Elder Scrolls Online PVP

Casterial
Casterial
✭✭✭✭✭
PVP is amazing in this game, but yet we fail to see anything ever added to it. I have had many ideas to catch more players into the game and even help reduce lag!

With hopefully the help of the community we can see different method of PVP be imported by the developers in-said time! What I was hoping was maybe instanced x vs x based pvp like "BattleGrounds" or "War Grounds" some sort.

Heres an amazing example, a 10vs10 over a bridge fight. This would be a cool battle ground.
XoOYmSO.png
How would this work?
  • Players would spawn at their base with certain tickets, maybe each tower on the bridge is a flag that is capture-able to help increase or decrease the said player/faction tickets.
    So the objective is to kill the opposing team and capture the points and hold the bridge.

Another type of PVP could be capture the flag, the enemies both have two bases and each base has a flag for the player to capture at the their base.
This could be a 25v25 battle.

Another method would be capture resources or something and try to destroy tickets (Spawns to players)

There are several different instances and methods of PVP we could see in this game, including a major one!

Arena!!!!
  • This could be a unique type of arena maybe placed in cyrodiil or morrowind(as their is an arena there I believe) players can battle to the death and earn ranks as the most notorious (not gear just for bragging or other PVP)
  • Duels! Player can duel to show their skill in an open area outside a town to avoid lag

As you can see I have some ideas, but other players may have even more ideas. Yes, we may have a form of open-world pvp coming with the Justice System, but why not try and reduce the zerging and grouping of Cyrodiil which is causing lag server wide? These ideas would help greatly! Many would love to do these types of events and gain AP that way over zerging and lagging out of Cyrodiil.

The major groups (50vs50vs50) can end up lagging out the server, yes a server should not be able to handle those numbers but yet this one does in a small zone inside cyrodiil.

So some changes and other instances of PVP would work greatly!

Cyrodiil can go up to 100 vs 100 vs 100 over a resource or even a keep causing lag in that area, and even outside of Cyrodiil.


I don't know, these are some points! Post yours or just pitch ideas / compliment!


Remember guys we have siege weapons! Maybe they can play a roll in some PVP! We could even have an awesome forest-like battle.
Edited by Casterial on March 16, 2015 6:58AM
Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
The Order of Magnus
Filthy Faction Hoppers

Combat Is Clunky | Cyordiil Fixes

Member since: August 2013
Kill Counter Developer
For the Daggerfall Covenant
The Last Chillrend Empress
Animation Cancelling
  • RunAway
    RunAway
    ✭✭✭
    I'm not really in favour of splitting up PVP'ing, but I do like the arena idea. But, ideally, I wouldn't want anything that takes a large number of people out of the main Cyrodil PVP.
  • Skafsgaard
    Skafsgaard
    ✭✭✭✭
    RunAway wrote: »
    I'm not really in favour of splitting up PVP'ing, but I do like the arena idea. But, ideally, I wouldn't want anything that takes a large number of people out of the main Cyrodil PVP.

    If they put something else to pvp - cyro will be ghost town only for shard hunter. At least for a month or two, then it depends if the lag is gone or not, but I cannot blame ppl for wanting to migrate to another 'area' of pvp - cyro is unbreable so im using my time levelling a stam scrub, for when cyro can be fought in again.

    Like your ideas btw - good thread!
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • Lord_Kreegan
    Lord_Kreegan
    ✭✭✭✭✭
    Everyone with an ego has a grand idea...

    Fact is, the engine can't handle the player loads in "restricted" areas, meaning areas within which the actions of other players must be communicated to all of the neighboring players (no need to tell a player what another player outside the viewing range is doing). The only way to solve that is to limit the number of players in sub-areas... for instance, turn each keep into an instanced area within the larger map and constrain the number of players in that sub-area.

    But that's just another grand idea... so it won't happen.
    Edited by Lord_Kreegan on March 16, 2015 8:36PM
  • neueregel
    neueregel
    ✭✭✭
    amazing? I guess everyone has an opinion... I think it really sux myself... especially how large it is and taking sometimes a while on the horse to get to a location... get ganked and then have to ride all over again. time sink...
    Are you not entertained?
    On my command, unleash hell!
    What we do in life echoes in eternity
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ah, the bridge at Alessia.

    I've had many fun battles there where the opposing forces were being pushed between Sejanus and Alessia.

    The Moot Councillor
  • Scotia
    Scotia
    ✭✭✭
    No for BGs, they need to fix all their bugs before adding stuff and do balance changes. I believe they can fix the lag if they wanted too. Do they have the resources?
  • docburton
    docburton
    Soul Shriven
    Agreed. I would love to see a CTF or base control on a smaller version. Maybe I'm biased but a 10v10v10 like a wow bg with just enough space to make things interesting and for more immediate gratification and rewards
  • Ashigaru
    Ashigaru
    ✭✭✭✭
    A lot has been retracted but a lot has been added also, just load in anytime and you should notice all the nice lag we have now in just about every area. That kind of upgrade takes a lot of time coding in :wink:

    I think there are already games with BG's in them, wouldnt take much to just play that game versus trying to change a game that was advertised with open pvp. Beta we had no issues really with lag in cyrodiil and sometimes there were over 300 people in an area and once the game went live and they started pushing changes to the game code the lag started appearing. This is a code issue that they created not a hardware issue sadly.
    Edited by Ashigaru on March 16, 2015 6:16PM
  • Inactive Account
    Inactive Account
    ✭✭✭✭
    Arena matches and Duels are notorious for causing massive player unrest regarding "Balance".

    IMO.... Zenimax, please stay away from these types of PvP.

    Battlegrounds on the other hand still have their issues but can managed with 12 vs 12 vs 12 or 24 vs 24 vs 24.
    Edited by Inactive Account on March 16, 2015 6:19PM
  • Ashigaru
    Ashigaru
    ✭✭✭✭
    Arena matches and Duels are notorious for causing massive player unrest regarding "Balance".

    IMO.... Zenimax, please stay away from these types of PvP.

    Battlegrounds on the other hand still have their issues but can managed with 12 vs 12 vs 12 or 24 vs 24 vs 24.

    DAoC did it well, they were the first to have RvRvR and they added bg's for lower lvl people, was like a mini siege, you had a keep and such and wasnt just people lined up on both sides to run in and kill each other. It helped out the lower level people to get accustomed to pvp before they tried to roll out into the open area and get stomped.
  • Sphinx2318
    Sphinx2318
    ✭✭✭✭
    Everyone with an ego has a grand idea...

    Fact is, the engine can't handle the player loads in "restricted" areas, meaning areas within which the actions of other players must be communicated to all of the neighboring players (no need to tall a player what another player outside the viewing range is doing). The only way to solve that is to limit the number of players in sub-areas... for instance, turn each keep into an instanced area within the larger map and constrain the number of players in that sub-area.

    But that's just another grand idea... so it won't happen.

    thats the worst thing ive ever heard bud
  • Sphinx2318
    Sphinx2318
    ✭✭✭✭
    IMO, while 1.5 wasn't all that great...it was at least bearable. If ZoS would just take us back to the lag levels of 1.5 (and fix the stupid bugs they created) until they can find a legitimate fix... id be happy.
  • Nyteshade
    Nyteshade
    ✭✭✭
    Ashigaru wrote: »
    Arena matches and Duels are notorious for causing massive player unrest regarding "Balance".

    IMO.... Zenimax, please stay away from these types of PvP.

    Battlegrounds on the other hand still have their issues but can managed with 12 vs 12 vs 12 or 24 vs 24 vs 24.

    DAoC did it well, they were the first to have RvRvR and they added bg's for lower lvl people, was like a mini siege, you had a keep and such and wasnt just people lined up on both sides to run in and kill each other. It helped out the lower level people to get accustomed to pvp before they tried to roll out into the open area and get stomped.

    Right so it was just a mini version of the big boy RvR, basically a place to get your RvR fix before you achieved max level. Now, since they had artifact leveling grind and realm rank grind (read, Champ points and veteran ranks) some people would /xp off and just stay in these lower level battlegrounds to avoid the max level grind fest.


    It certainly was not a replacement for RvR at max level though, so the experienced players were not diverted or spread out among various pvp options. I agree, it worked well.
  • Ashigaru
    Ashigaru
    ✭✭✭✭
    Nyteshade wrote: »
    Ashigaru wrote: »
    Arena matches and Duels are notorious for causing massive player unrest regarding "Balance".

    IMO.... Zenimax, please stay away from these types of PvP.

    Battlegrounds on the other hand still have their issues but can managed with 12 vs 12 vs 12 or 24 vs 24 vs 24.

    DAoC did it well, they were the first to have RvRvR and they added bg's for lower lvl people, was like a mini siege, you had a keep and such and wasnt just people lined up on both sides to run in and kill each other. It helped out the lower level people to get accustomed to pvp before they tried to roll out into the open area and get stomped.

    Right so it was just a mini version of the big boy RvR, basically a place to get your RvR fix before you achieved max level. Now, since they had artifact leveling grind and realm rank grind (read, Champ points and veteran ranks) some people would /xp off and just stay in these lower level battlegrounds to avoid the max level grind fest.


    It certainly was not a replacement for RvR at max level though, so the experienced players were not diverted or spread out among various pvp options. I agree, it worked well.

    Glad to see there are some vets still around :) But with the current generation of mmo's players that pretty much just know bg's the open areas would die hard and fast.
    Edited by Ashigaru on March 16, 2015 6:54PM
  • pronkg
    pronkg
    ✭✭✭✭
    The grand scale of pvp is the main reason there's only one and a half campaign left.
  • Inactive Account
    Inactive Account
    ✭✭✭✭
    Ashigaru wrote: »
    A lot has been retracted but a lot has been added also, just load in anytime and you should notice all the nice lag we have now in just about every area. That kind of upgrade takes a lot of time coding in :wink:

    I think there are already games with BG's in them, wouldnt take much to just play that game versus trying to change a game that was advertised with open pvp. Beta we had no issues really with lag in cyrodiil and sometimes there were over 300 people in an area and once the game went live and they started pushing changes to the game code the lag started appearing. This is a code issue that they created not a hardware issue sadly.

    I played a lot of PvP in Beta and I remember talking in zone chat with lots of other people about the lag. There were times when 15-20 seconds would go by before the abilities you just cast would show.
    We laughed lots about it. You would die in battle but you would still be running around thinking you were still alive.

    Not all the beta weekends were like that then, but there were times when today's lag time would of been a welcomed thing..
  • Pchela
    Pchela
    ✭✭✭✭✭
    don't you take away our sej bridge and alessia front door! there isn't a day that goes by that us EP aren't piled up at the front of club alessia. it's almost like clockwork: take sej, immediately bee-line for front door of alessia while dc takes the rest of our stuff.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Why ?
    This is PVP....any multifaction guild or guild friends could organise such a battle at their leisure.
    Why does ZOS need to implement this in game ?

    Why dont you start a battle ground thread like the dueling thread they had ?
    Edited by Rune_Relic on March 16, 2015 6:55PM
    Anything that can be exploited will be exploited
  • Ashigaru
    Ashigaru
    ✭✭✭✭
    Ashigaru wrote: »
    A lot has been retracted but a lot has been added also, just load in anytime and you should notice all the nice lag we have now in just about every area. That kind of upgrade takes a lot of time coding in :wink:

    I think there are already games with BG's in them, wouldnt take much to just play that game versus trying to change a game that was advertised with open pvp. Beta we had no issues really with lag in cyrodiil and sometimes there were over 300 people in an area and once the game went live and they started pushing changes to the game code the lag started appearing. This is a code issue that they created not a hardware issue sadly.

    I played a lot of PvP in Beta and I remember talking in zone chat with lots of other people about the lag. There were times when 15-20 seconds would go by before the abilities you just cast would show.
    We laughed lots about it. You would die in battle but you would still be running around thinking you were still alive.

    Not all the beta weekends were like that then, but there were times when today's lag time would of been a welcomed thing..

    Never mentioned beta weekends
  • Inactive Account
    Inactive Account
    ✭✭✭✭
    Ashigaru wrote: »
    A lot has been retracted but a lot has been added also, just load in anytime and you should notice all the nice lag we have now in just about every area. That kind of upgrade takes a lot of time coding in :wink:

    I think there are already games with BG's in them, wouldnt take much to just play that game versus trying to change a game that was advertised with open pvp. Beta we had no issues really with lag in cyrodiil and sometimes there were over 300 people in an area and once the game went live and they started pushing changes to the game code the lag started appearing. This is a code issue that they created not a hardware issue sadly.

    must of miss understood then......
    Edited by Inactive Account on March 16, 2015 7:06PM
  • crowfl56
    crowfl56
    ✭✭✭✭✭
    this is all old news and suggestions, use search please
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    your ideas are interesting but you cant take the chokepoint connecting two factions and instance it! lol seriously.

    maybe add featurs like this to towns and areas with less draw or traffic.
  • Casterial
    Casterial
    ✭✭✭✭✭
    Maybe even capture a town? That'd be amazing for guilds. Or even groups!

    But keep these ideas coming guys. And yes i do believe that they could fix the lag, but the issue at the moment is our large scale pvp is destroying our server, EU has not as bad of a lag due to smaller scale PVP, but US has been very terrible recently specially with all the AOE ultimate spams which come down about 30-40 meteors in one little tiny courtyard = bam lag to all.

    Maybe more encourage to small scale? Or more things toward smaller scale type battles like for instance, the bridge fight
    Edited by Casterial on March 17, 2015 3:55AM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    Casterial wrote: »
    Maybe even capture a town? That'd be amazing for guilds. Or even groups!

    But keep these ideas coming guys. And yes i do believe that they could fix the lag, but the issue at the moment is our large scale pvp is destroying our server, EU has not as bad of a lag due to smaller scale PVP, but US has been very terrible recently specially with all the AOE ultimate spams which come down about 30-40 meteors in one little tiny courtyard = bam lag to all.

    Maybe more encourage to small scale? Or more things toward smaller scale type battles like for instance, the bridge fight

    Don't let everyone get Ya down . Pvp is still in bad shape and we're all still grumpy . All suggestions are appreciated and the focus on pvp even more appriciated . None of us will all agree on one thing but don't let that stop Ya from being creative .
  • Casterial
    Casterial
    ✭✭✭✭✭
    Roechacca wrote: »

    Don't let everyone get Ya down . Pvp is still in bad shape and we're all still grumpy . All suggestions are appreciated and the focus on pvp even more appriciated . None of us will all agree on one thing but don't let that stop Ya from being creative .

    I won't. I love the PVP as is, I just wish we could all work together with ideas and create wonderful changes!
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
Sign In or Register to comment.