
I'm not really in favour of splitting up PVP'ing, but I do like the arena idea. But, ideally, I wouldn't want anything that takes a large number of people out of the main Cyrodil PVP.
nobertpaulb16_ESO wrote: »Arena matches and Duels are notorious for causing massive player unrest regarding "Balance".
IMO.... Zenimax, please stay away from these types of PvP.
Battlegrounds on the other hand still have their issues but can managed with 12 vs 12 vs 12 or 24 vs 24 vs 24.
Lord_Kreegan wrote: »Everyone with an ego has a grand idea...
Fact is, the engine can't handle the player loads in "restricted" areas, meaning areas within which the actions of other players must be communicated to all of the neighboring players (no need to tall a player what another player outside the viewing range is doing). The only way to solve that is to limit the number of players in sub-areas... for instance, turn each keep into an instanced area within the larger map and constrain the number of players in that sub-area.
But that's just another grand idea... so it won't happen.
nobertpaulb16_ESO wrote: »Arena matches and Duels are notorious for causing massive player unrest regarding "Balance".
IMO.... Zenimax, please stay away from these types of PvP.
Battlegrounds on the other hand still have their issues but can managed with 12 vs 12 vs 12 or 24 vs 24 vs 24.
DAoC did it well, they were the first to have RvRvR and they added bg's for lower lvl people, was like a mini siege, you had a keep and such and wasnt just people lined up on both sides to run in and kill each other. It helped out the lower level people to get accustomed to pvp before they tried to roll out into the open area and get stomped.
nobertpaulb16_ESO wrote: »Arena matches and Duels are notorious for causing massive player unrest regarding "Balance".
IMO.... Zenimax, please stay away from these types of PvP.
Battlegrounds on the other hand still have their issues but can managed with 12 vs 12 vs 12 or 24 vs 24 vs 24.
DAoC did it well, they were the first to have RvRvR and they added bg's for lower lvl people, was like a mini siege, you had a keep and such and wasnt just people lined up on both sides to run in and kill each other. It helped out the lower level people to get accustomed to pvp before they tried to roll out into the open area and get stomped.
Right so it was just a mini version of the big boy RvR, basically a place to get your RvR fix before you achieved max level. Now, since they had artifact leveling grind and realm rank grind (read, Champ points and veteran ranks) some people would /xp off and just stay in these lower level battlegrounds to avoid the max level grind fest.
It certainly was not a replacement for RvR at max level though, so the experienced players were not diverted or spread out among various pvp options. I agree, it worked well.
A lot has been retracted but a lot has been added also, just load in anytime and you should notice all the nice lag we have now in just about every area. That kind of upgrade takes a lot of time coding in
I think there are already games with BG's in them, wouldnt take much to just play that game versus trying to change a game that was advertised with open pvp. Beta we had no issues really with lag in cyrodiil and sometimes there were over 300 people in an area and once the game went live and they started pushing changes to the game code the lag started appearing. This is a code issue that they created not a hardware issue sadly.
nobertpaulb16_ESO wrote: »A lot has been retracted but a lot has been added also, just load in anytime and you should notice all the nice lag we have now in just about every area. That kind of upgrade takes a lot of time coding in
I think there are already games with BG's in them, wouldnt take much to just play that game versus trying to change a game that was advertised with open pvp. Beta we had no issues really with lag in cyrodiil and sometimes there were over 300 people in an area and once the game went live and they started pushing changes to the game code the lag started appearing. This is a code issue that they created not a hardware issue sadly.
I played a lot of PvP in Beta and I remember talking in zone chat with lots of other people about the lag. There were times when 15-20 seconds would go by before the abilities you just cast would show.
We laughed lots about it. You would die in battle but you would still be running around thinking you were still alive.
Not all the beta weekends were like that then, but there were times when today's lag time would of been a welcomed thing..
A lot has been retracted but a lot has been added also, just load in anytime and you should notice all the nice lag we have now in just about every area. That kind of upgrade takes a lot of time coding in
I think there are already games with BG's in them, wouldnt take much to just play that game versus trying to change a game that was advertised with open pvp. Beta we had no issues really with lag in cyrodiil and sometimes there were over 300 people in an area and once the game went live and they started pushing changes to the game code the lag started appearing. This is a code issue that they created not a hardware issue sadly.
Maybe even capture a town? That'd be amazing for guilds. Or even groups!
But keep these ideas coming guys. And yes i do believe that they could fix the lag, but the issue at the moment is our large scale pvp is destroying our server, EU has not as bad of a lag due to smaller scale PVP, but US has been very terrible recently specially with all the AOE ultimate spams which come down about 30-40 meteors in one little tiny courtyard = bam lag to all.
Maybe more encourage to small scale? Or more things toward smaller scale type battles like for instance, the bridge fight
Don't let everyone get Ya down . Pvp is still in bad shape and we're all still grumpy . All suggestions are appreciated and the focus on pvp even more appriciated . None of us will all agree on one thing but don't let that stop Ya from being creative .