


SuraklinPrime wrote: »A better question is how soon this thread will be closed to avoid spooking the possible returnees...

Last night we had a new player in our group.
Define: Response1 (R1) from group members that have been playing a long time = "Oh that's normal"
new user's quotes:
"I can't dismount" -R1
"I can't use my abilities" -R1
"I can't use the door" -R1
"I can't see markers" -R1
"Why am I getting 10 FPS?" -R1
"I can't hit anyone" -R1
"How do you all play in this?" -"We're used to it"
"Are they going to fix it?" -"Don't know, it's been like this for months"
"Are you stupid?" -"Yes"
Attorneyatlawl wrote: »Unsurprisingly even on my high-end rig pumped heavily on the graphics including the usersettings.ini texture levels at -3 and DSR from 2560x1440 103hz native to 3620x2036 with everything maxed in-game otherwise too, I am CPU-bottlenecked in high-player-density areas like Cyrodiil (for the curious: i7 2600k @ 4.4ghz, 2-way gtx 970 sli @ 1506mhz core/8020mhz mem 24-7, 16gb ddr3 1866 cas9, win8.1 x64, ssd and other stuffs). Even there though I do maintain around 45 minimum during the heaviest keep sieges. Not quite up to the 112fps cap I set and meet almost constantly in the rest of the game or less-populated areas of Cyrodiil even, however.
IcyDeadPeople wrote: »Attorneyatlawl wrote: »Unsurprisingly even on my high-end rig pumped heavily on the graphics including the usersettings.ini texture levels at -3 and DSR from 2560x1440 103hz native to 3620x2036 with everything maxed in-game otherwise too, I am CPU-bottlenecked in high-player-density areas like Cyrodiil (for the curious: i7 2600k @ 4.4ghz, 2-way gtx 970 sli @ 1506mhz core/8020mhz mem 24-7, 16gb ddr3 1866 cas9, win8.1 x64, ssd and other stuffs). Even there though I do maintain around 45 minimum during the heaviest keep sieges. Not quite up to the 112fps cap I set and meet almost constantly in the rest of the game or less-populated areas of Cyrodiil even, however.
45fps during massive siege battles sounds fantastic! Is it quite playable for you in this scenario? Do you still experience lag issues where combat becomes a sort of turn based game for some of us?
The problem is all people want to play in populated campaign to get more AP / rewards
Then we are talking about more than server can handle and here goes the lag.
I think that some buffs to under populated campaigns should be in place, like bonus exp and ap at least 10-20%, or even more since in under populated campaigns you get a lot less AP that's why everybody want's to play overpopulated camps.
This could help spreading people over campaigns more evenly.
Seriously.IcyDeadPeople wrote: »Attorneyatlawl wrote: »Unsurprisingly even on my high-end rig pumped heavily on the graphics including the usersettings.ini texture levels at -3 and DSR from 2560x1440 103hz native to 3620x2036 with everything maxed in-game otherwise too, I am CPU-bottlenecked in high-player-density areas like Cyrodiil (for the curious: i7 2600k @ 4.4ghz, 2-way gtx 970 sli @ 1506mhz core/8020mhz mem 24-7, 16gb ddr3 1866 cas9, win8.1 x64, ssd and other stuffs). Even there though I do maintain around 45 minimum during the heaviest keep sieges. Not quite up to the 112fps cap I set and meet almost constantly in the rest of the game or less-populated areas of Cyrodiil even, however.
45fps during massive siege battles sounds fantastic! Is it quite playable for you in this scenario? Do you still experience lag issues where combat becomes a sort of turn based game for some of us?
There are not exactly a lot of choices for campaigns right now.The problem is all people want to play in populated campaign to get more AP / rewards
Then we are talking about more than server can handle and here goes the lag.
I think that some buffs to under populated campaigns should be in place, like bonus exp and ap at least 10-20%, or even more since in under populated campaigns you get a lot less AP that's why everybody want's to play overpopulated camps. This should obviously be dynamic, when less people play in campaign than average is, the rewards are higher, when more people play the rewards go back to normal value.
This could help spreading people over campaigns more evenly.
Agreed. The low population ones are usually unfairly dominated by one faction.IcyDeadPeople wrote: »The problem is all people want to play in populated campaign to get more AP / rewards
Then we are talking about more than server can handle and here goes the lag.
I think that some buffs to under populated campaigns should be in place, like bonus exp and ap at least 10-20%, or even more since in under populated campaigns you get a lot less AP that's why everybody want's to play overpopulated camps.
This could help spreading people over campaigns more evenly.
Can't speak for everyone, but I'd imagine there are many like me who prefer to play in a populated campaign simply because dead campaigns are boring.
The most fun I had in PVP was shortly after launch when there were many battles at any time of day or night, all over the map, in multiple campaigns. I've also played on ghost town campaigns where you have to repeatedly flag keeps just to try to get one or two enemies to come out and fight.
Hopefully after March 17 there will be more campaigns with lots of action. I'm not optimistic about server lag, but perhaps it will be a little better if I stick to open field battles and steer clear of keeps under siege.