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Collection Thread: Ideas for convenience improvements

spoqster
spoqster
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Hi all! This thread is intended as a collection of miscellaneous ideas on how to improve various aspects of the game to remove frustration points.
  • This is NOT intended as a thread for fundamental gameplay and balancing discussions.
  • Please only list ideas that would require only small improvements and relatively little work - at least from your perspective.
  • If you have more elaborate ideas, please take it outside and start your own thread.
  • If you like something, please just leave an awesome or agree. Only comment if you have a new idea or an additional thought. Otherwise this will become a mess.
Edited by spoqster on March 8, 2015 4:00PM
  • spoqster
    spoqster
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    I'll start it off with crafting writs. Many people collect their survey reports and go and collect them once they've got 3 or 4.

    Problems
    • Survey reports don't stack, so you have to keep the vessels if you find multiple reports.
    • Once you get to the location, you have to first collect the one batch, unpack the next vessel, then ride away and back again to collect another batch.
    • Also, if you have different crafting skills at different levels, you have to travel around to bring the items to the various locations in different zones.

    Solutions
    • Make survey reports stackable.
    • Scale the yield of the nodes with the number of survey reports. Let's say you are looking for ore. Having 3 blacksmithing survey reports in your inventory leads to the ore veins yielding 3 times as much ore.
    • Make the vessels and survey reports tradeable. If I don't want to go and collect them, why shouldn't I be able to sell them on the guild store?
    • Allow players to turn in crafting writs of all skill levels at all locations. That alone would make doing these writs a lot more fun.
    Edited by spoqster on March 19, 2015 6:57PM
  • spoqster
    spoqster
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    Put enchanting stations inside crafting locations. This will greatly reduce the frustration involved with crafting.
    Edited by spoqster on March 19, 2015 6:57PM
  • spoqster
    spoqster
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    Put a banker at the Undaunted Enclaves. I want to quickly bank my stuff before going on the next adventure. An Undaunted Bank could be quite nice lorewise as well.
    Edited by spoqster on March 19, 2015 6:57PM
  • spoqster
    spoqster
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    Add trophies and disguises to the collections system, so they don't clog up the inventory.

    Disguises
    Add the disguise to the collection system as a reward if we complete the quest without consuming the disguise (either by not using it or by not getting caught while wearing it).

    Trophies
    Trophies should be account-bound. Given that the dyes they unlock are account-bound anyway, I don't see the need to have character specific trophies.
    Edited by spoqster on March 19, 2015 6:59PM
  • spoqster
    spoqster
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    For better immersion: Critters should never drop gear or gold, only mats.
    Edited by spoqster on March 19, 2015 6:59PM
  • spoqster
    spoqster
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    For better immersion: Have mobs drop what they wear. Have a storm mage drop a robe and a lightning staff.
    Edited by spoqster on March 19, 2015 6:59PM
  • spoqster
    spoqster
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    Dungeon Waypoints
    If you leave a dungeon for repairs and teleport back in, make the player spawn at the current stage, rather than at the beginning of the dungeon. It should be the same spot where you spawn when you die and choose Wayshrine.
    Edited by spoqster on March 19, 2015 7:01PM
  • spoqster
    spoqster
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    Buffs
    • Show enlightenment in the buffs section in the character sheet.
    • Find some practical way to show the new standardized buffs (endurance, brutality, etc.), maybe in the character sheet, maybe somewhere else. Experienced players know how the mechs work and that you can't have two buffs at the same time. But how is a new player going to figure out that it is useless to use momentum and a weapon damage potion at the same time - since both grant major brutality - if they get no visual feedback for it?
    Edited by spoqster on March 19, 2015 7:01PM
  • spoqster
    spoqster
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    Potions
    • It would add a great amount of convenience to the game if you added individual names and icons for individual potions. Currently tri-stat potions have the same name and icon as traditional health potions, and the same goes for all other tri-stat potions. The best way in terms of immersion would be to create fancy new names such as you did for provisioning, but also a lighter version would do nicely.
    • Please remove non craftable level potions, such as lvl 29 or lvl 34, that don't stack with the other ones from the game. Or simply make them stackable within a certain level range. It is very inconvenient to have 4 or 5 stacks of stamina potions of varying levels on your character, all of them in stack sizes of 3 or 4, then having to re-adjust your quickslots after consuming one stack.
  • Valymer
    Valymer
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    nvm
    Edited by Valymer on March 15, 2015 8:35AM
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