starkerealm wrote: »This happens to me all the time... I especially seem to have trouble when I'm fighting giant spiders and trying to bash in order to interrupt the heal that they do from feeding on corpses. It seems like 3/4 of the time I end up bashing a poor little regular spider instead.Rev Rielle wrote: »At the moment, our spells and heavy/light attacks inparticular at times fire off in some spurious directions to say the least. I've slain animals, frogs, and yes NPCs in the midst of battle one of which was completely off my screen at the time.
This odd targeting bug that's in the game at the moment certainly adds to the frustration. So yes, be very careful for the time being whilst Zenimax hopefully fixes it, as not even tab-targeting your enemy seems to help.
It always amuses the heck out of me to emerge from a skirmish and find that I had fired off a nice finisher or an ultimate on ... a frog.
Somehow using lotus fan to snuff a rat, instead of the bandit that's ripping my friend's face off is even more amusing. I am deliberately using my magical superpowers for pest control instead of murder and unjust enrichment. What is wrong with me?
I was unhappy to find a quest in Bangkorai (or was it Alik'r, not sure) which needed a lock to be picked as part of a quest nothing to do with Justice. Luckily there was no NPC to see me but it jarred somewhat.I guess I'm not understanding the whole justice thing. I was doing a quest in Shornhelm and I had to go to an NPC's house to continue the quest. Once I got to the door, the only way I could get in was to break in. So that's what I did, or tried to do.I got interupted by a nearby NPC who tried to hand my arse to me, and I quickly burned him down. Now I was labeled a murderer! Self defense I say! So I go hang out in the outlaw area until a message on screen told me I was no longer KoS. I decide to go to the bank in town, and before I knew it the guard in the bank rolled me hard.
Just a bit confused....
I presume that some dev. adding door locks to empty houses didn't bother checking if this building was part of a quest chain.
In hindsight I guess I should have /bugged it, but given how many bugs never get fixed it would probably have been a waste of time to do so.
I was unhappy to find a quest in Bangkorai (or was it Alik'r, not sure) which needed a lock to be picked as part of a quest nothing to do with Justice. Luckily there was no NPC to see me but it jarred somewhat.I guess I'm not understanding the whole justice thing. I was doing a quest in Shornhelm and I had to go to an NPC's house to continue the quest. Once I got to the door, the only way I could get in was to break in. So that's what I did, or tried to do.I got interupted by a nearby NPC who tried to hand my arse to me, and I quickly burned him down. Now I was labeled a murderer! Self defense I say! So I go hang out in the outlaw area until a message on screen told me I was no longer KoS. I decide to go to the bank in town, and before I knew it the guard in the bank rolled me hard.
Just a bit confused....
I presume that some dev. adding door locks to empty houses didn't bother checking if this building was part of a quest chain.
In hindsight I guess I should have /bugged it, but given how many bugs never get fixed it would probably have been a waste of time to do so.
That seems to be intentional, at least there were quite a few notices in the patch notes regarding to quests affected by the Justice system. Why should you be able to enter a private home uninvited just because you're questing? On the other hand I've found a quest where the NPC was asking me to investigate his house, which was unlocked and "free-to-loot".
redwoodtreesprite2 wrote: »These had better all be side quests.
redwoodtreesprite2 wrote: »This is Elder Scrolls Online BTW, not Elder Steals Online.
Gunga_Dihn wrote: »I was questing last night with my Templar, who I play as a good guy/Paladin style. I went into an area where the non agro NPC's were fighting with agro Mobs in an invasion/overrun setting. I was tasked to drive back the MOBs and save the NPC's. When I attacked the Mobs to help the NPC's the NPC's turned Red and attacked...then died to my AOE. I was notified that I got the 'achievement' of 'Murderer'. I am not a hard core RP so I am not suicidal and did not delete my toon but I was disappointed that my toon performed evil against my will just the same.
I am not real happy with this part of the game mechanics and have a tough time thinking this is working as intended. When a quest requires you to assist NPC's that are engaged with MOB's they should be outside of the Justice System or you should get a warning or something before you kill those you are tasked to help. For the remainder of the fights I had to avoid half my skills so as not to accidentally kill another NPC. Kind of stupid IMO.
Rune_Relic wrote: »Exactly the same happended to me today with bosmer vs hollowmen....twice.
I wasnt particulary happy about it either.
You were saving bosmer...but some of them highlight white...aoe collateral = instant target for attacking guard. These save people quests should automatically disable all white attackable NPCs.....regardless.
so i got the achievement murderer for killing a bandit leader named Gudarz for a quest at Saltwaker Militia Camp in the Alik'r Desert...... strange.