So Paul Sage has stated some of the issues in Cryrodiil arise when to many people are in one area at one time. Unfortunately this is what happens when you make a PvP zone. People verses People is the main theme in those areas.
The Developers are also asking for suggestions from everyone on how to entice people to "spread out" over the full of the landscape to alleviate some of the bottle neck.
What do you, the PvP community think about this idea?
As the thread title says " maybe not PvP so much but.." How about having additional or rotating keeps maned by Npc characters?
People could get a small/appropriate, hell even Large bonus to AP and yes even CP by attacking these keeps. Of course the Npcs guarding the Keeps would be almost "Guard strong", but not quite. As well there would be a larger number of them in the area.
The appearance of the Npc controlled keeps could be randomized as to not be set to one specific area or time of occurrence. Yes, this would be one of the most difficult parts to implement as to keep things "fair and even" but what in PvP isn't?
If these would be "Additional keeps" they could spawn in threes (3s) that way each Faction would be able to Siege a keep when the other two do as well. That would add more spacing out of people. Think of them as an opposing factions "Super Mega Forward camp." they could have the look of hastily built keep.
Upon a successful factions siege the camp would be demolished by the battle. They could also have a timer on them; maybe last for 90 minutes or so. If they do not get attacked with in a certain ammount of time they could "dissapear to return later.
To keep people from farming points over and over at these keeps, maybe have a counter placed on them... you can only get your full allocation of CP and AP on the first successful attack but then after you get a VERY STEEP diminishing return on them. Depending, of course on the frequency of the spawning of these camps. You could still participate in more than one siege, as to help out Guild mates or Group mates,; you just get fewer Points. The Npcs could be programmed to use the most common PvP builds/skills so as to keep player skills viable in the PvP zone that is Cyrodiil.
These keeps could be set up as a once a day, or once every 6 hours, or even a few times a week.ALL RANDOM spawning.
These keeps would have to be a tough fight, and take some focused effort as to equal the rewards one would get for a Successful siege. Keeping in mind though that while a large portion of your chosen faction is attacking one of these keeps, your other keeps could become sitting ducks. This way the Hard Core PvP players can stay true to their thrust for PvP action while also spliting up the crowds around Cyrodiil.
Well If anyone out there has any tweeks to this basic and rough idea/format please post a reply.
If you hate it and think it's a bad idea, please post some suggestions as to what could be changed or modified with it.
As I said this is a first draft.
Edited by Inactive Account on March 14, 2015 4:58PM