TLDR: Resource regeneration rates are not sufficiently boosted.
So i dinged level 10 on my orc DK and decided to go pick up the 2 skillpoints from the introductory quest in cyrodiil. Mission accomplished, and since there was a keep siege going on, i decided to jump in for fun.
I quickly discovered that once i ran out of resources, i was pretty much out of resources for good. So i looked at the numbers:
PvE land: 2740 stamina, 156 stamina regen = 17 seconds to completely regen stamina
PvP land: 16405 stamina, 339 stamina regen = 48 seconds to completely regen stamina. This cannot possibly be intended.
I know there are bigger fishes to fry, but if you find some time, this needs addressing because it makes cyrodiil pretty much unplayable for lower levels (especially bad considering all the new players coming with Unlimited wanting to try out cyrodiil for the first time.)
TLDR: Resource regeneration rates are not sufficiently boosted.
So i dinged level 10 on my orc DK and decided to go pick up the 2 skillpoints from the introductory quest in cyrodiil. Mission accomplished, and since there was a keep siege going on, i decided to jump in for fun.
I quickly discovered that once i ran out of resources, i was pretty much out of resources for good. So i looked at the numbers:
PvE land: 2740 stamina, 156 stamina regen = 17 seconds to completely regen stamina
PvP land: 16405 stamina, 339 stamina regen = 48 seconds to completely regen stamina. This cannot possibly be intended.
I know there are bigger fishes to fry, but if you find some time, this needs addressing because it makes cyrodiil pretty much unplayable for lower levels (especially bad considering all the new players coming with Unlimited wanting to try out cyrodiil for the first time.)
This seems like it is working as intended to me.
Should a level 10 really be viable in Cyrodiil? Hell my V14 sorc has half the Stamina your L10 DK has with battle leveling. I don't think it was ever intended to make players really effective at extremely lower levels, only give them the capability to not be 1-shoted by every VR14 they run into.
This is because bolster doesn't take into account so many things:
Gear quality doesn't matter.
Enchants aren't counted (weapon/jewelry do)
Any set bonuses less than 5 piece don't give you anything.
However some things that do help when bolstered:
5 piece set bonuses.
Food/Drink buffs.
Gear weight ( Heavy,Medium,Light) matters for regen depending on passives.
Weapon/Jewelry enchants.
I believe this is intended, so as to normalize everyone. Also as the pools are increased, the cost of every spell is set to what it would cost a level 49. Even at lvl 49 decked out in epic gear, you can't obtain the stat spread of armor/resist values you get bolstered, when you turn it off. And boy are these folks in for a surprise when the realize Light armor is less mitigation, than when bolstered at levels 10-49.
You can literally run around naked and will only lack a bit of regen/cost reduction.
So to summarize. Use food, enchant those weapons and jewelry, level your gear passives (specifically Cost reduction/regen) and do what you can to obtain good 5 piece set bonuses.
** Forgot to mention racial passives to cost reduction/regen count aswell.
TLDR: Resource regeneration rates are not sufficiently boosted.
So i dinged level 10 on my orc DK and decided to go pick up the 2 skillpoints from the introductory quest in cyrodiil. Mission accomplished, and since there was a keep siege going on, i decided to jump in for fun.
I quickly discovered that once i ran out of resources, i was pretty much out of resources for good. So i looked at the numbers:
PvE land: 2740 stamina, 156 stamina regen = 17 seconds to completely regen stamina
PvP land: 16405 stamina, 339 stamina regen = 48 seconds to completely regen stamina. This cannot possibly be intended.
I know there are bigger fishes to fry, but if you find some time, this needs addressing because it makes cyrodiil pretty much unplayable for lower levels (especially bad considering all the new players coming with Unlimited wanting to try out cyrodiil for the first time.)
This seems like it is working as intended to me.
Should a level 10 really be viable in Cyrodiil? Hell my V14 sorc has half the Stamina your L10 DK has with battle leveling. I don't think it was ever intended to make players really effective at extremely lower levels, only give them the capability to not be 1-shoted by every VR14 they run into.This is because bolster doesn't take into account so many things:
Gear quality doesn't matter.
Enchants aren't counted (weapon/jewelry do)
Any set bonuses less than 5 piece don't give you anything.
However some things that do help when bolstered:
5 piece set bonuses.
Food/Drink buffs.
Gear weight ( Heavy,Medium,Light) matters for regen depending on passives.
Weapon/Jewelry enchants.
I believe this is intended, so as to normalize everyone. Also as the pools are increased, the cost of every spell is set to what it would cost a level 49. Even at lvl 49 decked out in epic gear, you can't obtain the stat spread of armor/resist values you get bolstered, when you turn it off. And boy are these folks in for a surprise when the realize Light armor is less mitigation, than when bolstered at levels 10-49.
You can literally run around naked and will only lack a bit of regen/cost reduction.
So to summarize. Use food, enchant those weapons and jewelry, level your gear passives (specifically Cost reduction/regen) and do what you can to obtain good 5 piece set bonuses.
** Forgot to mention racial passives to cost reduction/regen count aswell.
It is intended to normalize everyone, yes. However the normalized values need to be in line with the typical PvE values, relatively speaking.
If using uppercut drains your stamina in 3 uses in PvE, it should do so in PvP as well. If a drained stamina bar regens in 17 seconds in PvE, it should regen in 17 seconds(or close to it) in PvP as well. You cannot realistically expect a new player to stand around for almost a full minute waiting for stamina after he uses 3 skills and be happy about it.
Please note that i did not do anything special to boost my stamina regen in PvE that would be consequently ignored by bolster, like stam regen set bonuses, or jewelry enchants. The 17 seconds-to-regen is what a stock level 10 equipped in plain unenchanted armor has. It's the base value, basically. There's no reason to increase it threefold while in cyrodiil.
TLDR: Resource regeneration rates are not sufficiently boosted.
So i dinged level 10 on my orc DK and decided to go pick up the 2 skillpoints from the introductory quest in cyrodiil. Mission accomplished, and since there was a keep siege going on, i decided to jump in for fun.
I quickly discovered that once i ran out of resources, i was pretty much out of resources for good. So i looked at the numbers:
PvE land: 2740 stamina, 156 stamina regen = 17 seconds to completely regen stamina
PvP land: 16405 stamina, 339 stamina regen = 48 seconds to completely regen stamina. This cannot possibly be intended.
I know there are bigger fishes to fry, but if you find some time, this needs addressing because it makes cyrodiil pretty much unplayable for lower levels (especially bad considering all the new players coming with Unlimited wanting to try out cyrodiil for the first time.)
This seems like it is working as intended to me.
Should a level 10 really be viable in Cyrodiil? Hell my V14 sorc has half the Stamina your L10 DK has with battle leveling. I don't think it was ever intended to make players really effective at extremely lower levels, only give them the capability to not be 1-shoted by every VR14 they run into.This is because bolster doesn't take into account so many things:
Gear quality doesn't matter.
Enchants aren't counted (weapon/jewelry do)
Any set bonuses less than 5 piece don't give you anything.
However some things that do help when bolstered:
5 piece set bonuses.
Food/Drink buffs.
Gear weight ( Heavy,Medium,Light) matters for regen depending on passives.
Weapon/Jewelry enchants.
I believe this is intended, so as to normalize everyone. Also as the pools are increased, the cost of every spell is set to what it would cost a level 49. Even at lvl 49 decked out in epic gear, you can't obtain the stat spread of armor/resist values you get bolstered, when you turn it off. And boy are these folks in for a surprise when the realize Light armor is less mitigation, than when bolstered at levels 10-49.
You can literally run around naked and will only lack a bit of regen/cost reduction.
So to summarize. Use food, enchant those weapons and jewelry, level your gear passives (specifically Cost reduction/regen) and do what you can to obtain good 5 piece set bonuses.
** Forgot to mention racial passives to cost reduction/regen count aswell.
It is intended to normalize everyone, yes. However the normalized values need to be in line with the typical PvE values, relatively speaking.
If using uppercut drains your stamina in 3 uses in PvE, it should do so in PvP as well. If a drained stamina bar regens in 17 seconds in PvE, it should regen in 17 seconds(or close to it) in PvP as well. You cannot realistically expect a new player to stand around for almost a full minute waiting for stamina after he uses 3 skills and be happy about it.
Please note that i did not do anything special to boost my stamina regen in PvE that would be consequently ignored by bolster, like stam regen set bonuses, or jewelry enchants. The 17 seconds-to-regen is what a stock level 10 equipped in plain unenchanted armor has. It's the base value, basically. There's no reason to increase it threefold while in cyrodiil.
I'm sorry, but you have to remember the pool you have bolstered is a lot larger. You can use more abilities realatively speaking than that unbolstered player. I feel you though, in pve I have 1500+ Stamina regen with the same, 17k ish pool.
The system you are complaining about has it's flaws, however you have to remember that you could never have those stats or regen in all 3 area's at the same time while leveling.
Fact is, bolster is downright OP, assuming you know how to use it to your advantage.
The bolstered pools are higher than my VR4. My level 12 feels uber strong, but I have to break for a minute at a time to regen once I burn through resources. I wouldn't mind some trade off between the two it allows for better flow.Not to mention their HP pool, went to take out a level 12 and got a pretty big shock had to stop trolling and actually try!
ZOS_BrianWheeler wrote: »I've shot this over to the combat gang and they'll look into the regen issues. We have been discussing increasing the overall effectiveness of Battle Leveling and possibly raising stats as well.
ZOS_BrianWheeler wrote: »I've shot this over to the combat gang and they'll look into the regen issues. We have been discussing increasing the overall effectiveness of Battle Leveling and possibly raising stats as well.
Your game is so broken even with the 20% dmg decrease from the battle buff people are still hitting for dumb amounts and then the fall dmg bug .... Then the "fixed" radiant destruction .... Face roll on keyboard , see some form of code, patch it in?
ZOS_BrianWheeler wrote: »I've shot this over to the combat gang and they'll look into the regen issues. We have been discussing increasing the overall effectiveness of Battle Leveling and possibly raising stats as well.
undistortion wrote: »I was sure that Jewelry Regen Glyphs changed your stats before 1.6?? They don't seem to make a difference now. Did I just waste a few Kutas
TLDR: Resource regeneration rates are not sufficiently boosted.
So i dinged level 10 on my orc DK and decided to go pick up the 2 skillpoints from the introductory quest in cyrodiil. Mission accomplished, and since there was a keep siege going on, i decided to jump in for fun.
I quickly discovered that once i ran out of resources, i was pretty much out of resources for good. So i looked at the numbers:
PvE land: 2740 stamina, 156 stamina regen = 17 seconds to completely regen stamina
PvP land: 16405 stamina, 339 stamina regen = 48 seconds to completely regen stamina. This cannot possibly be intended.
I know there are bigger fishes to fry, but if you find some time, this needs addressing because it makes cyrodiil pretty much unplayable for lower levels (especially bad considering all the new players coming with Unlimited wanting to try out cyrodiil for the first time.)
ArconSeptim wrote: »TLDR: Resource regeneration rates are not sufficiently boosted.
So i dinged level 10 on my orc DK and decided to go pick up the 2 skillpoints from the introductory quest in cyrodiil. Mission accomplished, and since there was a keep siege going on, i decided to jump in for fun.
I quickly discovered that once i ran out of resources, i was pretty much out of resources for good. So i looked at the numbers:
PvE land: 2740 stamina, 156 stamina regen = 17 seconds to completely regen stamina
PvP land: 16405 stamina, 339 stamina regen = 48 seconds to completely regen stamina. This cannot possibly be intended.
I know there are bigger fishes to fry, but if you find some time, this needs addressing because it makes cyrodiil pretty much unplayable for lower levels (especially bad considering all the new players coming with Unlimited wanting to try out cyrodiil for the first time.)
Yep these are bad things in PvP, also in PvE I have to mention, guards when chase you around your health doesn't regenerate at all is that intended?