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We need ability cooldowns

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    nope, would ruin the game in my opinoin
  • MormondPayne_EP
    MormondPayne_EP
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    If they put ability cool downs on, I'm out of here...
  • Domander
    Domander
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    I disagree
  • DisgracefulMind
    DisgracefulMind
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    It would prevent the fast flow of battle that I really enjoy. I like the combat system, very, very much. I just wish there was an easy fix for the lag.

    I typically stay away from huge battles though, so it doesn't impact me as much as people who really want keep warfare. But it spreads like a disease anyways, so meh.
    Unfortunate magicka warden main.
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    Retired to baby bgs forever. Leave me alone.
  • mortuusbae
    mortuusbae
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    this would easily destroy the game, zergs would have the ability to literally wipe out people because people mashing their shields or heals would have a skill cooldown and just die. If you already die in 3 seconds in a 1v1 imagine how fast you would die versus more than 1 person because you can't even be defensive. Basically, anyone saying this is a good idea isn't a good player simple as that
  • Galalin
    Galalin
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    mortuusbae wrote: »
    this would easily destroy the game, zergs would have the ability to literally wipe out people because people mashing their shields or heals would have a skill cooldown and just die. If you already die in 3 seconds in a 1v1 imagine how fast you would die versus more than 1 person because you can't even be defensive. Basically, anyone saying this is a good idea isn't a good player simple as that

    Although i agree this is not a good idea what does an opinion have to do with hand eye coordination? Because you think this your a bad player??? I see this all the time and it is an extremely simple minded thought process. Its about the worst and most obvious attempt possible to manipulate ppls opinions. Do you really think ppl are going go "oh i better agree with him or ppl will think im a bad player". Statements like that just show how little thought you can put into a debate and take away any credibility you have in your statement.

    DK SCRUB OUT

    Edited by Galalin on March 15, 2015 11:50PM
  • DeLindsay
    DeLindsay
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    Soulac wrote: »
    efg4piwisx1tcco4byit.png

  • Sypher
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    With only 5 abilities on each bar. No.

    I'm sure it's better to attack the source than to change the combat system.

    Can we just get some arenas and battlegrounds so I can invest my life savings into this game.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

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  • Domander
    Domander
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    Sypher wrote: »
    With only 5 abilities on each bar. No.

    I'm sure it's better to attack the source than to change the combat system.

    Can we just get some arenas and battlegrounds so I can invest my life savings into this game.

    Yes to both please
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    if we had a skill tray of around 15 skills, a cooldown might be needed, but we only have 5, putting cooldowns on these skills would make combat slow, clunky, and boring. i like the fast paced combat as it is
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    i remember playing Mass Effect 3s MP...

    you only had around 2-3 abilitys and they had a global cool down between them...

    gameplay was more centered around non abilities, like just using cover or using your gun rather than spamming the biggest boom you could and it was very fun.

    5 abilitys with a shared cool down system like that? no but individual cool downs is far from unfeasible.. and would greatly shift the games focus from its current "spam spam spam" feel into something more based on timing attacks with the majority of it being light and heavy attacks..

    that would make it more like a TES game, since we dont actually have the magic system of a TES game.

    there are ways to make it like this without cooldowns tho... it would require them increasing the cost of EVERY ability in the game to the point that no build can easily sustain spamming for more than a few seconds...
    I play every class in every situation. I love them all.
  • Rylana
    Rylana
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    Sypher wrote: »
    With only 5 abilities on each bar. No.

    I'm sure it's better to attack the source than to change the combat system.

    Can we just get some arenas and battlegrounds so I can invest my life savings into this game.

    The problem is that in a CD system, skill would actually matter even more really. Youd get one big shot every now and then, strategy and so on.

    What we have now is 1 1 1 1 1 1 1 1 11 11 2 2 1 1 2 1 1 2 1 21 32 24213 123 4 234213 4 2134 1234 1234 1234 1234 234123412341234234123412341234234234123412341234324123412341234

    Now have 50 people doing that in the same spot...

    And servers crash/lag out.

    I get that the idea isnt popular, but from a stability standpoint unless ZOS can sort out the throughput of their network or find a way to streamline heavily the combat calculations of their engine, we will always suffer perfomance issues in large battles due to the simple fact that a single button press (healing springs, impulse, bats, etc etc) on a single iteration might generate a couple thousand operations on the processor. Those add up, delays form, and eventually the system just bogs out.

    Even state of the art hardware has its limits, regardless of scale.

    Since I dont know the details of how their actual server side code is laid out, this may or may not be in the right order or may omit or contain extra steps I didnt think of when I wrote it.

    Take an ability, lets use Impulse. I am standing with 20 enemies around me on a back flag of a keep with four NPCs alive.

    I push that impulse button one time. All at once the server has to calculate the following:

    1. How many people are in range
    2. Who is in range
    3. Randomly assign the max damage cap to six of those players or NPCs
    4. Randomly assign the lower damage cap to the remaining players up to that cap
    5. Calculate the amount of instant damage I have dealt to each player/NPC individually (24 different rolls vs stats, crits, block)
    6. Calculate the ongoing DoT damage and apply that,.
    7. Calculate remaining health bars
    8. Tell every client in the area what the new values are
    9. Synchronize for the next ability use in the queue/cache


    All of this has to happen in a millisecond concurrent with potentially dozens if not hundreds of other simultaneous actions by each of those enemy players, not to mention my own allies. It is a LOT of processor load. Moreso than many people might even realize. Even with six to eight cores on a standard server blade, youre still looking at bogging down processing power when scale becomes arbitrary. Couple all of this with checks for spam, whatever backend security features they have in place, keep-alive checks, movement/location checks, NPC/AI actions, and all of the other calcs happening we dont actually directly invoke, and the problem becomes much more player dependent than any of us realize. We do in fact take it for granted every time we get on a flag and start spamming crap.

    At the same time, and in the same vein, it is also a crapload of network traffic. Each and every real time stats update has to arrive and return within the same timeframe. The biggest lag problem in Cyrodiil right now is probably data loss/backup due to the processing being so heavy the server simply doesnt have time to keep up with all of the clients it is trying to synchronize with.

    CDs slow down that bottleneck. Limitations placed on player input is likely the only thing that is going to fix ESO at this point, since its becoming fundamentally clear that they are unable to fix it on their end.

    I wouldnt make such a suggestion lightly, as the idea of CDs actually leaves a bitter nasty taste in my mouth personally.
    Edited by Rylana on March 16, 2015 6:40AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Rylana
    Rylana
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    i remember playing Mass Effect 3s MP...

    you only had around 2-3 abilitys and they had a global cool down between them...

    gameplay was more centered around non abilities, like just using cover or using your gun rather than spamming the biggest boom you could and it was very fun.

    5 abilitys with a shared cool down system like that? no but individual cool downs is far from unfeasible.. and would greatly shift the games focus from its current "spam spam spam" feel into something more based on timing attacks with the majority of it being light and heavy attacks..

    that would make it more like a TES game, since we dont actually have the magic system of a TES game.

    there are ways to make it like this without cooldowns tho... it would require them increasing the cost of EVERY ability in the game to the point that no build can easily sustain spamming for more than a few seconds...

    That may be an even better solution, actually.

    An example from my own DK

    How is it that in heavy armor magicka build (20k magicka) with moderate magicka regen in the 1100-1200 range, I am capable of spamming impulse 15 times before I have to wait one second between each one.

    Thats a lot of impulse spamming. Light armor/magicka redux builds with 1800 regen are hilarious, especially warlock proccers with tripots hitting 25+ per magicka pool. Its the sheer low cost of everything that allows abilities to be spammed.

    You may very well be on to something there.
    Edited by Rylana on March 16, 2015 6:47AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • WRX
    WRX
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    Rylana wrote: »
    i remember playing Mass Effect 3s MP...

    you only had around 2-3 abilitys and they had a global cool down between them...

    gameplay was more centered around non abilities, like just using cover or using your gun rather than spamming the biggest boom you could and it was very fun.

    5 abilitys with a shared cool down system like that? no but individual cool downs is far from unfeasible.. and would greatly shift the games focus from its current "spam spam spam" feel into something more based on timing attacks with the majority of it being light and heavy attacks..

    that would make it more like a TES game, since we dont actually have the magic system of a TES game.

    there are ways to make it like this without cooldowns tho... it would require them increasing the cost of EVERY ability in the game to the point that no build can easily sustain spamming for more than a few seconds...

    That may be an even better solution, actually.

    An example from my own DK

    How is it that in heavy armor magicka build (20k magicka) with moderate magicka regen in the 1100-1200 range, I am capable of spamming impulse 15 times before I have to wait one second between each one.

    Thats a lot of impulse spamming. Light armor/magicka redux builds with 1800 regen are hilarious, especially warlock proccers with tripots hitting 25+ per magicka pool. Its the sheer low cost of everything that allows abilities to be spammed.

    You may very well be on to something there.

    Yeah thats quite low honestly. Skills are more spammable than ever.

    Zos will be working on a lag fix I'm sure, atleast a decent help, since it also is harming PvE.
    Decibel GM

    GLUB GLUB
  • JDar
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    Cooldowns are such a cheap design trick. Managing a magicka and stamina pool is a much more elegant solution, and even if it makes it harder to run a PvP server like that, I give ZoS credit for taking the high road.

    I should be able to cast a spell whenever I want if I have the mana to do so. I guess you could call that magicka capitalism.
  • eliisra
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    Rylana wrote: »

    What we have now is 1 1 1 1 1 1 1 1 11 11 2 2 1 1 2 1 1 2 1 21 32 24213 123 4 234213 4 2134 1234 1234 1234 1234 234123412341234234123412341234234234123412341234324123412341234

    Now have 50 people doing that in the same spot...

    But it's sort of like that in other MMO's to. Difference is there people spam 1 1 1 1 1 1 2 3 with the support of macros. Pressing 1 over and over will fire of different skills depending on macro ability queue and cool-downs.

    PvP oriented games can be based on more direct actions, like cover, rolling, aiming or hack 'n' slash with a big sword. But I dont see that working for commercial MMORPG's, there will be spam, because your average player likes flashy skills.

    Same reason resources management is getting better. Now it's almost closing in on other MMO's, while I spent most my time oom or oos, when ESO first came out. Developers of MMO's seems to be under the assumption that endless casting sells more copies or subs.
  • Roechacca
    Roechacca
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    Ya we do . Lagspam faceroll MMOs all get laggy eventually . There's no L2P when everyone's frozen doing nothing but sucking up unregistered bandwidth . Cool downs might be the only thing that allows the servers to catch up with the clown car blobs racking the 1 Key . Then people would have to L2P and think their skill attacks through while some are on cool down .
  • JaJaLuka
    JaJaLuka
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    Would love to see certain skills become friendly fire when you enter combat, impulse, batswarm etc. Now that would crack me up.
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  • Attorneyatlawl
    Attorneyatlawl
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    JaJaLuka wrote: »
    Would love to see certain skills become friendly fire when you enter combat, impulse, batswarm etc. Now that would crack me up.

    Sure, but only if the friendly firing player loses the AP that an enemy would have gained from killing anyone they knock off due to friendly fire ;).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
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  • yamadas
    yamadas
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    NO [snip] COOLDOWNS

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on July 21, 2015 9:20PM
    Yamadas
    Dk is Master of Shame // AR 50 (no more)
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  • Joy_Division
    Joy_Division
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    Can we stop killing the patient to cure the disease?

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Roechacca
    Roechacca
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    Can we stop killing the patient to cure the disease?

    Patient is terminal . Time to discuss quality of life left options ...
  • Yolokin_Swagonborn
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    Just play a sorc. We already have cooldowns on our abilities.

    The only ability in the game that punishes you for spamming it. Imagine if flappy wings, impulse, blazing shield, or sap essence, cost 50% more if cast within 4 seconds...

    None of those abilities let you shoot across the map and escape fights with ease.

    Yes, bolt escape is a powerful ability - especially when spammed. So is every other ability I listed. And those other ones kill people at the same time.
  • Shrapnelz
    Shrapnelz
    Deverger wrote: »
    Cooldowns are not the devil, if used properly they could easily fix multiple balance issues as well as make abilities more attractive for all builds by reducing their resource cost significantly in exchange for a short (<5s) cooldown. also only certain problematic abilities would be given cooldowns

    Cooldown even as low as 0.25 to 1 second would be nice or like they did with bolt escape, everytime you cast a spell in succesion give it a little more cost, so spamming a single skill would be the last thing you want.

    Add this and I'll sponsor a gamer rehab center for the spammington disease
    Edited by Shrapnelz on March 17, 2015 1:12AM
  • Pirhana7_ESO
    Pirhana7_ESO
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    KBKB wrote: »
    CMG138 wrote: »
    No. Imagine playing a game where you only have 5 skills you can use at any given time, and they all have cooldowns. I'd go back to SWTOR if I wanted cooldowns, at least I'd get a better storyline and be able to use more abilities.

    This.

    Actually I've been casually playing swtor with a friend lately nice change to have some closed world PVP with no lag.

    Just curious did they ever add an open pvp area or place to fight and siege outposts or anything? I really enjoyed my operative but hated that Hutball PVP game, i wanted an actual area I could hunt the enemies.
  • Ezareth
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    Not having latency is completely possible in theory and concept.

    In reality the people who have created this game have used an engine that was never designed to support 100+ people all firing off abilities in concentrated areas. If you want to see the type of PvP they designed Cyrodiil around, look at one of the Early Cyrodiil PvP promotional videos. The players are all neatly lined up swinging swords and heavy attacking each other or firing seige weapons.

    These same people have been struggling to make something as simple as spell penetration work for a year now...and failed. There really isn't any hope that I see of them fixing Cyrodiil as we know it.

    If give the devs all the respect in the world for doing what they've done thusfar but no one is perfect and PvP turned into a giant albatross for them which is why they are only giving it cursory attention.
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  • Cody
    Cody
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    Or..

    hear me out..

    or..

    i am serious everyone, hear me out!

    or...

    y'all listening?

    or...

    ZOS can fix the game:)
  • a.skelton92
    a.skelton92
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    Resurrection!

    I agree that skills need cooldowns. Nothing major, even just a 5-10 second cooldown on the stronger abilities such as snipe, wrecking blow etc. Currently, my wrecking blow hits the most out of all my abilities, one of the lowest stam costs and can be spammed. My damage goes through the roof when I spam it. But i choose not to out of the priniciple that it is f'ing tacky. You might as well play street fighter.

    Even just a small CD such as 5-10secs would force some people to actually use other skills to fill the small gaps rather than tap one button and then still have the nerve to 'tea bag' your corpse at the end thinking they have 'outplayed' you.

    I love this game, but PvP can be ridiculous at times. Either that or peoples health pools in pvp need to be increased.
  • OdinForge
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    If they need to implement cool-downs to fix this game.

    I'll gladly move on to a new game.
    Edited by OdinForge on July 21, 2015 7:14PM
    The Age of Wrobel.
  • SturgeHammer
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    OdinForge wrote: »
    If they need to implement cool-downs to fix this game.

    I'll gladly move on to a new game.

    Agreed, cool downs are dumb. Resource management makes the combat feel so much more dynamic. That being said, I do think there are a lot of "more bang for you buck" abilities that need re-costing, thus reducing the frequency they are cast. I know it isn't ZOS policy to nerf, but cost changing for the sake of balance is way more tolerable than a damage or utility nerf.
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