Maintenance for the week of March 16:
• PC/Mac: No maintenance – March 16
• ESO Store and Account System for maintenance – March 18, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

To ZOS: When will Cyrodil become a stable working zone with minimal problems?

Messy1
Messy1
✭✭✭✭✭
-After all many of us have been loyal since Beta and pre launch and have expected things to be well in hand right now

Followup questions: ZOS why don't you roll out a patch each day to improve the game environment instead of introducing massive patches that disrupt the entire game for many players?

  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    Question is why don't these massive bugs, exploits, surges in lag happen during the testing phase and fixed Before going live?

    What makes everything OK in pts then broke in live? Somethings wrong.
  • Mr.Hmm
    Mr.Hmm
    ✭✭✭✭
    Never.
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    Soon™
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    A better question is how soon this thread will be closed to avoid spooking the possible returnees...
    Edited by Tavore1138 on March 12, 2015 6:52AM
  • Troneon
    Troneon
    ✭✭✭✭✭
    ✭✭✭
    Lol+diablo+3+i+have+never+played+diablo+i+don+t_19b2ac_3694829.jpg
    1443467_o.gif
    Never_1c357c_2855642.gif
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Messy1
    Messy1
    ✭✭✭✭✭
    A better question is how soon this thread will be closed to avoid spooking the possible returnees...

    Well, if they do that it will be an admission of guilt and a cover up so they should not close it.
  • Suntzu1414
    Suntzu1414
    ✭✭✭
    crickets chirp....and there is silence.

    Kill Well
    ST
    DC - NB VR15 - Khajit - DW / S+B / Bow
    DC - NB VR 15 - Wood Elf - S+B / Resto
    DC - TP VR 15 - Brenton - Resto / Dual Wield
    DC - SC VR 12 - High Elf - Desto / Dual Wield
    EP - TP VR 5 - Nord - 2hd / 2hd
    EP - DK 20 - Imperial - S+B / Desto / Bow
  • Pchela
    Pchela
    ✭✭✭✭✭
    Hahahaha
  • ItsGlaive
    ItsGlaive
    ✭✭✭✭✭
    Good question. This is where a console release might, perversely, actually help. If there are lag and bug issues in Cyrodiil on console, theoretically it should be much easier for them to pinpoint the causes. After all the consoles are standard, all playstations are the same spec etc. In that way, they won't have the confusion of people running different rigs like they do on PC.

    So, realistically, a while. But if they do their homework come console launch, we could see decent improvements long term.
    Allow cross-platform transfers and merges
  • Sotha_Sil
    Sotha_Sil
    ✭✭✭✭✭
    answer to op : never. /thread.
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
    ✭✭✭✭✭
    I am not so sure the code from the console version will help improve the PC version, even though I hope so. At least part of the lag problem is with the anti-bot and anti-cheat changes they made to the network protocol in version 1.3. Before 1.3, the clients did all the collision detection and movement for each player, but now the server has the final say and actively enforces limits on where you go and how fast you move. The PC/Mac platform requires this, because the client is hackable.

    However, consoles just might be better off because of their proprietary, locked-down nature. Console platforms require signed, "trusted" software, so they may be able to just remove the double checks and trust the client not to cheat.

    Back before 1.3 we would actually see large battles in Cyrodiil without the extreme lag attacks we have been getting ever since. We just might see that again on consoles. (And by "we" I mean other people. I don't own a console, and I don't plan on buying one.)
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    I think it will be stable when ZOS remove all deers from Cyro. You know, deers are evil.
    letsdothis.gif
    Make sweetrolls, not nerfs!
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Thank you for the trip down memory lane. I remember when I was still a newcomer in Cyrodiil and I was optimistic about fixes coming for the performance issues. Those were the good ole days!
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    At this point, I'm thinking it's a very low-level flaw that can't be fixed with a patch. They would need to rework the whole architecture....which will never happen.

    You can buy guar mounts though, so I guess everything is OK.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • vanddalx
    vanddalx
    ✭✭
    I'm honestly beginning to think that there isn't a fix. They don't know what to do and PvP was just an afterthought. I've learned my lesson on trying out a console franchise as an MMO. Although it has forced me to try out raids which I never did before so I got that going for me.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    coming-soon-never-coming-mslk1.gif
    Edited by eventide03b14a_ESO on March 12, 2015 3:44PM
    :trollin:
  • ben_ESO5
    ben_ESO5
    ✭✭✭
    This is why I've been playing in Chillrend for weeks now. It's not that all instances of Cyrodiil are always broken, it's the non-stop-cluster****-zerg-fest that is Thornblade. I don't see any real solution other than spreading the population out, because Thornblade demonstrates over and over again that players like to clump up in single spots on the map and the server melts.

    Despite the issues, I've always been impressed with the capabilities of Cyrodiil, mostly because of my experience in other large scale PVP zones in other MMOs that always turned into far worse slide-shows that Cyrodiil ever does (excepting the Thornblade 5-minute server farts of course lol).
    Edited by ben_ESO5 on March 12, 2015 4:03PM
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    The simple answer is mega server technology don't work. It's a bad sign when they panic and resort to removing deer and torch bugs. They don't know what to do because it was never properly stress tested in beta. Game was rolled out way before it was ready.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    I still wish they could/would get Cyrodiil back to the stability and latency levels they had during beta, where campaigns had higher caps than they do now on population and still stayed 99% latency-free with smooth and responsive combat. Yes, of course they have more players on the megaserver now, but they don't have more people in each Cyrodiil campaign now than they used to. I'm sure there's probably an architectural limitation in their server setup that doesn't allow the whole thing to scale as well as it should when hosting multiple campaigns. That doesn't make me want it to be improved upon any less though :p!

    That all said, the client performance is quite strong in my opinion given the visual fidelity, player count, game genre, and environment/systems involved, and the server performance does stay reasonable by and large compared to other games with this kind of scale like DAOC/WAR, just not quite as good.

    Unsurprisingly even on my high-end rig pumped heavily on the graphics including the usersettings.ini texture levels at -3 and DSR from 2560x1440 103hz native to 3620x2036 with everything maxed in-game otherwise too, I am CPU-bottlenecked in high-player-density areas like Cyrodiil (for the curious: i7 2600k @ 4.4ghz, 2-way gtx 970 sli @ 1506mhz core/8020mhz mem 24-7, 16gb ddr3 1866 cas9, win8.1 x64, ssd and other stuffs). Even there though I do maintain around 45 minimum during the heaviest keep sieges. Not quite up to the 112fps cap I set and meet almost constantly in the rest of the game or less-populated areas of Cyrodiil even, however :).
    Edited by Attorneyatlawl on March 12, 2015 4:44PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    Their working on it ...

    maxresdefault.jpg
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    Last night we had a new player in our group.

    Define: Response1 (R1) from group members that have been playing a long time = "Oh that's normal"

    new user's quotes:
    "I can't dismount" -R1
    "I can't use my abilities" -R1
    "I can't use the door" -R1
    "I can't see markers" -R1
    "Why am I getting 10 FPS?" -R1
    "I can't hit anyone" -R1
    "How do you all play in this?" -"We're used to it"
    "Are they going to fix it?" -"Don't know, it's been like this for months"
    "Are you stupid?" -"Yes"

    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Sphinx2318
    Sphinx2318
    ✭✭✭✭
    75k fall damage in an open field............ nuff said
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Sylvyr wrote: »
    Last night we had a new player in our group.

    Define: Response1 (R1) from group members that have been playing a long time = "Oh that's normal"

    new user's quotes:
    "I can't dismount" -R1
    "I can't use my abilities" -R1
    "I can't use the door" -R1
    "I can't see markers" -R1
    "Why am I getting 10 FPS?" -R1
    "I can't hit anyone" -R1
    "How do you all play in this?" -"We're used to it"
    "Are they going to fix it?" -"Don't know, it's been like this for months"
    "Are you stupid?" -"Yes"

    Your sig is awesome. Sir. :)
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • jpatek0501ub17_ESO
    jpatek0501ub17_ESO
    ✭✭✭
    There will be a potion available in Crown store to boost performance.
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    Unsurprisingly even on my high-end rig pumped heavily on the graphics including the usersettings.ini texture levels at -3 and DSR from 2560x1440 103hz native to 3620x2036 with everything maxed in-game otherwise too, I am CPU-bottlenecked in high-player-density areas like Cyrodiil (for the curious: i7 2600k @ 4.4ghz, 2-way gtx 970 sli @ 1506mhz core/8020mhz mem 24-7, 16gb ddr3 1866 cas9, win8.1 x64, ssd and other stuffs). Even there though I do maintain around 45 minimum during the heaviest keep sieges. Not quite up to the 112fps cap I set and meet almost constantly in the rest of the game or less-populated areas of Cyrodiil even, however :).

    45fps during massive siege battles sounds fantastic! Is it quite playable for you in this scenario? Do you still experience lag issues where combat becomes a sort of turn based game for some of us?
  • Inactive Account
    Inactive Account
    ✭✭✭✭
    I dunno, I pay/ play EVE as well, and they use the Mega Server model tool, unless it's a MASSIVE battle going down, they have none of the issues ESO has been experiencing regarding latency and disconnects/ crashes. if they do, it's limited to select areas. Not the whole of the landscape.

    Am I wrong here?

    Edited by Inactive Account on March 13, 2015 12:37AM
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Unsurprisingly even on my high-end rig pumped heavily on the graphics including the usersettings.ini texture levels at -3 and DSR from 2560x1440 103hz native to 3620x2036 with everything maxed in-game otherwise too, I am CPU-bottlenecked in high-player-density areas like Cyrodiil (for the curious: i7 2600k @ 4.4ghz, 2-way gtx 970 sli @ 1506mhz core/8020mhz mem 24-7, 16gb ddr3 1866 cas9, win8.1 x64, ssd and other stuffs). Even there though I do maintain around 45 minimum during the heaviest keep sieges. Not quite up to the 112fps cap I set and meet almost constantly in the rest of the game or less-populated areas of Cyrodiil even, however :).

    45fps during massive siege battles sounds fantastic! Is it quite playable for you in this scenario? Do you still experience lag issues where combat becomes a sort of turn based game for some of us?

    Heya @IcyDeadPeople ! Sorry for the slow response :). I do have the huge latency issues from the server of course :( when it starts getting overloaded since that's on their end. Client-side it's well off, though, and looks great. Having gone from a gtx 670 all the way through these 970's in sli now during the course of ESO's beta, long-term closed beta, and live, the engine does scale well in my opinion with player counts and performance.

    The two biggest performance killers I've seen are:

    1. Some addons if you don't throttle their performance related settings back a lot (a prime example being the Minimap addon, which, and this is more due to the API and how they're handled in general than any fault of the author I'd imagine, all due respect given). On that one just to illustrate (I promise, I don't hate you!), if I leave the refresh/update rate settings at the default levels or even improve them to update more quickly and give a smoother-looking minimap, I can end up at 20fps during those exact same types of jumbo keep siege battles. By raising the update rates to be much less frequent (player position which I keep at 120-140ms and view stepping which I run at 2.5 especially), I get back up over 45fps just shy of always. The same is the case with other addons where lowering how often they do their work through the API frees more CPU and thus gives you a better framerate.

    2. Lots of nearby players (which hits the CPU harder, though I have seen good gains with memory oc'ing even on my desktop). When around more mobs and 10, even 20, people the CPU is loaded less and your GPU (video card(s)) becomes the limiting factor with higher framerates overall. This is the case even inside of Cyrodiil, or cities in the PVE zones.
    Edited by Attorneyatlawl on March 13, 2015 2:00PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • ZRage
    ZRage
    ✭✭✭
    The problem is all people want to play in populated campaign to get more AP / rewards

    Then we are talking about more than server can handle and here goes the lag.

    I think that some buffs to under populated campaigns should be in place, like bonus exp and ap at least 10-20%, or even more since in under populated campaigns you get a lot less AP that's why everybody want's to play overpopulated camps. This should obviously be dynamic, when less people play in campaign than average is, the rewards are higher, when more people play the rewards go back to normal value.

    This could help spreading people over campaigns more evenly.
    Edited by ZRage on March 13, 2015 2:51PM
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    ZRage wrote: »
    The problem is all people want to play in populated campaign to get more AP / rewards

    Then we are talking about more than server can handle and here goes the lag.

    I think that some buffs to under populated campaigns should be in place, like bonus exp and ap at least 10-20%, or even more since in under populated campaigns you get a lot less AP that's why everybody want's to play overpopulated camps.

    This could help spreading people over campaigns more evenly.

    Can't speak for everyone, but I'd imagine there are many like me who prefer to play in a populated campaign simply because dead campaigns are boring.

    The most fun I had in PVP was shortly after launch when there were many battles at any time of day or night, all over the map, in multiple campaigns. I've also played on ghost town campaigns where you have to repeatedly flag keeps just to try to get one or two enemies to come out and fight.

    Hopefully after March 17 there will be more campaigns with lots of action. I'm not optimistic about server lag, but perhaps it will be a little better if I stick to open field battles and steer clear of keeps under siege.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Unsurprisingly even on my high-end rig pumped heavily on the graphics including the usersettings.ini texture levels at -3 and DSR from 2560x1440 103hz native to 3620x2036 with everything maxed in-game otherwise too, I am CPU-bottlenecked in high-player-density areas like Cyrodiil (for the curious: i7 2600k @ 4.4ghz, 2-way gtx 970 sli @ 1506mhz core/8020mhz mem 24-7, 16gb ddr3 1866 cas9, win8.1 x64, ssd and other stuffs). Even there though I do maintain around 45 minimum during the heaviest keep sieges. Not quite up to the 112fps cap I set and meet almost constantly in the rest of the game or less-populated areas of Cyrodiil even, however :).

    45fps during massive siege battles sounds fantastic! Is it quite playable for you in this scenario? Do you still experience lag issues where combat becomes a sort of turn based game for some of us?
    Seriously.
    ZRage wrote: »
    The problem is all people want to play in populated campaign to get more AP / rewards

    Then we are talking about more than server can handle and here goes the lag.

    I think that some buffs to under populated campaigns should be in place, like bonus exp and ap at least 10-20%, or even more since in under populated campaigns you get a lot less AP that's why everybody want's to play overpopulated camps. This should obviously be dynamic, when less people play in campaign than average is, the rewards are higher, when more people play the rewards go back to normal value.

    This could help spreading people over campaigns more evenly.
    There are not exactly a lot of choices for campaigns right now.
    ZRage wrote: »
    The problem is all people want to play in populated campaign to get more AP / rewards

    Then we are talking about more than server can handle and here goes the lag.

    I think that some buffs to under populated campaigns should be in place, like bonus exp and ap at least 10-20%, or even more since in under populated campaigns you get a lot less AP that's why everybody want's to play overpopulated camps.

    This could help spreading people over campaigns more evenly.

    Can't speak for everyone, but I'd imagine there are many like me who prefer to play in a populated campaign simply because dead campaigns are boring.

    The most fun I had in PVP was shortly after launch when there were many battles at any time of day or night, all over the map, in multiple campaigns. I've also played on ghost town campaigns where you have to repeatedly flag keeps just to try to get one or two enemies to come out and fight.

    Hopefully after March 17 there will be more campaigns with lots of action. I'm not optimistic about server lag, but perhaps it will be a little better if I stick to open field battles and steer clear of keeps under siege.
    Agreed. The low population ones are usually unfairly dominated by one faction.
    :trollin:
This discussion has been closed.