CP The Ritual/Mighty question

neueregel
neueregel
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This category, the Mighty... the tool tip says Increase your physical damage by%. I am a NB and my damage is now generated from total stamina, and physical damage. When I look at the damage of an active ability before I advance this verses after does not change. This doesnt seem correct. For instance, if I remove my necklace that had physical damage increase on it, I can look at my active ability and see the damage reduced... add it back and it increases... If this Mighty CP increases the physical damage by %, I should see an increase in the damage reflected in my active abilities that are based on physical damage, and it doesnt... I dont want to waste more coin, or putting CPs in something that doesnt work as intended.
Are you not entertained?
On my command, unleash hell!
What we do in life echoes in eternity
  • Dagoth_Rac
    Dagoth_Rac
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    neueregel wrote: »
    This category, the Mighty... the tool tip says Increase your physical damage by%. I am a NB and my damage is now generated from total stamina, and physical damage. When I look at the damage of an active ability before I advance this verses after does not change. This doesnt seem correct. For instance, if I remove my necklace that had physical damage increase on it, I can look at my active ability and see the damage reduced... add it back and it increases... If this Mighty CP increases the physical damage by %, I should see an increase in the damage reflected in my active abilities that are based on physical damage, and it doesnt... I dont want to waste more coin, or putting CPs in something that doesnt work as intended.

    1). Mighty is bugged and not showing correctly in tooltips. It is supposedly increasing physical damage in combat, just not reflecting in tooltip.

    2). Your necklace increases weapon damage, not physical damage. Weapon damage increases the damage of any skill that uses stamina. Physical damage is a type of damage, like fire or poison. For example, Focused Aim scales off max stamina and weapon damage, and deals physical damage. On the other hand, Lethal Arrow scales off max stamina and weapon damage, but deals poison (not physical) damage.
  • neueregel
    neueregel
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    Ok, I validated it worked. I had to use 9k gold to do so though... I first removed all CPs assigned to Mighty. I did damage to the critter several times to validate the same DPS (damage dummies would be nice here...). The base DPS was 20,854. I then added 5 CPs to Mighty. Attacked the same critter several times and the DPS raised to 21,494. So I didnt see the damage reflect in looking at the active ability damage is says it does, but with the DPS addon, it clearly shows an increase. I think this is rather dumb... but I guess that is just me. I actually added all 27 CPs for the Ritual into Mighty, and the same critter I got a total of 22,939 DPS, this was before any food.
    Are you not entertained?
    On my command, unleash hell!
    What we do in life echoes in eternity
  • neueregel
    neueregel
    ✭✭✭
    Dagoth_Rac wrote: »
    neueregel wrote: »
    This category, the Mighty... the tool tip says Increase your physical damage by%. I am a NB and my damage is now generated from total stamina, and physical damage. When I look at the damage of an active ability before I advance this verses after does not change. This doesnt seem correct. For instance, if I remove my necklace that had physical damage increase on it, I can look at my active ability and see the damage reduced... add it back and it increases... If this Mighty CP increases the physical damage by %, I should see an increase in the damage reflected in my active abilities that are based on physical damage, and it doesnt... I dont want to waste more coin, or putting CPs in something that doesnt work as intended.

    1). Mighty is bugged and not showing correctly in tooltips. It is supposedly increasing physical damage in combat, just not reflecting in tooltip.

    2). Your necklace increases weapon damage, not physical damage. Weapon damage increases the damage of any skill that uses stamina. Physical damage is a type of damage, like fire or poison. For example, Focused Aim scales off max stamina and weapon damage, and deals physical damage. On the other hand, Lethal Arrow scales off max stamina and weapon damage, but deals poison (not physical) damage.

    Yes, you are correct in that the enchantment adds 'weapon' damage. But my active abilities do in fact increase when I add weapon damage. For instance, surprise attack with my weapon damage of 64 added with necklace shows a physical damage of 5678. If I remove the necklace, the damage is reduced to 5467. I am just trying to maximize my damage with all these changes after 1.6...
    Are you not entertained?
    On my command, unleash hell!
    What we do in life echoes in eternity
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    neueregel wrote: »
    Dagoth_Rac wrote: »
    neueregel wrote: »
    This category, the Mighty... the tool tip says Increase your physical damage by%. I am a NB and my damage is now generated from total stamina, and physical damage. When I look at the damage of an active ability before I advance this verses after does not change. This doesnt seem correct. For instance, if I remove my necklace that had physical damage increase on it, I can look at my active ability and see the damage reduced... add it back and it increases... If this Mighty CP increases the physical damage by %, I should see an increase in the damage reflected in my active abilities that are based on physical damage, and it doesnt... I dont want to waste more coin, or putting CPs in something that doesnt work as intended.

    1). Mighty is bugged and not showing correctly in tooltips. It is supposedly increasing physical damage in combat, just not reflecting in tooltip.

    2). Your necklace increases weapon damage, not physical damage. Weapon damage increases the damage of any skill that uses stamina. Physical damage is a type of damage, like fire or poison. For example, Focused Aim scales off max stamina and weapon damage, and deals physical damage. On the other hand, Lethal Arrow scales off max stamina and weapon damage, but deals poison (not physical) damage.

    Yes, you are correct in that the enchantment adds 'weapon' damage. But my active abilities do in fact increase when I add weapon damage. For instance, surprise attack with my weapon damage of 64 added with necklace shows a physical damage of 5678. If I remove the necklace, the damage is reduced to 5467. I am just trying to maximize my damage with all these changes after 1.6...

    Any active ability that uses stamina will scale with weapon damage. Any active ability that uses magicka will scale with spell damage. But no ability actually deals "weapon" or "spell" damage. They deal things like fire, disease, magic, poison, physical, etc. In the example I gave of Focused Aim versus Lethal Arrow, weapon damage will increase the damage of both because they both use stamina. But the Mighty star will only work on Focused Aim, which deals physical damage. To increase the damage of Lethal Arrow, you need to put points in the Thaumaturge star (poison, disease, and magic damage).

    An inverse example of this are Unstable Flame and Burning Embers. Unstable Flame uses stamina and deals fire damage. Burning Embers uses magicka but still deals fire damage. Thus, Unstable Flame damage will be increased by the weapon damage stat while Burning Embers is affected by Spell Damage. But since both deal fire damage, you want to use the Elemental Expert star in the Champion System for both.
  • neueregel
    neueregel
    ✭✭✭
    Dagoth_Rac wrote: »
    neueregel wrote: »
    Dagoth_Rac wrote: »
    neueregel wrote: »
    This category, the Mighty... the tool tip says Increase your physical damage by%. I am a NB and my damage is now generated from total stamina, and physical damage. When I look at the damage of an active ability before I advance this verses after does not change. This doesnt seem correct. For instance, if I remove my necklace that had physical damage increase on it, I can look at my active ability and see the damage reduced... add it back and it increases... If this Mighty CP increases the physical damage by %, I should see an increase in the damage reflected in my active abilities that are based on physical damage, and it doesnt... I dont want to waste more coin, or putting CPs in something that doesnt work as intended.

    1). Mighty is bugged and not showing correctly in tooltips. It is supposedly increasing physical damage in combat, just not reflecting in tooltip.

    2). Your necklace increases weapon damage, not physical damage. Weapon damage increases the damage of any skill that uses stamina. Physical damage is a type of damage, like fire or poison. For example, Focused Aim scales off max stamina and weapon damage, and deals physical damage. On the other hand, Lethal Arrow scales off max stamina and weapon damage, but deals poison (not physical) damage.

    Yes, you are correct in that the enchantment adds 'weapon' damage. But my active abilities do in fact increase when I add weapon damage. For instance, surprise attack with my weapon damage of 64 added with necklace shows a physical damage of 5678. If I remove the necklace, the damage is reduced to 5467. I am just trying to maximize my damage with all these changes after 1.6...

    Any active ability that uses stamina will scale with weapon damage. Any active ability that uses magicka will scale with spell damage. But no ability actually deals "weapon" or "spell" damage. They deal things like fire, disease, magic, poison, physical, etc. In the example I gave of Focused Aim versus Lethal Arrow, weapon damage will increase the damage of both because they both use stamina. But the Mighty star will only work on Focused Aim, which deals physical damage. To increase the damage of Lethal Arrow, you need to put points in the Thaumaturge star (poison, disease, and magic damage).

    An inverse example of this are Unstable Flame and Burning Embers. Unstable Flame uses stamina and deals fire damage. Burning Embers uses magicka but still deals fire damage. Thus, Unstable Flame damage will be increased by the weapon damage stat while Burning Embers is affected by Spell Damage. But since both deal fire damage, you want to use the Elemental Expert star in the Champion System for both.

    Yes, I understand the difference but thank you for articulating this very well. I was confused with this the first week and spent many coin changing the CPs ;/
    Are you not entertained?
    On my command, unleash hell!
    What we do in life echoes in eternity
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