to the skyshards in the next zones.

    Even if there were no more veteran ranks, I can't imagine they would remove these questlines. For those of us who just want to get the skyshards and quickly return to PVP; however, it would be a welcome change to make both the silver and gold zones unlocked as soon as you complete the main quest.
    .
    Edited by IcyDeadPeople on March 18, 2015 7:20AM
  • Horrum
    Horrum
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    kijima wrote: »
    For anyone that has a VR14 they would be bleeding as it would feel like another roll back for their character's progression, just like the CP system was.

    Can't seeing that ending well.

    P.S. To the OP, do you even VR14?

    I have been VR14 for ages and really hope this happens.

    1: Silver/Gold will be optional, resulting in a more "open-world" feel rather than a linear path.
    2: Alts will be viable sooner
    3: This is very important to me: Friends who buy the game will be able to enjoy the same content I do sooner, instead being disappointed only to realise 50 is a 3rd of the way.
    4: Champion system is here providing some form of character advancement. Veteran rank really should disappear. I really liked the system in D3 as well.
    5: There will be a far greater pool of item sets to collect at max level. I really like some of the sets but they are only available at lower VR levels.

  • Naor_Sarethi
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    ashlee17 wrote: »
    Won't be till after console release in June.

    That was my estimation as well. It's the only confirmed major "update", and i suppose they want to release it in a way that will be more final and less experimental.

  • Attorneyatlawl
    Attorneyatlawl
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    The whole game is balanced around vet14 right now. CP, item sets, crafting, dungeons. Also 13 extra skillpoints. All the 'beta testing' in PTS and live is with veteran ranks.

    Personally, I've never had a problem with the veteran system. Before the Champion system, it was another kind of progression. Now, you'll want to do the silver and gold quests anyway because of the CP gain. I'd even like to have a 'Cadwell's platinum' and play my faction campaign again, scaled at vet14. If I were to log in tomorrow and be back to lvl 50, I'd be furious.

    So, yes, hands off my vet ranks!

    This. And given that the content is basically as easy as levels 1-50 in terms of the mob difficulty overall, there really is no difference between calling the level cap "Veteran Rank 14" and "Level 64". The areas have been nerfed significantly twice (once before launch by a bit, and once post-launch), and the XP needed to go through them has as well. What benefit could there possibly be to trying to re-scale everyone's existing items/stats to some arbitrary level 50 or below number? What exactly do people hope would come of "removing" the extra levels (veteran ranks) that are there now? It would be an incredibly complex undertaking for no practical benefit, all while introducing many potential problems with the systems design and for existing players.

    I do like the idea of "Cadwell's Platinum", by the way ;). Maybe they could make it harder than the original tuning of the veteran zones during beta :D, to boot!
    Horrum wrote: »
    kijima wrote: »
    For anyone that has a VR14 they would be bleeding as it would feel like another roll back for their character's progression, just like the CP system was.

    Can't seeing that ending well.

    P.S. To the OP, do you even VR14?

    I have been VR14 for ages and really hope this happens.

    1: Silver/Gold will be optional, resulting in a more "open-world" feel rather than a linear path.
    2: Alts will be viable sooner
    3: This is very important to me: Friends who buy the game will be able to enjoy the same content I do sooner, instead being disappointed only to realise 50 is a 3rd of the way.
    4: Champion system is here providing some form of character advancement. Veteran rank really should disappear. I really liked the system in D3 as well.
    5: There will be a far greater pool of item sets to collect at max level. I really like some of the sets but they are only available at lower VR levels.

    1) They already are by that measure. Changing veteran ranks wouldn't affect the only real reason you really want to do them which is the skill points given, anyways.

    2 & 3) How so? See above. V14 = Level 64 currently. Are you saying you'd rather see the overall time to max level decreased? It's already pretty short. Besides, the same argument could be used for Alliance Ranks and achievements for advancing the Undaunted skill line, Legerdemain, Werewolf/Vampire, Mage's Guild, etc. too.

    4) The label really doesn't mean a whole lot. Functionally, all "veteran ranks" are providing are extra levels. The Champion System is an alternate advancement type design and while it's a great addition to the game, it really has nothing to do with the underlying level cap for normal character levels (1 to V14(aka level 64)).

    5) You already can get virtually all of the item sets in max level range (v12-v14... and excluding weapons those are the same for all intents and purposes, with the set bonus deciding if you want to use them not the rank since v10+ can use the exact same glyphs as v14 and the item stat difference is under a tenth of a percent power-wise anyways).

    If there are some specific sets you think are missing that shouldn't be, a better solution would just be to suggest they have higher level versions added instead of gutting the game's level system to achieve the same end result at a much greater cost and aggravation to players in general.
    Edited by Attorneyatlawl on March 18, 2015 11:25AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
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    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
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