Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Reduced Cost Applications

Sokre93
Sokre93
Hi, sorry if this is the wrong section.

Currently you can reduce the cost of an ability with either a hard number, or a percent.

If I can math, having the percent reduction apply first followed by the hard number, would give the most total cost reduction.

Let's say a spell costs 2000, and you have a 5% reduction, and a 150 reduction. Applying the percentage first, followed by the hard number, results in the spell costing 1,750. Applying the hard number first, followed by the percent, leaves the spell at 1757.5. The difference here is negligible, but over time and with higher costing spells, the difference is more clear.

My question is this: in which order are the reductions applied currently, I'm mostly just curious to know. I forgot my real reason for asking while typing the question... Because math.
Deep down, you know I'm right... at least in part. Which part is unimportant, I'm still right.
  • Vandril
    Vandril
    ✭✭✭✭
    I tested this way back when... I think it may have even been right after release.

    If I recall correctly, back then at least, percentage reductions seemed to apply first.

    Who knows if it changed since then, however.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    I tested this yesterday and the difference seems to be 1% per cost reduction glyph. I heard someone calculated that there's a base cost of spell which cannot be reduced. In my situation I had a spell which costs 2500 magicka, with one 200 magicka cost reduction glyph the cost was reduced 7%, with two 14% and with three 21%. Which is 1% less than 2300/2500=92% > 8% reduction.

    Nevertheless, its by far the best jewelry enchantment imo. A gold armor/spell resist glyph only give 2,1% dmg reduction for example.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
Sign In or Register to comment.