ok, we all want it so Toggled abilitys dont turn off it they are not on both bars and we switch between them..
same with stuff like evil hunters new "while slotted" passive... it has to be on the current bar..
some classes even have passives that boost stuff for each class ability slotted...
here is a way to actually implement this.
i considered the reason they might not have done it yet... the other weapon slot is not visable... "they might get confused on what is toggled on that slot."
nonsense but here is a fix.
Clever amature MSpaint job is my doing.

this solves the UI issue... balance wise there is not any real problem to having slotted passives or toggled ability from one bar be active on another. the current system just serves to waste space and limit potential builds.
when you change weapons, the bar on top and the one behind just trade places... this way you can see if you have a toggled active on the off bar. but only toggle or use abilitys on the active bar.
first off, we have 2x5 slot hot bars with a ult slot in each... these effective are entirely seperate, and nothing in one carries over into the other unless its in both..
Edited by Hypertionb14_ESO on March 13, 2015 11:33AM I play every class in every situation. I love them all.