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Juggernaut: This passive now grants a 0.5% increase in max health per piece of heavy armor worn

Palidon
Palidon
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Juggernaut: This passive now grants a 0.5% increase in max health per piece of heavy armor worn is not working. I currently have a Heavy Armor Belt equipped and the passive is giving 0%. How about fixing this ZOS.
  • Rook_Master
    Rook_Master
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    Check to make sure the piece you replaced doesn't have a health enchant.
  • Palidon
    Palidon
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    Check to make sure the piece you replaced doesn't have a health enchant.

    The heavy armor belt I wear has Divines Trait with a Magicka Enchantment and to me it should not make any difference what enchantment is put on a piece of heavy armor for that passive to work.

    Edited by Palidon on March 10, 2015 7:50PM
  • Fizzlewizzle
    Fizzlewizzle
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    Is your belt broken.
    Any items without durability will not count. It doesn't matter if you have 7 pieces of Heavy armor or 0, if the pieces you have are broken.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • derpsticks
    derpsticks
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    Did you try turning it off and on again?
  • Palidon
    Palidon
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    Is your belt broken.
    Any items without durability will not count. It doesn't matter if you have 7 pieces of Heavy armor or 0, if the pieces you have are broken.

    If you mean Durability is all items of armor have been repaired then yes they have. As a matter of fact I am getting the buffs for the Heavy Armor Resolve and Consitution Passives. As stated Juggernaut is giving nothing. Does not make any sense to have a passive that is not working as intended let alone wasting a skill point on it.

    Edited by Palidon on March 10, 2015 7:58PM
  • Xantaria
    Xantaria
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    zenimax always rounds down. I have 40079 hp. If I give my self a 10% shield I get a 4007 Shield instead of a 4008 shield, so yeah ...
    Xantaria - Lead of Chimaira
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  • BBSooner
    BBSooner
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    Xantaria wrote: »
    zenimax always rounds down. I have 40079 hp. If I give my self a 10% shield I get a 4007 Shield instead of a 4008 shield, so yeah ...

    I seem to remember an explanation given by ZOS that we had our stats multiplied by 10 so we could more visibly see the decimal increases to stats. Has it always been rounded?
  • driosketch
    driosketch
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    With five pieces and one point spent, the tool tip says 2% instead of 2.5%. Been that way for a while. I didn't think to check if the actual stats change though. Second point brings it up to 1%, so no decimals to worry about.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • Bfish22090
    Bfish22090
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    How do you have 40k HP? Plz explain
  • Armitas
    Armitas
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    If you are going to wear just one piece of heavy make it one of the large pieces, like the chest so you can get the maximum benefit from the listed armor value.

    It seemed to work for me, though I tested it with a chest piece to see how much of difference it would make for me
    Edited by Armitas on March 10, 2015 9:54PM
    Retired.
    Nord mDK
  • Robbmrp
    Robbmrp
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    Bfish22090 wrote: »
    How do you have 40k HP? Plz explain

    I'd like to hear this as well....
    NA Server - Kildair
  • UrQuan
    UrQuan
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    Bfish22090 wrote: »
    How do you have 40k HP? Plz explain
    Hmm, VR 14 Imperial with every point in health, legendary health enchants on infused heavy armour (including shield), Orgnum's Scales/Shalidor's Curse sets, health jewelry, and using food? What would that bring you to?
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  • Palidon
    Palidon
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    Armitas wrote: »
    If you are going to wear just one piece of heavy make it one of the large pieces, like the chest so you can get the maximum benefit from armor.

    It seemed to work for me, though I tested it with a chest piece to see how much of difference it would make for me

    It shouldn't make a difference what piece of heavy armor you equip for a player to get the 0.5% health buff. All I was saying is after putting a skill point in Juggernaut and having a piece of heavy armor equipped I did not get any buff. The passive still shows 0%. I put in a bug report but whether ZOS responds is a good question. Also this buff change was in patch 1.6.5 for Juggernaut passive and as far as I am concerned it is not working as intended.
    Edited by Palidon on March 10, 2015 9:40PM
  • Armitas
    Armitas
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    Palidon wrote: »
    Armitas wrote: »
    If you are going to wear just one piece of heavy make it one of the large pieces, like the chest so you can get the maximum benefit from armor.

    It seemed to work for me, though I tested it with a chest piece to see how much of difference it would make for me

    It shouldn't make a difference what piece of heavy armor you equip for a player to get the 0.5% health buff. All I was saying is after putting a skill point in Juggernaut and having a piece of heavy armor equipped I did not get any buff. The passive still shows 0%. I put in a bug report but whether ZOS responds is a good question. Also this buff change was in patch 1.6.5 for Juggernaut passive and as far as I am concerned it is not working as intended.

    Bad explanation on my part. I mean that if you pick 1 armor piece to be heavy you will have more total armor if you choose a chest piece rather than a belt. yeah juggernaut should not care what piece it is for the passive.
    Retired.
    Nord mDK
  • Palidon
    Palidon
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    Armitas wrote: »
    Palidon wrote: »
    Armitas wrote: »
    If you are going to wear just one piece of heavy make it one of the large pieces, like the chest so you can get the maximum benefit from armor.

    It seemed to work for me, though I tested it with a chest piece to see how much of difference it would make for me

    It shouldn't make a difference what piece of heavy armor you equip for a player to get the 0.5% health buff. All I was saying is after putting a skill point in Juggernaut and having a piece of heavy armor equipped I did not get any buff. The passive still shows 0%. I put in a bug report but whether ZOS responds is a good question. Also this buff change was in patch 1.6.5 for Juggernaut passive and as far as I am concerned it is not working as intended.

    Bad explanation on my part. I mean that if you pick 1 armor piece to be heavy you will have more total armor if you choose a chest piece rather than a belt. yeah juggernaut should not care what piece it is for the passive.

    Oh I understood what you were saying but like I said it should not make any difference for the buff. Thanks for your input though.



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