stefan.gustavsonb16_ESO wrote: »Multiplicative bonuses, which is what they have changed to using now, are a diminishing return mechanic. If you wear two things that each reduce the cost by 10% (to 90%), their combined effect is not 20% (to 80%), but 0.9*0.9=0.81, meaning 81% or a 19% reduction. The diminishing return gets stronger as you go higher: two 50% reduction items will reduce by 75% when worn together (0.5*0.5=0.25).
If you don't care for the math, here's a simple intuitive rule: The first item you wear will have full effect. All subsequent effects of the same kind will have their strength reduced by the relative reduction or increase you already have in place.
Wait... So, based on what is being stated here... My assessment is that it is inefficient then to have stamina reduction enchants in all jewelry?
Thanks,
stefan.gustavsonb16_ESO wrote: »Multiplicative bonuses, which is what they have changed to using now, are a diminishing return mechanic.