Exp Leechs, they are everywhere in dungeons but you can't see them as they are very small. They suck all the exp from you as you earn it and get 1/5 to 1/10 the normal exp.
One day the dev's might get them killed off, but for now, you get bad exp.
They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
firstdecan wrote: »They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
because.... reasons
The fact of the matter is that this game has changed its target audience, and is no longer interested in players who want challenging or competitive content. They don't want you building up your character so you can compete in PvP or Trials or other end game content. They want you playing dress up in stolen clothes, or farming mats all day, or reading the same quest dialogue over and over on different characters. This is basically a glorified facebook game now. In a few days you can buy your wedding dress and parade around like a peacock, that's the new end game. As such, there's no need for xp, they'll probably remove it completely in 1.7.
firstdecan wrote: »They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
because.... reasons
The fact of the matter is that this game has changed its target audience, and is no longer interested in players who want challenging or competitive content. They don't want you building up your character so you can compete in PvP or Trials or other end game content. They want you playing dress up in stolen clothes, or farming mats all day, or reading the same quest dialogue over and over on different characters. This is basically a glorified facebook game now. In a few days you can buy your wedding dress and parade around like a peacock, that's the new end game. As such, there's no need for xp, they'll probably remove it completely in 1.7.
If this is true even to a less exaggerated degree, it still doesn't explain the drastic difference in XP gain between one side of a dungeon door and the other. Less XP while in the dungeon doesn't slow your progress because you can gain that XP outside if you really want to. It just discourages going into the dungeon.
firstdecan wrote: »They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
because.... reasons
The fact of the matter is that this game has changed its target audience, and is no longer interested in players who want challenging or competitive content. They don't want you building up your character so you can compete in PvP or Trials or other end game content. They want you playing dress up in stolen clothes, or farming mats all day, or reading the same quest dialogue over and over on different characters. This is basically a glorified facebook game now. In a few days you can buy your wedding dress and parade around like a peacock, that's the new end game. As such, there's no need for xp, they'll probably remove it completely in 1.7.
If this is true even to a less exaggerated degree, it still doesn't explain the drastic difference in XP gain between one side of a dungeon door and the other. Less XP while in the dungeon doesn't slow your progress because you can gain that XP outside if you really want to. It just discourages going into the dungeon.
I have been discussing this in several other threads and the only conclusion that can be made at this point is that dungeons have more mobs in a closer proximity so if they gave more XP you could grind more efficiently. Outside they are more XP but more spread out and mobs leash so you can only kill a few at a time. In any event it's dumb and will drive people away from the game.
firstdecan wrote: »They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
because.... reasons
The fact of the matter is that this game has changed its target audience, and is no longer interested in players who want challenging or competitive content. They don't want you building up your character so you can compete in PvP or Trials or other end game content. They want you playing dress up in stolen clothes, or farming mats all day, or reading the same quest dialogue over and over on different characters. This is basically a glorified facebook game now. In a few days you can buy your wedding dress and parade around like a peacock, that's the new end game. As such, there's no need for xp, they'll probably remove it completely in 1.7.
If this is true even to a less exaggerated degree, it still doesn't explain the drastic difference in XP gain between one side of a dungeon door and the other. Less XP while in the dungeon doesn't slow your progress because you can gain that XP outside if you really want to. It just discourages going into the dungeon.
I have been discussing this in several other threads and the only conclusion that can be made at this point is that dungeons have more mobs in a closer proximity so if they gave more XP you could grind more efficiently. Outside they are more XP but more spread out and mobs leash so you can only kill a few at a time. In any event it's dumb and will drive people away from the game.
firstdecan wrote: »They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
because.... reasons
The fact of the matter is that this game has changed its target audience, and is no longer interested in players who want challenging or competitive content. They don't want you building up your character so you can compete in PvP or Trials or other end game content. They want you playing dress up in stolen clothes, or farming mats all day, or reading the same quest dialogue over and over on different characters. This is basically a glorified facebook game now. In a few days you can buy your wedding dress and parade around like a peacock, that's the new end game. As such, there's no need for xp, they'll probably remove it completely in 1.7.
If this is true even to a less exaggerated degree, it still doesn't explain the drastic difference in XP gain between one side of a dungeon door and the other. Less XP while in the dungeon doesn't slow your progress because you can gain that XP outside if you really want to. It just discourages going into the dungeon.
I have been discussing this in several other threads and the only conclusion that can be made at this point is that dungeons have more mobs in a closer proximity so if they gave more XP you could grind more efficiently. Outside they are more XP but more spread out and mobs leash so you can only kill a few at a time. In any event it's dumb and will drive people away from the game.
If anything though mobs are much harder to pull in delves and dungeons due to the windy nature of the tunnels, and there are still wide-open outdoor areas that have comparable mob density to dungeons which are much easier to grind.
Yea I hate this too, why am I being "punished" for doing combat in a delve. If they are worried about grinders camping out, just make them instanced and no respawning per entry. Id really like for delves/dungeons to be more rewarding. ATM there is NO incentive to go back once youve killed off the boss.
They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
I was noticing this myself last night when I was doing a particular quest in a delve taking out some mobs. I had CLS (Combat Logging System) turned on so it was tracking my kills. I can usually one-shot a single target with my NB and I started noticing that on a kill I would sometimes get 20 XP, and on others 414 XP. It was very inconsistent across the board. I do have screenshots that I took so if need be, I can post the results. Getting only 20 XP on a lot of my kills is going to make getting those Champion points that much harder.
Alphashado wrote: »In their endless quest to stop people from grinding, ZoS has managed to make group content even less and less desirable. They are constantly nerfing XP because they seem to think that people are advancing too fast. They. Do. Not. Get. It.
I believe they are under some kind of delusional spell in which they seem to think they can force people to enjoy endless questing as the only viable method of advancement. The only thing they are accomplishing is making ESO less and less appealing to more than one demographic.
On a positive note, they have recently said that XP will be increased in group dungeons and Trials. That is a step in the right direction, but they have a long ways to go before things are right.
They have taken a nerf bat and demolished a house in order to kill the flies inside. They are only now beginning to understand this.
They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
I see this slightly differently...
I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.
What I don't understand is the group/instanced dungeons giving rubbish XP... these don't have the excuse I mentioned above... there's only your group there! & the rewards are rarely much better than anywhere else... but the XP for the time spent running 90% of the dungeon is just aweful.
They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
I see this slightly differently...
I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.
What I don't understand is the group/instanced dungeons giving rubbish XP... these don't have the excuse I mentioned above... there's only your group there! & the rewards are rarely much better than anywhere else... but the XP for the time spent running 90% of the dungeon is just aweful.
Yeah I understand your view on the Group/instanced Dungeons.
With the public areas though, how many people really would be sitting in there all day camping? I don't think it would really be much of an issue. I remember really early on there were all sorts of bots and such in them - that was definitely an issue but it has stopped.
I think @Flaminir is on the money with this. I strongly suspect this is the reason for reduced mob XP in delves and public dungeons (especially public dungeons - due to mob density and respawn rates, you used to see a ton of people grinding in public dungeons). To a player who is looking for an interesting, immersive experience, people grinding in a delve or public dungeon are going to have a much greater negative effect on that player's enjoyment of the game than players grinding above-world, due purely to the confined spaces, and the fact that above-world it's much easier to simply avoid the grinders if you want to do so.I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
I see this slightly differently...
I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.
What I don't understand is the group/instanced dungeons giving rubbish XP... these don't have the excuse I mentioned above... there's only your group there! & the rewards are rarely much better than anywhere else... but the XP for the time spent running 90% of the dungeon is just aweful.
Yeah I understand your view on the Group/instanced Dungeons.
With the public areas though, how many people really would be sitting in there all day camping? I don't think it would really be much of an issue. I remember really early on there were all sorts of bots and such in them - that was definitely an issue but it has stopped.
That's probably part of it from the botting days... it was horrid at the start.
But now imagine, if there was equal XP for mobs in public dungeon/delves there would inevitably be some that were better to farm than others... so imagine all the people from spellscar all bundled up into one tightly packed delve/dungeon... it would likely get pretty cramped in there.
And with the champion system & people grinding CP it's probably going to get worse as now people have something else to grind for rather than just vet levels.
Yeah, I was thinking about whether this change was implemented as one of the bot-fighting methods, but I don't think so. Those bots weren't about gaining XP: when you saw a bot train running through a delve killing every single mob without giving legitimate players a chance to even tag them (man that used to be annoying), or camping the delve's boss to slaughter it the second it spawned (man that used to be annoying too), it was all about gold farming. Nerfing the mob XP in delves does nothing to prevent gold farming (other methods that were introduced sure helped though). I'm sure there were some bots that were farming XP (I refuse to call it grinding when a bot does it) in order to sell leveled characters, but that would have to be a small percentage of them.They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
I see this slightly differently...
I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.
What I don't understand is the group/instanced dungeons giving rubbish XP... these don't have the excuse I mentioned above... there's only your group there! & the rewards are rarely much better than anywhere else... but the XP for the time spent running 90% of the dungeon is just aweful.
Yeah I understand your view on the Group/instanced Dungeons.
With the public areas though, how many people really would be sitting in there all day camping? I don't think it would really be much of an issue. I remember really early on there were all sorts of bots and such in them - that was definitely an issue but it has stopped.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
I see this slightly differently...
I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.
What I don't understand is the group/instanced dungeons giving rubbish XP... these don't have the excuse I mentioned above... there's only your group there! & the rewards are rarely much better than anywhere else... but the XP for the time spent running 90% of the dungeon is just aweful.
Yeah I understand your view on the Group/instanced Dungeons.
With the public areas though, how many people really would be sitting in there all day camping? I don't think it would really be much of an issue. I remember really early on there were all sorts of bots and such in them - that was definitely an issue but it has stopped.
That's probably part of it from the botting days... it was horrid at the start.
But now imagine, if there was equal XP for mobs in public dungeon/delves there would inevitably be some that were better to farm than others... so imagine all the people from spellscar all bundled up into one tightly packed delve/dungeon... it would likely get pretty cramped in there.
And with the champion system & people grinding CP it's probably going to get worse as now people have something else to grind for rather than just vet levels.
Right, so it's basically an issue with mob density and potential exploits with farming due to that.
It's just hard to fully accept that when I can step outside the deungon, run for 10 seconds and be in a mob camp that's almost identical in mob density, it's just outside instead. Why haven't areas like that been nerfed?
They nerfed it so people can`t grind, or well, they can, but a lot more slower.
That way, they will play for a lot longer... showing a full healthy game.
After all, getting you to play is the hardest...
But, you can still grind. I was grinding outside the dungeon and wanted a change of scenery. Stepped inside and and XP from mobs suddenly doesn't work. I understand the reduced XP in instanced Group Dungeons when it comes to grinding those, because there are separate reward systems in place. But why Delves and Public Dungeons?
I see this slightly differently...
I think that there is reduced XP in public dungeons / delves to deter farming there in a small confined space... because they are public! If they gave good XP then they would be full of grinders & it would make it very hard for those who were just questing / delving to complete them... therefore having a negative impact on some players.
What I don't understand is the group/instanced dungeons giving rubbish XP... these don't have the excuse I mentioned above... there's only your group there! & the rewards are rarely much better than anywhere else... but the XP for the time spent running 90% of the dungeon is just aweful.
Yeah I understand your view on the Group/instanced Dungeons.
With the public areas though, how many people really would be sitting in there all day camping? I don't think it would really be much of an issue. I remember really early on there were all sorts of bots and such in them - that was definitely an issue but it has stopped.
That's probably part of it from the botting days... it was horrid at the start.
But now imagine, if there was equal XP for mobs in public dungeon/delves there would inevitably be some that were better to farm than others... so imagine all the people from spellscar all bundled up into one tightly packed delve/dungeon... it would likely get pretty cramped in there.
And with the champion system & people grinding CP it's probably going to get worse as now people have something else to grind for rather than just vet levels.