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Cyrodiil 80% empty (even on maxed servers)

scy22b14_ESO
scy22b14_ESO
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Why is Cyrodiil as large as it is? What's the point when there's no incentive to be anywhere but the front lines, at all times?

As it stands now, there's no reason whatsoever to roam around Cyrodiil. You're expected to be at specific points in between keeps, bashing your heads against one another ad nauseam. Don't get me wrong, there's nothing wrong with zerg vs zerg combat. It has it's place, and many people enjoy it.

Many do not. Give incentive to actually use the map given to us. Have you ever ran a scouting mission? Once you pass the front line, there isn't a soul to be seen for miles on end. There are ways to create smaller skirmishes around the map by giving a reason to be there.

1. Make questing hubs in cyrodiil give more CP/AP.
2. Make scouting missions actually worth the time spent doing them (CP / AP).
3. Make certain points of interest worth farming. Other games have done this by keeping track of certain MOBS, or locations, and giving more reward for farming spots that are generally less camped.
4. Bigger rewards for small scale combat.


Cyrodiil could be an amazing place. We just need a reason to actually use more of the terrain.
  • yodased
    yodased
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    They designed it to be 1,000 person battles. It can't handle 100.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Weberda
    Weberda
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    yodased wrote: »
    They designed it to be 1,000 person battles. It can't handle 100 spread across 3 campaigns..

    Fixed

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • yodased
    yodased
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    Thanks buddy! Happy to know you have my back for those obvious blunders

    :facepalm:
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Rook_Master
    Rook_Master
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    I've been saying this since Day 1.

    Please give us small outposts to fight over or something.

    Give us some reason to use the rest of the map.
  • riverdragon72
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    Why is Cyrodiil as large as it is? What's the point when there's no incentive to be anywhere but the front lines, at all times?

    As it stands now, there's no reason whatsoever to roam around Cyrodiil.

    Resource hunting for one, quests, caves, some out of the way place to get away from everybody. I see RP'rs at times from all factions off the beaten paths. Unfortunately PVP is a fail.
    Meh...**** it..
  • tplink3r1
    tplink3r1
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    PvP got boring when they reduced the max population.
    VR16 Templar
    VR3 Sorcerer
  • Valnas
    Valnas
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    wtb pre lighting patch emu server
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Draxys
    Draxys
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    Valnas wrote: »
    wtb pre lighting patch emu server

    all I want is for them to revert the lighting change, yet they continue to sacrifice income by forcing people out of the most marketed area of their product in favor of pretty windows... for a company with lots of paying customers, they sure do make the most idiotic business decisions
    2013

    rip decibel
  • Teargrants
    Teargrants
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    Those windows are crucial for my RP immersion, I don't think I could live without them. Why do you want to take away everything I love!?
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Rust_in_Peace
    Rust_in_Peace
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    I hate to say it but I think ESO should take a page from Guild Wars 2 WvW design and make small groups able to take down keeps on their own. When I played GW2 I was in a fight guild and we'd go into a map with about 15-25 people. Our objective was to hit small keeps to provoke a response and get people to meet us on the open field instead of fighting against doors and walls. There was of course still zergs and they'd chase us around the map sometimes but it worked in our alliances favor either way.

    The biggest thing keeping people out of pvp in ESO thought is the lag and lack of EXP to go towards leveling and Champion Points.
  • kodo
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    first time i got to cyrodill, i just walked and walked,passed the front line, didnt see one living soul..so i gave up on that and returned.imo the biggets fault in cirodill is that it's a dead land, no animals, no plants to collect, nothing,just a big waste .
  • riverdragon72
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    kodo wrote: »
    no plants to collect, nothing,just a big waste .

    I <3 harvesting cyrodiil, lots of stuff there.
    Meh...**** it..
  • scy22b14_ESO
    scy22b14_ESO
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    kodo wrote: »
    no plants to collect, nothing,just a big waste .

    I <3 harvesting cyrodiil, lots of stuff there.

    So you were that ONE person I saw after 20 minutes of walking to a scout mission.


    Anecdotes aside, the problem remains.
  • Samadhi
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    I've been saying this since Day 1.

    Please give us small outposts to fight over or something.

    Give us some reason to use the rest of the map.

    Would like for the quest hub towns to be fought for control over separately from their nearby keeps; make each town controlled provide different buffs that last for 1-2 hours after visiting the friendly-controlled town.

    Unfortunately, the towns are not all that well distributed around the map to facilitate this, but perhaps outposts with reasonable distribution around the map could be made to benefit. Something that changes hands more easily than a keep and is not connected by transit lines, but is meaningful to capture, hold and patrol.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Teargrants
    Teargrants
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    Samadhi wrote: »
    I've been saying this since Day 1.

    Please give us small outposts to fight over or something.

    Give us some reason to use the rest of the map.

    Would like for the quest hub towns to be fought for control over separately from their nearby keeps; make each town controlled provide different buffs that last for 1-2 hours after visiting the friendly-controlled town.

    Unfortunately, the towns are not all that well distributed around the map to facilitate this, but perhaps outposts with reasonable distribution around the map could be made to benefit. Something that changes hands more easily than a keep and is not connected by transit lines, but is meaningful to capture, hold and patrol.
    You're hopes are insane, ZOS would never do something to encourage PvP to interfere with their precious PvE, even in the PvP zone. Just imagine all the whiners complaining about having to PvP in order to do their PvE dailies. And if an influx of B2P fill up all the huff campaigns to boot, what are the helpless PvE'rs to do? :open_mouth:
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Lava_Croft
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    At this point I'm all out of excuses to make to myself in order to try and make ZOS not look like a bunch of complete failures when it comes to the PvP I was promised and on which I based my decision to buy the game during the betas.

    But hey, B2P soon so who gives a *** about people like me!
  • Stilliko
    Stilliko
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    I've been saying this since Day 1.

    Please give us small outposts to fight over or something.

    Give us some reason to use the rest of the map.

    I completely agree. Having small outposts would spread out the combat (hopefully helping with lag), and fill the Cyrodiil map in. Guilds can be encouraged to take these small outpost if they give small bonuses, like 1% increased ap gain, or a little bit of gold put into a guild bank every X minutes. Make it so that a guild can have more than one of these small outposts plus a keep.
  • JDar
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    Hell I'm 80% empty. Doesn't seem that unusual.
    Edited by JDar on March 11, 2015 1:09AM
  • Panda244
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    tplink3r1 wrote: »
    PvP got boring when they reduced the max population.

    @tplink3r1 It can't even handle the max population right now!?!?!?!!?!?!?!?!
    quadruple_facepalm.jpg
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • GorraShatan
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    I think the size is great actually. Makes scouting, getting information valuable. It could use a bit more "content" (ie towns, npcs and quests and such) to keep it lively but otherwise fine. Obviously more pop would be nice provided the servers can handle it, but so far they can't.
  • AbraXuSeXile
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    Preferred camps and blood porting, Now all day everyday its the same old crappy fights.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Turelus
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    I've been saying this since Day 1.

    Please give us small outposts to fight over or something.

    Give us some reason to use the rest of the map.

    That's what the PVE players were meant to be for, all the quests, anchors and towns for ganking to happen. However due to the lower caps and buff/safe campaigns PVE is dead in a combat campaign meaning all those areas are pointless.

    I really hope that after the ESO:TU launch ZOS take a long hard look at Cyrodiil and actually invest significant development time into it. With the datamining showing Imperial City maps in the client I am more worried that ZOS will continue churning out new content to be paid for and give Cyrodiil more minor changes rather than really focusing on sorting it out.

    I would love to actually know what the issues are as well, I would rather hear the bad news and give ideas about it than a tight lipped "It's many things, we're working on it" and still almost a year later having the same (if not worse) lag issues but with drastically reduced population numbers.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    They are working on console atm so give them a couple months at least sheesh they just released practically a whole new game... go enjoy it. Grind mobs for CP so you can pwn noobs on the 17th.
  • Naor_Sarethi
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    Uhm no idea where you're playing but the past few days there was a lot of action going on from early evening up until late night. And why is Cyrodiil so large? In any kind of war, most of the time in most places, nothing ever happens at all. When however you have 50-60 AD & DC closing in on your Territory pushing you from owning 80% of the realm to 4 keeps, you'll see why the size is just right.
  • Docmandu
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    Was running to Cheydinhal (I'm a DC).. and was thinking to myself, what I wouldn't give for a DAoC style boatride to that place.. so that I would have time to go grab a coffee, while waiting to arrive at the destination.

    I understand that it requires time to get at the place, since otherwise people would insta port and killing people has no effect.. but it would be nice if you didn't have to actively drive to some fixed places, like quest hubs.

    For those that don't know DAoC.. you could take a boat (limited number of people could get on it) at a dock, which automatically sailed to a specific destination. You could jump off anywhere along the line. Nobody could attack you once you were on the boat.

    This created action at the docks (esp. when people needed a specific ride due to broken teleports etc) and it also meant you could travel to a distant place without having to drive your character the entire way. You could still reach all places by running/riding a horse too though.


    Maybe ESO needs something like this.. ie guided horse and carriage between quest towns. (since there's no water ways, except around the middle of the map).

  • Nijjion
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    Don't worry guys only about a year and Camelot Unchained will be out... We can play a real RvR game then.

    At least soon we won't have to pay for this dribble.
    Edited by Nijjion on March 11, 2015 12:42PM
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Lava_Croft
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    They are working on console atm so give them a couple months at least sheesh they just released practically a whole new game... go enjoy it. Grind mobs for CP so you can pwn noobs on the 17th.
    'A whole new game' and 'grind mobs'. Something doesn't add up.
  • PF1901
    PF1901
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    kodo wrote: »
    first time i got to cyrodill, i just walked and walked,passed the front line, didnt see one living soul..so i gave up on that and returned.imo the biggets fault in cirodill is that it's a dead land, no animals, no plants to collect, nothing,just a big waste .
    (Not commenting on the current state as I haven't been to cyro yet after the patch)
    Last few weeks in non-vet on eu:
    1) Enter cyro
    2) lfg in zone
    3) invite in no time
    4) non stop action
    There you go.
  • scy22b14_ESO
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    PVE in Cyrodiil is actually a great thing for PVP.

    If you give people incentive to PVE, it will create interest around those areas, thereby increasing PVP outside of the zergs. It spreads out the crowds, and creates smaller skirmishes around the map. The quest hubs are a great place to start. As they stand right now, they don't give enough CP, and give zero AP. Increase both numbers, then move on to scouting quests. Take the average time for completion and compensate correctly for time spent doing them.

    Then you can move on to other points of interest on the map. Make the warriors guild bounty hunting more appealing. Actually show on the map where the group of mobs you need to fight are, increase the payout in gold, CP, and AP. Add more groups around the map, and make them a worthwhile investment. If implemented, you will see the map more populated outside of the front line zergs.
  • Pirhana7_ESO
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    Nijjion wrote: »
    Don't worry guys only about a year and Camelot Unchained will be out... We can play a real RvR game then.

    At least soon we won't have to pay for this dribble.

    In Camelot Unchained all progression will come from RVR and PVP. That means no PVE grind or quest lines. Basically picture a Cyrodiil only game but you only level from killing enemy players, defending , and taking keeps and objectives. All the PVE mobs are still there but they ONLY drop crafting materials for Crafters because Crafters make ALL the gear in the game as well as build every siege weapon and structure.

    I cant wait!
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