Already in the game. You can turn them on in the settings.demonaffinity wrote: »- Chat bubbles option would be nice
I love it. It would be so inconvenient to have to remember all characters; half the time I wouldn't know who I'm even talking to. But if you prefer to see character names instead, there are addons to do this (pChat or pNames).demonaffinity wrote: »- Our account name instead of character name in guild chat..? (Redundant? maybe, but I find it awkward)
demonaffinity wrote: »- Chat bubbles option would be nice
Oh sweet, thanks! I'll enable it right away. However, as someone else said, I think it would be better if it was on by default.Already in the game. You can turn them on in the settings.demonaffinity wrote: »- Chat bubbles option would be niceI love it. It would be so inconvenient to have to remember all characters; half the time I wouldn't know who I'm even talking to. But if you prefer to see character names instead, there are addons to do this (pChat or pNames).demonaffinity wrote: »- Our account name instead of character name in guild chat..? (Redundant? maybe, but I find it awkward)
You might also like Social Indicators to more easily recognize friends and guildmates in the world.
Agreed! Dolmens is a good example on how it should be. You wait for other players to come and help you (unless you can solo them). Resources should be open for everyone individually like it is in Guild wars 2. People can help eachother hunt for material that way.PVPVE
Eliminating competitive PVE elements would be a major improvement.
As it stands, players compete for most resource nodes and even quest objectives, which is about the most asinine thing I've ever seen in a game. These design elements drive players apart, discourage cooperative gameplay and give players less incentive to socialize.
Meanwhile, a noncompetitive system is used for looting containers, and ungrouped players can share kill credit and individually loot shared kills without penalizing anyone else.
It's like a hybrid of old-school games such as LOTRO that punish cooperation and more rational games like GW2 which are intentionally designed to reward cooperation.
ZOS is working on a lot of things right now, but I hope cleaning up this dog's breakfast of "competitive PVE" works its way up the list soon.
demonaffinity wrote: »Oh sweet, thanks! I'll enable it right away. However, as someone else said, I think it would be better if it was on by default.
demonaffinity wrote: »Oh sweet, thanks! I'll enable it right away. However, as someone else said, I think it would be better if it was on by default.
Considering the majority of players do NOT like chat bubbles, I think you'd be wrong.
demonaffinity wrote: »Oh sweet, thanks! I'll enable it right away. However, as someone else said, I think it would be better if it was on by default.
Considering the majority of players do NOT like chat bubbles, I think you'd be wrong.
Since ZOS has global control of resource node spawn locations, spawn rates and drop quantities, they could make the conversion with little to no noticeable impact on the economy.Of course, it would result in an influx of materials into the economy. I guess the writs would start demanding 15 items instead of 9.
lordrichter wrote: »demonaffinity wrote: »Oh sweet, thanks! I'll enable it right away. However, as someone else said, I think it would be better if it was on by default.
Considering the majority of players do NOT like chat bubbles, I think you'd be wrong.
What if the majority of players disagree with you?
demonaffinity wrote: »Greetings!
I've spent a lot of my time playing Guild Wars 2, and because of that, a few things has become clear to me in ESO. The social aspect is lacking. A LOT. (In my opinion).
- No playername tags? So you can only see someone's name if you manage to hold your mouse over their character (Impossible if they are running)
- Can only interact when VERY close to eachother, making it hard to communicate with someone on the move
- Chat has no recruiting channel, making Zone chat cluttered. I think adding: Discussion, recruting, trading etc would be an improvement
- Questing in a party is hilariously difficult (Emphasised in Angry Joe's review). Review is very old, but I haven't seen any improvements
- Chat bubbles option would be nice Nevermind
- Our account name instead of character name in guild chat..? (Redundant? maybe, but I find it awkward)
Those are just some of the things I believe would make the game's social aspect a lot better. Having easy and comfortable access to interact with other players is essential for a good community if you ask me.
I would like to hear what everyone else thinks about the points that I made, and perhaps what else you think would improve the games social aspects.
lordrichter wrote: »demonaffinity wrote: »Oh sweet, thanks! I'll enable it right away. However, as someone else said, I think it would be better if it was on by default.
Considering the majority of players do NOT like chat bubbles, I think you'd be wrong.
What if the majority of players disagree with you?
Feel free to make a poll if you wish. I have no problem with being right.
RainfeatherUK wrote: »Sigh, everything that keeps coming up has been done to death for months. Name tags for example are a cartoony eyesore. So, as discussed a MILLION times elsewhere, toggle for on or off - or no.
Ah nevermind. Just go back to GW2. Its getting boring.
"Use the damn search function!"RainfeatherUK wrote: »Sigh, everything that keeps coming up has been done to death for months. Name tags for example are a cartoony eyesore. So, as discussed a MILLION times elsewhere, toggle for on or off - or no.
Ah nevermind. Just go back to GW2. Its getting boring.
It must be nice for new players to get such a warm welcome.
demonaffinity wrote: »Oh sweet, thanks! I'll enable it right away. However, as someone else said, I think it would be better if it was on by default.
Considering the majority of players do NOT like chat bubbles, I think you'd be wrong.
But this issue is players don't KNOW they exist. At least players who don't like them can turn them off... players that DO like them might never know they can be turned on.
The BEST option would be to have a prompt at some point in the intro or right after coldharbour "Would you like to turn chat bubbles on?"