NadiusMaximus wrote: »Increase the number of the flags.
Why not.....change the way keeps are taken?
Why not force zerg to spread out, instead of rallying on two spots that are feet apart?
How would you like to see keeps taken if there were no flags, no one or two spots that could be stacked by two entire groups?
Imo, keep the flag idea, but have 9 of them. Two inside, one in each tower, one front door,two in the court yard.
In order to take the keep, at least 7 would have to be held at the same time before it would flip.
I'm sure your ideas will be better though.
NadiusMaximus wrote: »Players would just get bigger groups to stack every flag, causing the same problem.
A new way is needed.
Lol, and we say that to get everyone coordinated. You know as well as I do if you have players off fighting at the front porch while you're trying to enter a side door, they aren't helping.
SOTP rules are against spamming lag inducing skills. We stack for the buff then run, just like everyone else.
The problems imo is zergs are encouraged because there is no counter to them other then another zerg.
They need to buff siege damage considerably and make its effects non-purgeable. Yes their will people 1-2 shotted, it will be a rough transition for some, but it needs to be done.
Taking a keep needs to be more then knocking down a wall and facerolling your keyboard, taking a keep should be much harder then it currently is, it too easy to take keeps in this game and it makes pvdoor and night capping all the more glaring.
Buff siege like it should be in the first place and the lag problem will solve itself. As you will be at great rid of being killed by artillery fire just charging in all stacked up.
Simple a keep timer starts to flip when the last non stealthed player in the vicinity is dead a stalthed player wil not count towards timer for 15 sec after out of stealth. It forces ppl to clear the entire keep... and gaurd the breeches and doors... extending keep fights... making hitting more than one keep very viable and spacing out the population
DK SCRUB OUT
NadiusMaximus wrote: »Increase the number of the flags.
Why not.....change the way keeps are taken?
Why not force zerg to spread out, instead of rallying on two spots that are feet apart?
How would you like to see keeps taken if there were no flags, no one or two spots that could be stacked by two entire groups?
Imo, keep the flag idea, but have 9 of them. Two inside, one in each tower, one front door,two in the court yard.
In order to take the keep, at least 7 would have to be held at the same time before it would flip.
I'm sure your ideas will be better though.
NadiusMaximus wrote: »Increase the number of the flags.
Why not.....change the way keeps are taken?
Why not force zerg to spread out, instead of rallying on two spots that are feet apart?
How would you like to see keeps taken if there were no flags, no one or two spots that could be stacked by two entire groups?
Imo, keep the flag idea, but have 9 of them. Two inside, one in each tower, one front door,two in the court yard.
In order to take the keep, at least 7 would have to be held at the same time before it would flip.
I'm sure your ideas will be better though.
what if they made a piece of siege that was a ground based aoe that made it a bad idea to stand in one spot for too long without killing everyone there. maybe put it in pots so we can tip it out on a cooldown but make it strong, like, the floor is lava strong.
what if they made a piece of siege that was a ground based aoe that made it a bad idea to stand in one spot for too long without killing everyone there. maybe put it in pots so we can tip it out on a cooldown but make it strong, like, the floor is lava strong.
NadiusMaximus wrote: »The way I originally meant was all 7 out of 9 had to have people around them durring the flip. Ten guys couldn't take a keep.
50guys would have to spread out over the 7 flags and stay there and hold them until 7 of them are covered. If one isn't, no flip. If 7 are and people leave one leaving only 6 covered, no flip.
You must take and hold 7out of nine at the same time for the keep to flip.
Now, you just run up kill everyone around the flag flip it, run to the next repeat.
My plan, same thing, but at least one person has to stay on the first flag to keep it from flipping back while the second is being taken. Once both are covered, the keep would flip.
I'd make all the resources flags count to, so to take a keep you would need 9 out of 13 flags held at the same time.
It would be pretty hard though.
And would do nothing to stop a defense zerg, which I have no idea how to break up.