How might one find a guild with a (relatively) tight knit community? From my experience thus far, I've found that most guild simply have large numbers of players, each of which may be in many guilds. Nobody in these guild really knows each other besides those that have been part of the guilds from the ground up. I'm not asking for invitations, I simply want to discuss the priorities of guilds in this game. I think of a guild as a place for players to come together for more than just material gain. People are constantly plugging their guilds and I don't understand the point. What does a guild gain by having more members? What is the point of being in a guild? Don't tell me it's so you can get people to run dungeons with you. I get just as much responsiveness from my guilds about joining me in a dungeon as I do from zone chat.
Tl;dr Guilds don't make friends. How are they any better than zone chat?
How might one find a guild with a (relatively) tight knit community? From my experience thus far, I've found that most guild simply have large numbers of players, each of which may be in many guilds. Nobody in these guild really knows each other besides those that have been part of the guilds from the ground up. I'm not asking for invitations, I simply want to discuss the priorities of guilds in this game. I think of a guild as a place for players to come together for more than just material gain. People are constantly plugging their guilds and I don't understand the point. What does a guild gain by having more members? What is the point of being in a guild? Don't tell me it's so you can get people to run dungeons with you. I get just as much responsiveness from my guilds about joining me in a dungeon as I do from zone chat.
Tl;dr Guilds don't make friends. How are they any better than zone chat?
Tl;dr Guilds don't make friends. How are they any better than zone chat?
I can only imagine that because ESO was a solo game somehow no auction house seemed like a good idea, combined with guilds you joined in order to trade.
I imagine they thought themselves groundbreaking in MMO design when they pushed it to live.
What we've ended up with however is no guild loyalty, no grass root community to speak of, a broken economy, boring annoying and time wasting trading system, poor player retention.
What we lost were a whole swath of MMO players who rightly decided not to put up with the poor guild, trade, interface,social and grouping tools and quit, never to return.
And now we have lots of 500 person Trade guilds often with the same people in, soulless, happy if they can at best raise 100 silent players of an evening.
And while it might seem as if they are popular and an Auction House is the devil's seed, it's important to remember that many of the people who were for it left the game, unwilling to spend hours of brain numbing boredom running halfway across the world trying to buy a radish.
What advocates of the guild store/trade guild system seem to ignore is that the long drawn out exodus of players is fundamentally linked to the failure of a games social core which is built via player driven economy and the community of close knit gameplay orientated guilds.
How might one find a guild with a (relatively) tight knit community? From my experience thus far, I've found that most guild simply have large numbers of players, each of which may be in many guilds. Nobody in these guild really knows each other besides those that have been part of the guilds from the ground up. I'm not asking for invitations, I simply want to discuss the priorities of guilds in this game. I think of a guild as a place for players to come together for more than just material gain. People are constantly plugging their guilds and I don't understand the point. What does a guild gain by having more members? What is the point of being in a guild? Don't tell me it's so you can get people to run dungeons with you. I get just as much responsiveness from my guilds about joining me in a dungeon as I do from zone chat.
Tl;dr Guilds don't make friends. How are they any better than zone chat?
How might one find a guild with a (relatively) tight knit community? From my experience thus far, I've found that most guild simply have large numbers of players, each of which may be in many guilds. Nobody in these guild really knows each other besides those that have been part of the guilds from the ground up. I'm not asking for invitations, I simply want to discuss the priorities of guilds in this game. I think of a guild as a place for players to come together for more than just material gain. People are constantly plugging their guilds and I don't understand the point. What does a guild gain by having more members? What is the point of being in a guild? Don't tell me it's so you can get people to run dungeons with you. I get just as much responsiveness from my guilds about joining me in a dungeon as I do from zone chat.
Tl;dr Guilds don't make friends. How are they any better than zone chat?
What does a guild gain by having more members? What is the point of being in a guild? Don't tell me it's so you can get people to run dungeons with you. I get just as much responsiveness from my guilds about joining me in a dungeon as I do from zone chat.
Tl;dr Guilds don't make friends. How are they any better than zone chat?
It's interesting reading how some people are making the guild system in ESO work for them but I think by and large the system is just bad. I really don't like the multiple guild system. I hated it in GW2 and for the same reasons I don't like it here. If the point of a guild is for people to come together for some common goal (pvp, raiding, socializing or whatever) then by it's very nature a multi-guild system is at odds with what a guild is supposed to be. How can you expect loyalty or time or atention from your guildmates if they are committed to 4 other guilds that also may have expectations of time or attention?
This tells me that you haven't been in any good guilds. To be honest, most of my experiences with guilds match this. Aside from the small guild that I'm GM of (which is really just made up of myself and a group of my real life friends - when we play together we physically get together in the same room, so there's no need for TS or Vent), I've only ever found 1 guild that genuinely feels like a community (shout out to Lone Wolf Help for being that 1 guild). Every other guild I've joined has simply not had a community feel to it. That's fine for trading guilds, of course, but being a member of a guild that actually feels like a community, where people will help each other out is great.Tl;dr Guilds don't make friends. How are they any better than zone chat?
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
lordrichter wrote: »It's interesting reading how some people are making the guild system in ESO work for them but I think by and large the system is just bad. I really don't like the multiple guild system. I hated it in GW2 and for the same reasons I don't like it here. If the point of a guild is for people to come together for some common goal (pvp, raiding, socializing or whatever) then by it's very nature a multi-guild system is at odds with what a guild is supposed to be. How can you expect loyalty or time or atention from your guildmates if they are committed to 4 other guilds that also may have expectations of time or attention?
This is only a problem if you think that guilds must be at odds with each other. That they must compete head-to-head with each other. Even with trading guilds, this does not have to be a problem. The only guilds where I could see this as a problem is PVP guilds.
It feels odd to me that someone would say that if a player is socializing with a group of other players that they should not be allowed to socialize with anyone else. I am in two social guilds. Somehow, I do not feel that I am betraying either of them.
The same goes with guilds that do pledges, or organize shard runs in Cyrodiil. I cannot see a reason why someone can't do that with more than one group of people. I know for a fact that some of the people in my guilds that do Trials are doing them with guilds I am not a member of. If anyone cares, it is between individual players, not guilds.
Guilds in ESO are not ranked against each other.
I understand what you're getting at with this, but I wonder how big an issue it would actually be for the majority of players. With 5 guilds, it seems likely that a player will join different guilds for different reasons. So a player's 5 guild might look something like this:lordrichter wrote: »It's interesting reading how some people are making the guild system in ESO work for them but I think by and large the system is just bad. I really don't like the multiple guild system. I hated it in GW2 and for the same reasons I don't like it here. If the point of a guild is for people to come together for some common goal (pvp, raiding, socializing or whatever) then by it's very nature a multi-guild system is at odds with what a guild is supposed to be. How can you expect loyalty or time or atention from your guildmates if they are committed to 4 other guilds that also may have expectations of time or attention?
This is only a problem if you think that guilds must be at odds with each other. That they must compete head-to-head with each other. Even with trading guilds, this does not have to be a problem. The only guilds where I could see this as a problem is PVP guilds.
It feels odd to me that someone would say that if a player is socializing with a group of other players that they should not be allowed to socialize with anyone else. I am in two social guilds. Somehow, I do not feel that I am betraying either of them.
The same goes with guilds that do pledges, or organize shard runs in Cyrodiil. I cannot see a reason why someone can't do that with more than one group of people. I know for a fact that some of the people in my guilds that do Trials are doing them with guilds I am not a member of. If anyone cares, it is between individual players, not guilds.
Guilds in ESO are not ranked against each other.
You are missing the point or gist of my post. I'm talking less about literal competition (as in raiding or pvp) but rather competition of time and attention. Lets expand your example a bit and say you are in 5 social guilds because that is totally normal. Now lets say you have something interesting to say or a question to ask. Which of those 5 guilds do you talk to? Which of those social guilds will get to hear your idea or question (and by extension get to know you better etc..) or will you attempt to talk to all 5 at once and carry on 5 separate conversations about the same thing with 5 groups of people?
Another example might be that you are in a PvP guild and a trials guild and each has an event on the same day/time and they both need you there because you are the super duper healer of both guilds. Now you have to choose between those guilds and one gets left out. If that guild knows they couldn't count on you for their event and it wasn't because you were busy outside of game but rather with another guild it's not going to make for great guild relations. Their event gets canceled because of that choice. It's just not natural and doesn't foster a cohesive type of guild environment IMO.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I wonder then, how does one find one of these genuine guilds?
What makes your guild somewhere that people want to hang out?
Excellent question @Alcon. Like I said, most of the guilds I've been in haven't been one of these guilds with a good community. It's only a guild that I joined pretty recently (I think I joined in January or early February) that has truly felt like a good community (well, aside from the guild that's basically just me and some of my real life friends - and that's not really fair because we hang out in person way more than in game).I wonder then, how does one find one of these genuine guilds? What do they look like? This isn't a guild recruitment thread so I'm not looking for plugs or invitations. I simply want to know how to find a guild with a proper community and anything I can look for in a guild for quick identification. I realize that that is a very broad question and in the end I'd have to decide for myself. I guess what I'm really asking is:
What makes your guild somewhere that people want to hang out?
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
And of course, this is the guild I'm talking about tooOne of the guilds I joined was Lone Wolf Help, in particular because their tag line is:
A guild for the solo player that knows sometimes you need the help.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I found a couple of recruitment threads that seemed right up my alley, so I did some more research into those guilds: I checked out their web sites, checked out some of the forum posting history of the people doing the recruiting, and just generally tried to figure out which I would mesh with the best. I ended up picking the one that I did largely based on the GM's attitude - she seemed like the type of person who genuinely enjoyed the game (although, like most of us, had her pet peeves regarding it), and wanted to create a community where people helped each other, whether they were seasoned veterans or complete noobs. I also liked the guild's "mission statement".